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lockBeforeDate improvements.
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@17263 72102866-910b-0410-8b05-ffd578937521
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4 changed files with 208 additions and 101 deletions
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@ -1,3 +1,12 @@
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2003-07-20 Richard Frith-Macdonald <rfm@gnu.org>
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* Source/NSThread.m: Separate out sleeping into a more efficient
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function and improve use of nanosleep
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* Source/NSLock.m: Use new private sleeping function from NSThread.m
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and rewrite code to be more responsive, especially for cases where
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locks are heavily used for rapid interaction between threads.
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* Tools/thread.m: Test lockBeforeDate
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2003-07-17 Richard Frith-Macdonald <rfm@gnu.org>
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* Source/NSRunLoop.m: ([-acceptInputForMode:beforeDate:]) use the
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121
Source/NSLock.m
121
Source/NSLock.m
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@ -1,8 +1,9 @@
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/** Mutual exclusion locking classes
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Copyright (C) 1996 Free Software Foundation, Inc.
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Copyright (C) 1996,2003 Free Software Foundation, Inc.
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Author: Scott Christley <scottc@net-community.com>
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Created: 1996
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Author: Richard Frith-Macdonald <rfm@gnu.org>
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This file is part of the GNUstep Objective-C Library.
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@ -33,6 +34,63 @@
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#include "Foundation/NSLock.h"
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#include "Foundation/NSException.h"
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#include "Foundation/NSDebug.h"
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#include "Foundation/NSThread.h"
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extern void GSSleepUntilIntervalSinceReferenceDate(NSTimeInterval);
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extern NSTimeInterval GSTimeNow();
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typedef struct {
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NSTimeInterval end;
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NSTimeInterval i0;
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NSTimeInterval i1;
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NSTimeInterval max;
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} GSSleepInfo;
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static void GSSleepInit(NSDate *limit, GSSleepInfo *context)
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{
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context->end = [limit timeIntervalSinceReferenceDate];
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context->i0 = 0.0;
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context->i1 = 0.0001; // Initial pause interval.
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context->max = 0.25; // Maximum pause interval.
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}
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/**
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* <p>Using a pointer to a context structure initialised using GSSleepInit()
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* we either pause for a while and return YES or, if the limit date
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* has passed, return NO.
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* </p>
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* <p>The pause intervals start off very small, but rapidly increase
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* (following a fibonacci sequence) up to a maximum value.
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* </p>
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* <p>We use the GSSleepUntilIntervalSinceReferenceDate() function to
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* avoid objc runtime messaging overheads and overheads of creating and
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* destroying temporary date objects.
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* </p>
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*/
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static BOOL GSSleepOrFail(GSSleepInfo *context)
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{
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NSTimeInterval when = GSTimeNow();
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NSTimeInterval tmp;
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if (when >= context->end)
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{
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return NO;
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}
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tmp = context->i0 + context->i1;
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context->i0 = context->i1;
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context->i1 = tmp;
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if (tmp > context->max)
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{
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tmp = context->max;
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}
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when += tmp;
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if (when > context->end)
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{
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when = context->end;
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}
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GSSleepUntilIntervalSinceReferenceDate(when);
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return YES; // Paused.
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}
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// Exceptions
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@ -145,32 +203,22 @@ NSString *NSRecursiveLockException = @"NSRecursiveLockException";
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* has the lock (but it waits until the time limit is up before returning
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* NO).
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*/
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- (BOOL) lockBeforeDate: (NSDate *)limit
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- (BOOL) lockBeforeDate: (NSDate*)limit
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{
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int x;
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int x;
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GSSleepInfo ctxt;
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GSSleepInit(limit, &ctxt);
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/* This is really the behavior of OpenStep, if the current thread has
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the lock, we just block until the time limit is up. Very odd */
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while (_mutex->owner == objc_thread_id()
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|| (x = objc_mutex_trylock(_mutex)) == -1)
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{
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NSDate *current = [NSDate date];
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NSComparisonResult compare;
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compare = [current compare: limit];
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if (compare == NSOrderedSame || compare == NSOrderedDescending)
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if (GSSleepOrFail(&ctxt) == NO)
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{
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return NO;
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}
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#if defined(__MINGW__)
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Sleep(250); // 0.25 second
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#else
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/*
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* This should probably be more accurate like usleep(250)
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* but usleep is known to NOT be thread safe under all architectures.
