New file.

git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@1241 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
Andrew McCallum 1996-03-22 00:37:53 +00:00
parent 17de3bd4bc
commit 9e44cc662c
24 changed files with 11364 additions and 0 deletions

View file

@ -0,0 +1,85 @@
/* Structure counters and functions for getting at them.
* Copyright (C) 1995, 1996 Free Software Foundation, Inc.
*
* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
* Created: Sun Dec 3 00:28:01 EST 1995
* Updated: Mon Mar 18 14:36:49 EST 1996
* Serial: 96.03.18.03
*
* This file is part of the GNU Objective C Class Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
#ifndef __numbers_h_OBJECTS_INCLUDE
#define __numbers_h_OBJECTS_INCLUDE 1
/**** Included Headers *******************************************************/
#include <stdlib.h>
/**** Type, Constant, and Macro Definitions **********************************/
/** Magic numbers... **/
/* Magic numbers for the different types of structures... */
#define OBJECTS_MAGIC_ARRAY 0x1b658008 /* Thu Mar 2 02:28:50 EST 1994 */
#define OBJECTS_MAGIC_DATA 0x1b651971 /* Fri Nov 24 21:46:14 EST 1995 */
#define OBJECTS_MAGIC_HASH 0x1b653ee5 /* ??? ??? ?? ??:??:?? ??? 1993 */
#define OBJECTS_MAGIC_HEAP 0x1b65beef /* Tue Sep 5 17:21:34 EDT 1995 */
#define OBJECTS_MAGIC_LIST 0x1b65600d /* Tue Sep 5 17:23:50 EDT 1995 */
#define OBJECTS_MAGIC_MAP 0x1b65abba /* ??? ??? ?? ??:??:?? ??? 1993 */
/* WARNING: Don't use these. They are not guaranteed to remain in future
* editions of this file. They are here only as a cheap fix for an
* annoying little problem. */
/* FIXME: Get rid of these. See `x-basics.[ch].in'
* and `x-callbacks.[ch].in'. */
#define _OBJECTS_MAGIC_array OBJECTS_MAGIC_ARRAY
#define _OBJECTS_MAGIC_data OBJECTS_MAGIC_DATA
#define _OBJECTS_MAGIC_hash OBJECTS_MAGIC_HASH
#define _OBJECTS_MAGIC_heap OBJECTS_MAGIC_HEAP
#define _OBJECTS_MAGIC_list OBJECTS_MAGIC_LIST
#define _OBJECTS_MAGIC_map OBJECTS_MAGIC_MAP
/* Internal counters for the three functions below. They are placed here
* purely for your viewing pleasure. WARNING: Do not mess with these
* unless you know what you're doing. */
extern size_t ___objects_number_allocated;
extern size_t ___objects_number_deallocated;
extern size_t ___objects_number_serialized;
/**** Function Prototypes ****************************************************/
/* Returns the number of hash tables, map tables, lists,
* and sparse arrays allocated thus far. */
size_t
_objects_number_allocated(void);
/* Returns the number of hash tables, map tables, lists,
* and sparse arrays deallocated thus far. */
size_t
_objects_number_deallocated(void);
/* Returns (but does not increment) the number of hash tables,
* map tables, lists, and sparse arrays given serial numbers thus far. */
size_t
_objects_number_serialized(void);
/* Returns the least power of two strictly greater than BOUND. */
size_t
_objects_next_power_of_two(size_t bound);
#endif /* __numbers_h_OBJECTS_INCLUDE */

View file

@ -0,0 +1,126 @@
/* Basic functions for @XX@ structures.
* Copyright (C) 1995, 1996 Free Software Foundation, Inc.
*
* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
* Created: Mon Dec 11 01:24:48 EST 1995
* Updated: Mon Mar 11 00:54:50 EST 1996
* Serial: 96.03.11.03
*
* This file is part of the GNU Objective C Class Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
#ifndef __@XX@_bas_h_OBJECTS_INCLUDE
#define __@XX@_bas_h_OBJECTS_INCLUDE 1
/**** Included Headers *******************************************************/
#include <stdlib.h>
#include <Foundation/NSZone.h>
#include <Foundation/NSString.h>
#include <objects/numbers.h>
/**** Type, Constant, and Macro Definitions **********************************/
#define __@XX@__ 1
/**** Function Implementations ***********************************************/
/** Magic numbers... **/
/* Returns XX's magic number. */
int
objects_@XX@_magic_number(objects_@XX@_t *xx);
/** Zones... **/
/* Returns the allocs used to create and maintain XX. */
NSZone *
objects_@XX@_zone(objects_@XX@_t *xx);
/** Names... **/
/* Returns the name that was given to XX. */
NSString *
objects_@XX@_name(objects_@XX@_t *xx);
/* Gives XX a name. */
void
objects_@XX@_set_name(objects_@XX@_t *xx, NSString *name);
/* Takes away XX's name. */
void
objects_@XX@_unset_name(objects_@XX@_t *xx);
/** Serial numbers... **/
/* Returns the (process-wide) unique number given to the Libfn
* structure XX. See <objects/numbers.h> for more info. */
size_t
objects_@XX@_serial_number(objects_@XX@_t *xx);
/* Gives XX a new (process-wide) unique number. Numbers are not
* reused. See <objects/numbers.h> for more info. */
size_t
_objects_@XX@_set_serial_number(objects_@XX@_t *xx);
/** Extras... **/
/* Sets the callbacks associated with XX's ``extra''. NOTE: This must
* be done before calling `objects_@XX@_set_extra()', as these callbacks
* are used in that routine. */
objects_callbacks_t
objects_@XX@_set_extra_callbacks(objects_@XX@_t *xx,
objects_callbacks_t callbacks);
/* Returns the callbacks associated with XX's ``extra''. */
objects_callbacks_t
objects_@XX@_extra_callbacks(objects_@XX@_t *xx);
/* Returns XX's ``extra'', a little extra space that each
* structure carries around with it. Its use is
* implementation-dependent. */
const void *
objects_@XX@_extra(objects_@XX@_t *xx);
/* Sets XX's ``extra'', a little extra space that each structure
* carries around with it. Its use is implementation-dependent. */
const void *
objects_@XX@_set_extra(objects_@XX@_t *xx, const void *extra);
/* Resets XX's ``extra''. */
void
objects_@XX@_unset_extra(objects_@XX@_t *xx);
/** Low-level Creation and Destruction **/
/* Handles the universal, low-level allocation of structures. */
objects_@XX@_t *
_objects_@XX@_alloc_with_zone(NSZone *zone);
/* Handles the universal, low-level deallocation of structures. */
void
_objects_@XX@_dealloc(objects_@XX@_t *xx);
/* Handles the low-level copying of structures. */
objects_@XX@_t *
_objects_@XX@_copy_with_zone(objects_@XX@_t *xx, NSZone *zone);
/* Returns a low-level description of XX. */
NSString *
_objects_@XX@_description(objects_@XX@_t *xx);
#endif /* __@XX@_bas_h_OBJECTS_INCLUDE */

View file

@ -0,0 +1,69 @@
/* Getting callbacks from @YY@ structures.
* Copyright (C) 1995, 1996 Free Software Foundation, Inc.
*
* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
* Created: Mon Dec 11 03:41:00 EST 1995
* Updated: Mon Mar 11 00:54:20 EST 1996
* Serial: 96.03.11.02
*
* This file is part of the GNU Objective C Class Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
#ifndef __@YY@_cbs_h_OBJECTS_INCLUDE
#define __@YY@_cbs_h_OBJECTS_INCLUDE 1
/**** Included Headers *******************************************************/
#include <objects/callbacks.h>
#include <objects/@YY@.h>
/**** Type, Constant, and Macro Definitions **********************************/
#define __@YY@__ 1
/**** Function Implementations ***********************************************/
#ifdef __map__
/** Callbacks **/
/* Returns the callbacks associated with YY's keys. */
objects_callbacks_t objects_@YY@_key_callbacks (objects_@YY@_t *yy);
/* Returns the ``bogus'' marker associated with YY's keys. */
const void *objects_@YY@_not_a_key_marker (objects_@YY@_t *yy);
/* Returns the callbacks associated with YY's values. */
objects_callbacks_t
objects_@YY@_value_callbacks (objects_@YY@_t *yy);
/* Returns the ``bogus'' marker associated with YY's values. */
const void *objects_@YY@_not_a_value_marker (objects_@YY@_t *yy);
#else /* !__map__ */
/** Callbacks **/
/* Returns the callbacks associated with YY's elements. */
objects_callbacks_t objects_@YY@_element_callbacks (objects_@YY@_t *yy);
/* Returns the ``bogus'' marker associated with YY's elements. */
const void *objects_@YY@_not_an_element_marker (objects_@YY@_t *yy);
#endif /* __map__ */
#endif /* __@YY@_cbs_h_OBJECTS_INCLUDE */

