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Initial revision
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@10 72102866-910b-0410-8b05-ffd578937521
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206
Source/AutoreleasePool.m
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206
Source/AutoreleasePool.m
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/* Implementation of release pools for delayed disposal
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Copyright (C) 1994 Free Software Foundation, Inc.
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Written by: R. Andrew McCallum <mccallum@gnu.ai.mit.edu>
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Date: May 1993
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This file is part of the GNU Objective C Class Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <objects/AutoreleasePool.h>
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#include <objects/collhash.h>
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#include <objects/eltfuncs.h>
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#include <objects/objc-malloc.h>
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#include <limits.h>
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/* Doesn't handle multi-threaded stuff.
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Doesn't handle exceptions. */
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/* We should add this to the runtime:
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We should use cache_ptr's instead, (adding the necessary code)
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Put the stuff from initialize into a runtime init function.
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This class should be made more efficient, especially:
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[[Autorelease alloc] init]
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[current_pool addObject:o] (REALLOC-case)
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*/
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static AutoreleasePool *current_pool = nil;
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static coll_cache_ptr retain_counts = NULL;
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#define DEFAULT_SIZE 64
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void
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objc_retain_object (id anObj)
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{
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coll_node_ptr n;
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assert(retain_counts);
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n = coll_hash_node_for_key(retain_counts, anObj);
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if (n)
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(n->value.unsigned_int_u)++;
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else
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coll_hash_add(&retain_counts, anObj, (unsigned)1);
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}
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void
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objc_release_object (id anObj)
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{
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coll_node_ptr n;
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assert(retain_counts);
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n = coll_hash_node_for_key(retain_counts, anObj);
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if (n)
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{
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(n->value.unsigned_int_u)--;
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if (n->value.unsigned_int_u)
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return;
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coll_hash_remove(retain_counts, anObj);
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}
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[anObj dealloc];
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}
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/* Careful, this doesn't include autoreleases */
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unsigned
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objc_retain_count (id anObj)
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{
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coll_node_ptr n;
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assert(retain_counts);
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n = coll_hash_node_for_key(retain_counts, anObj);
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if (n)
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return n->value.unsigned_int_u;
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else
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return 0;
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}
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@implementation AutoreleasePool
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+ initialize
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{
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if (self == [AutoreleasePool class])
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{
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retain_counts = coll_hash_new(64,
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(coll_hash_func_type)
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elt_hash_void_ptr,
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(coll_compare_func_type)
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elt_compare_void_ptrs);
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current_pool = [[AutoreleasePool alloc] init];
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}
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return self;
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}
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+ currentPool
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{
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return current_pool;
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}
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+ (void) addObject: anObj
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{
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[current_pool addObject:anObj];
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}
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- (void) addObject: anObj
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{
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released_count++;
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if (released_count == released_size)
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{
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released_size *= 2;
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OBJC_REALLOC(released, id, released_size);
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}
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released[released_count] = anObj;
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}
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- init
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{
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parent = current_pool;
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current_pool = self;
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OBJC_MALLOC(released, id, DEFAULT_SIZE);
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released_size = DEFAULT_SIZE;
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released_count = 0;
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return self;
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}
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- (id) retain
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{
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[self error:"Don't call `-retain' on a AutoreleasePool"];
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return self;
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}
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- (oneway void) release
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{
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[self dealloc];
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}
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- (void) dealloc
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{
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int i;
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if (parent)
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current_pool = parent;
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else
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current_pool = [[AutoreleasePool alloc] init];
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for (i = 0; i < released_count; i++)
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[released[i] release];
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OBJC_FREE(released);
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object_dispose(self);
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}
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- autorelease
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{
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[self error:"Don't call this"];
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return self;
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}
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- (unsigned) retainCount
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{
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return UINT_MAX;
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}
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@end
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@implementation Object (Retaining)
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- retain
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{
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objc_retain_object(self);
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return self;
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}
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- (oneway void) release
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{
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objc_release_object(self);
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}
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- autorelease
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{
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[current_pool addObject:self];
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return self;
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}
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- (void) dealloc
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{
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object_dispose(self);
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}
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- (unsigned) retainCount
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{
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return objc_retain_count(self);
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}
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@end
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123
Source/AutoreleaseStack.m
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123
Source/AutoreleaseStack.m
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#include <assert.h>
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/* The initial size of the released_objects array */
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#define DEFAULT_SIZE 64
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/* Array of objects to be released later */
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static unsigned released_capacity = 0;
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static unsigned released_index = 0;
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static id *released_objects = NULL;
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static void **released_frame_pointers = NULL;
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static inline void
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grow_released_arrays()
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{
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assert(released_objects);
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if (released_index == released_capacity)
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{
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released_capacity *= 2;
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OBJC_REALLOC(released_objects, id, released_capacity);
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OBJC_REALLOC(released_frame_pointers, void*, released_capacity);
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}
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}
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void
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objc_release_stack_objects_to_frame_address(void *frame_address)
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{
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assert(released_objects);
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/* xxx This assumes stack grows up */
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while ((released_frame_pointers[released_index]
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> frame_address)
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&& released_index)
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{
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[released_objects[released_index] release];
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released_index--;
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}
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}
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void
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objc_release_stack_objects()
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{
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assert(released_objects);
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objc_release_stack_objects_to_frame_address(__builtin_frame_address(1));
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}
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void
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objc_stack_release_object_with_address (id o, void *a)
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{
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released_index++;
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grow_released_arrays();
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released_objects[released_index] = o;
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released_frame_pointers[released_index] = a;
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}
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/* The object will not be released until after the function that is 3
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stack frames up exits. One frame for this function, one frame for
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the "stackRelease" method that calls this, and one for the method
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that called "stackRelease".
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Careful, if you try to call this too few stack frames away from main,
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you get a seg fault
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*/
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void
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objc_stack_release_object(id anObj)
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{
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void *s;
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/* assert(__builtin_frame_address(2)); */
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s = __builtin_frame_address(3);
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/* Do the pending releases of other objects */
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objc_release_stack_objects_to_frame_address(s);
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/* Queue this object for later release */
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objc_stack_release_object_with_address(anObj, s);
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}
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unsigned
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objc_stack_release_count()
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{
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return released_index;
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}
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@implementation AutoreleaseStack
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+ initialize
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{
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static init_done = 0;
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/* Initialize if we haven't done it yet */
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if (!init_done)
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{
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init_done = 1;
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released_capacity = DEFAULT_SIZE;
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OBJC_MALLOC(released_objects, id, released_capacity);
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OBJC_MALLOC(released_frame_pointers, void*, released_capacity);
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}
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return self;
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}
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- init
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{
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objc_stack_release_object(self, 0);
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return self;
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}
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- (void) dealloc
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{
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while (released_objects[release_index] != self)
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{
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[released_objects[released_index] release];
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released_index--;
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}
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released_index--;
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[super dealloc];
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}
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- addObject: anObject
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{
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objc_stack_release_object(anObject);
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return self;
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}
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@end
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