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*/
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sleep(1);
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#endif
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}
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return YES;
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}
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@ -378,27 +426,18 @@ NSString *NSRecursiveLockException = @"NSRecursiveLockException";
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// Acquiring the lock with a date condition
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- (BOOL) lockBeforeDate: (NSDate*)limit
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{
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GSSleepInfo ctxt;
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CHECK_RECURSIVE_CONDITION_LOCK(_mutex);
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GSSleepInit(limit, &ctxt);
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while (objc_mutex_trylock(_mutex) == -1)
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{
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NSDate *current = [NSDate date];
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NSComparisonResult compare;
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compare = [current compare: limit];
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if (compare == NSOrderedSame || compare == NSOrderedDescending)
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if (GSSleepOrFail(&ctxt) == NO)
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{
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return NO;
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}
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#if defined(__MINGW__)
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Sleep(250); // 0.25 second
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#else
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/*
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* This should probably be more accurate like usleep(250)
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* but usleep is known to NOT be thread safe under all architectures.
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*/
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sleep(1);
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#endif
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}
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return YES;
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}
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@ -556,27 +595,17 @@ NSString *NSRecursiveLockException = @"NSRecursiveLockException";
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* YES if it can. It returns NO if it cannot
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* (but it waits until the time limit is up before returning NO).
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*/
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- (BOOL) lockBeforeDate: (NSDate *)limit
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- (BOOL) lockBeforeDate: (NSDate*)limit
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{
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GSSleepInfo ctxt;
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GSSleepInit(limit, &ctxt);
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while (objc_mutex_trylock(_mutex) == -1)
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{
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NSDate *current = [NSDate date];
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NSComparisonResult compare;
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compare = [current compare: limit];
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if (compare == NSOrderedSame || compare == NSOrderedDescending)
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if (GSSleepOrFail(&ctxt) == NO)
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{
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return NO;
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}
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#if defined(__MINGW__)
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Sleep(250); // 0.25 second
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#else
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/*
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* This should probably be more accurate like usleep(250)
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* but usleep is known to NOT be thread safe under all architectures.
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*/
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sleep(1);
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#endif
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}
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return YES;
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}
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@ -52,6 +52,94 @@
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static Class threadClass = Nil;
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static NSNotificationCenter *nc = nil;
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/**
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* Sleep until the current date/time is the specified time interval
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* past the reference date/time.<br />
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* Implemented as a function taking an NSTimeInterval argument in order
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* to avoid objc messaging and object allocation/deallocation (NSDate)
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* overheads.<br />
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* Used to implement [NSThread+sleepUntilDate:]
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*/
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void
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GSSleepUntilIntervalSinceReferenceDate(NSTimeInterval when)
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{
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extern NSTimeInterval GSTimeNow();
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NSTimeInterval delay;
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// delay is always the number of seconds we still need to wait
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delay = when - GSTimeNow();
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#ifdef HAVE_NANOSLEEP
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// Avoid any possibility of overflow by sleeping in chunks.
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while (delay > 32768)
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{
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struct timespec request;
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request.tv_sec = (time_t)32768;
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request.tv_nsec = (long)0;
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nanosleep(&request, 0);
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delay = when - GSTimeNow();
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}
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if (delay > 0)
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{
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struct timespec request;
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struct timespec remainder;
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request.tv_sec = (time_t)delay;
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request.tv_nsec = (long)((delay - request.tv_sec) * 1000000000);
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remainder.tv_sec = 0;
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remainder.tv_nsec = 0;
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/*
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* With nanosleep, we can restart the sleep after a signal by using
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* the remainder information ... so we can be sure to sleep to the
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* desired limit without having to re-generate the delay needed.
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*/
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while (nanosleep(&request, &remainder) < 0
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&& (remainder.tv_sec > 0 || remainder.tv_nsec > 0))
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{
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request.tv_sec = remainder.tv_sec;
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request.tv_nsec = remainder.tv_nsec;
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remainder.tv_sec = 0;
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remainder.tv_nsec = 0;
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}
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}
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#else
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/*
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* Avoid integer overflow by breaking up long sleeps.
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*/
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while (delay > 30.0*60.0)
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{
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// sleep 30 minutes
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#if defined(__MINGW__)
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Sleep (30*60*1000);
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#else
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sleep (30*60);
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#endif
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delay = when - GSTimeNow();
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}
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/*
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* sleeping may return early because of signals, so we need to re-calculate
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* the required delay and check to see if we need to sleep again.
