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NSUnitDispersion implementation
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@ -447,7 +447,14 @@
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@implementation NSUnitDispersion
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// Base unit - partsPerMillion
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+ (NSUnitDispersion *) partsPerMillion { return nil; }
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+ (NSUnitDispersion *) partsPerMillion
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{
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NSUnitDispersion *result = [[NSUnitDispersion alloc] initWithSymbol: @"ppm"
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coefficient: 1.0
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constant: 0.0];
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return result;
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}
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@end
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