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Documentation improvements.
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@19326 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
parent
a9d2de97c1
commit
d0a274bd0d
3 changed files with 217 additions and 223 deletions
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@ -1,6 +1,10 @@
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2004-05-14 Richard Frith-Macdonald <rfm@gnu.org>
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* Tools/autogsdoc.m: Create output directories if necessary.
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* Headers/Foundation/NSAutoreleasePool.h: Rationalised a little
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Moved documentation from source code.
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* Source/NSAutoreleasePool.m: Rationalised a little
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Moved documentation to headers.
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2004-05-14 Richard Frith-Macdonald <rfm@gnu.org>
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@ -69,6 +69,85 @@ typedef struct autorelease_array_list
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} array_list_struct;
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/**
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* <p>
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* The standard OpenStep system of memory management employs retain counts.
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* When an object is created, it has a retain count of 1. When an object
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* is retained, the retain count is incremented. When it is released the
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* retain count is decremented, and when the retain count goes to zero the
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* object gets deallocated.
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* </p>
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* <p>
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* A simple retain/release mechanism is not very interesting ...
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* so it's spiced up with autorelease pools. You can use the
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* AUTORELEASE() macro to call the [NSObject-autorelease]
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* method, which adds an object to the current autorelease pool by
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* calling [NSAutoreleasePool+addObject:].<br />
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* An autorelease pool simply maintains a reference to each object
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* added to it, and for each addition, the autorelease pool will
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* call the [NSObject-release] method of the object when the pool
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* is released. So doing an AUTORELEASE() is just the same as
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* doing a RELEASE(), but deferred until the current autorelease
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* pool is deallocated.
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* </p>
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* <p>
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* The NSAutoreleasePool class maintains a separate stack of
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* autorelease pools objects in each thread.
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* </p>
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* <p>
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* When an autorelease pool is created, it is automatically
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* added to the stack of pools in the thread.
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* </p>
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* <p>
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* When a pool is destroyed, it (and any pool later in
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* the stack) is removed from the stack.
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* </p>
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* <p>
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* This mechanism provides a simple but controllable and reasonably
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* efficient way of managing temporary objects. An object can be
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* autoreleased and then passed around and used until the topmost
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* pool in the stack is destroyed.
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* </p>
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* <p>
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* Most methods return objects which are either owned by autorelease
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* pools or by the receiver of the method, so the lifetime of the
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* returned object can be assumed to be the shorter of the lifetime
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* of the current autorelease pool, or that of the receiver on which
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* the method was called.<br />
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* The exceptions to this are those object returned by -
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* </p>
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* <deflist>
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* <term>[NSObject+alloc], [NSObject+allocWithZone:]</term>
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* <desc>
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* Methods whose names begin with alloc return an uninitialised
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* object, owned by the caller.
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* </desc>
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* <term>[NSObject-init]</term>
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* <desc>
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* Methods whose names begin with init return an initialised
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* version of the receiving object, owned by the caller.<br />
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* NB. The returned object may not actualy be the same as the
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* receiver ... sometimes an init method releases the original
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* receiver and returns an alternative.
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* </desc>
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* <term>[NSObject+new]</term>
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* <desc>
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* Methods whose names begin with new combine the effects of
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* allocation and initialisation.
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* </desc>
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* <term>[NSObject-copy], [(NSCopying)-copyWithZone:]</term>
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* <desc>
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* Methods whose names begin with copy create a copy of the receiver
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* which is owned by the caller.
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* </desc>
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* <term>[NSObject-mutableCopy], [(NSMutableCopying)-mutableCopyWithZone:]</term>
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* <desc>
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* Methods whose names begin with mutableCopy create a copy of the receiver
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* which is owned by the caller.
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* </desc>
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* </deflist>
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*/
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@interface NSAutoreleasePool : NSObject
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{
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/* For re-setting the current pool when we are dealloc'ed. */
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@ -85,22 +164,120 @@ typedef struct autorelease_array_list
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void (*_addImp)(id, SEL, id);
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}
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/**
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* Adds anObj to the current autorelease pool.<br />
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* If there is no autorelease pool in the thread,
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* a warning is logged and the object is leaked (ie it will not be released).
