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Added description of the class, documented allocation and deallocation
methods, documented new git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@10808 72102866-910b-0410-8b05-ffd578937521
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@ -7,6 +7,10 @@
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<email address="rfm@gnu.org"/>
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<url url="http://www.gnustep.org/developers/whoiswho.html"/>
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</author>
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<author name="Nicola Pero">
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<email address="n.pero@mi.flashnet.it"/>
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<url url="http://www.gnustep.org/developers/whoiswho.html"/>
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</author>
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<version>$Revision$</version>
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<date>$Date$</date>
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</head>
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@ -17,16 +21,110 @@
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<declared>Foundation/NSObject.h</declared>
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<conform>NSObject</conform>
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<desc>
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<p>
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<code>NSObject</code> is the root class (a root class is
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a class with no superclass) of the gnustep base library
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class hierarchy, so all classes normally inherit from
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<code>NSObject</code>. There is an exception though:
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<code>NSProxy</code> (which is used for remote messaging)
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does not inherit from <code>NSObject</code>.
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</p>
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<p>
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Unless you are really sure of what you are doing, all
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your own classes should inherit (directly or indirectly)
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from <code>NSObject</code> (or in special cases from
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<code>NSProxy</code>). <code>NSObject</code> provides
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the basic common functionality shared by all gnustep
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classes and objects.
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</p>
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<p>
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The essential methods which must be implemented by all
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classes for their instances to be usable within gnustep
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are declared in a separate protocol, which is the
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<code>NSObject</code> protocol. Both
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<code>NSObject</code> and <code>NSProxy</code> conform to
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this protocol, which means all objects in a gnustep
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application will conform to this protocol (btw, if you
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don't find a method of <code>NSObject</code> you are
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looking for in this documentation, make sure you also
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look into the documentation for the <code>NSObject</code>
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protocol).
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</p>
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<p>
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Theoretically, in special cases you might need to
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implement a new root class. If you do, you need to make
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sure that your root class conforms (at least) to the
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<code>NSObject</code> protocol, otherwise it will not
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interact correctly with the gnustep framework. Said
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that, I must note that I have never seen a case in which
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a new root class is needed.
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</p>
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<p>
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<code>NSObject</code> is a root class, which implies that
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instance methods of <code>NSObject</code> are treated in
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a special way by the Objective-C runtime. This is an
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exception to the normal way messaging works with class
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and instance methods: if the Objective-C runtime can't
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find a class method for a class object, as a last resort
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it looks for an instance method of the root class with
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the same name, and executes it if it finds it. This
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means that instance methods of the root class (such as
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<code>NSObject</code>) can be performed by class objects
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which inherit from that root class ! This can only
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happen if the class doesn't have a class method with the
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same name, otherwise that method - of course - takes the
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precedence. Because of this exception,
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<code>NSObject</code>'s instance methods are written in
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such a way that they work both on <code>NSObject</code>'s
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instances and on class objects.
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</p>
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</desc>
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<method type="id" factory="yes">
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<sel>alloc</sel>
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<desc>
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Allocates a new instance of the receiver from the default
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zone, by invoking <code>allocWithZone:</code> with
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<code>NSDefaultMallocZone()</code> as the zone argument.
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Returns the created instance.
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</desc>
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</method>
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<method type="id" factory="yes">
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<sel>allocWithZone:</sel>
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<arg type="NSZone*">zone</arg>
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<desc>
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This is the basic method to create a new instance. It
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allocates a new instance of the receiver from the specified
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memory zone.
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<p>
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Memory for an instance of the receiver is allocated; a
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pointer to this newly created instance is returned. All
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instance variables are set to 0 except the
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<code>isa</code> pointer which is set to point to the
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object class. No initialization of the instance is
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performed: it is your responsibility to initialize the
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instance by calling an appropriate <code>init</code>
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method. If you are not using the garbage collector, it is
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also your responsibility to make sure the returned
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instance is destroyed when you finish using it, by calling
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the <code>release</code> method to destroy the instance
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directly, or by using <code>autorelease</code> and
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autorelease pools.
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</p>
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<p>
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You do not normally need to override this method in
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subclasses, unless you are implementing a class which for
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some reasons silently allocates instances of another class
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(this is typically needed to implement class clusters and
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similar design schemes).
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</p>
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<p>
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If you have turned on debugging of object allocation (by
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calling the <code>GSDebugAllocationActive</code>
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function), this method will also update the various
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debugging counts and monitors of allocated objects, which
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you can access using the <code>GSDebugAllocation...</code>
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functions.