910
Source/array.m Normal file
View file

@ -0,0 +1,910 @@
/* A (pretty good) implementation of a sparse array.
* Copyright (C) 1994, 1995, 1996 Free Software Foundation, Inc.
*
* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
* Created: Thu Mar 2 02:28:50 EST 1994
* Updated: Tue Mar 12 02:42:33 EST 1996
* Serial: 96.03.12.13
*
* This file is part of the GNU Objective C Class Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/**** Included Headers *******************************************************/
#include <Foundation/NSZone.h>
#include <objects/callbacks.h>
#include <objects/array.h>
#include <objects/hash.h>
/**** Function Implementations ***********************************************/
/** Background functions **/
static inline size_t
_objects_array_fold_index(size_t index, size_t slot_count)
{
return (slot_count ? (index % slot_count) : 0);
}
static inline size_t
_objects_array_internal_index(objects_array_t *array, size_t index)
{
return _objects_array_fold_index (index, array->slot_count);
}
static inline objects_array_slot_t *
_objects_array_slot_for_index(objects_array_t *array, size_t index)
{
return (array->slots + _objects_array_internal_index (array, index));
}
static inline objects_array_bucket_t *
_objects_array_bucket_for_index (objects_array_t *array, size_t index)
{
objects_array_slot_t *slot;
objects_array_bucket_t *bucket;
/* First, we translate the index into a bucket index to find our
* candidate for the bucket. */
slot = _objects_array_slot_for_index (array, index);
bucket = *slot;
/* But we need to check to see whether this is really the bucket we
* wanted. */
if (bucket != 0 && bucket->index == index)
/* Bucket `index' exists, and we've got it, so... */
return bucket;
else
/* Either no bucket or some other bucket is where bucket `index'
* would be, if it existed. So... */
return 0;
}
static inline objects_array_bucket_t *
_objects_array_new_bucket (objects_array_t *array, size_t index, const void *element)
{
objects_array_bucket_t *bucket;
bucket = (objects_array_bucket_t *) NSZoneMalloc(objects_array_zone(array),
sizeof(objects_array_bucket_t));
if (bucket != 0)
{
objects_retain(objects_array_element_callbacks(array), element, array);
bucket->index = index;
bucket->element = element;
}
return bucket;
}
static inline void
_objects_array_free_bucket(objects_array_t *array,
objects_array_bucket_t *bucket)
{
if (bucket != 0)
{
objects_release(objects_array_element_callbacks (array),
(void *)(bucket->element),
array);
NSZoneFree(objects_array_zone(array), bucket);
}
return;
}
static inline objects_array_slot_t *
_objects_array_new_slots(objects_array_t *array, size_t slot_count)
{
return (objects_array_slot_t *) NSZoneCalloc(objects_array_zone(array),
slot_count,
sizeof(objects_array_slot_t));
}
static inline void
_objects_array_free_slots(objects_array_t *array,
objects_array_slot_t *slots)
{
if (slots != 0)
NSZoneFree(objects_array_zone(array), slots);
return;
}
static inline void
_objects_array_empty_slot (objects_array_t *array, objects_array_slot_t * slot)
{
if (*slot != 0)
{
/* Get rid of the bucket. */
_objects_array_free_bucket (array, *slot);
/* Mark the slot as empty. */
*slot = 0;
/* Keep the element count accurate */
--(array->element_count);
}
/* And return. */
return;
}
static inline void
_objects_array_insert_bucket(objects_array_t *array,
objects_array_bucket_t * bucket)
{
objects_array_slot_t *slot;
slot = _objects_array_slot_for_index (array, bucket->index);
/* We're adding a bucket, so the current set of sorted slots is now
* invalidated. */
if (array->sorted_slots != 0)
{
_objects_array_free_slots (array, array->sorted_slots);
array->sorted_slots = 0;
}
if ((*slot) == 0)
{
/* There's nothing there, so we can put `bucket' there. */
*slot = bucket;
/* Increment the array's bucket counter. */
++(array->element_count);
return;
}
if ((*slot)->index == bucket->index)
{
/* There's a bucket there, and it has the same index as `bucket'.
* So we get rid of the old one, and put the new one in its
* place. */
_objects_array_free_bucket (array, *slot);
*slot = bucket;
return;
}
else
{
/* Now we get to fiddle around with things to make the world a
* better place... */
size_t new_slot_count;
objects_array_slot_t *new_slots; /* This guy holds the buckets while we
* muck about with them. */
size_t d; /* Just a counter */
/* FIXME: I *really* wish I had a way of generating
* statistically better initial values for this variable. So
* I'll run a few tests and see... And is there a better
* algorithm, e.g., a better collection of sizes in the sense
* that the likelyhood of fitting everything in earlier is
* high? Well, enough mumbling. */
/* At any rate, we're guaranteed to need at least this many. */
new_slot_count = array->element_count + 1;
do
{
/* First we make a new pile of slots for the buckets. */
new_slots = _objects_array_new_slots (array, new_slot_count);
if (new_slots == 0)
/* FIXME: Make this a *little* more friendly. */
abort();
/* Then we put the new bucket in the pile. */
new_slots[_objects_array_fold_index (bucket->index,
new_slot_count)] = bucket;
/* Now loop and try to place the others. Upon collision
* with a previously inserted bucket, try again with more
* `new_slots'. */
for (d = 0; d < array->slot_count; ++d)
{
if (array->slots[d] != 0)
{
size_t i;
i = _objects_array_fold_index (array->slots[d]->index,
new_slot_count);
if (new_slots[i] == 0)
{
new_slots[i] = array->slots[d];
}
else
{
/* A collision. Clean up and try again. */
/* Free the current set of new buckets. */
_objects_array_free_slots (array, new_slots);
/* Bump up the number of new buckets. */
++new_slot_count;
/* Break out of the `for' loop. */
break;
}
}
}
}
while (d < array->slot_count);
if (array->slots != 0)
_objects_array_free_slots (array, array->slots);
array->slots = new_slots;
array->slot_count = new_slot_count;
++(array->element_count);
return;
}
}
static inline int
_objects_array_compare_slots (const objects_array_slot_t *slot1,
const objects_array_slot_t *slot2)
{
if (slot1 == slot2)
return 0;
if (*slot1 == 0)
return 1;
if (*slot2 == 0)
return -1;
if ((*slot1)->index < (*slot2)->index)
return -1;
else if ((*slot1)->index > (*slot2)->index)
return 1;
else
return 0;
}
typedef int (*qsort_compare_func_t) (const void *, const void *);
static inline void
_objects_array_make_sorted_slots (objects_array_t *array)
{
objects_array_slot_t *new_slots;
/* If there're already some sorted slots, then they're valid, and
* we're done. */
if (array->sorted_slots != 0)
return;
/* Make some new slots. */
new_slots = _objects_array_new_slots (array, array->slot_count);
/* Copy the pointers to buckets into the new slots. */
memcpy (new_slots, array->slots, (array->slot_count
* sizeof (objects_array_slot_t)));
/* Sort the new slots. */
qsort (new_slots, array->slot_count, sizeof (objects_array_slot_t),
(qsort_compare_func_t) _objects_array_compare_slots);
/* Put the newly sorted slots in the `sorted_slots' element of the
* array structure. */
array->sorted_slots = new_slots;
return;
}
static inline objects_array_bucket_t *
_objects_array_enumerator_next_bucket (objects_array_enumerator_t *enumerator)
{
if (enumerator->is_sorted)
{
if (enumerator->is_ascending)
{
if (enumerator->array->sorted_slots == 0)
return 0;
if (enumerator->index < enumerator->array->element_count)
{
objects_array_bucket_t *bucket;
bucket = enumerator->array->sorted_slots[enumerator->index];
++(enumerator->index);
return bucket;
}
else
return 0;
}
else
{
if (enumerator->array->sorted_slots == 0)
return 0;
if (enumerator->index > 0)
{
objects_array_bucket_t *bucket;
--(enumerator->index);
bucket = enumerator->array->sorted_slots[enumerator->index];
return bucket;
}
else
return 0;
}
}
else
{
objects_array_bucket_t *bucket;
if (enumerator->array->slots == 0)
return 0;
for (bucket = 0;
(enumerator->index < enumerator->array->slot_count
&& bucket == 0);
++(enumerator->index))
{
bucket = enumerator->array->slots[enumerator->index];
}
return bucket;
}
}
/** Statistics **/
size_t
objects_array_count(objects_array_t *array)
{
return array->element_count;
}
size_t
objects_array_capacity (objects_array_t *array)
{
return array->slot_count;
}
int
objects_array_check(objects_array_t *array)
{
/* FIXME: Code this. */
return 0;
}
int
objects_array_is_empty(objects_array_t *array)
{
return objects_array_count (array) != 0;
}
/** Emptying **/
void
objects_array_empty(objects_array_t *array)
{
size_t c;
/* Just empty each slot out, one by one. */
for (c = 0; c < array->slot_count; ++c)
_objects_array_empty_slot (array, array->slots + c);
return;
}
/** Creating **/
objects_array_t *
objects_array_alloc_with_zone(NSZone *zone)
{
objects_array_t *array;
/* Get a new array. */
array = _objects_array_alloc_with_zone(zone);
return array;
}
objects_array_t *
objects_array_alloc(void)
{
return objects_array_alloc_with_zone(0);
}
objects_array_t *
objects_array_with_zone(NSZone *zone)
{
return objects_array_init(objects_array_alloc_with_zone(zone));
}
objects_array_t *
objects_array_with_zone_with_callbacks(NSZone *zone,
objects_callbacks_t callbacks)
{
return objects_array_init_with_callbacks(objects_array_alloc_with_zone(zone),
callbacks);
}
objects_array_t *
objects_array_with_callbacks(objects_callbacks_t callbacks)
{
return objects_array_init_with_callbacks(objects_array_alloc(), callbacks);
}
objects_array_t *
objects_array_of_char_p(void)
{
return objects_array_with_callbacks(objects_callbacks_for_char_p);
}
objects_array_t *
objects_array_of_non_owned_void_p(void)
{
return objects_array_with_callbacks(objects_callbacks_for_non_owned_void_p);
}
objects_array_t *
objects_array_of_owned_void_p(void)
{
return objects_array_with_callbacks(objects_callbacks_for_owned_void_p);
}
objects_array_t *
objects_array_of_int(void)
{
return objects_array_with_callbacks(objects_callbacks_for_int);
}
objects_array_t *
objects_array_of_id(void)
{
return objects_array_with_callbacks(objects_callbacks_for_id);
}
/** Initializing **/
objects_array_t *
objects_array_init_with_callbacks(objects_array_t *array,
objects_callbacks_t callbacks)
{
if (array != 0)
{
/* The default capacity is 15. */
size_t capacity = 15;
/* Record the element callbacks. */
array->callbacks = objects_callbacks_standardize(callbacks);
/* Initialize ARRAY's information. */
array->element_count = 0;
array->slot_count = capacity + 1;
/* Make some new slots. */
array->slots = _objects_array_new_slots(array, capacity + 1);
/* Get the sorted slots ready for later use. */
array->sorted_slots = 0;
}
return array;
}
objects_array_t *
objects_array_init (objects_array_t *array)
{
return objects_array_init_with_callbacks (array,
objects_callbacks_standard());
}
objects_array_t *
objects_array_init_from_array (objects_array_t *array, objects_array_t *old_array)
{
objects_array_enumerator_t enumerator;
size_t index;
const void *element;
/* Initialize ARRAY in the usual way. */
objects_array_init_with_callbacks (array,
objects_array_element_callbacks (old_array));
/* Get an enumerator for OLD_ARRAY. */
enumerator = objects_array_enumerator (old_array);
/* Step through OLD_ARRAY's elements, putting them at the proper
* index in ARRAY. */
while (objects_array_enumerator_next_index_and_element (&enumerator,
&index, &element))
{
objects_array_at_index_put_element (array, index, element);
}
return array;
}
/** Destroying **/
void
objects_array_dealloc(objects_array_t *array)
{
if (array != 0)
{
/* Empty out ARRAY. */
objects_array_empty (array);
/* Free up its slots. */
_objects_array_free_slots (array, array->slots);
/* FIXME: What about ARRAY's sorted slots? */
/* Free up ARRAY itself. */
_objects_array_dealloc (array);
}
return;
}
/** Searching **/
const void *
objects_array_element_at_index (objects_array_t *array, size_t index)
{
objects_array_bucket_t *bucket = _objects_array_bucket_for_index (array, index);
if (bucket != 0)
return bucket->element;
else
/* If `bucket' is 0, then the requested index is unused. */
/* There's no bucket, so... */
return objects_array_not_an_element_marker (array);
}
size_t
objects_array_index_of_element (objects_array_t *array, const void *element)
{
size_t i;
for (i = 0; i < array->slot_count; ++i)
{
objects_array_bucket_t *bucket = array->slots[i];
if (bucket != 0)
if (objects_is_equal (objects_array_element_callbacks (array),
bucket->element,
element,
array))
return bucket->index;
}
return i;
}
int
objects_array_contains_element (objects_array_t *array, const void *element)
{
/* Note that this search is quite inefficient. */
return objects_array_index_of_element (array, element) < (array->slot_count);
}
const void **
objects_array_all_elements (objects_array_t *array)
{
objects_array_enumerator_t enumerator;
const void **elements;
size_t count, i;
count = objects_array_count (array);
/* Set aside space to hold the elements. */
elements = (const void **)NSZoneCalloc(objects_array_zone(array),
count + 1,
sizeof(const void *));
enumerator = objects_array_enumerator(array);
for (i = 0; i < count; ++i)
objects_array_enumerator_next_element (&enumerator, elements + i);
elements[i] = objects_array_not_an_element_marker(array);
/* We're done, so heave it back. */
return elements;
}
const void **
objects_array_all_elements_ascending (objects_array_t *array)
{
objects_array_enumerator_t enumerator;
const void **elements;
size_t count, i;
count = objects_array_count (array);
/* Set aside space to hold the elements. */
elements = (const void **)NSZoneCalloc(objects_array_zone(array),
count + 1,
sizeof(const void *));
enumerator = objects_array_ascending_enumerator (array);
for (i = 0; i < count; ++i)
objects_array_enumerator_next_element (&enumerator, elements + i);
elements[i] = objects_array_not_an_element_marker (array);
/* We're done, so heave it back. */
return elements;
}
const void **
objects_array_all_elements_descending (objects_array_t *array)
{
objects_array_enumerator_t enumerator;
const void **elements;
size_t count, i;
count = objects_array_count (array);
/* Set aside space to hold the elements. */
elements = (const void **)NSZoneCalloc(objects_array_zone(array),
count + 1,
sizeof(const void *));
enumerator = objects_array_descending_enumerator (array);
for (i = 0; i < count; ++i)
objects_array_enumerator_next_element (&enumerator, elements + i);
elements[i] = objects_array_not_an_element_marker (array);
/* We're done, so heave it back. */
return elements;
}
/** Removing **/
void
objects_array_remove_element_at_index (objects_array_t *array, size_t index)
{
objects_array_bucket_t *bucket;
/* Get the bucket that might be there. */
bucket = _objects_array_bucket_for_index (array, index);
/* If there's a bucket at the index, then we empty its slot out. */
if (bucket != 0)
_objects_array_empty_slot (array, _objects_array_slot_for_index (array, index));
/* Finally, we return. */
return;
}
void
objects_array_remove_element_known_present (objects_array_t *array,
const void *element)
{
objects_array_remove_element_at_index (array,
objects_array_index_of_element (array,
element));
return;
}
void
objects_array_remove_element (objects_array_t *array, const void *element)
{
if (objects_array_contains_element (array, element))
objects_array_remove_element_known_present (array, element);
return;
}
/** Adding **/
const void *
objects_array_at_index_put_element (objects_array_t *array,
size_t index,
const void *element)
{
objects_array_bucket_t *bucket;
/* Clean out anything that's already there. */
objects_array_remove_element_at_index (array, index);
/* Make a bucket for our information. */
bucket = _objects_array_new_bucket (array, index, element);
/* Put our bucket in the array. */
_objects_array_insert_bucket (array, bucket);
return element;
}
/** Enumerating **/
objects_array_enumerator_t
objects_array_ascending_enumerator (objects_array_t *array)
{
objects_array_enumerator_t enumerator;
enumerator.array = array;
enumerator.is_sorted = 1;
enumerator.is_ascending = 1;
enumerator.index = 0;
_objects_array_make_sorted_slots (array);
return enumerator;
}
objects_array_enumerator_t
objects_array_descending_enumerator (objects_array_t *array)
{
objects_array_enumerator_t enumerator;
enumerator.array = array;
enumerator.is_sorted = 1;
enumerator.is_ascending = 0;
/* The `+ 1' is so that we have `0' as a known ending condition.
* See `_objects_array_enumerator_next_bucket()'. */
enumerator.index = array->element_count + 1;
_objects_array_make_sorted_slots (array);
return enumerator;
}
objects_array_enumerator_t
objects_array_enumerator (objects_array_t *array)
{
objects_array_enumerator_t enumerator;
enumerator.array = array;
enumerator.is_sorted = 0;
enumerator.is_ascending = 0;
enumerator.index = 0;
return enumerator;
}
int
objects_array_enumerator_next_index_and_element (objects_array_enumerator_t * enumerator,
size_t * index,
const void **element)
{
objects_array_bucket_t *bucket;
bucket = _objects_array_enumerator_next_bucket (enumerator);
if (bucket != 0)
{
if (element != 0)
*element = bucket->element;
if (index != 0)
*index = bucket->index;
return 1;
}
else
{
if (element != 0)
*element = objects_array_not_an_element_marker (enumerator->array);
if (index != 0)
*index = 0;
return 0;
}
}
int
objects_array_enumerator_next_element (objects_array_enumerator_t * enumerator,
const void **element)
{
return objects_array_enumerator_next_index_and_element (enumerator,
0,
element);
}
int
objects_array_enumerator_next_index (objects_array_enumerator_t * enumerator,
size_t * index)
{
return objects_array_enumerator_next_index_and_element (enumerator,
index,
0);
}
/** Comparing **/
int
objects_array_is_equal_to_array (objects_array_t *array1, objects_array_t *array2)
{
size_t a, b;
const void *m, *n;
objects_array_enumerator_t e, f;
a = objects_array_count (array1);
b = objects_array_count (array2);
if (a < b)
return (b - a);
if (a > b)
return (a - b);
/* Get ascending enumerators for each of the two arrays. */
e = objects_array_ascending_enumerator (array1);
e = objects_array_ascending_enumerator (array1);
while (objects_array_enumerator_next_index_and_element (&e, &a, &m)
&& objects_array_enumerator_next_index_and_element (&f, &b, &n))
{
int c, d;
if (a < b)
return (b - a);
if (a > b)
return (a - b);
c = objects_compare (objects_array_element_callbacks (array1), m, n, array1);
if (c != 0)
return c;
d = objects_compare (objects_array_element_callbacks (array2), n, m, array2);
if (d != 0)
return d;
}
return 0;
}
/** Mapping **/
objects_array_t *
objects_array_map_elements(objects_array_t *array,
const void *(*fcn) (const void *, const void *),
const void *user_data)
{
/* FIXME: Code this. */
return array;
}
/** Miscellaneous **/
objects_hash_t *
objects_hash_init_from_array (objects_hash_t * hash, objects_array_t *array)
{
objects_array_enumerator_t enumerator;
const void *element;
/* NOTE: If ARRAY contains multiple elements of the same equivalence
* class, it is indeterminate which will end up in HASH. This
* shouldn't matter, though. */
enumerator = objects_array_enumerator (array);
/* Just walk through ARRAY's elements and add them to HASH. */
while (objects_array_enumerator_next_element (&enumerator, &element))
objects_hash_add_element (hash, element);
return hash;
}
// objects_chash_t *
// objects_chash_init_from_array (objects_chash_t * chash, objects_array_t *array)
// {
// objects_array_enumerator_t enumerator;
// const void *element;
//
// /* NOTE: If ARRAY contains multiple elements of the same equivalence
// * class, it is indeterminate which will end up in CHASH. This
// * shouldn't matter, though. */
// enumerator = objects_array_enumerator (array);
//
// /* Just walk through ARRAY's elements and add them to CHASH. */
// while (objects_array_enumerator_next_element (&enumerator, &element))
// objects_chash_add_element (chash, element);
//
// return chash;
// }

