Add optimisations from mySTEP along with various bugfixes.

git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@24761 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
rfm 2007-03-05 11:51:10 +00:00
parent aad9626e15
commit ae953625b5
3 changed files with 312 additions and 34 deletions

View file

@ -1,3 +1,15 @@
2007-03-05 Richard Frith-Macdonald <rfm@gnu.org>
* Headers/Foundation/NSAffineTransform.h: Add flags to allow
optimisation of identity and flipped coordinates(from mySTEP)
* Source/NSAffineTransform.m: Add code from mySTEP for, optimising
common cases. Fixup optimised code to use B and B consistently.
Fixup bug in optimised code for prepending matrix.
Add optimised cases for flipped transforms in appand and prepend.
Fix bug in ([-transformSize:]) which was causing problems with
negative values (MacOS-X allows negative values here, and any issues
need to be dealt with by the calling code).
2007-03-04 Richard Frith-Macdonald <rfm@gnu.org>
* Headers/Foundation/NSSpellServer.h: Moved from appkit

View file

@ -45,6 +45,10 @@ typedef struct {
{
@private
NSAffineTransformStruct _matrix;
BOOL _isIdentity; // special case: A=D=1 and B=C=0
BOOL _isFlipY; // special case: A=1 D=-1 and B=C=0
BOOL _pad1;
BOOL _pad2;
}
+ (NSAffineTransform*) transform;