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*/
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+ (void) addObject: (id)anObj;
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/**
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* Allocate and return an autorelease pool instance.<br />
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* If there is an already-allocated NSAutoreleasePool available,
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* save time by just returning that, rather than allocating a new one.<br />
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* The pool instance becomes the current autorelease pool for this thread.
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*/
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+ (id) allocWithZone: (NSZone*)zone;
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/**
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* Adds anObj to this autorelease pool.
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*/
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- (void) addObject: (id)anObj;
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#ifndef NO_GNUSTEP
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+ (void) enableRelease: (BOOL)enable;
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+ (void) freeCache; /* Free cache of unused pools in this thread. */
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+ (void) setPoolCountThreshhold: (unsigned)c;
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+ (unsigned) autoreleaseCountForObject: (id)anObject;
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+ (void) _endThread: (NSThread*)thread; /* Don't call this directly. */
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/*
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* The next two methods have no effect unless you define COUNT_ALL to be
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* 1 in NSAutoreleasepool.m - doing so incurs a thread lookup overhead
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* each time an object is autoreleased.
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/**
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* Raises an exception - pools should not be autoreleased.
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*/
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+ (void) resetTotalAutoreleasedObjects;
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+ (unsigned) totalAutoreleasedObjects;
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- (id) autorelease;
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/**
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* Destroys the receiver (calls -dealloc).
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*/
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- (oneway void) release;
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/**
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* Raises an exception ... pools should not be retained.
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*/
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- (id) retain;
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#ifndef NO_GNUSTEP
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/**
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* <p>
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* Counts the number of times that the specified object occurs
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* in autorelease pools in the current thread.
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* </p>
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* <p>
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* This method is <em>slow</em> and should probably only be
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* used for debugging purposes.
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* </p>
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*/
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+ (unsigned) autoreleaseCountForObject: (id)anObject;
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/**
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* Return the currently active autorelease pool.
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*/
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+ (id) currentPool;
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/**
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* <p>
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* Specifies whether objects contained in autorelease pools are to
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* be released when the pools are deallocated (by default YES).
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* </p>
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* <p>
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* You can set this to NO for debugging purposes.
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* </p>
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*/
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+ (void) enableRelease: (BOOL)enable;
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/**
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* <p>
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* When autorelease pools are deallocated, the memory they used
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* is retained in a cache for re-use so that new polls can be
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* created very quickly.
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* </p>
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* <p>
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* This method may be used to empty that cache, ensuring that
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* the minimum memory is used by the application.
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* </p>
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*/
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+ (void) freeCache;
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/**
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* <p>
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* Specifies a limit to the number of objects that may be added to
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* an autorelease pool. When this limit is reached an exception is
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* raised.
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* </p>
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* <p>
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* You can set this to a smallish value to catch problems with code
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* that autoreleases too many objects to operate efficiently.
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* </p>
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* <p>
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* Default value is maxint.
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* </p>
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*/
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+ (void) setPoolCountThreshhold: (unsigned)c;
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/**
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* Destroys all the autorelease pools in the thread.<br />
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* You should not call this directly, it's called automatically
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* when a thread exits.
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*/
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+ (void) _endThread: (NSThread*)thread;
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/**
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* Return the number of objects in this pool.
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*/
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- (unsigned) autoreleaseCount;
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/**
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* Empties the current pool by releasing all the autoreleased objects
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* in it. Also destroys any child pools (ones created after
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* the receiver in the same thread) causing any objects in those pools
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* to be released.<br />
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* This is a low cost (efficient) method which may be used to get rid of
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* autoreleased objects in the pool, but carry on using the pool.
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*/
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- (void) emptyPool;
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#endif
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@end
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@ -33,11 +33,6 @@
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#include "Foundation/NSZone.h"
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#include <limits.h>
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/*
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* Set to 1 to count all autoreleases
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*/
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#define COUNT_ALL 0
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/* When this is `NO', autoreleased objects are never actually recorded
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in an NSAutoreleasePool, and are not sent a `release' message.