1026
Source/data.m Normal file

File diff suppressed because it is too large Load diff

1130
Source/hash.m Normal file

File diff suppressed because it is too large Load diff

906
Source/list.m Normal file
View file

@ -0,0 +1,906 @@
/* A (pretty good) list implementation.
* Copyright (C) 1995, 1996 Free Software Foundation, Inc.
*
* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
* Created: Tue Sep 5 17:23:50 EDT 1995
* Updated: Wed Mar 20 20:48:39 EST 1996
* Serial: 96.03.20.04
*
* This file is part of the GNU Objective C Class Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/**** Included Headers *******************************************************/
#include <Foundation/NSZone.h>
#include <objects/callbacks.h>
#include <objects/list.h>
#include <objects/hash.h>
/**** Function Implementations ***********************************************/
/** Background functions **/
static inline void
_objects_list_remove_node_from_its_list (objects_list_node_t * node)
{
if (node->list->first_node == node)
node->list->first_node = node->next_in_list;
if (node->list->last_node == node)
node->list->last_node = node->prev_in_list;
if (node->next_in_list != 0)
node->next_in_list->prev_in_list = node->prev_in_list;
if (node->prev_in_list != 0)
node->prev_in_list->next_in_list = node->next_in_list;
node->list->node_count -= 1;
node->list->element_count -= 1;
return;
}
static inline objects_list_node_t *
_objects_list_new_node (objects_list_t *list, const void *element)
{
objects_list_node_t *node;
node = NSZoneMalloc(objects_list_zone(list), sizeof(objects_list_node_t));
if (node != 0)
{
node->list = list;
node->next_in_list = 0;
node->prev_in_list = 0;
objects_retain (objects_list_element_callbacks (list), element, list);
node->element = element;
}
return node;
}
void
_objects_list_free_node (objects_list_t *list, objects_list_node_t * node)
{
objects_release (objects_list_element_callbacks (node->list),
(void*)node->element,
node->list);
NSZoneFree(objects_list_zone(list), node);
return;
}
static inline objects_list_node_t *
_objects_list_nth_node (objects_list_t *list, long int n)
{
objects_list_node_t *node;
if (n < 0)
{
node = list->last_node;
++n;
while (node != 0 && n != 0)
{
node = node->prev_in_list;
++n;
}
}
else
/* (n >= 0) */
{
node = list->first_node;
while (node != 0 && n != 0)
{
node = node->next_in_list;
--n;
}
}
return node;
}
static inline objects_list_node_t *
_objects_list_nth_node_for_element (objects_list_t *list,
long int n,
const void *element)
{
objects_list_node_t *node;
if (n < 0)
{
node = list->last_node;
++n;
while (node != 0 && n != 0)
{
if (objects_is_equal (objects_list_element_callbacks (list), element, node->element, list))
++n;
if (n != 0)
node = node->prev_in_list;
}
}
else
{
node = list->first_node;
while (node != 0 && n != 0)
{
if (objects_is_equal (objects_list_element_callbacks (list), element, node->element, list))
--n;
if (n != 0)
node = node->next_in_list;
}
}
return node;
}
static inline objects_list_node_t *
_objects_list_enumerator_next_node (objects_list_enumerator_t *enumerator)
{
objects_list_node_t *node;
/* Remember ENUMERATOR's current node. */
node = enumerator->node;
/* If NODE is a real node, then we need to increment ENUMERATOR's
* current node to the next node in ENUMERATOR's list. */
if (node != 0)
{
if (enumerator->forward)
enumerator->node = enumerator->node->next_in_list;
else /* (!enumerator->forward) */
enumerator->node = enumerator->node->prev_in_list;
}
/* Send back NODE. */
return node;
}
/** Gathering statistics **/
size_t
objects_list_count (objects_list_t *list)
{
return list->element_count;
}
size_t
objects_list_capacity (objects_list_t *list)
{
return list->element_count;
}
int
objects_list_check (objects_list_t *list)
{
return 0;
}
int
objects_list_contains_element (objects_list_t *list, const void *element)
{
objects_list_enumerator_t enumerator;
const void *member;
objects_list_enumerator (list);
while (objects_list_enumerator_next_element (&enumerator, &member))
if (objects_compare (objects_list_element_callbacks (list), element, member, list))
return 1;
return 0;
}
int
objects_list_is_empty (objects_list_t *list)
{
return objects_list_count (list) == 0;
}
/** Enumerating **/
objects_list_enumerator_t
objects_list_enumerator (objects_list_t *list)
{
return objects_list_forward_enumerator (list);
}
objects_list_enumerator_t
objects_list_forward_enumerator (objects_list_t *list)
{
objects_list_enumerator_t enumerator;
/* Make sure ENUMERATOR knows its list. */
enumerator.list = list;
/* Start ENUMERATOR at LIST's first node. */
enumerator.node = list->first_node;
/* ENUMERATOR walks forward. */
enumerator.forward = 1;
return enumerator;
}
objects_list_enumerator_t
objects_list_reverse_enumerator (objects_list_t *list)
{
objects_list_enumerator_t enumerator;
/* Make sure ENUMERATOR knows its list. */
enumerator.list = list;
/* Start ENUMERATOR at LIST's first node. */
enumerator.node = list->last_node;
/* ENUMERATOR walks backward. */
enumerator.forward = 0;
return enumerator;
}
int
objects_list_enumerator_next_element (objects_list_enumerator_t *enumerator,
const void **element)
{
objects_list_node_t *node;
/* Try and get the next node in the enumeration represented by
* ENUMERATOR. */
node = _objects_list_enumerator_next_node (enumerator);
if (node != 0)
{
/* If NODE is real, then return the element it contains. */
if (element != 0)
*element = node->element;
/* Indicate that the enumeration continues. */
return 1;
}
else
{
/* If NODE isn't real, then we return the ``bogus'' indicator. */
if (element != 0)
*element = objects_list_not_an_element_marker (enumerator->list);
/* Indicate that the enumeration is over. */
return 0;
}
}
/** Searching **/
const void *
objects_list_element (objects_list_t *list, const void *element)
{
objects_list_node_t *node;
node = _objects_list_nth_node_for_element (list, 0, element);
if (node != 0)
return node->element;
else
return objects_list_not_an_element_marker (list);
}
const void *
objects_list_nth_element (objects_list_t *list, long int n)
{
objects_list_node_t *node;
node = _objects_list_nth_node (list, n);
if (node != 0)
return node->element;
else
return objects_list_not_an_element_marker (list);
}
const void *
objects_list_first_element (objects_list_t *list)
{
if (list->first_node != 0)
return list->first_node->element;
else
return objects_list_not_an_element_marker (list);
}
const void *
objects_list_last_element (objects_list_t *list)
{
if (list->last_node != 0)
return list->last_node->element;
else
return objects_list_not_an_element_marker (list);
}
/** Obtaining elements **/
const void **
objects_list_all_elements (objects_list_t *list)
{
objects_list_enumerator_t enumerator;
const void **array;
size_t i;
array = NSZoneCalloc(objects_list_zone(list),
objects_list_count(list) + 1,
sizeof(const void *));
for (i = 0; objects_list_enumerator_next_element (&enumerator, array + i); ++i);
return array;
}
/** Adding elements **/
const void *
objects_list_append_element (objects_list_t *list, const void *element)
{
return objects_list_at_index_insert_element (list, -1, element);
}
const void *
objects_list_append_element_if_absent (objects_list_t *list, const void *element)
{
return objects_list_at_index_insert_element_if_absent (list, -1, element);
}
const void *
objects_list_prepend_element (objects_list_t *list, const void *element)
{
return objects_list_at_index_insert_element (list, 0, element);
}
const void *
objects_list_prepend_element_if_absent (objects_list_t *list, const void *element)
{
return objects_list_at_index_insert_element_if_absent (list, 0, element);
}
const void *
objects_list_at_index_insert_element(objects_list_t *list,
long int n,
const void *element)
{
objects_list_node_t *anode, *bnode, *new_node, *node;
node = _objects_list_nth_node (list, n);
new_node = _objects_list_new_node (list, element);
if (new_node == 0)
/* FIXME: Make this a *little* more graceful, for goodness' sake! */
abort();
if (n < 0)
{
if (node == 0)
{
anode = 0;
bnode = list->first_node;
}
else
/* (node != 0) */
{
anode = node;
bnode = node->next_in_list;
}
}
else
/* (n >= 0) */
{
if (node == 0)
{
anode = list->last_node;
bnode = 0;
}
else
/* (node != 0) */
{
anode = node->prev_in_list;
bnode = node;
}
}
new_node->prev_in_list = anode;
new_node->next_in_list = bnode;
if (anode != 0)
anode->next_in_list = new_node;
if (bnode != 0)
bnode->prev_in_list = new_node;
if (list->last_node == anode)
list->last_node = new_node;
if (list->first_node == bnode)
list->first_node = new_node;
list->node_count += 1;
list->element_count += 1;
return new_node->element;
}
const void *
objects_list_at_index_insert_element_if_absent (objects_list_t *list,
long int n,
const void *element)
{
if (!objects_list_contains_element (list, element))
return objects_list_at_index_insert_element (list, n, element);
else
return objects_list_element (list, element);
}
/** Removing elements **/
void
objects_list_remove_nth_occurrance_of_element (objects_list_t *list,
long int n,
const void *element)
{
objects_list_node_t *node;
node = _objects_list_nth_node_for_element (list, n, element);
if (node != 0)
{
_objects_list_remove_node_from_its_list (node);
_objects_list_free_node (list, node);
}
return;
}
void
objects_list_remove_element (objects_list_t *list, const void *element)
{
objects_list_remove_nth_occurrance_of_element (list, 0, element);
return;
}
void
objects_list_remove_nth_element (objects_list_t *list, long int n)
{
objects_list_node_t *node;
node = _objects_list_nth_node (list, n);
if (node != 0)
{
_objects_list_remove_node_from_its_list (node);
_objects_list_free_node (list, node);
}
return;
}
void
objects_list_remove_first_element (objects_list_t *list)
{
objects_list_remove_nth_element (list, 0);
return;
}
void
objects_list_remove_last_element (objects_list_t *list)
{
objects_list_remove_nth_element (list, -1);
return;
}
/** Emptying **/
void
objects_list_empty (objects_list_t *list)
{
objects_list_enumerator_t enumerator;
objects_list_node_t *node;
enumerator = objects_list_enumerator (list);
while ((node = _objects_list_enumerator_next_node (&enumerator)) != 0)
{
_objects_list_remove_node_from_its_list (node);
_objects_list_free_node (list, node);
}
return;
}
/** Replacing **/
void
objects_list_replace_nth_occurrance_of_element (objects_list_t *list,
long int n,
const void *old_element,
const void *new_element)
{
objects_list_node_t *node;
node = _objects_list_nth_node_for_element (list, n, old_element);
if (node != 0)
{
objects_retain (objects_list_element_callbacks (list), new_element, list);
objects_release (objects_list_element_callbacks (list),
(void*)node->element,
list);
node->element = new_element;
}
return;
}
void
objects_list_replace_element (objects_list_t *list,
const void *old_element,
const void *new_element)
{
objects_list_replace_nth_occurrance_of_element (list, 0, old_element, new_element);
return;
}
void
objects_list_replace_nth_element (objects_list_t *list,
long int n,
const void *new_element)
{
objects_list_node_t *node;
node = _objects_list_nth_node (list, n);
if (node != 0)
{
objects_retain (objects_list_element_callbacks (list), new_element, list);
objects_release (objects_list_element_callbacks (list),
(void*)node->element,
list);
node->element = new_element;
}
return;
}
void
objects_list_replace_first_element (objects_list_t *list,
const void *new_element)
{
objects_list_replace_nth_element (list, 0, new_element);
return;
}
void
objects_list_replace_last_element (objects_list_t *list,
const void *new_element)
{
objects_list_replace_nth_element (list, -1, new_element);
return;
}
/** Creating **/
objects_list_t *
objects_list_alloc_with_zone (NSZone *zone)
{
objects_list_t *list;
list = _objects_list_alloc_with_zone(zone);
return list;
}
objects_list_t *
objects_list_alloc (void)
{
return objects_list_alloc_with_zone (0);
}
objects_list_t *
objects_list (void)
{
return objects_list_init (objects_list_alloc ());
}
objects_list_t *
objects_list_with_zone (NSZone *zone)
{
return objects_list_init (objects_list_alloc_with_zone(zone));
}
objects_list_t *
objects_list_with_zone_with_callbacks (NSZone *zone,
objects_callbacks_t callbacks)
{
return objects_list_init_with_callbacks(objects_list_alloc_with_zone(zone),
callbacks);
}
objects_list_t *
objects_list_with_callbacks (objects_callbacks_t callbacks)
{
return objects_list_init_with_callbacks (objects_list_alloc (), callbacks);
}
objects_list_t *
objects_list_of_char_p (void)
{
return objects_list_with_callbacks (objects_callbacks_for_char_p);
}
objects_list_t *
objects_list_of_int (void)
{
return objects_list_with_callbacks (objects_callbacks_for_int);
}
objects_list_t *
objects_list_of_non_owned_void_p (void)
{
return objects_list_with_callbacks (objects_callbacks_for_non_owned_void_p);
}
objects_list_t *
objects_list_of_owned_void_p (void)
{
return objects_list_with_callbacks (objects_callbacks_for_owned_void_p);
}
objects_list_t *
objects_list_of_id (void)
{
return objects_list_with_callbacks (objects_callbacks_for_id);
}
/** Initializing **/
objects_list_t *
objects_list_init (objects_list_t *list)
{
return objects_list_init_with_callbacks (list, objects_callbacks_standard());
}
objects_list_t *
objects_list_init_with_callbacks (objects_list_t *list, objects_callbacks_t callbacks)
{
if (list != 0)
{
list->callbacks = callbacks;
list->element_count = 0;
list->node_count = 0;
list->first_node = 0;
list->last_node = 0;
}
return list;
}
objects_list_t *
objects_list_init_from_list (objects_list_t *list, objects_list_t *old_list)
{
objects_list_enumerator_t enumerator;
const void *element;
if (list != 0)
{
list->callbacks = objects_list_element_callbacks (old_list);
list->element_count = 0;
list->node_count = 0;
list->first_node = 0;
list->last_node = 0;
if (old_list != 0)
{
/* Get a forward enumerator for OLD_LIST. */
enumerator = objects_list_forward_enumerator (old_list);
/* Walk from the beginning to the end of OLD_LIST, and add each
* element to the end of LIST. */
while (objects_list_enumerator_next_element (&enumerator, &element))
objects_list_at_index_insert_element (list, -1, element);
}
}
return list;
}
/** Destroying **/
void
objects_list_dealloc (objects_list_t *list)
{
/* Empty LIST out. */
objects_list_empty (list);
/* Get rid of LIST. */
_objects_list_dealloc (list);
return;
}
/** Comparing **/
int
objects_list_is_equal_to_list(objects_list_t *list, objects_list_t *other_list)
{
/* FIXME: Code this. */
return 0;
}
/** Concatenating **/
objects_list_t *
objects_list_append_list (objects_list_t *base_list, objects_list_t *suffix_list)
{
return objects_list_at_index_insert_list (base_list, -1, suffix_list);
}
objects_list_t *
objects_list_prepend_list (objects_list_t *base_list, objects_list_t *prefix_list)
{
return objects_list_at_index_insert_list (base_list, 0, prefix_list);
}
/* FIXME: I was lazy when I wrote this next one. It can easily be
* sped up. Do it. */
objects_list_t *
objects_list_at_index_insert_list(objects_list_t *base_list,
long int n,
objects_list_t *infix_list)
{
objects_list_enumerator_t enumerator;
const void *element;
if (n < 0)
enumerator = objects_list_forward_enumerator(infix_list);
else /* (n >= 0) */
enumerator = objects_list_reverse_enumerator(infix_list);
while (objects_list_enumerator_next_element(&enumerator, &element))
objects_list_at_index_insert_element(base_list, n, element);
return base_list;
}
/** Copying **/
objects_list_t *
objects_list_copy (objects_list_t *old_list)
{
return objects_list_copy_with_zone (old_list, 0);
}
objects_list_t *
objects_list_copy_with_zone (objects_list_t *old_list, NSZone *zone)
{
objects_list_t *list;
/* Allocate a new (low-level) copy of OLD_LIST. */
list = _objects_list_copy_with_zone(old_list, zone);
/* Fill it in. */
return objects_list_init_from_list (list, old_list);
}
/** Mapping **/
objects_list_t *
objects_list_map_elements(objects_list_t *list,
const void *(*fcn)(const void *, void *),
void *user_data)
{
objects_list_enumerator_t enumerator;
objects_list_node_t *node;
objects_callbacks_t callbacks;
callbacks = objects_list_element_callbacks(list);
enumerator = objects_list_enumerator (list);
while ((node = _objects_list_enumerator_next_node (&enumerator)) != 0)
{
const void *element;
element = (*fcn)(node->element, user_data);
objects_retain (callbacks, element, list);
objects_release (callbacks, (void *)(node->element), list);
node->element = element;
}
return list;
}
/** Creating other collections from lists **/
objects_hash_t *
objects_hash_init_from_list (objects_hash_t * hash, objects_list_t *list)
{
if (hash != 0)
{
objects_list_enumerator_t enumerator;
const void *element;
/* Make a note of the callbacks for HASH. */
hash->callbacks = objects_list_element_callbacks (list);
/* Zero out the various counts. */
hash->node_count = 0;
hash->bucket_count = 0;
hash->element_count = 0;
/* Zero out the pointers. */
hash->first_node = 0;
hash->buckets = 0;
/* Resize HASH to the given CAPACITY. */
objects_hash_resize (hash, objects_list_capacity (list));
/* Get an element enumerator for LIST. */
enumerator = objects_list_enumerator (list);
/* Add LIST's elements to HASH, one at a time. Note that if LIST
* contains multiple elements from the same equivalence class, it
* is indeterminate which will end up in HASH. But this shouldn't
* be a problem. */
while (objects_list_enumerator_next_element (&enumerator, &element))
objects_hash_add_element (hash, element);
}
/* Return the newly initialized HASH. */
return hash;
}
// objects_chash_t *
// objects_chash_init_from_list (objects_chash_t * chash, objects_list_t *list)
// {
// if (chash != 0)
// {
// objects_list_enumerator_t enumerator;
// const void *element;
//
// /* Make a note of the callbacks for CHASH. */
// chash->callbacks = objects_list_element_callbacks (list);
//
// /* Zero out the various counts. */
// chash->node_count = 0;
// chash->bucket_count = 0;
// chash->element_count = 0;
//
// /* Zero out the pointers. */
// chash->first_node = 0;
// chash->buckets = 0;
//
// /* Resize CHASH to the given CAPACITY. */
// objects_chash_resize (chash, objects_list_capacity (list));
//
// /* Get an element enumerator for LIST. */
// enumerator = objects_list_enumerator (list);
//
// /* Add LIST's elements to CHASH, one at a time. Note that if LIST
// * contains multiple elements from the same equivalence class, it
// * is indeterminate which will end up in CHASH. But this shouldn't
// * be a problem. */
// while (objects_list_enumerator_next_element (&enumerator, &element))
// objects_chash_add_element (chash, element);
// }
//
// /* Return the newly initialized CHASH. */
// return chash;
// }