View file

@ -32,12 +32,12 @@
#include "config.h"
#include <math.h>
#include <Foundation/NSArray.h>
#include <Foundation/NSException.h>
#include <Foundation/NSString.h>
#include "Foundation/NSAffineTransform.h"
#include "Foundation/NSCoder.h"
#include "Foundation/NSDebug.h"
#import "Foundation/NSArray.h"
#import "Foundation/NSException.h"
#import "Foundation/NSString.h"
#import "Foundation/NSAffineTransform.h"
#import "Foundation/NSCoder.h"
#import "Foundation/NSDebug.h"
/* Private definitions */
#define A _matrix.m11
@ -57,6 +57,14 @@
static const float pi = 3.1415926535897932384626434;
#if 0
#define valid(o) NSAssert((o->_isIdentity && o->A==1.0 && o->B==0.0 && o->C==0.0 && o->D==1.0) || (o->_isFlipY && o->A==1.0 && o->B==0.0 && o->C==0.0 && o->D==-1.0) || !(o->_isIdentity||o->_isFlipY), NSInternalInconsistencyException)
#define check() valid(self)
#else
#define valid(o)
#define check()
#endif
/* Quick function to multiply two coordinate matrices. C = AB */
static inline NSAffineTransformStruct
matrix_multiply (NSAffineTransformStruct MA, NSAffineTransformStruct MB)
@ -71,6 +79,15 @@ matrix_multiply (NSAffineTransformStruct MA, NSAffineTransformStruct MB)
return MC;
}
/*
MC.m11 = MA->A * MB->A + MA->B * MB->C;
MC.m12 = MA->A * MB->B + MA->B * MB->D;
MC.m21 = MA->C * MB->A + MA->D * MB->C;
MC.m22 = MA->C * MB->B + MA->D * MB->D;
MC.tX = MA->TX * MB->A + MA->TY * MB->C + MB->TX;
MC.tY = MA->TX * MB->B + MA->TY * MB->D + MB->TY;
*/
@implementation NSAffineTransform
static NSAffineTransformStruct identityTransform = {
@ -86,6 +103,7 @@ static NSAffineTransformStruct identityTransform = {
t = (NSAffineTransform*)NSAllocateObject(self, 0, NSDefaultMallocZone());
t->_matrix = identityTransform;
t->_isIdentity = YES;
return AUTORELEASE(t);
}
@ -98,6 +116,7 @@ static NSAffineTransformStruct identityTransform = {
t = (NSAffineTransform*)NSAllocateObject(self, 0, NSDefaultMallocZone());
t->_matrix = identityTransform;
t->_isIdentity = YES;
return t;
}
@ -109,7 +128,68 @@ static NSAffineTransformStruct identityTransform = {
*/
- (void) appendTransform: (NSAffineTransform*)aTransform
{
valid(aTransform);
if (aTransform->_isIdentity)
{
TX += aTransform->TX;
TY += aTransform->TY;
check()
return;
}
if (aTransform->_isFlipY)
{
B = -B;
D = -D;
TX = aTransform->TX + TX;
TY = aTransform->TY - TY;
if (_isIdentity)
{
_isFlipY = YES;
_isIdentity = NO;
}
else if (_isFlipY)
{
_isFlipY = NO;
_isIdentity = YES;
}
check()
return;
}
if (_isIdentity)
{
A = aTransform->A;
B = aTransform->B;
C = aTransform->C;
D = aTransform->D;
TX = TX * aTransform->A + TY * aTransform->C + aTransform->TX;
TY = TX * aTransform->B + TY * aTransform->D + aTransform->TY;
_isIdentity = NO; // because aTransform is not an identity transform.
_isFlipY = aTransform->_isFlipY;
check();
return;
}
if (_isFlipY)
{
A = aTransform->A;
B = aTransform->B;
C = -aTransform->C;
D = -aTransform->D;
TX = TX * aTransform->A + TY * aTransform->C + aTransform->TX;
TY = TX * aTransform->B + TY * aTransform->D + aTransform->TY;
_isIdentity = NO;
_isFlipY = NO;
check();
return;
}
_matrix = matrix_multiply(_matrix, aTransform->_matrix);
_isIdentity = NO;
_isFlipY = NO;
check();
}
- (NSString*) description
@ -125,6 +205,7 @@ static NSAffineTransformStruct identityTransform = {
- (id) init
{
_matrix = identityTransform;
_isIdentity = YES;
return self;
}
@ -135,6 +216,8 @@ static NSAffineTransformStruct identityTransform = {
- (id) initWithTransform: (NSAffineTransform*)aTransform
{
_matrix = aTransform->_matrix;
_isIdentity = aTransform->_isIdentity;
_isFlipY = aTransform->_isFlipY;
return self;
}
@ -147,6 +230,19 @@ static NSAffineTransformStruct identityTransform = {
float newA, newB, newC, newD, newTX, newTY;
float det;
if (_isIdentity)
{
TX = -TX;
TY = -TY;
return;
}
if (_isFlipY)
{
TX = -TX;
return;
}
det = A * D - B * C;
if (det == 0)
{
@ -180,7 +276,67 @@ static NSAffineTransformStruct identityTransform = {
*/
- (void) prependTransform: (NSAffineTransform*)aTransform
{
valid(aTransform);
if (aTransform->_isIdentity)
{
TX = aTransform->TX * A + aTransform->TY * C + TX;
TY = aTransform->TX * B + aTransform->TY * D + TY;
check();
return;
}
if (aTransform->_isFlipY)
{
TX = aTransform->TX * A + aTransform->TY * C + TX;
TY = aTransform->TX * B + aTransform->TY * D + TY;
C = -C;
D = -D;
if (_isIdentity)
{
_isFlipY = YES;
_isIdentity = NO;
}
else if (_isFlipY)
{
_isFlipY = NO;
_isIdentity = YES;
}
check();
return;
}
if (_isIdentity)
{
A = aTransform->A;
B = aTransform->B;
C = aTransform->C;
D = aTransform->D;
TX += aTransform->TX;
TY += aTransform->TY;
_isIdentity = NO;
_isFlipY = aTransform->_isFlipY;