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Thus memory for objects use grows, and grows, and... */
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@ -56,10 +51,7 @@ static unsigned pool_count_warning_threshhold = UINT_MAX;
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@interface NSAutoreleasePool (Private)
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- (id) _parentAutoreleasePool;
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- (unsigned) autoreleaseCount;
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- (unsigned) autoreleaseCountForObject: (id)anObject;
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+ (unsigned) autoreleaseCountForObject: (id)anObject;
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+ (id) currentPool;
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- (void) _reallyDealloc;
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- (void) _setChildPool: (id)pool;
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@end
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@ -120,84 +112,6 @@ pop_pool_from_cache (struct autorelease_thread_vars *tv)
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}
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/**
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* <p>
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* The standard OpenStep system of memory management employs retain counts.
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* When an object is created, it has a retain count of 1. When an object
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* is retained, the retain count is incremented. When it is released the
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* retain count is decremented, and when the retain count goes to zero the
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* object gets deallocated.
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* </p>
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* <p>
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* A simple retain/release mechanism is not very interesting ...
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* so it's spiced up with autorelease pools. You can use the
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* AUTORELEASE() macro to call the [NSObject-autorelease]
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* method, which adds an object to the current autorelease pool by
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* calling [NSAutoreleasePool+addObject:].<br />
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* An autorelease pool simply maintains a reference to each object
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* added to it, and for each addition, the autorelease pool will
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* call the [NSObject-release] method of the object when the pool
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* is released. So doing an AUTORELEASE() is just the same as
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* doing a RELEASE(), but deferred until the current autorelease
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* pool is deallocated.
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* </p>
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* <p>
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* The NSAutoreleasePool class maintains a separate stack of
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* autorelease pools objects in each thread.
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* </p>
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* <p>
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* When an autorelease pool is created, it is automatically
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* added to the stack of pools in the thread.
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* </p>
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* <p>
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* When a pool is destroyed, it (and any pool later in
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* the stack) is removed from the stack.
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* </p>
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* <p>
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* This mechanism provides a simple but controllable and reasonably
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* efficient way of managing temporary objects. An object can be
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* autoreleased and then passed around and used until the topmost
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* pool in the stack is destroyed.
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* </p>
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* <p>
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* Most methods return objects which are either owned by autorelease
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* pools or by the receiver of the method, so the lifetime of the
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* returned object can be assumed to be the shorter of the lifetime
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* of the current autorelease pool, or that of the receiver on which
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* the method was called.<br />
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* The exceptions to this are those object returned by -
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* </p>
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* <deflist>
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* <term>[NSObject+alloc], [NSObject+allocWithZone:]</term>
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* <desc>
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* Methods whose names begin with alloc return an uninitialised
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* object, owned by the caller.
|
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* </desc>
|
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* <term>[NSObject-init]</term>
|
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* <desc>
|
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* Methods whose names begin with init return an initialised
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* version of the receiving object, owned by the caller.<br />
|
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* NB. The returned object may not actualy be the same as the
|
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* receiver ... sometimes an init method releases the original
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* receiver and returns an alternative.
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* </desc>
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* <term>[NSObject+new]</term>
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* <desc>
|
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* Methods whose names begin with new combine the effects of
|
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* allocation and initialisation.
|
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* </desc>
|
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* <term>[NSObject-copy], [(NSCopying)-copyWithZone:]</term>
|
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* <desc>
|
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* Methods whose names begin with copy create a copy of the receiver
|
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* which is owned by the caller.
|
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* </desc>
|
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* <term>[NSObject-mutableCopy], [(NSMutableCopying)-mutableCopyWithZone:]</term>
|
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* <desc>
|
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* Methods whose names begin with mutableCopy create a copy of the receiver
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* which is owned by the caller.
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* </desc>
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* </deflist>
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*/
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@implementation NSAutoreleasePool
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static IMP allocImp;
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@ -212,11 +126,6 @@ static IMP initImp;
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}
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}
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/**
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* Allocate and return an autorelease pool instance.<br />
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* If there is an already-allocated NSAutoreleasePool available,
|
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* save time by just returning that, rather than allocating a new one.