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</p>
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</desc>
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</method>
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<method type="void" factory="yes">
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<method type="Class" factory="yes">
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<sel>class</sel>
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<desc>
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Returns the receiver.
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</desc>
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</method>
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<method type="BOOL" factory="yes">
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<method type="id" factory="yes">
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<sel>new</sel>
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<desc>
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This method is a short-hand for alloc followed by init, that is,
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<p><code>
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NSObject *object = [NSObject new];
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</code></p>
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is exactly the same as
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<p><code>
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NSObject *object = [[NSObject alloc] init];
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</code></p>
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<p>
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This is a general convention: all <code>new...</code>
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methods are supposed to return a newly allocated and
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initialized instance, as would be generated by an
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<code>alloc</code> method followed by a corresponding
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<code>init...</code> method. Please note that if you are
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not using a garbage collector, this means that instances
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generated by the <code>new...</code> methods are not
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autoreleased, that is, you are responsible for releasing
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(autoreleasing) the instances yourself. So when you use
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<code>new</code> you typically do something like:
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</p>
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<p>
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<code>
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NSMutableArray *array = AUTORELEASE ([NSMutableArray new]);
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</code>
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</p>
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<p>
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You do no normally need to override <code>new</code> in
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subclasses, because if you override <code>init</code> (and
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optionally <code>allocWithZone:</code> if you really
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need), <code>new</code> will automatically use your
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subclass methods.
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</p>
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<p>
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You might need instead to define new <code>new...</code>
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methods specific to your subclass to match any
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<code>init...</code> specific to your subclass. For
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example, if your subclass defines
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</p>
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<p>
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<code>-initWithName:</code>
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</p>
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<p>
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it might be handy for you to have a
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</p>
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<p>
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<code>+newWithName:</code>
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</p>
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<p>
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which combines <code>alloc</code> and
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<code>initWithName:</code>. You would implement it as follows:
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</p>
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<p>
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<code>
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+ (id) newWithName: (NSString *)aName
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{
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return [[self alloc] initWithName: aName];
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}
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</code>
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</p>
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</desc>
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</method>
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<method type="void" factory="yes">
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<method type="void">
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<sel>dealloc</sel>
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<desc>
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<p>
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<code>NSObject</code>'s implementation of this method
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destroys the receiver, by returning the memory allocated
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to the receiver to the system. After this method has been
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called on an instance, you must not refer the instance in
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any way, because it does not exist any longer. If you do,
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it is a bug and your program might even crash with a
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segmentation fault.
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</p>
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<p>
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If you have turned on the debugging facilities for
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instance allocation, <code>NSObject</code>'s
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implementation of this method will also update the various
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counts and monitors of allocated instances (see the
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<code>GSDebugAllocation...</code> functions for more
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info).
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</p>
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<p>
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Normally you are supposed to manage the memory taken by
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objects by using the high level interface provided by the
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<code>retain</code>, <code>release</code> and
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<code>autorelease</code> methods (or better by the
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corresponding macros <code>RETAIN</code>,
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<code>RELEASE</code> and <code>AUTORELEASE</code>), and by
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autorelease pools and such; whenever the
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release/autorelease mechanism determines that an object is
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no longer needed (which happens when its retain count
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reaches 0), it will call the <code>dealloc</code> method
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to actually deallocate the object. This means that normally,
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you should not need to call <code>dealloc</code> directly as
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the gnustep base library automatically calls it for you when
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the retain count of an object reaches 0.
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</p>
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<p>
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Because the <code>dealloc</code> method will be called
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when an instance is being destroyed, if instances of your
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subclass use objects or resources (as it happens for most
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useful classes), you must override <code>dealloc</code> in
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subclasses to release all objects and resources which are
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used by the instance, otherwise these objects and
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resources would be leaked. In the subclass
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implementation, you should first release all your subclass
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specific objects and resources, and then invoke super's
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implementation (which will do the same, and so on up in
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the class hierarchy to <code>NSObject</code>'s
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implementation, which finally destroys the object). Here
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is an example of the implementation of
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<code>dealloc</code> for a subclass whose instances have a
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single instance variable <code>name</code> which needs to
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be released when an instance is deallocated:
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</p>
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<p>
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<code>
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- (void) dealloc
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{
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RELEASE (name);
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[super dealloc];
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}
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</code>
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</p>
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<p>
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<code>dealloc</code> might contain code to release not
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only objects, but also other resources, such as open
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files, network connections, raw memory allocated in other
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ways, etc.
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</p>
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</desc>
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</method>
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<method type="NSString*">
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