1379
Source/map.m Normal file

File diff suppressed because it is too large Load diff

64
Source/numbers.c Normal file
View file

@ -0,0 +1,64 @@
/* Structure counters and functions for getting at them.
* Copyright (C) 1995, 1996 Free Software Foundation, Inc.
*
* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
* Created: Sun Dec 3 00:23:13 EST 1995
* Updated: Mon Mar 11 02:40:00 EST 1996
* Serial: 96.03.11.03
*
* This file is part of the GNU Objective C Class Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/**** Included Headers *******************************************************/
#include <objects/numbers.h>
/**** Type, Constant, and Macro Definitions **********************************/
size_t ___objects_number_allocated = 0;
size_t ___objects_number_deallocated = 0;
size_t ___objects_number_serialized = 0;
/**** Function Implementations ***********************************************/
/* Returns the number of Libobjects structures allocated. */
size_t
_objects_number_allocated(void)
{
return ___objects_number_allocated;
}
/* Returns the number of Libobjects structures deallocated. */
size_t
_objects_number_deallocated(void)
{
return ___objects_number_deallocated;
}
/* Returns the next serial number to be handed out. */
size_t
_objects_number_serialized(void)
{
return ___objects_number_serialized;
}
size_t
_objects_next_power_of_two(size_t bound)
{
size_t start = 1;
while ((start <= bound) && (start <<= 1));
return start;
}

910
Source/o_array.m Normal file
View file

@ -0,0 +1,910 @@
/* A (pretty good) implementation of a sparse array.
* Copyright (C) 1994, 1995, 1996 Free Software Foundation, Inc.
*
* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
* Created: Thu Mar 2 02:28:50 EST 1994
* Updated: Tue Mar 12 02:42:33 EST 1996
* Serial: 96.03.12.13
*
* This file is part of the GNU Objective C Class Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/**** Included Headers *******************************************************/
#include <Foundation/NSZone.h>
#include <objects/callbacks.h>
#include <objects/array.h>
#include <objects/hash.h>
/**** Function Implementations ***********************************************/
/** Background functions **/
static inline size_t
_objects_array_fold_index(size_t index, size_t slot_count)
{
return (slot_count ? (index % slot_count) : 0);
}
static inline size_t
_objects_array_internal_index(objects_array_t *array, size_t index)
{
return _objects_array_fold_index (index, array->slot_count);
}
static inline objects_array_slot_t *
_objects_array_slot_for_index(objects_array_t *array, size_t index)
{
return (array->slots + _objects_array_internal_index (array, index));
}
static inline objects_array_bucket_t *
_objects_array_bucket_for_index (objects_array_t *array, size_t index)
{
objects_array_slot_t *slot;
objects_array_bucket_t *bucket;
/* First, we translate the index into a bucket index to find our
* candidate for the bucket. */
slot = _objects_array_slot_for_index (array, index);
bucket = *slot;
/* But we need to check to see whether this is really the bucket we
* wanted. */
if (bucket != 0 && bucket->index == index)
/* Bucket `index' exists, and we've got it, so... */
return bucket;
else
/* Either no bucket or some other bucket is where bucket `index'
* would be, if it existed. So... */
return 0;
}
static inline objects_array_bucket_t *
_objects_array_new_bucket (objects_array_t *array, size_t index, const void *element)
{
objects_array_bucket_t *bucket;
bucket = (objects_array_bucket_t *) NSZoneMalloc(objects_array_zone(array),
sizeof(objects_array_bucket_t));
if (bucket != 0)
{
objects_retain(objects_array_element_callbacks(array), element, array);
bucket->index = index;
bucket->element = element;
}
return bucket;
}
static inline void
_objects_array_free_bucket(objects_array_t *array,
objects_array_bucket_t *bucket)
{
if (bucket != 0)
{
objects_release(objects_array_element_callbacks (array),
(void *)(bucket->element),
array);
NSZoneFree(objects_array_zone(array), bucket);
}
return;
}
static inline objects_array_slot_t *
_objects_array_new_slots(objects_array_t *array, size_t slot_count)
{
return (objects_array_slot_t *) NSZoneCalloc(objects_array_zone(array),
slot_count,
sizeof(objects_array_slot_t));
}
static inline void
_objects_array_free_slots(objects_array_t *array,
objects_array_slot_t *slots)
{
if (slots != 0)
NSZoneFree(objects_array_zone(array), slots);
return;
}
static inline void
_objects_array_empty_slot (objects_array_t *array, objects_array_slot_t * slot)
{
if (*slot != 0)
{
/* Get rid of the bucket. */
_objects_array_free_bucket (array, *slot);
/* Mark the slot as empty. */
*slot = 0;
/* Keep the element count accurate */
--(array->element_count);
}
/* And return. */
return;
}
static inline void
_objects_array_insert_bucket(objects_array_t *array,
objects_array_bucket_t * bucket)
{
objects_array_slot_t *slot;
slot = _objects_array_slot_for_index (array, bucket->index);
/* We're adding a bucket, so the current set of sorted slots is now
* invalidated. */
if (array->sorted_slots != 0)
{
_objects_array_free_slots (array, array->sorted_slots);
array->sorted_slots = 0;
}
if ((*slot) == 0)
{
/* There's nothing there, so we can put `bucket' there. */
*slot = bucket;
/* Increment the array's bucket counter. */
++(array->element_count);
return;
}
if ((*slot)->index == bucket->index)
{
/* There's a bucket there, and it has the same index as `bucket'.
* So we get rid of the old one, and put the new one in its
* place. */
_objects_array_free_bucket (array, *slot);
*slot = bucket;
return;
}
else
{
/* Now we get to fiddle around with things to make the world a
* better place... */
size_t new_slot_count;
objects_array_slot_t *new_slots; /* This guy holds the buckets while we
* muck about with them. */
size_t d; /* Just a counter */
/* FIXME: I *really* wish I had a way of generating
* statistically better initial values for this variable. So
* I'll run a few tests and see... And is there a better
* algorithm, e.g., a better collection of sizes in the sense
* that the likelyhood of fitting everything in earlier is
* high? Well, enough mumbling. */
/* At any rate, we're guaranteed to need at least this many. */
new_slot_count = array->element_count + 1;
do
{
/* First we make a new pile of slots for the buckets. */
new_slots = _objects_array_new_slots (array, new_slot_count);
if (new_slots == 0)
/* FIXME: Make this a *little* more friendly. */
abort();
/* Then we put the new bucket in the pile. */
new_slots[_objects_array_fold_index (bucket->index,
new_slot_count)] = bucket;
/* Now loop and try to place the others. Upon collision
* with a previously inserted bucket, try again with more
* `new_slots'. */
for (d = 0; d < array->slot_count; ++d)
{
if (array->slots[d] != 0)
{
size_t i;
i = _objects_array_fold_index (array->slots[d]->index,
new_slot_count);
if (new_slots[i] == 0)
{
new_slots[i] = array->slots[d];
}
else
{
/* A collision. Clean up and try again. */
/* Free the current set of new buckets. */
_objects_array_free_slots (array, new_slots);
/* Bump up the number of new buckets. */
++new_slot_count;
/* Break out of the `for' loop. */
break;
}
}
}
}
while (d < array->slot_count);
if (array->slots != 0)
_objects_array_free_slots (array, array->slots);
array->slots = new_slots;
array->slot_count = new_slot_count;
++(array->element_count);
return;
}
}
static inline int
_objects_array_compare_slots (const objects_array_slot_t *slot1,
const objects_array_slot_t *slot2)
{
if (slot1 == slot2)
return 0;
if (*slot1 == 0)
return 1;
if (*slot2 == 0)
return -1;
if ((*slot1)->index < (*slot2)->index)
return -1;
else if ((*slot1)->index > (*slot2)->index)
return 1;
else
return 0;
}
typedef int (*qsort_compare_func_t) (const void *, const void *);
static inline void
_objects_array_make_sorted_slots (objects_array_t *array)
{
objects_array_slot_t *new_slots;
/* If there're already some sorted slots, then they're valid, and
* we're done. */
if (array->sorted_slots != 0)
return;
/* Make some new slots. */
new_slots = _objects_array_new_slots (array, array->slot_count);
/* Copy the pointers to buckets into the new slots. */
memcpy (new_slots, array->slots, (array->slot_count
* sizeof (objects_array_slot_t)));
/* Sort the new slots. */
qsort (new_slots, array->slot_count, sizeof (objects_array_slot_t),
(qsort_compare_func_t) _objects_array_compare_slots);
/* Put the newly sorted slots in the `sorted_slots' element of the
* array structure. */
array->sorted_slots = new_slots;
return;
}
static inline objects_array_bucket_t *
_objects_array_enumerator_next_bucket (objects_array_enumerator_t *enumerator)
{
if (enumerator->is_sorted)
{
if (enumerator->is_ascending)
{
if (enumerator->array->sorted_slots == 0)
return 0;
if (enumerator->index < enumerator->array->element_count)
{
objects_array_bucket_t *bucket;
bucket = enumerator->array->sorted_slots[enumerator->index];
++(enumerator->index);
return bucket;
}
else
return 0;
}
else
{
if (enumerator->array->sorted_slots == 0)
return 0;
if (enumerator->index > 0)
{
objects_array_bucket_t *bucket;
--(enumerator->index);
bucket = enumerator->array->sorted_slots[enumerator->index];
return bucket;
}
else
return 0;
}
}
else
{
objects_array_bucket_t *bucket;
if (enumerator->array->slots == 0)
return 0;
for (bucket = 0;
(enumerator->index < enumerator->array->slot_count
&& bucket == 0);
++(enumerator->index))
{
bucket = enumerator->array->slots[enumerator->index];
}
return bucket;
}
}
/** Statistics **/
size_t
objects_array_count(objects_array_t *array)
{
return array->element_count;
}
size_t
objects_array_capacity (objects_array_t *array)
{
return array->slot_count;
}
int
objects_array_check(objects_array_t *array)
{
/* FIXME: Code this. */
return 0;
}
int
objects_array_is_empty(objects_array_t *array)
{
return objects_array_count (array) != 0;
}
/** Emptying **/
void
objects_array_empty(objects_array_t *array)
{
size_t c;
/* Just empty each slot out, one by one. */
for (c = 0; c < array->slot_count; ++c)
_objects_array_empty_slot (array, array->slots + c);
return;
}
/** Creating **/
objects_array_t *
objects_array_alloc_with_zone(NSZone *zone)
{
objects_array_t *array;
/* Get a new array. */
array = _objects_array_alloc_with_zone(zone);
return array;
}
objects_array_t *
objects_array_alloc(void)
{
return objects_array_alloc_with_zone(0);
}
objects_array_t *
objects_array_with_zone(NSZone *zone)
{
return objects_array_init(objects_array_alloc_with_zone(zone));
}
objects_array_t *
objects_array_with_zone_with_callbacks(NSZone *zone,
objects_callbacks_t callbacks)
{
return objects_array_init_with_callbacks(objects_array_alloc_with_zone(zone),
callbacks);
}
objects_array_t *
objects_array_with_callbacks(objects_callbacks_t callbacks)
{
return objects_array_init_with_callbacks(objects_array_alloc(), callbacks);
}
objects_array_t *
objects_array_of_char_p(void)
{
return objects_array_with_callbacks(objects_callbacks_for_char_p);
}
objects_array_t *
objects_array_of_non_owned_void_p(void)
{
return objects_array_with_callbacks(objects_callbacks_for_non_owned_void_p);
}
objects_array_t *
objects_array_of_owned_void_p(void)
{
return objects_array_with_callbacks(objects_callbacks_for_owned_void_p);
}
objects_array_t *
objects_array_of_int(void)
{
return objects_array_with_callbacks(objects_callbacks_for_int);
}
objects_array_t *
objects_array_of_id(void)
{
return objects_array_with_callbacks(objects_callbacks_for_id);
}
/** Initializing **/
objects_array_t *
objects_array_init_with_callbacks(objects_array_t *array,
objects_callbacks_t callbacks)
{
if (array != 0)
{
/* The default capacity is 15. */
size_t capacity = 15;
/* Record the element callbacks. */
array->callbacks = objects_callbacks_standardize(callbacks);
/* Initialize ARRAY's information. */
array->element_count = 0;
array->slot_count = capacity + 1;
/* Make some new slots. */
array->slots = _objects_array_new_slots(array, capacity + 1);
/* Get the sorted slots ready for later use. */
array->sorted_slots = 0;
}
return array;
}
objects_array_t *
objects_array_init (objects_array_t *array)
{
return objects_array_init_with_callbacks (array,
objects_callbacks_standard());
}
objects_array_t *
objects_array_init_from_array (objects_array_t *array, objects_array_t *old_array)
{
objects_array_enumerator_t enumerator;
size_t index;
const void *element;
/* Initialize ARRAY in the usual way. */
objects_array_init_with_callbacks (array,
objects_array_element_callbacks (old_array));
/* Get an enumerator for OLD_ARRAY. */
enumerator = objects_array_enumerator (old_array);
/* Step through OLD_ARRAY's elements, putting them at the proper
* index in ARRAY. */
while (objects_array_enumerator_next_index_and_element (&enumerator,
&index, &element))
{
objects_array_at_index_put_element (array, index, element);
}
return array;
}
/** Destroying **/
void
objects_array_dealloc(objects_array_t *array)
{
if (array != 0)
{
/* Empty out ARRAY. */
objects_array_empty (array);
/* Free up its slots. */
_objects_array_free_slots (array, array->slots);
/* FIXME: What about ARRAY's sorted slots? */
/* Free up ARRAY itself. */
_objects_array_dealloc (array);
}
return;
}
/** Searching **/
const void *
objects_array_element_at_index (objects_array_t *array, size_t index)
{
objects_array_bucket_t *bucket = _objects_array_bucket_for_index (array, index);
if (bucket != 0)
return bucket->element;
else
/* If `bucket' is 0, then the requested index is unused. */
/* There's no bucket, so... */
return objects_array_not_an_element_marker (array);
}
size_t
objects_array_index_of_element (objects_array_t *array, const void *element)
{
size_t i;
for (i = 0; i < array->slot_count; ++i)
{
objects_array_bucket_t *bucket = array->slots[i];
if (bucket != 0)
if (objects_is_equal (objects_array_element_callbacks (array),
bucket->element,
element,
array))
return bucket->index;
}
return i;
}
int
objects_array_contains_element (objects_array_t *array, const void *element)
{
/* Note that this search is quite inefficient. */
return objects_array_index_of_element (array, element) < (array->slot_count);
}
const void **
objects_array_all_elements (objects_array_t *array)
{
objects_array_enumerator_t enumerator;
const void **elements;
size_t count, i;
count = objects_array_count (array);
/* Set aside space to hold the elements. */
elements = (const void **)NSZoneCalloc(objects_array_zone(array),
count + 1,
sizeof(const void *));
enumerator = objects_array_enumerator(array);
for (i = 0; i < count; ++i)
objects_array_enumerator_next_element (&enumerator, elements + i);
elements[i] = objects_array_not_an_element_marker(array);
/* We're done, so heave it back. */
return elements;
}
const void **
objects_array_all_elements_ascending (objects_array_t *array)
{
objects_array_enumerator_t enumerator;
const void **elements;
size_t count, i;
count = objects_array_count (array);
/* Set aside space to hold the elements. */
elements = (const void **)NSZoneCalloc(objects_array_zone(array),
count + 1,
sizeof(const void *));
enumerator = objects_array_ascending_enumerator (array);
for (i = 0; i < count; ++i)
objects_array_enumerator_next_element (&enumerator, elements + i);
elements[i] = objects_array_not_an_element_marker (array);
/* We're done, so heave it back. */
return elements;
}
const void **
objects_array_all_elements_descending (objects_array_t *array)
{
objects_array_enumerator_t enumerator;
const void **elements;
size_t count, i;
count = objects_array_count (array);
/* Set aside space to hold the elements. */
elements = (const void **)NSZoneCalloc(objects_array_zone(array),
count + 1,
sizeof(const void *));
enumerator = objects_array_descending_enumerator (array);
for (i = 0; i < count; ++i)
objects_array_enumerator_next_element (&enumerator, elements + i);
elements[i] = objects_array_not_an_element_marker (array);
/* We're done, so heave it back. */
return elements;
}
/** Removing **/
void
objects_array_remove_element_at_index (objects_array_t *array, size_t index)
{
objects_array_bucket_t *bucket;
/* Get the bucket that might be there. */
bucket = _objects_array_bucket_for_index (array, index);
/* If there's a bucket at the index, then we empty its slot out. */
if (bucket != 0)
_objects_array_empty_slot (array, _objects_array_slot_for_index (array, index));
/* Finally, we return. */
return;
}
void
objects_array_remove_element_known_present (objects_array_t *array,
const void *element)
{
objects_array_remove_element_at_index (array,
objects_array_index_of_element (array,
element));
return;
}
void
objects_array_remove_element (objects_array_t *array, const void *element)
{
if (objects_array_contains_element (array, element))
objects_array_remove_element_known_present (array, element);
return;
}
/** Adding **/
const void *
objects_array_at_index_put_element (objects_array_t *array,
size_t index,
const void *element)
{
objects_array_bucket_t *bucket;
/* Clean out anything that's already there. */
objects_array_remove_element_at_index (array, index);
/* Make a bucket for our information. */
bucket = _objects_array_new_bucket (array, index, element);
/* Put our bucket in the array. */
_objects_array_insert_bucket (array, bucket);
return element;
}
/** Enumerating **/
objects_array_enumerator_t
objects_array_ascending_enumerator (objects_array_t *array)
{
objects_array_enumerator_t enumerator;
enumerator.array = array;
enumerator.is_sorted = 1;
enumerator.is_ascending = 1;
enumerator.index = 0;
_objects_array_make_sorted_slots (array);
return enumerator;
}
objects_array_enumerator_t
objects_array_descending_enumerator (objects_array_t *array)
{
objects_array_enumerator_t enumerator;
enumerator.array = array;
enumerator.is_sorted = 1;
enumerator.is_ascending = 0;
/* The `+ 1' is so that we have `0' as a known ending condition.
* See `_objects_array_enumerator_next_bucket()'. */
enumerator.index = array->element_count + 1;
_objects_array_make_sorted_slots (array);
return enumerator;
}
objects_array_enumerator_t
objects_array_enumerator (objects_array_t *array)
{
objects_array_enumerator_t enumerator;
enumerator.array = array;
enumerator.is_sorted = 0;
enumerator.is_ascending = 0;
enumerator.index = 0;
return enumerator;
}
int
objects_array_enumerator_next_index_and_element (objects_array_enumerator_t * enumerator,
size_t * index,
const void **element)
{
objects_array_bucket_t *bucket;
bucket = _objects_array_enumerator_next_bucket (enumerator);
if (bucket != 0)
{
if (element != 0)
*element = bucket->element;
if (index != 0)
*index = bucket->index;
return 1;
}
else
{
if (element != 0)
*element = objects_array_not_an_element_marker (enumerator->array);
if (index != 0)
*index = 0;
return 0;
}
}
int
objects_array_enumerator_next_element (objects_array_enumerator_t * enumerator,
const void **element)
{
return objects_array_enumerator_next_index_and_element (enumerator,
0,
element);
}
int
objects_array_enumerator_next_index (objects_array_enumerator_t * enumerator,
size_t * index)
{
return objects_array_enumerator_next_index_and_element (enumerator,
index,
0);
}
/** Comparing **/
int
objects_array_is_equal_to_array (objects_array_t *array1, objects_array_t *array2)
{
size_t a, b;
const void *m, *n;
objects_array_enumerator_t e, f;
a = objects_array_count (array1);
b = objects_array_count (array2);
if (a < b)
return (b - a);
if (a > b)
return (a - b);
/* Get ascending enumerators for each of the two arrays. */
e = objects_array_ascending_enumerator (array1);
e = objects_array_ascending_enumerator (array1);
while (objects_array_enumerator_next_index_and_element (&e, &a, &m)
&& objects_array_enumerator_next_index_and_element (&f, &b, &n))
{
int c, d;
if (a < b)
return (b - a);
if (a > b)
return (a - b);
c = objects_compare (objects_array_element_callbacks (array1), m, n, array1);
if (c != 0)
return c;
d = objects_compare (objects_array_element_callbacks (array2), n, m, array2);
if (d != 0)
return d;
}
return 0;
}
/** Mapping **/
objects_array_t *
objects_array_map_elements(objects_array_t *array,
const void *(*fcn) (const void *, const void *),
const void *user_data)
{
/* FIXME: Code this. */
return array;
}
/** Miscellaneous **/
objects_hash_t *
objects_hash_init_from_array (objects_hash_t * hash, objects_array_t *array)
{
objects_array_enumerator_t enumerator;
const void *element;
/* NOTE: If ARRAY contains multiple elements of the same equivalence
* class, it is indeterminate which will end up in HASH. This
* shouldn't matter, though. */
enumerator = objects_array_enumerator (array);
/* Just walk through ARRAY's elements and add them to HASH. */
while (objects_array_enumerator_next_element (&enumerator, &element))
objects_hash_add_element (hash, element);
return hash;
}
// objects_chash_t *
// objects_chash_init_from_array (objects_chash_t * chash, objects_array_t *array)
// {
// objects_array_enumerator_t enumerator;
// const void *element;
//
// /* NOTE: If ARRAY contains multiple elements of the same equivalence
// * class, it is indeterminate which will end up in CHASH. This
// * shouldn't matter, though. */
// enumerator = objects_array_enumerator (array);
//
// /* Just walk through ARRAY's elements and add them to CHASH. */
// while (objects_array_enumerator_next_element (&enumerator, &element))
// objects_chash_add_element (chash, element);
//
// return chash;
// }