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*/
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+ (id) allocWithZone: (NSZone*)zone
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{
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struct autorelease_thread_vars *tv = ARP_THREAD_VARS;
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@ -284,9 +193,6 @@ static IMP initImp;
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return _parent;
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}
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/*
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* Return the number of objects in this pool.
|
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*/
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- (unsigned) autoreleaseCount
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{
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unsigned count = 0;
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@ -299,16 +205,6 @@ static IMP initImp;
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return count;
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}
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|
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/**
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* <p>
|
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* Counts the number of times that the specified object occurs
|
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* in autorelease pools in the current thread.
|
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* </p>
|
||||
* <p>
|
||||
* This method is <em>slow</em> and should probably only be
|
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* used for debugging purposes.
|
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* </p>
|
||||
*/
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- (unsigned) autoreleaseCountForObject: (id)anObject
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{
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unsigned count = 0;
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@ -325,16 +221,6 @@ static IMP initImp;
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return count;
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}
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|
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/**
|
||||
* <p>
|
||||
* Counts the number of times that the specified object occurs
|
||||
* in autorelease pools in the current thread.
|
||||
* </p>
|
||||
* <p>
|
||||
* This method is <em>slow</em> and should probably only be
|
||||
* used for debugging purposes.
|
||||
* </p>
|
||||
*/
|
||||
+ (unsigned) autoreleaseCountForObject: (id)anObject
|
||||
{
|
||||
unsigned count = 0;
|
||||
|
@ -347,19 +233,11 @@ static IMP initImp;
|
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return count;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the currently active autorelease pool.
|
||||
*/
|
||||
+ (id) currentPool
|
||||
{
|
||||
return ARP_THREAD_VARS->current_pool;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the specified object to the current autorelease pool.
|
||||
* If there is no autorelease pool in the thread,
|
||||
* a warning is logged and the object is leaked (ie it will not be released).
|
||||
*/
|
||||
+ (void) addObject: (id)anObj
|
||||
{
|
||||
NSAutoreleasePool *pool = ARP_THREAD_VARS->current_pool;
|
||||
|
@ -386,9 +264,6 @@ static IMP initImp;
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the specified object to this autorelease pool.
|
||||
*/
|
||||
- (void) addObject: (id)anObj
|
||||
{
|
||||
/* If the global, static variable AUTORELEASE_ENABLED is not set,
|
||||
|
@ -430,19 +305,10 @@ static IMP initImp;
|
|||
_released->objects[_released->count] = anObj;
|
||||
(_released->count)++;
|
||||
|
||||
#if COUNT_ALL
|
||||
/* Keep track of the total number of objects autoreleased across all
|
||||
pools. */
|
||||
ARP_THREAD_VARS->total_objects_count++;
|
||||
#endif
|
||||
|
||||
/* Keep track of the total number of objects autoreleased in this pool */
|
||||
_released_count++;
|
||||
}
|
||||
|
||||
/**
|
||||
* Raises an exception ... pools should not be retained.
|
||||
*/
|
||||
- (id) retain
|
||||
{
|
||||
[NSException raise: NSGenericException
|
||||
|
@ -450,9 +316,6 @@ static IMP initImp;
|
|||
return self;
|
||||
}
|
||||
|
||||
/**
|
||||
* Destroys the receiver (calls -dealloc).
