Don't call [NSZombie+class] as the method doesn't exist.

git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@32105 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
Richard Frith-MacDonald 2011-02-12 15:44:00 +00:00
parent d060289f36
commit f7e7ef50c3
2 changed files with 18 additions and 7 deletions

View file

@ -1,3 +1,9 @@
2011-02-12 Richard Frith-Macdonald <rfm@gnu.org>
* Source/NSZombie.m: Get zombie class to set up class pointer in
+initialize rather than using +class since +class is not implemented
and David says support for it is runtime specific.
2011-02-12 Richard Frith-Macdonald <rfm@gnu.org>
* Source/NSPortCoder.m:

View file

@ -105,6 +105,7 @@ static Class NSConstantStringClass;
{
Class isa;
}
+ (void) initialize;
- (Class) class;
- (void) forwardInvocation: (NSInvocation*)anInvocation;
- (NSMethodSignature*) methodSignatureForSelector: (SEL)aSelector;
@ -127,20 +128,14 @@ BOOL NSZombieEnabled = NO;
BOOL NSDeallocateZombies = NO;
@class NSZombie;
static Class zombieClass = Nil;
static NSMapTable *zombieMap = 0;
#if !GS_WITH_GC
static void GSMakeZombie(NSObject *o)
{
static Class zombieClass = Nil;
Class c;
if (nil == zombieClass)
{
zombieMap = NSCreateMapTable(NSNonOwnedPointerMapKeyCallBacks,
NSNonOwnedPointerMapValueCallBacks, 0);
zombieClass = [NSZombie class];
}
c = object_getClass(o);
object_setClass(o, zombieClass);
if (NSDeallocateZombies == NO)
@ -967,6 +962,7 @@ objc_create_block_classes_as_subclasses_of(Class super) __attribute__((weak));
// Zombie management flags.
NSZombieEnabled = GSPrivateEnvironmentFlag("NSZombieEnabled", NO);
NSDeallocateZombies = GSPrivateEnvironmentFlag("NSDeallocateZombies", NO);
[NSZombie initialize];
// Set up the autorelease system
autorelease_class = [NSAutoreleasePool class];
@ -2254,6 +2250,15 @@ objc_create_block_classes_as_subclasses_of(Class super) __attribute__((weak));
@implementation NSZombie
+ (void) initialize
{
if (nil == zombieClass)
{
zombieMap = NSCreateMapTable(NSNonOwnedPointerMapKeyCallBacks,
NSNonOwnedPointerMapValueCallBacks, 0);
zombieClass = [NSZombie class];
}
}
- (Class) class
{
return (Class)isa;