151
Source/o_cbs.m Normal file
View file

@ -0,0 +1,151 @@
/* Handling various types in a uniform manner.
* Copyright (C) 1994, 1995, 1996 Free Software Foundation, Inc.
*
* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
* Created: Sun Oct 9 13:14:41 EDT 1994
* Updated: Mon Mar 11 02:17:32 EST 1996
* Serial: 96.03.11.08
*
* This file is part of the GNU Objective C Class Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/**** Included Headers *******************************************************/
#include <Foundation/NSString.h>
#include <objects/callbacks.h>
/**** Type, Constant, and Macro Definitions **********************************/
/* WARNING: Don't change this unless you know what you're getting into! */
static objects_callbacks_t ___objects_callbacks_standard =
{
(objects_hash_func_t) objects_non_owned_void_p_hash,
(objects_compare_func_t) objects_non_owned_void_p_compare,
(objects_is_equal_func_t) objects_non_owned_void_p_is_equal,
(objects_retain_func_t) objects_non_owned_void_p_retain,
(objects_release_func_t) objects_non_owned_void_p_release,
(objects_describe_func_t) objects_non_owned_void_p_describe,
0
};
/**** Function Implementations ***********************************************/
/** Getting the standard callbacks... **/
objects_callbacks_t
objects_callbacks_standard(void)
{
return ___objects_callbacks_standard;
}
/** Standardizing callbacks... **/
objects_callbacks_t
objects_callbacks_standardize(objects_callbacks_t callbacks)
{
if (callbacks.hash == 0)
callbacks.hash = objects_callbacks_standard().hash;
if (callbacks.compare == 0 && callbacks.is_equal == 0)
{
callbacks.compare = objects_callbacks_standard().compare;
callbacks.is_equal = objects_callbacks_standard().is_equal;
}
if (callbacks.retain == 0)
callbacks.retain = objects_callbacks_standard().retain;
if (callbacks.release == 0)
callbacks.release = objects_callbacks_standard().release;
return callbacks;
}
/** Using callbacks... **/
size_t
objects_hash(objects_callbacks_t callbacks,
const void *thing,
void *user_data)
{
if (callbacks.hash != 0)
return callbacks.hash(thing, user_data);
else
return objects_callbacks_standard().hash(thing, user_data);
}
int
objects_compare(objects_callbacks_t callbacks,
const void *thing1,
const void *thing2,
void *user_data)
{
if (callbacks.compare != 0)
return callbacks.compare(thing1, thing2, user_data);
else if (callbacks.is_equal != 0)
return !(callbacks.is_equal(thing1, thing2, user_data));
else
return objects_callbacks_standard().compare(thing1, thing2, user_data);
}
int
objects_is_equal(objects_callbacks_t callbacks,
const void *thing1,
const void *thing2,
void *user_data)
{
if (callbacks.is_equal != 0)
return callbacks.is_equal(thing1, thing2, user_data);
else if (callbacks.compare != 0)
return !(callbacks.compare(thing1, thing2, user_data));
else
return objects_callbacks_standard().is_equal(thing1, thing2, user_data);
}
const void *
objects_retain(objects_callbacks_t callbacks,
const void *thing,
void *user_data)
{
if (callbacks.retain != 0)
return callbacks.retain(thing, user_data);
else
return objects_callbacks_standard().retain(thing, user_data);
}
void
objects_release(objects_callbacks_t callbacks,
void *thing,
void *user_data)
{
if (callbacks.release != 0)
callbacks.release (thing, user_data);
else
objects_callbacks_standard().release(thing, user_data);
return;
}
NSString *
objects_describe(objects_callbacks_t callbacks,
const void *thing,
void *user_data)
{
if (callbacks.release != 0)
return callbacks.describe(thing, user_data);
else
return objects_callbacks_standard().describe(thing, user_data);
}

133
Source/o_cbs_char_p.m Normal file
View file

@ -0,0 +1,133 @@
/* Callbacks for (NUL-terminated) arrays of `char'.
* Copyright (C) 1996 Free Software Foundation, Inc.
*
* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
* Created: Sat Feb 10 22:04:38 EST 1996
* Updated: Mon Mar 11 03:09:33 EST 1996
* Serial: 96.03.11.06
*
* This file is part of the GNU Objective C Class Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/**** Included Headers *******************************************************/
#include <stdlib.h>
#include <Foundation/NSString.h>
#include <objects/callbacks.h>
/**** Type, Constant, and Macro Definitions **********************************/
/* FIXME: Is this right?!? */
#define _OBJECTS_NOT_A_CHAR_P_MARKER (const void *)(-1)
const void *objects_not_a_char_p_marker = _OBJECTS_NOT_A_CHAR_P_MARKER;
objects_callbacks_t objects_callbacks_for_char_p =
{
(objects_hash_func_t) objects_char_p_hash,
(objects_compare_func_t) objects_char_p_compare,
(objects_is_equal_func_t) objects_char_p_is_equal,
(objects_retain_func_t) objects_char_p_retain,
(objects_release_func_t) objects_char_p_release,
(objects_describe_func_t) objects_char_p_describe,
_OBJECTS_NOT_A_CHAR_P_MARKER
};
/**** Function Implementations ***********************************************/
size_t
objects_char_p_hash(const char *cptr)
{
register const char *s = cptr;
register size_t h = 0;
register size_t c = 0;
while (*s != '\0')
h ^= *(s++) << (c++);
return h;
}
int
objects_char_p_compare(const char *cptr, const char *dptr)
{
register const char *s = (char *) cptr;
register const char *t = (char *) dptr;
if (s == t)
{
return 0;
}
else
{
register char c;
register char d;
while ((c = *(s++)) == (d = *(s++)))
if (c == '\0')
return 0;
return (c - d);
}
}
/* Determines whether or not CPTR is the same (`NUL'-terminated)
* character string as DPTR. Returns true if CPTR and DPTR are the same,
* and false otherwise. Note that we are performing no
* internationalization here. CPTR and DPTR are taken to be C strings
* in the default (seven or) eight bit character encoding. */
int
objects_char_p_is_equal(const char *cptr, const char *dptr)
{
register const char *s = cptr;
register const char *t = dptr;
if (s == t)
{
return 1;
}
else
{
register char c;
register char d;
while ((c = *(s++)) == (d = *(t++)))
if (c == '\0')
return 1;
return 0;
}
}
const void *
objects_char_p_retain(const char *cptr)
{
return (const void *)cptr;
}
void
objects_char_p_release(char *cptr)
{
return;
}
NSString *
objects_char_p_describe(const char *cptr)
{
/* FIXME: Code this. */
return nil;
}