|
||||
*/
|
||||
- (oneway void) release
|
||||
{
|
||||
[self dealloc];
|
||||
|
@ -484,19 +347,6 @@ static IMP initImp;
|
|||
for (i = 0; i < released->count; i++)
|
||||
{
|
||||
id anObject = released->objects[i];
|
||||
#if 0
|
||||
/* There is no general method to find out whether a memory
|
||||
chunk has been deallocated or not, especially when
|
||||
custom zone functions might be used. So we #if this
|
||||
out. */
|
||||
if (!NSZoneMemInUse(anObject))
|
||||
[NSException
|
||||
raise: NSGenericException
|
||||
format: @"Autoreleasing deallocated object.\n"
|
||||
@"Suggest you debug after setting [NSObject "
|
||||
@"enableDoubleReleaseCheck:YES]\n"
|
||||
@"to check for release errors."];
|
||||
#endif
|
||||
released->objects[i] = nil;
|
||||
[anObject release];
|
||||
}
|
||||
|
@ -521,6 +371,30 @@ static IMP initImp;
|
|||
}
|
||||
}
|
||||
|
||||
- (void) emptyPool
|
||||
{
|
||||
struct autorelease_array_list *released;
|
||||
unsigned int i;
|
||||
|
||||
if (_child)
|
||||
{
|
||||
[_child dealloc];
|
||||
}
|
||||
|
||||
released = _released_head;
|
||||
while (released)
|
||||
{
|
||||
for (i = 0; i < released->count; i++)
|
||||
{
|
||||
id anObject = released->objects[i];
|
||||
released->objects[i] = nil;
|
||||
[anObject release];
|
||||
}
|
||||
released->count = 0;
|
||||
released = released->next;
|
||||
}
|
||||
}
|
||||
|
||||
- (void) _reallyDealloc
|
||||
{
|
||||
struct autorelease_array_list *a;
|
||||
|
@ -533,9 +407,6 @@ static IMP initImp;
|
|||
[super dealloc];
|
||||
}
|
||||
|
||||
/**
|
||||
* Raises an exception - pools should not be autoreleased.
|
||||
*/
|
||||
- (id) autorelease
|
||||
{
|
||||
[NSException raise: NSGenericException
|
||||
|
@ -543,11 +414,6 @@ static IMP initImp;
|
|||
return self;
|
||||
}
|
||||
|
||||
/**
|
||||
* Destroys all the autorelease pools in the thread.
|
||||
* You should not call this directly, it's called automatically
|
||||
* when a thread exits.
|
||||
*/
|
||||
+ (void) _endThread: (NSThread*)thread
|
||||
{
|
||||
struct autorelease_thread_vars *tv;
|
||||
|
@ -564,69 +430,16 @@ static IMP initImp;
|
|||
free_pool_cache(tv);
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets (to zero) the count of autoreleased objects in the current thread.
|
||||
*/
|
||||
+ (void) resetTotalAutoreleasedObjects
|
||||
{
|
||||
ARP_THREAD_VARS->total_objects_count = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of objects which have been autoreleased in the
|
||||
* current thread since the last call to +resetTotalAutoreleasedObjects.<br />
|
||||
* NB. This is not normally supported ... enable it as a compile time option
|
||||
* by editing NSAutoreleasePool.m when building the base library.
|
||||
*/
|
||||
+ (unsigned) totalAutoreleasedObjects
|
||||
{
|
||||
return ARP_THREAD_VARS->total_objects_count;
|
||||
}
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* Specifies whether objects contained in autorelease pools are to
|
||||
* be released when the pools are deallocated (by default YES).
|
||||
* </p>
|
||||
* <p>
|
||||
* You can set this to NO for debugging purposes.
|
||||
* </p>
|
||||
*/
|
||||
+ (void) enableRelease: (BOOL)enable
|
||||
{
|
||||
autorelease_enabled = enable;
|
||||
}
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* When autorelease pools are deallocated, the memory they used
|
||||
* is retained in a cache for re-use so that new polls can be
|
||||
* created very quickly.
|
||||
* </p>
|
||||
* <p>
|
||||
* This method may be used to empty that cache, ensuring that
|
||||
* the minimum memory is used by the application.
|
||||
* </p>
|
||||
*/
|
||||
+ (void) freeCache
|
||||
{
|
||||
free_pool_cache(ARP_THREAD_VARS);
|
||||
}
|
||||
|
||||
/**
|
||||
* <p>
|
||||
* Specifies a limit to the number of objects that may be added to
|
||||
* an autorelease pool. When this limit is reached an exception is
|
||||
* raised.
|
||||
* </p>
|
||||
* <p>
|
||||
* You can set this to a smallish value to catch problems with code
|
||||
* that autoreleases too many objects to operate efficiently.
|
||||
* </p>
|
||||
* <p>
|
||||
* Default value is maxint.
|
||||
* </p>
|
||||
*/
|
||||
+ (void) setPoolCountThreshhold: (unsigned)c
|
||||
{
|
||||
pool_count_warning_threshhold = c;
|
||||
|
|
Loading…
Reference in a new issue