check();
return;
}
if (_isFlipY)
{
A = aTransform->A;
B = -aTransform->B;
C = aTransform->C;
D = -aTransform->D;
TX += aTransform->TX;
TY -= aTransform->TY;
_isIdentity = NO;
_isFlipY = NO;
check();
return;
}
_matrix = matrix_multiply(aTransform->_matrix, _matrix);
_isIdentity = NO;
_isFlipY = NO;
check();
}
/**
@ -200,12 +356,24 @@ static NSAffineTransformStruct identityTransform = {
*/
- (void) rotateByRadians: (float)angleRad
{
float sine = sin (angleRad);
float cosine = cos (angleRad);
NSAffineTransformStruct rotm;
rotm.m11 = cosine; rotm.m12 = sine; rotm.m21 = -sine; rotm.m22 = cosine;
rotm.tX = rotm.tY = 0;
_matrix = matrix_multiply(rotm, _matrix);
if (angleRad != 0.0)
{
float sine;
float cosine;
NSAffineTransformStruct rotm;
sine = sin (angleRad);
cosine = cos (angleRad);
rotm.m11 = cosine;
rotm.m12 = sine;
rotm.m21 = -sine;
rotm.m22 = cosine;
rotm.tX = rotm.tY = 0;
_matrix = matrix_multiply(rotm, _matrix);
_isIdentity = NO;
_isFlipY = NO;
check();
}
}
/**
@ -215,8 +383,13 @@ static NSAffineTransformStruct identityTransform = {
- (void) scaleBy: (float)scale
{
NSAffineTransformStruct scam = identityTransform;
scam.m11 = scale; scam.m22 = scale;
scam.m11 = scale;
scam.m22 = scale;
_matrix = matrix_multiply(scam, _matrix);
_isIdentity = NO;
_isFlipY = NO;
check();
}
/**
@ -225,9 +398,42 @@ static NSAffineTransformStruct identityTransform = {
*/
- (void) scaleXBy: (float)scaleX yBy: (float)scaleY
{
NSAffineTransformStruct scam = identityTransform;
scam.m11 = scaleX; scam.m22 = scaleY;
_matrix = matrix_multiply(scam, _matrix);
if (_isIdentity && scaleX == 1.0)
{
if (scaleY == 1.0)
{
return; // no scaling
}
if (scaleY == -1.0)
{
D = -1.0;
_isFlipY = YES;
_isIdentity = NO;
return;
}
}
if (_isFlipY && scaleX == 1.0)
{
if (scaleY == 1.0)
{
return; // no scaling
}
if (scaleY == -1.0)
{
D = 1.0;
_isFlipY = NO;
_isIdentity = YES;
return;
}
}
A *= scaleX;
B *= scaleX;
C *= scaleY;
D *= scaleY;
_isIdentity = NO;
_isFlipY = NO;
}
/**
@ -239,6 +445,20 @@ static NSAffineTransformStruct identityTransform = {
- (void) setTransformStruct: (NSAffineTransformStruct)val
{
_matrix = val;
_isIdentity = NO;
_isFlipY = NO;
if (A == 1.0 && B == 0.0 && C == 0.0)
{
if (D == 1.0)
{
_isIdentity = YES;
}
else if (D == -1.0)
{
_isFlipY = YES;
}
}
check();
}
/**
@ -249,28 +469,58 @@ static NSAffineTransformStruct identityTransform = {
{
NSPoint new;
new.x = A * aPoint.x + C * aPoint.y + TX;
new.y = B * aPoint.x + D * aPoint.y + TY;
if (_isIdentity)
{
new.x = TX + aPoint.x;
new.y = TY + aPoint.y;
}
else if (_isFlipY)
{
new.x = TX + aPoint.x;
new.y = TY - aPoint.y;
}
else
{
new.x = A * aPoint.x + C * aPoint.y + TX;
new.y = B * aPoint.x + D * aPoint.y + TY;
}
return new;
}
/**
* Transforms the NSSize represented by aSize using the reciever's
* transformation matrix. Returns the resulting NSSize.
* transformation matrix. Returns the resulting NSSize.<br />
* NB. A transform can result in negative size components ... so calling
* code should check for and deal with that situation.
*/
- (NSSize) transformSize: (NSSize)aSize
{
NSSize new;
if (_isIdentity)
{
return aSize;
}
else
{
NSSize new;
new.width = A * aSize.width + C * aSize.height;
if (new.width < 0)
new.width = - new.width;
new.height = B * aSize.width + D * aSize.height;
if (new.height < 0)
new.height = - new.height;
return new;
if (_isFlipY)
{
new.width = aSize.width;
new.height = -aSize.height;
}
else
{
new.width = A * aSize.width + C * aSize.height;
new.height = B * aSize.width + D * aSize.height;
}
#if 0
// Bad code ... MacOS-X allows values to go negative
if (new.width < 0.0) new.width = -new.width;
if (new.height < 0.0) new.height = -new.height;
#endif
return new;
}
}
/**
@ -286,16 +536,29 @@ static NSAffineTransformStruct identityTransform = {
}
/**
* Applies the translation specified by tranX and tranY to the receiver's matrix.
* Applies the translation specified by tranX and tranY to the receiver's
* matrix.
* Points transformed by the reciever's matrix after this operation will
* be shifted in position based on the specified translation.
*/
- (void) translateXBy: (float)tranX yBy: (float)tranY
{
NSAffineTransformStruct tranm = identityTransform;
tranm.tX = tranX;
tranm.tY = tranY;
_matrix = matrix_multiply(tranm, _matrix);
if (_isIdentity)
{
TX += tranX;
TY += tranY;
}
else if (_isFlipY)
{
TX += tranX;
TY -= tranY;
}
else
{
TX += A * tranX + C * tranY;
TY += B * tranX + D * tranY;
}
check();
}
- (id) copyWithZone: (NSZone*)zone
@ -324,7 +587,6 @@ static NSAffineTransformStruct identityTransform = {
count: 6
at: (float*)&replace];
[self setTransformStruct: replace];
return self;
}