95
Source/o_cbs_id.m Normal file
View file

@ -0,0 +1,95 @@
/* Callbacks for the Objective-C object type. */
/* Copyright (C) 1996 Free Software Foundation, Inc. */
/* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
* Created: Sat Feb 10 15:55:51 EST 1996
* Updated: Sun Feb 11 01:42:20 EST 1996
* Serial: 96.02.11.05
*
* This file is part of the GNU Objective C Class Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/**** Included Headers *******************************************************/
#include <stdlib.h>
#include <Foundation/NSObject.h>
#include <Foundation/NSString.h>
#include <objects/callbacks.h>
/**** Type, Constant, and Macro Definitions **********************************/
/* FIXME: Is this right?!? */
#define _OBJECTS_NOT_AN_ID_MARKER (const void *)(-1)
const void *objects_not_an_id_marker = _OBJECTS_NOT_AN_ID_MARKER;
objects_callbacks_t objects_callbacks_for_id =
{
(objects_hash_func_t) objects_id_hash,
(objects_compare_func_t) objects_id_compare,
(objects_is_equal_func_t) objects_id_is_equal,
(objects_retain_func_t) objects_id_retain,
(objects_release_func_t) objects_id_release,
(objects_describe_func_t) objects_id_describe,
_OBJECTS_NOT_AN_ID_MARKER
};
/**** Function Implementations ***********************************************/
/* FIXME: It sure would be nice if we had a way of checking whether
* or not these objects responded to the messages we're sending them here.
* We need a way that is independent of whether we have GNUStep objects,
* NEXTSTEP objects, or GNU objects. We could certainly just use the
* same trick that the `respondsToSelector:' method itself uses, but I'd hoped
* that there was already a built-in call to do this sort of thing. */
size_t
objects_id_hash(id obj)
{
return (size_t)[obj hash];
}
int
objects_id_compare(id obj, id jbo)
{
return (int)[obj compare:jbo];
}
int
objects_id_is_equal(id obj, id jbo)
{
return (int)[obj isEqual:jbo];
}
const void *
objects_id_retain(id obj)
{
return (const void *)[obj retain];
}
void
objects_id_release(id obj)
{
[obj release];
return;
}
NSString *
objects_id_describe(id obj)
{
return [obj description];
}

92
Source/o_cbs_int.m Normal file
View file

@ -0,0 +1,92 @@
/* Callbacks for `int' (and smaller) things. */
/* Copyright (C) 1996 Free Software Foundation, Inc. */
/* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
* Created: Sat Feb 10 15:55:51 EST 1996
* Updated: Mon Mar 11 00:23:10 EST 1996
* Serial: 96.03.11.01
*
* This file is part of the GNU Objective C Class Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/**** Included Headers *******************************************************/
#include <stdlib.h>
#include <Foundation/NSString.h>
#include <objects/callbacks.h>
/**** Type, Constant, and Macro Definitions **********************************/
/* FIXME: This isn't right. Fix it. */
#define _OBJECTS_NOT_AN_INT_MARKER (const void *)(-1)
const void *objects_not_an_int_marker = _OBJECTS_NOT_AN_INT_MARKER;
objects_callbacks_t objects_callbacks_for_int =
{
(objects_hash_func_t) objects_int_hash,
(objects_compare_func_t) objects_int_compare,
(objects_is_equal_func_t) objects_int_is_equal,
(objects_retain_func_t) objects_int_retain,
(objects_release_func_t) objects_int_release,
(objects_describe_func_t) objects_int_describe,
_OBJECTS_NOT_AN_INT_MARKER
};
/**** Function Implementations ***********************************************/
/* FIXME: We (like OpenStep) make the big assumption here that
* 'sizeof(int) <= sizeof(void *)'....This is probably not a good thing,
* but what can I do? */
size_t
objects_int_hash(int i)
{
return (size_t)i;
}
int
objects_int_compare(int i, int j)
{
return i - j;
}
int
objects_int_is_equal(int i, int j)
{
return i == j;
}
const void *
objects_int_retain(int i)
{
return (const void *)i;
}
void
objects_int_release(int i)
{
return;
}
NSString *
objects_int_describe(int i)
{
/* FIXME: Code this. */
return nil;
}

94
Source/o_cbs_int_p.m Normal file
View file

@ -0,0 +1,94 @@
/* Callbacks for pointers to `int'.
* Copyright (C) 1996 Free Software Foundation, Inc.
*
* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
* Created: Sat Feb 10 15:55:51 EST 1996
* Updated: Sun Feb 11 01:49:55 EST 1996
* Serial: 96.02.11.04
*
* This file is part of the GNU Objective C Class Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/**** Included Headers *******************************************************/
#include <stdlib.h>
#include <Foundation/NSString.h>
#include <objects/callbacks.h>
/**** Type, Constant, and Macro Definitions **********************************/
/* FIXME: Is this right?!? */
#define _OBJECTS_NOT_AN_INT_P_MARKER (const void *)(-1)
const void *objects_not_an_int_p_marker = _OBJECTS_NOT_AN_INT_P_MARKER;
objects_callbacks_t objects_callbacks_for_int_p =
{
(objects_hash_func_t) objects_int_p_hash,
(objects_compare_func_t) objects_int_p_compare,
(objects_is_equal_func_t) objects_int_p_is_equal,
(objects_retain_func_t) objects_int_p_retain,
(objects_release_func_t) objects_int_p_release,
(objects_describe_func_t) objects_int_p_describe,
_OBJECTS_NOT_AN_INT_P_MARKER
};
/**** Function Implementations ***********************************************/
size_t
objects_int_p_hash(const int *iptr)
{
return (size_t)(iptr) / 4;
}
int
objects_int_p_compare(const int *iptr, const int *jptr)
{
if (iptr < jptr)
return -1;
else if (iptr > jptr)
return 1;
else /* (iptr == jptr) */
return 0;
}
int
objects_int_p_is_equal(const int *iptr, const int *jptr)
{
/* FIXME: Is this right? If not, what else could it be? */
return iptr == jptr;
}
const void *
objects_int_p_retain(const int *iptr)
{
return (const void *)iptr;
}
void
objects_int_p_release(int *iptr)
{
return;
}
NSString *
objects_int_p_describe(const int *iptr)
{
/* FIXME: Code this. */
return nil;
}

151
Source/o_cbs_void_p.m Normal file
View file

@ -0,0 +1,151 @@
/* Callbacks for pointers to `void'.
* Copyright (C) 1996 Free Software Foundation, Inc.
*
* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
* Created: Sat Feb 10 22:04:38 EST 1996
* Updated: Mon Mar 11 02:03:13 EST 1996
* Serial: 96.03.11.04
*
* This file is part of the GNU Objective C Class Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/**** Included Headers *******************************************************/
#include <stdlib.h>
#include <Foundation/NSString.h>
#include <objects/callbacks.h>
/**** Type, Constant, and Macro Definitions **********************************/
/* FIXME: Is this right?!? */
#define _OBJECTS_NOT_A_VOID_P_MARKER (const void *)(-1)
const void *objects_not_a_void_p_marker = _OBJECTS_NOT_A_VOID_P_MARKER;
objects_callbacks_t objects_callbacks_for_non_owned_void_p =
{
(objects_hash_func_t) objects_non_owned_void_p_hash,
(objects_compare_func_t) objects_non_owned_void_p_compare,
(objects_is_equal_func_t) objects_non_owned_void_p_is_equal,
(objects_retain_func_t) objects_non_owned_void_p_retain,
(objects_release_func_t) objects_non_owned_void_p_release,
_OBJECTS_NOT_A_VOID_P_MARKER
};
objects_callbacks_t objects_callbacks_for_owned_void_p =
{
(objects_hash_func_t) objects_owned_void_p_hash,
(objects_compare_func_t) objects_owned_void_p_compare,
(objects_is_equal_func_t) objects_owned_void_p_is_equal,
(objects_retain_func_t) objects_owned_void_p_retain,
(objects_release_func_t) objects_owned_void_p_release,
_OBJECTS_NOT_A_VOID_P_MARKER
};
/**** Function Implementations ***********************************************/
size_t
objects_non_owned_void_p_hash(register const void *cptr)
{
return ((size_t) cptr)/4;
}
int
objects_non_owned_void_p_compare(register const void *cptr,
register const void *dptr)
{
if (cptr == dptr)
return 0;
else if (cptr < dptr)
return -1;
else /* if (cptr > dptr) */
return 1;
}
int
objects_non_owned_void_p_is_equal(register const void *cptr,
register const void *dptr)
{
return (cptr == dptr);
}
const void *
objects_non_owned_void_p_retain(const void *cptr)
{
return cptr;
}
void
objects_non_owned_void_p_release(void *cptr)
{
/* We don't own CPTR, so we don't release it. */
return;
}
NSString *
objects_non_owned_void_p_describe(const void *cptr)
{
/* FIXME: Code this. */
return nil;
}
size_t
objects_owned_void_p_hash(register const void *cptr)
{
/* We divide by 4 because many machines align
* memory on word boundaries. */
return ((size_t) cptr)/4;
}
int
objects_owned_void_p_compare(register const void *cptr,
register const void *dptr)
{
if (cptr == dptr)
return 0;
else if (cptr < dptr)
return -1;
else /* if (cptr > dptr) */
return 1;
}
int
objects_owned_void_p_is_equal(register const void *cptr,
register const void *dptr)
{
return (cptr == dptr);
}
const void *
objects_owned_void_p_retain(const void *cptr)
{
return cptr;
}
void
objects_owned_void_p_release(void *cptr)
{
free((void *)cptr);
return;
}
NSString *
objects_owned_void_p_describe(const void *obj)
{
/* FIXME: Code this. */
return nil;
}