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*/
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while (delay > 0)
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{
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#ifdef HAVE_USLEEP
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usleep ((int)(delay*1000000));
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#else
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#if defined(__MINGW__)
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Sleep (delay*1000);
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#else
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sleep ((int)delay);
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#endif
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#endif
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delay = when - GSTimeNow();
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}
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#endif
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}
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static NSArray *
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commonModes()
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{
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*/
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+ (void) sleepUntilDate: (NSDate*)date
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{
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NSTimeInterval delay;
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// delay is always the number of seconds we still need to wait
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delay = [date timeIntervalSinceNow];
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// Avoid integer overflow by breaking up long sleeps
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// We assume usleep can accept a value at least 31 bits in length
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while (delay > 30.0*60.0)
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{
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// sleep 30 minutes
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#if defined(__MINGW__)
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Sleep (30*60*1000);
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#else
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sleep (30*60);
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#endif
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delay = [date timeIntervalSinceNow];
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}
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// sleeping may return early because of signals
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while (delay > 0)
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{
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#ifdef HAVE_NANOSLEEP
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struct timespec req;
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req.tv_sec = (time_t)delay;
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req.tv_nsec = (long)((delay - req.tv_sec) * 1000000000);
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nanosleep(&req, 0);
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#else
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#ifdef HAVE_USLEEP
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usleep ((int)(delay*1000000));
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#else
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#if defined(__MINGW__)
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Sleep (delay*1000);
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#else
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sleep ((int)delay);
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#endif
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#endif
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#endif
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delay = [date timeIntervalSinceNow];
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}
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GSSleepUntilIntervalSinceReferenceDate([date timeIntervalSinceReferenceDate]);
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}
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/**
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* Return the priority of the current thread.
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*/
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#include <Foundation/Foundation.h>
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NSLock *lock = nil;
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@interface XX : NSObject
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- (void) fire;
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- (void) setup;
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{
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CREATE_AUTORELEASE_POOL(arp);
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NSLog(@"Setup1");
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[NSThread sleepUntilDate: [NSDate dateWithTimeIntervalSinceNow: 1.0]];
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NSLog(@"Setup2");
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[self performSelectorOnMainThread: @selector(fire)
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withObject: nil
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waitUntilDone: NO];
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NSLog(@"Done perform no wait.");
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[NSThread sleepUntilDate: [NSDate dateWithTimeIntervalSinceNow: 1.0]];
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NSLog(@"Setup3");
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[self performSelectorOnMainThread: @selector(fire)
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withObject: nil
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waitUntilDone: YES];
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NSLog(@"Done perform with wait.");
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NSLog(@"Attempting to obtain lock to proceed");
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if ([lock lockBeforeDate: [NSDate dateWithTimeIntervalSinceNow: 5.0]] == YES)
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{
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NSLog(@"Setup1");
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[NSThread sleepUntilDate: [NSDate dateWithTimeIntervalSinceNow: 1.0]];
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NSLog(@"Setup2");
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[self performSelectorOnMainThread: @selector(fire)
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withObject: nil
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waitUntilDone: NO];
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NSLog(@"Done perform no wait.");
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[NSThread sleepUntilDate: [NSDate dateWithTimeIntervalSinceNow: 1.0]];
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NSLog(@"Setup3");
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[self performSelectorOnMainThread: @selector(fire)
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withObject: nil
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waitUntilDone: YES];
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NSLog(@"Done perform with wait.");
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}
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else
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{
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NSLog(@"Failed to obtain lock");
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}
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RELEASE(arp);
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[NSThread exit];
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}
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int main(int argc, char **argv, char **env)
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{
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id arp = [NSAutoreleasePool new];
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CREATE_AUTORELEASE_POOL(arp);
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NSLog(@"Start in main");
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lock = [NSLock new];
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[lock lock];
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[NSThread detachNewThreadSelector: @selector(setup)
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toTarget: [XX new]
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withObject: nil];
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NSLog(@"Waiting to give thread time to start");
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[NSThread sleepUntilDate: [NSDate dateWithTimeIntervalSinceNow: 1.0]];
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NSLog(@"Releasing lock so thread may proceed");
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[lock unlock]; // Allow other thread to proceed.
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[[NSRunLoop currentRunLoop] runUntilDate:
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[NSDate dateWithTimeIntervalSinceNow: 10.0]];
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NSLog(@"Done main thread");
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DESTROY(arp);
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return 0;
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}
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