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Rewritten tool resource lookup to work with gnustep-make v2 as well as gnustep-make v1
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@24620 72102866-910b-0410-8b05-ffd578937521
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2 changed files with 124 additions and 5 deletions
13
ChangeLog
13
ChangeLog
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@ -1,3 +1,16 @@
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2007-02-17 Nicola Pero <nicola.pero@meta-innovation.com>
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* Source/NSBundle.m (_find_main_bundle_for_tool): New inline
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function to locate tools resources in the new gnustep-make v2
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location for them.
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([NSBundle +mainBundle]): (tool resource lookup) Fixed detecting
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case of an uninstalled tool to work with the gnustep-make v2 as
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well. Manage the case separately so we always lookup resources
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only locally for non-installed tools. For installed tools, first
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use _find_main_bundle_for_tool to look in the new location for
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tool resources, falling back to the old gnustep-make v1 location
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if nothing is found in the new one.
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2007-02-16 Nicola Pero <nicola.pero@meta-innovation.com>
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* configure.ac: Added GNUSTEP_*_ADMIN_APPS and GNUSTEP_*_ADMIN_TOOLS
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@ -388,6 +388,61 @@ _find_framework(NSString *name)
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return nil;
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}
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/* Try to locate resources for tool name (which is this tool) in
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* standard places like xxx/Library/Tools/Resources/name */
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/* This could be converted into a public +bundleForTool:
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* method. At the moment it's only used privately
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* to locate the main bundle for this tool.
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*/
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static inline NSString *
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_find_main_bundle_for_tool(NSString *toolName)
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{
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NSArray *paths;
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NSEnumerator *enumerator;
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NSString *path;
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NSString *tail;
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NSFileManager *fm = [NSFileManager defaultManager];
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/*
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* Eliminate any base path or extensions.
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*/
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toolName = [toolName lastPathComponent];
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do
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{
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toolName = [toolName stringByDeletingPathExtension];
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}
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while ([[toolName pathExtension] length] > 0);
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if ([toolName length] == 0)
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{
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return nil;
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}
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tail = [@"Tools" stringByAppendingPathComponent:
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[@"Resources" stringByAppendingPathComponent:
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toolName]];
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paths = NSSearchPathForDirectoriesInDomains (NSLibraryDirectory,
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NSAllDomainsMask, YES);
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enumerator = [paths objectEnumerator];
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while ((path = [enumerator nextObject]))
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{
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BOOL isDir;
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path = [path stringByAppendingPathComponent: tail];
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if ([fm fileExistsAtPath: path isDirectory: &isDir] && isDir)
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{
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return path;
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}
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}
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return nil;
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}
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@interface NSBundle (Private)
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+ (NSString *) _absolutePathOfExecutable: (NSString *)path;
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+ (void) _addFrameworkFromClass: (Class)frameworkClass;
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@ -878,7 +933,7 @@ _bundle_load_callback(Class theClass, struct objc_category *theCategory)
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* and the main bundle directory is xxx/Tools/Resources/Control.
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* </p>
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* <p>(when the tool has not yet been installed, it's similar -
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* xxx/shared_obj/ix86/linux-gnu/gnu-gnu-gnu/Control
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* xxx/obj/ix86/linux-gnu/gnu-gnu-gnu/Control
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* and the main bundle directory is xxx/Resources/Control).
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* </p>
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* <p>(For a flattened structure, the structure is the same without the
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@ -897,6 +952,12 @@ _bundle_load_callback(Class theClass, struct objc_category *theCategory)
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/* We don't know at the beginning if it's a tool or an application. */
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BOOL isApplication = YES;
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/* Sometimes we detect that this is a non-installed tool. That is
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* special because we want to lookup local resources before installed
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* ones. Keep track of this special case in this variable.
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*/
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BOOL isNonInstalledTool = NO;
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/* If it's a tool, we will need the tool name. Since we don't
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know yet if it's a tool or an application, we always store
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the executable name here - just in case it turns out it's a
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@ -933,12 +994,13 @@ _bundle_load_callback(Class theClass, struct objc_category *theCategory)
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}
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/* object dir */
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s = [path lastPathComponent];
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if ([s hasSuffix: @"_obj"])
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if ([s hasSuffix: @"obj"])
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{
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path = [path stringByDeletingLastPathComponent];
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/* if it has an object dir it can only be a
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non-yet-installed tool. */
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isApplication = NO;
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isNonInstalledTool = YES;
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}
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if (isApplication == YES)
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@ -958,8 +1020,52 @@ _bundle_load_callback(Class theClass, struct objc_category *theCategory)
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if (isApplication == NO)
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{
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path = [path stringByAppendingPathComponent: @"Resources"];
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path = [path stringByAppendingPathComponent: toolName];
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NSString *maybePath = nil;
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if (isNonInstalledTool)
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{
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/* We're pretty confident about this case. 'path' is
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* obtained by {tool location on disk} and walking up
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* until we got out of the obj directory. So we're
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* now in GNUSTEP_BUILD_DIR. Resources will be in
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* Resources/{toolName}.
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*/
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path = [path stringByAppendingPathComponent: @"Resources"];
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maybePath = [path stringByAppendingPathComponent: toolName];
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/* PS: We could check here if we found the resources,
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* and if not, keep going with the other attempts at
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* locating them. But if we know that this is an
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* uninstalled tool, really we don't want to use
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* installed resources - we prefer resource lookup to
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* fail so the developer will fix whatever issue they
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* have with their building.
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*/
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}
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else
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{
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if (maybePath == nil)
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{
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/* This is for gnustep-make version 2, where tool resources
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* are in GNUSTEP_*_LIBRARY/Tools/Resources/{toolName}.
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*/
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maybePath = _find_main_bundle_for_tool (toolName);
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}
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/* If that didn't work, maybe the tool was created with
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* gnustep-make version 1. So we try {tool location on
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* disk after walking up the non-flattened
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* dirs}/Resources/{toolName}, which is where
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* gnustep-make version 1 would put resources.
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*/
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if (maybePath == nil)
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{
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path = [path stringByAppendingPathComponent: @"Resources"];
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maybePath = [path stringByAppendingPathComponent: toolName];
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}
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}
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path = maybePath;
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}
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NSDebugMLLog(@"NSBundle", @"Found main in %@\n", path);
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@ -2078,7 +2184,7 @@ _bundle_load_callback(Class theClass, struct objc_category *theCategory)
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* Where libraryName is the name of a library without the <em>lib</em>
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* prefix or any extensions.
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* </p>
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* <p>This method exists to provide resource bundles for libraries and hos no
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* <p>This method exists to provide resource bundles for libraries and has no
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* particular relationship to the library code itsself. The named library
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* could be a dynamic library linked in to the running program, a static
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* library (whose code may not even exist on the host machine except where
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