1130
Source/o_hash.m Normal file

File diff suppressed because it is too large Load diff

906
Source/o_list.m Normal file
View file

@ -0,0 +1,906 @@
/* A (pretty good) list implementation.
* Copyright (C) 1995, 1996 Free Software Foundation, Inc.
*
* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
* Created: Tue Sep 5 17:23:50 EDT 1995
* Updated: Wed Mar 20 20:48:39 EST 1996
* Serial: 96.03.20.04
*
* This file is part of the GNU Objective C Class Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/**** Included Headers *******************************************************/
#include <Foundation/NSZone.h>
#include <objects/callbacks.h>
#include <objects/list.h>
#include <objects/hash.h>
/**** Function Implementations ***********************************************/
/** Background functions **/
static inline void
_objects_list_remove_node_from_its_list (objects_list_node_t * node)
{
if (node->list->first_node == node)
node->list->first_node = node->next_in_list;
if (node->list->last_node == node)
node->list->last_node = node->prev_in_list;
if (node->next_in_list != 0)
node->next_in_list->prev_in_list = node->prev_in_list;
if (node->prev_in_list != 0)
node->prev_in_list->next_in_list = node->next_in_list;
node->list->node_count -= 1;
node->list->element_count -= 1;
return;
}
static inline objects_list_node_t *
_objects_list_new_node (objects_list_t *list, const void *element)
{
objects_list_node_t *node;
node = NSZoneMalloc(objects_list_zone(list), sizeof(objects_list_node_t));
if (node != 0)
{
node->list = list;
node->next_in_list = 0;
node->prev_in_list = 0;
objects_retain (objects_list_element_callbacks (list), element, list);
node->element = element;
}
return node;
}
void
_objects_list_free_node (objects_list_t *list, objects_list_node_t * node)
{
objects_release (objects_list_element_callbacks (node->list),
(void*)node->element,
node->list);
NSZoneFree(objects_list_zone(list), node);
return;
}
static inline objects_list_node_t *
_objects_list_nth_node (objects_list_t *list, long int n)
{
objects_list_node_t *node;
if (n < 0)
{
node = list->last_node;
++n;
while (node != 0 && n != 0)
{
node = node->prev_in_list;
++n;
}
}
else
/* (n >= 0) */
{
node = list->first_node;
while (node != 0 && n != 0)
{
node = node->next_in_list;
--n;
}
}
return node;
}
static inline objects_list_node_t *
_objects_list_nth_node_for_element (objects_list_t *list,
long int n,
const void *element)
{
objects_list_node_t *node;
if (n < 0)
{
node = list->last_node;
++n;
while (node != 0 && n != 0)
{
if (objects_is_equal (objects_list_element_callbacks (list), element, node->element, list))
++n;
if (n != 0)
node = node->prev_in_list;
}
}
else
{
node = list->first_node;
while (node != 0 && n != 0)
{
if (objects_is_equal (objects_list_element_callbacks (list), element, node->element, list))
--n;
if (n != 0)
node = node->next_in_list;
}
}
return node;
}
static inline objects_list_node_t *
_objects_list_enumerator_next_node (objects_list_enumerator_t *enumerator)
{
objects_list_node_t *node;
/* Remember ENUMERATOR's current node. */
node = enumerator->node;
/* If NODE is a real node, then we need to increment ENUMERATOR's
* current node to the next node in ENUMERATOR's list. */
if (node != 0)
{
if (enumerator->forward)
enumerator->node = enumerator->node->next_in_list;
else /* (!enumerator->forward) */
enumerator->node = enumerator->node->prev_in_list;
}
/* Send back NODE. */
return node;
}
/** Gathering statistics **/
size_t
objects_list_count (objects_list_t *list)
{
return list->element_count;
}
size_t
objects_list_capacity (objects_list_t *list)
{
return list->element_count;
}
int
objects_list_check (objects_list_t *list)
{
return 0;
}
int
objects_list_contains_element (objects_list_t *list, const void *element)
{
objects_list_enumerator_t enumerator;
const void *member;
objects_list_enumerator (list);
while (objects_list_enumerator_next_element (&enumerator, &member))
if (objects_compare (objects_list_element_callbacks (list), element, member, list))
return 1;
return 0;
}
int
objects_list_is_empty (objects_list_t *list)
{
return objects_list_count (list) == 0;
}
/** Enumerating **/
objects_list_enumerator_t
objects_list_enumerator (objects_list_t *list)
{
return objects_list_forward_enumerator (list);
}
objects_list_enumerator_t
objects_list_forward_enumerator (objects_list_t *list)
{
objects_list_enumerator_t enumerator;
/* Make sure ENUMERATOR knows its list. */
enumerator.list = list;
/* Start ENUMERATOR at LIST's first node. */
enumerator.node = list->first_node;
/* ENUMERATOR walks forward. */
enumerator.forward = 1;
return enumerator;
}
objects_list_enumerator_t
objects_list_reverse_enumerator (objects_list_t *list)
{
objects_list_enumerator_t enumerator;
/* Make sure ENUMERATOR knows its list. */
enumerator.list = list;
/* Start ENUMERATOR at LIST's first node. */
enumerator.node = list->last_node;
/* ENUMERATOR walks backward. */
enumerator.forward = 0;
return enumerator;
}
int
objects_list_enumerator_next_element (objects_list_enumerator_t *enumerator,
const void **element)
{
objects_list_node_t *node;
/* Try and get the next node in the enumeration represented by
* ENUMERATOR. */
node = _objects_list_enumerator_next_node (enumerator);
if (node != 0)
{
/* If NODE is real, then return the element it contains. */
if (element != 0)
*element = node->element;
/* Indicate that the enumeration continues. */
return 1;
}
else
{
/* If NODE isn't real, then we return the ``bogus'' indicator. */
if (element != 0)
*element = objects_list_not_an_element_marker (enumerator->list);
/* Indicate that the enumeration is over. */
return 0;
}
}
/** Searching **/
const void *
objects_list_element (objects_list_t *list, const void *element)
{
objects_list_node_t *node;
node = _objects_list_nth_node_for_element (list, 0, element);
if (node != 0)
return node->element;
else
return objects_list_not_an_element_marker (list);
}
const void *
objects_list_nth_element (objects_list_t *list, long int n)
{
objects_list_node_t *node;
node = _objects_list_nth_node (list, n);
if (node != 0)
return node->element;
else
return objects_list_not_an_element_marker (list);
}
const void *
objects_list_first_element (objects_list_t *list)
{
if (list->first_node != 0)
return list->first_node->element;
else
return objects_list_not_an_element_marker (list);
}
const void *
objects_list_last_element (objects_list_t *list)
{
if (list->last_node != 0)
return list->last_node->element;
else
return objects_list_not_an_element_marker (list);
}
/** Obtaining elements **/
const void **
objects_list_all_elements (objects_list_t *list)
{
objects_list_enumerator_t enumerator;
const void **array;
size_t i;
array = NSZoneCalloc(objects_list_zone(list),
objects_list_count(list) + 1,
sizeof(const void *));
for (i = 0; objects_list_enumerator_next_element (&enumerator, array + i); ++i);
return array;
}
/** Adding elements **/
const void *
objects_list_append_element (objects_list_t *list, const void *element)
{
return objects_list_at_index_insert_element (list, -1, element);
}
const void *
objects_list_append_element_if_absent (objects_list_t *list, const void *element)
{
return objects_list_at_index_insert_element_if_absent (list, -1, element);
}
const void *
objects_list_prepend_element (objects_list_t *list, const void *element)
{
return objects_list_at_index_insert_element (list, 0, element);
}
const void *
objects_list_prepend_element_if_absent (objects_list_t *list, const void *element)
{
return objects_list_at_index_insert_element_if_absent (list, 0, element);
}
const void *
objects_list_at_index_insert_element(objects_list_t *list,
long int n,
const void *element)
{
objects_list_node_t *anode, *bnode, *new_node, *node;
node = _objects_list_nth_node (list, n);
new_node = _objects_list_new_node (list, element);
if (new_node == 0)
/* FIXME: Make this a *little* more graceful, for goodness' sake! */
abort();
if (n < 0)
{
if (node == 0)
{
anode = 0;
bnode = list->first_node;
}
else
/* (node != 0) */
{
anode = node;
bnode = node->next_in_list;
}
}
else
/* (n >= 0) */
{
if (node == 0)
{
anode = list->last_node;
bnode = 0;
}
else
/* (node != 0) */
{
anode = node->prev_in_list;
bnode = node;
}
}
new_node->prev_in_list = anode;
new_node->next_in_list = bnode;
if (anode != 0)
anode->next_in_list = new_node;
if (bnode != 0)
bnode->prev_in_list = new_node;
if (list->last_node == anode)
list->last_node = new_node;
if (list->first_node == bnode)
list->first_node = new_node;
list->node_count += 1;
list->element_count += 1;
return new_node->element;
}
const void *
objects_list_at_index_insert_element_if_absent (objects_list_t *list,
long int n,
const void *element)
{
if (!objects_list_contains_element (list, element))
return objects_list_at_index_insert_element (list, n, element);
else
return objects_list_element (list, element);
}
/** Removing elements **/
void
objects_list_remove_nth_occurrance_of_element (objects_list_t *list,
long int n,
const void *element)
{
objects_list_node_t *node;
node = _objects_list_nth_node_for_element (list, n, element);
if (node != 0)
{
_objects_list_remove_node_from_its_list (node);
_objects_list_free_node (list, node);
}
return;
}
void
objects_list_remove_element (objects_list_t *list, const void *element)
{
objects_list_remove_nth_occurrance_of_element (list, 0, element);
return;
}
void
objects_list_remove_nth_element (objects_list_t *list, long int n)
{
objects_list_node_t *node;
node = _objects_list_nth_node (list, n);
if (node != 0)
{
_objects_list_remove_node_from_its_list (node);
_objects_list_free_node (list, node);
}
return;
}
void
objects_list_remove_first_element (objects_list_t *list)
{
objects_list_remove_nth_element (list, 0);
return;
}
void
objects_list_remove_last_element (objects_list_t *list)
{
objects_list_remove_nth_element (list, -1);
return;
}
/** Emptying **/
void
objects_list_empty (objects_list_t *list)
{
objects_list_enumerator_t enumerator;
objects_list_node_t *node;
enumerator = objects_list_enumerator (list);
while ((node = _objects_list_enumerator_next_node (&enumerator)) != 0)
{
_objects_list_remove_node_from_its_list (node);
_objects_list_free_node (list, node);
}
return;
}
/** Replacing **/
void
objects_list_replace_nth_occurrance_of_element (objects_list_t *list,
long int n,
const void *old_element,
const void *new_element)
{
objects_list_node_t *node;
node = _objects_list_nth_node_for_element (list, n, old_element);
if (node != 0)
{
objects_retain (objects_list_element_callbacks (list), new_element, list);
objects_release (objects_list_element_callbacks (list),
(void*)node->element,
list);
node->element = new_element;
}
return;
}
void
objects_list_replace_element (objects_list_t *list,
const void *old_element,
const void *new_element)
{
objects_list_replace_nth_occurrance_of_element (list, 0, old_element, new_element);
return;
}
void
objects_list_replace_nth_element (objects_list_t *list,
long int n,
const void *new_element)
{
objects_list_node_t *node;
node = _objects_list_nth_node (list, n);
if (node != 0)
{
objects_retain (objects_list_element_callbacks (list), new_element, list);
objects_release (objects_list_element_callbacks (list),
(void*)node->element,
list);
node->element = new_element;
}
return;
}
void
objects_list_replace_first_element (objects_list_t *list,
const void *new_element)
{
objects_list_replace_nth_element (list, 0, new_element);
return;
}
void
objects_list_replace_last_element (objects_list_t *list,
const void *new_element)
{
objects_list_replace_nth_element (list, -1, new_element);
return;
}
/** Creating **/
objects_list_t *
objects_list_alloc_with_zone (NSZone *zone)
{
objects_list_t *list;
list = _objects_list_alloc_with_zone(zone);
return list;
}
objects_list_t *
objects_list_alloc (void)
{
return objects_list_alloc_with_zone (0);
}
objects_list_t *
objects_list (void)
{
return objects_list_init (objects_list_alloc ());
}
objects_list_t *
objects_list_with_zone (NSZone *zone)
{
return objects_list_init (objects_list_alloc_with_zone(zone));
}
objects_list_t *
objects_list_with_zone_with_callbacks (NSZone *zone,
objects_callbacks_t callbacks)
{
return objects_list_init_with_callbacks(objects_list_alloc_with_zone(zone),
callbacks);
}
objects_list_t *
objects_list_with_callbacks (objects_callbacks_t callbacks)
{
return objects_list_init_with_callbacks (objects_list_alloc (), callbacks);
}
objects_list_t *
objects_list_of_char_p (void)
{
return objects_list_with_callbacks (objects_callbacks_for_char_p);
}
objects_list_t *
objects_list_of_int (void)
{
return objects_list_with_callbacks (objects_callbacks_for_int);
}
objects_list_t *
objects_list_of_non_owned_void_p (void)
{
return objects_list_with_callbacks (objects_callbacks_for_non_owned_void_p);
}
objects_list_t *
objects_list_of_owned_void_p (void)
{
return objects_list_with_callbacks (objects_callbacks_for_owned_void_p);
}
objects_list_t *
objects_list_of_id (void)
{
return objects_list_with_callbacks (objects_callbacks_for_id);
}
/** Initializing **/
objects_list_t *
objects_list_init (objects_list_t *list)
{
return objects_list_init_with_callbacks (list, objects_callbacks_standard());
}
objects_list_t *
objects_list_init_with_callbacks (objects_list_t *list, objects_callbacks_t callbacks)
{
if (list != 0)
{
list->callbacks = callbacks;
list->element_count = 0;
list->node_count = 0;
list->first_node = 0;
list->last_node = 0;
}
return list;
}
objects_list_t *
objects_list_init_from_list (objects_list_t *list, objects_list_t *old_list)
{
objects_list_enumerator_t enumerator;
const void *element;
if (list != 0)
{
list->callbacks = objects_list_element_callbacks (old_list);
list->element_count = 0;
list->node_count = 0;
list->first_node = 0;
list->last_node = 0;
if (old_list != 0)
{
/* Get a forward enumerator for OLD_LIST. */
enumerator = objects_list_forward_enumerator (old_list);
/* Walk from the beginning to the end of OLD_LIST, and add each
* element to the end of LIST. */
while (objects_list_enumerator_next_element (&enumerator, &element))
objects_list_at_index_insert_element (list, -1, element);
}
}
return list;
}
/** Destroying **/
void
objects_list_dealloc (objects_list_t *list)
{
/* Empty LIST out. */
objects_list_empty (list);
/* Get rid of LIST. */
_objects_list_dealloc (list);
return;
}
/** Comparing **/
int
objects_list_is_equal_to_list(objects_list_t *list, objects_list_t *other_list)
{
/* FIXME: Code this. */
return 0;
}
/** Concatenating **/
objects_list_t *
objects_list_append_list (objects_list_t *base_list, objects_list_t *suffix_list)
{
return objects_list_at_index_insert_list (base_list, -1, suffix_list);
}
objects_list_t *
objects_list_prepend_list (objects_list_t *base_list, objects_list_t *prefix_list)
{
return objects_list_at_index_insert_list (base_list, 0, prefix_list);
}
/* FIXME: I was lazy when I wrote this next one. It can easily be
* sped up. Do it. */
objects_list_t *
objects_list_at_index_insert_list(objects_list_t *base_list,
long int n,
objects_list_t *infix_list)
{
objects_list_enumerator_t enumerator;
const void *element;
if (n < 0)
enumerator = objects_list_forward_enumerator(infix_list);
else /* (n >= 0) */
enumerator = objects_list_reverse_enumerator(infix_list);
while (objects_list_enumerator_next_element(&enumerator, &element))
objects_list_at_index_insert_element(base_list, n, element);
return base_list;
}
/** Copying **/
objects_list_t *
objects_list_copy (objects_list_t *old_list)
{
return objects_list_copy_with_zone (old_list, 0);
}
objects_list_t *
objects_list_copy_with_zone (objects_list_t *old_list, NSZone *zone)
{
objects_list_t *list;
/* Allocate a new (low-level) copy of OLD_LIST. */
list = _objects_list_copy_with_zone(old_list, zone);
/* Fill it in. */
return objects_list_init_from_list (list, old_list);
}
/** Mapping **/
objects_list_t *
objects_list_map_elements(objects_list_t *list,
const void *(*fcn)(const void *, void *),
void *user_data)
{
objects_list_enumerator_t enumerator;
objects_list_node_t *node;
objects_callbacks_t callbacks;
callbacks = objects_list_element_callbacks(list);
enumerator = objects_list_enumerator (list);
while ((node = _objects_list_enumerator_next_node (&enumerator)) != 0)
{
const void *element;
element = (*fcn)(node->element, user_data);
objects_retain (callbacks, element, list);
objects_release (callbacks, (void *)(node->element), list);
node->element = element;
}
return list;
}
/** Creating other collections from lists **/
objects_hash_t *
objects_hash_init_from_list (objects_hash_t * hash, objects_list_t *list)
{
if (hash != 0)
{
objects_list_enumerator_t enumerator;
const void *element;
/* Make a note of the callbacks for HASH. */
hash->callbacks = objects_list_element_callbacks (list);
/* Zero out the various counts. */
hash->node_count = 0;
hash->bucket_count = 0;
hash->element_count = 0;
/* Zero out the pointers. */
hash->first_node = 0;
hash->buckets = 0;
/* Resize HASH to the given CAPACITY. */
objects_hash_resize (hash, objects_list_capacity (list));
/* Get an element enumerator for LIST. */
enumerator = objects_list_enumerator (list);
/* Add LIST's elements to HASH, one at a time. Note that if LIST
* contains multiple elements from the same equivalence class, it
* is indeterminate which will end up in HASH. But this shouldn't
* be a problem. */
while (objects_list_enumerator_next_element (&enumerator, &element))
objects_hash_add_element (hash, element);
}
/* Return the newly initialized HASH. */
return hash;
}
// objects_chash_t *
// objects_chash_init_from_list (objects_chash_t * chash, objects_list_t *list)
// {
// if (chash != 0)
// {
// objects_list_enumerator_t enumerator;
// const void *element;
//
// /* Make a note of the callbacks for CHASH. */
// chash->callbacks = objects_list_element_callbacks (list);
//
// /* Zero out the various counts. */
// chash->node_count = 0;
// chash->bucket_count = 0;
// chash->element_count = 0;
//
// /* Zero out the pointers. */
// chash->first_node = 0;
// chash->buckets = 0;
//
// /* Resize CHASH to the given CAPACITY. */
// objects_chash_resize (chash, objects_list_capacity (list));
//
// /* Get an element enumerator for LIST. */
// enumerator = objects_list_enumerator (list);
//
// /* Add LIST's elements to CHASH, one at a time. Note that if LIST
// * contains multiple elements from the same equivalence class, it
// * is indeterminate which will end up in CHASH. But this shouldn't
// * be a problem. */
// while (objects_list_enumerator_next_element (&enumerator, &element))
// objects_chash_add_element (chash, element);
// }
//
// /* Return the newly initialized CHASH. */
// return chash;
// }

1379
Source/o_map.m Normal file

File diff suppressed because it is too large Load diff

261
Source/o_x_bas.m.in Normal file
View file

@ -0,0 +1,261 @@
/* Basic functions for @XX@ structures.
* Copyright (C) 1995, 1996 Free Software Foundation, Inc.
*
* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
* Created: Tue Dec 12 12:33:01 EST 1995
* Updated: Mon Mar 11 00:56:35 EST 1996
* Serial: 96.03.11.02
*
* This file is part of the GNU Objective C Class Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/**** Included Headers *******************************************************/
#include <Foundation/NSZone.h>
#include <Foundation/NSString.h>
#include <objects/numbers.h>
#include <objects/@XX@.h>
/**** Type, Constant, and Macro Definitions **********************************/
#define __@XX@__ 1
/**** Function Implementations ***********************************************/
/** Magic numbers... **/
/* Returns XX's magic number. */
inline int
objects_@XX@_magic_number(objects_@XX@_t *xx)
{
return xx->magic_number;
}
/** Zones... **/
/* Returns the zone used to create and maintain XX. */
inline NSZone *
objects_@XX@_zone(objects_@XX@_t *xx)
{
return xx->zone;
}
/** Names... **/
/* Returns the name that was given to XX. */
inline NSString *
objects_@XX@_name(objects_@XX@_t *xx)
{
return xx->name;
}
/* Gives XX a name. */
inline void
objects_@XX@_set_name(objects_@XX@_t *xx, NSString *name)
{
[name retain];
[xx->name release];
xx->name = name;
return;
}
/* Takes away XX's name. */
inline void
objects_@XX@_unset_name(objects_@XX@_t *xx)
{
[xx->name release];
xx->name = nil;
return;
}
/** Number **/
/* Returns the (process-wide) unique serial number given to the
* structure XX. See <objects/numbers.h> for more info. */
inline size_t
objects_@XX@_serial_number(objects_@XX@_t *xx)
{
return xx->serial_number;
}
/* Gives XX a new (process-wide) unique number. Numbers are not
* reused. See <objects/numbers.h> for more info. */
inline size_t
_objects_@XX@_set_serial_number(objects_@XX@_t *xx)
{
size_t old_number;
old_number = xx->serial_number;
xx->serial_number = (___objects_number_serialized)++;
return old_number;
}
/** Extras **/
/* Sets the callbacks associated with XX's ``extra''. NOTE: This must
* be done before calling `objects_@XX@_set_extra()', as these callbacks
* are used in that routine. */
inline objects_callbacks_t
objects_@XX@_set_extra_callbacks(objects_@XX@_t *xx,
objects_callbacks_t callbacks)
{
objects_callbacks_t old_callbacks;
/* Remember the old callbacks for later. */
old_callbacks = xx->extra_callbacks;
/* Set the new callbacks. */
xx->extra_callbacks = callbacks;
/* Release the old contents. */
objects_release(old_callbacks, (void *)(xx->extra), xx);
/* Set the contents to something noticible. */
xx->extra = (xx->extra_callbacks).not_an_item_marker;
return old_callbacks;
}
/* Returns the callbacks associated with XX's ``extra''. */
inline objects_callbacks_t
objects_@XX@_extra_callbacks(objects_@XX@_t *xx)
{
return xx->extra_callbacks;
}
/* Returns XX's ``extra'', a little extra space that each
* structure carries around with it. Its use is
* implementation-dependent. */
inline const void *
objects_@XX@_extra(objects_@XX@_t *xx)
{
return xx->extra;
}
/* Sets XX's ``extra'', a little extra space that each structure
* carries around with it. Its use is implementation-dependent. */
inline const void *
objects_@XX@_set_extra(objects_@XX@_t *xx, const void *extra)
{
const void *old_extra;
/* Out with the old, and in with the new. */
old_extra = xx->extra;
xx->extra = objects_retain(xx->extra_callbacks, extra, xx);
objects_release(xx->extra_callbacks, (void *)old_extra, xx);
return old_extra;
}
/* Resets XX's ``extra''. */
inline void
objects_@XX@_unset_extra (objects_@XX@_t *xx)
{
/* Release XX's extra. */
objects_release(xx->extra_callbacks, (void *)(xx->extra), xx);
/* Reset XX's extra. */
xx->extra = (xx->extra_callbacks).not_an_item_marker;
return;
}
/** Low-level Creation and Destruction **/
/* Handles the universal, low-level allocation of structures. */
inline objects_@XX@_t *
_objects_@XX@_alloc_with_zone(NSZone *zone)
{
objects_@XX@_t *xx;
/* Try to allocate some space for XX. */
xx = (objects_@XX@_t *) NSZoneMalloc(zone, sizeof(objects_@XX@_t));
/* The `objects_malloc()' was successful. */
if (xx != 0)
{
_objects_@XX@_set_serial_number(xx);
xx->magic_number = _OBJECTS_MAGIC_@XX@;
xx->name = 0;
xx->zone = zone;
xx->extra_callbacks = objects_callbacks_for_non_owned_void_p;
xx->extra = 0;
/* Increment the counter of allocated structures. */
++(___objects_number_allocated);
}
return xx;
}
/* Handles the universal, low-level deallocation of @XX@ structures. */
inline void
_objects_@XX@_dealloc(objects_@XX@_t *xx)
{
/* Make sure XX is valid. */
if (xx != 0)
{
/* Free up any space we needed to keep track of XX's name. */
if (xx->name != 0)
NSZoneFree(objects_@XX@_zone(xx), (char *)(xx->name));
/* Release XX's extra. */
objects_@XX@_unset_extra(xx);
/* Free up XX itself. */
NSZoneFree(objects_@XX@_zone(xx), xx);
/* Increment the counter of deallocated structures. */
++(___objects_number_deallocated);
}
return;
}
/* Handles the low-level copying of structures. */
inline objects_@XX@_t *
_objects_@XX@_copy_with_zone(objects_@XX@_t *xx, NSZone *zone)
{
objects_@XX@_t *new;
/* Create a new structure. */
new = _objects_@XX@_alloc_with_zone(zone);
if (new != 0)
{
/* Copy over XX's name. */
objects_@XX@_set_name(new, objects_@XX@_name(xx));
/* Copy over XX's extras. */
objects_@XX@_set_extra_callbacks(new, objects_@XX@_extra_callbacks(xx));
objects_@XX@_set_extra(new, objects_@XX@_extra(xx));
}
return new;
}
inline NSString *
_objects_@XX@_description(objects_@XX@_t *xx)
{
return [NSString stringWithFormat:@"magic_number = %#x;\nserial_number = %d;\nname = %@;\nextra = %@;\nzone = %@;\n",
objects_@XX@_magic_number(xx),
objects_@XX@_serial_number(xx),
objects_@XX@_name(xx),
objects_describe(objects_@XX@_extra_callbacks(xx),
objects_@XX@_extra(xx), xx),
NSZoneName(objects_@XX@_zone(xx))];
}

87
Source/o_x_cbs.m.in Normal file
View file

@ -0,0 +1,87 @@
/* Getting callbacks from @YY@ structures.
* Copyright (C) 1995, 1996 Free Software Foundation, Inc.
*
* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
* Created: Mon Dec 11 02:44:09 EST 1995
* Updated: Mon Mar 11 00:55:40 EST 1996
* Serial: 96.03.11.02
*
* This file is part of the GNU Objective C Class Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
/**** Included Headers *******************************************************/
#include <objects/callbacks.h>
#include <objects/@YY@.h>
/**** Type, Constant, and Macro Definitions **********************************/
#define __@YY@__ 1
/**** Function Implementations ***********************************************/
#ifdef __map__
/** Callbacks **/
/* Returns the callbacks associated with YY's keys. */
objects_callbacks_t
objects_@YY@_key_callbacks(objects_@YY@_t * yy)
{
return yy->key_callbacks;
}
/* Returns the ``bogus'' marker associated with YY's keys. */
const void *
objects_@YY@_not_a_key_marker(objects_@YY@_t *yy)
{
return (yy->key_callbacks).not_an_item_marker;
}
/* Returns the callbacks associated with YY's values. */
objects_callbacks_t
objects_@YY@_value_callbacks(objects_@YY@_t *yy)
{
return yy->value_callbacks;
}
/* Returns the ``bogus'' marker associated with YY's values. */
const void *
objects_@YY@_not_a_value_marker(objects_@YY@_t *yy)
{
return (yy->value_callbacks).not_an_item_marker;
}
#else /* !__map__ */
/** Callbacks **/
/* Returns the callbacks associated with YY's elements. */
objects_callbacks_t
objects_@YY@_element_callbacks(objects_@YY@_t *yy)
{
return yy->callbacks;
}
/* Returns the ``bogus'' marker associated with YY's elements. */
const void *
objects_@YY@_not_an_element_marker(objects_@YY@_t *yy)
{
return (yy->callbacks).not_an_item_marker;
}
#endif /* __map__ */

85
Source/objects/numbers.h Normal file
View file

@ -0,0 +1,85 @@
/* Structure counters and functions for getting at them.
* Copyright (C) 1995, 1996 Free Software Foundation, Inc.
*
* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
* Created: Sun Dec 3 00:28:01 EST 1995
* Updated: Mon Mar 18 14:36:49 EST 1996
* Serial: 96.03.18.03
*
* This file is part of the GNU Objective C Class Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
#ifndef __numbers_h_OBJECTS_INCLUDE
#define __numbers_h_OBJECTS_INCLUDE 1
/**** Included Headers *******************************************************/
#include <stdlib.h>
/**** Type, Constant, and Macro Definitions **********************************/
/** Magic numbers... **/
/* Magic numbers for the different types of structures... */
#define OBJECTS_MAGIC_ARRAY 0x1b658008 /* Thu Mar 2 02:28:50 EST 1994 */
#define OBJECTS_MAGIC_DATA 0x1b651971 /* Fri Nov 24 21:46:14 EST 1995 */
#define OBJECTS_MAGIC_HASH 0x1b653ee5 /* ??? ??? ?? ??:??:?? ??? 1993 */
#define OBJECTS_MAGIC_HEAP 0x1b65beef /* Tue Sep 5 17:21:34 EDT 1995 */
#define OBJECTS_MAGIC_LIST 0x1b65600d /* Tue Sep 5 17:23:50 EDT 1995 */
#define OBJECTS_MAGIC_MAP 0x1b65abba /* ??? ??? ?? ??:??:?? ??? 1993 */
/* WARNING: Don't use these. They are not guaranteed to remain in future
* editions of this file. They are here only as a cheap fix for an
* annoying little problem. */
/* FIXME: Get rid of these. See `x-basics.[ch].in'
* and `x-callbacks.[ch].in'. */
#define _OBJECTS_MAGIC_array OBJECTS_MAGIC_ARRAY
#define _OBJECTS_MAGIC_data OBJECTS_MAGIC_DATA
#define _OBJECTS_MAGIC_hash OBJECTS_MAGIC_HASH
#define _OBJECTS_MAGIC_heap OBJECTS_MAGIC_HEAP
#define _OBJECTS_MAGIC_list OBJECTS_MAGIC_LIST
#define _OBJECTS_MAGIC_map OBJECTS_MAGIC_MAP
/* Internal counters for the three functions below. They are placed here
* purely for your viewing pleasure. WARNING: Do not mess with these
* unless you know what you're doing. */
extern size_t ___objects_number_allocated;
extern size_t ___objects_number_deallocated;
extern size_t ___objects_number_serialized;
/**** Function Prototypes ****************************************************/
/* Returns the number of hash tables, map tables, lists,
* and sparse arrays allocated thus far. */
size_t
_objects_number_allocated(void);
/* Returns the number of hash tables, map tables, lists,
* and sparse arrays deallocated thus far. */
size_t
_objects_number_deallocated(void);
/* Returns (but does not increment) the number of hash tables,
* map tables, lists, and sparse arrays given serial numbers thus far. */
size_t
_objects_number_serialized(void);
/* Returns the least power of two strictly greater than BOUND. */
size_t
_objects_next_power_of_two(size_t bound);
#endif /* __numbers_h_OBJECTS_INCLUDE */

126
Source/objects/x-bas.h.in Normal file
View file

@ -0,0 +1,126 @@
/* Basic functions for @XX@ structures.
* Copyright (C) 1995, 1996 Free Software Foundation, Inc.
*
* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
* Created: Mon Dec 11 01:24:48 EST 1995
* Updated: Mon Mar 11 00:54:50 EST 1996
* Serial: 96.03.11.03
*
* This file is part of the GNU Objective C Class Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
#ifndef __@XX@_bas_h_OBJECTS_INCLUDE
#define __@XX@_bas_h_OBJECTS_INCLUDE 1
/**** Included Headers *******************************************************/
#include <stdlib.h>
#include <Foundation/NSZone.h>
#include <Foundation/NSString.h>
#include <objects/numbers.h>
/**** Type, Constant, and Macro Definitions **********************************/
#define __@XX@__ 1
/**** Function Implementations ***********************************************/
/** Magic numbers... **/
/* Returns XX's magic number. */
int
objects_@XX@_magic_number(objects_@XX@_t *xx);
/** Zones... **/
/* Returns the allocs used to create and maintain XX. */
NSZone *
objects_@XX@_zone(objects_@XX@_t *xx);
/** Names... **/
/* Returns the name that was given to XX. */
NSString *
objects_@XX@_name(objects_@XX@_t *xx);
/* Gives XX a name. */
void
objects_@XX@_set_name(objects_@XX@_t *xx, NSString *name);
/* Takes away XX's name. */
void
objects_@XX@_unset_name(objects_@XX@_t *xx);
/** Serial numbers... **/
/* Returns the (process-wide) unique number given to the Libfn
* structure XX. See <objects/numbers.h> for more info. */
size_t
objects_@XX@_serial_number(objects_@XX@_t *xx);
/* Gives XX a new (process-wide) unique number. Numbers are not
* reused. See <objects/numbers.h> for more info. */
size_t
_objects_@XX@_set_serial_number(objects_@XX@_t *xx);
/** Extras... **/
/* Sets the callbacks associated with XX's ``extra''. NOTE: This must
* be done before calling `objects_@XX@_set_extra()', as these callbacks
* are used in that routine. */
objects_callbacks_t
objects_@XX@_set_extra_callbacks(objects_@XX@_t *xx,
objects_callbacks_t callbacks);
/* Returns the callbacks associated with XX's ``extra''. */
objects_callbacks_t
objects_@XX@_extra_callbacks(objects_@XX@_t *xx);
/* Returns XX's ``extra'', a little extra space that each
* structure carries around with it. Its use is
* implementation-dependent. */
const void *
objects_@XX@_extra(objects_@XX@_t *xx);
/* Sets XX's ``extra'', a little extra space that each structure
* carries around with it. Its use is implementation-dependent. */
const void *
objects_@XX@_set_extra(objects_@XX@_t *xx, const void *extra);
/* Resets XX's ``extra''. */
void
objects_@XX@_unset_extra(objects_@XX@_t *xx);
/** Low-level Creation and Destruction **/
/* Handles the universal, low-level allocation of structures. */
objects_@XX@_t *
_objects_@XX@_alloc_with_zone(NSZone *zone);
/* Handles the universal, low-level deallocation of structures. */
void
_objects_@XX@_dealloc(objects_@XX@_t *xx);
/* Handles the low-level copying of structures. */
objects_@XX@_t *
_objects_@XX@_copy_with_zone(objects_@XX@_t *xx, NSZone *zone);
/* Returns a low-level description of XX. */
NSString *
_objects_@XX@_description(objects_@XX@_t *xx);
#endif /* __@XX@_bas_h_OBJECTS_INCLUDE */

69
Source/objects/x-cbs.h.in Normal file
View file

@ -0,0 +1,69 @@
/* Getting callbacks from @YY@ structures.
* Copyright (C) 1995, 1996 Free Software Foundation, Inc.
*
* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
* Created: Mon Dec 11 03:41:00 EST 1995
* Updated: Mon Mar 11 00:54:20 EST 1996
* Serial: 96.03.11.02
*
* This file is part of the GNU Objective C Class Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
#ifndef __@YY@_cbs_h_OBJECTS_INCLUDE
#define __@YY@_cbs_h_OBJECTS_INCLUDE 1
/**** Included Headers *******************************************************/
#include <objects/callbacks.h>
#include <objects/@YY@.h>
/**** Type, Constant, and Macro Definitions **********************************/
#define __@YY@__ 1
/**** Function Implementations ***********************************************/
#ifdef __map__
/** Callbacks **/
/* Returns the callbacks associated with YY's keys. */
objects_callbacks_t objects_@YY@_key_callbacks (objects_@YY@_t *yy);
/* Returns the ``bogus'' marker associated with YY's keys. */
const void *objects_@YY@_not_a_key_marker (objects_@YY@_t *yy);
/* Returns the callbacks associated with YY's values. */
objects_callbacks_t
objects_@YY@_value_callbacks (objects_@YY@_t *yy);
/* Returns the ``bogus'' marker associated with YY's values. */
const void *objects_@YY@_not_a_value_marker (objects_@YY@_t *yy);
#else /* !__map__ */
/** Callbacks **/
/* Returns the callbacks associated with YY's elements. */
objects_callbacks_t objects_@YY@_element_callbacks (objects_@YY@_t *yy);
/* Returns the ``bogus'' marker associated with YY's elements. */
const void *objects_@YY@_not_an_element_marker (objects_@YY@_t *yy);
#endif /* __map__ */
#endif /* __@YY@_cbs_h_OBJECTS_INCLUDE */