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Add support for 'concurrent' NSOperations, but remove the pools of theads and
and run normal operations each in their own until we re-instate pools. git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@32440 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
parent
79b5b436a6
commit
11c393b2dc
6 changed files with 160 additions and 256 deletions
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@ -1,3 +1,11 @@
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2011-03-03 Richard Frith-Macdonald <rfm@gnu.org>
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* Source/NSOperation.m: reorganise and simplify code, removing the
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pool of threads for handling operations (need to re-add this at a
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later point, but probably as a separate class) ... implement
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support for 'concurrent' operations (ones which mange their own
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executions rather than running in a thread provided by the queue.
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2011-03-03 Richard Frith-Macdonald <rfm@gnu.org>
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* Source/Additions/Unicode.m: Review memory management ... fix possible
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@ -39,18 +39,17 @@
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BOOL concurrent; \
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BOOL executing; \
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BOOL finished; \
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BOOL blocked; \
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BOOL ready; \
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NSMutableArray *dependencies;
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#define GS_NSOperationQueue_IVARS \
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NSRecursiveLock *lock; \
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NSConditionLock *cond; \
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NSMutableArray *operations; \
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NSMutableArray *waiting; \
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NSString *name; \
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BOOL suspended; \
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NSInteger threads; \
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NSInteger idle; \
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NSInteger executing; \
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NSInteger count;
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#import "Foundation/NSOperation.h"
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@ -69,6 +68,10 @@ GS_PRIVATE_INTERNAL(NSOperation)
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static NSArray *empty = nil;
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@interface NSOperation (Private)
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- (void) _finish;
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@end
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@implementation NSOperation
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+ (BOOL) automaticallyNotifiesObserversForKey: (NSString*)theKey
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@ -222,7 +225,6 @@ static NSArray *empty = nil;
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internal->threadPriority = 0.5;
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internal->ready = YES;
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internal->lock = [NSRecursiveLock new];
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internal->cond = [[NSConditionLock alloc] initWithCondition: 0];
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}
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return self;
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}
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@ -262,17 +264,33 @@ static NSArray *empty = nil;
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change: (NSDictionary *)change
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context: (void *)context
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{
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/* Some dependency has finished (or been removed) ...
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* so we need to check to see if we are now ready unless we know we are.
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* This is protected by locks so that an update due to an observed
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* change in one thread won't interrupt anything in another thread.
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*/
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[internal->lock lock];
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if (NO == internal->ready)
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/* We only observe isFinished changes, and we can remove self as an
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* observer once we know the operation has finished since it can never
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* become unfinished.
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*/
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[object removeObserver: self
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forKeyPath: @"isFinished"];
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if (object == self)
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{
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/* We have finished and need to unlock the condition lock so that
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* any waiting thread can continue.
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*/
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[internal->cond lock];
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[internal->cond unlockWithCondition: 1];
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}
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else if (NO == internal->ready)
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{
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NSEnumerator *en;
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NSOperation *op;
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/* Some dependency has finished (or been removed) ...
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* so we need to check to see if we are now ready unless we know we are.
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* This is protected by locks so that an update due to an observed
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* change in one thread won't interrupt anything in another thread.
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*/
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en = [internal->dependencies objectEnumerator];
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while ((op = [en nextObject]) != nil)
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{
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@ -403,10 +421,12 @@ static NSArray *empty = nil;
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format: @"[%@-%@] called on operation which is not ready",
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NSStringFromClass([self class]), NSStringFromSelector(_cmd)];
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}
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[self willChangeValueForKey: @"isExecuting"];
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internal->executing = YES;
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[self didChangeValueForKey: @"isExecuting"];
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if (NO == internal->executing)
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{
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[self willChangeValueForKey: @"isExecuting"];
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internal->executing = YES;
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[self didChangeValueForKey: @"isExecuting"];
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}
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}
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NS_HANDLER
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{
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@ -434,16 +454,7 @@ static NSArray *empty = nil;
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[internal->lock lock];
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NS_DURING
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{
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/* Notify KVO system of changes to isExecuting and isFinished
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*/
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[self willChangeValueForKey: @"isExecuting"];
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[self willChangeValueForKey: @"isFinished"];
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internal->executing = NO;
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internal->finished = YES;
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[self didChangeValueForKey: @"isFinished"];
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[self didChangeValueForKey: @"isExecuting"];
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[internal->cond lock];
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[internal->cond unlockWithCondition: 1];
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[self _finish];
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}
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NS_HANDLER
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{
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@ -462,11 +473,62 @@ static NSArray *empty = nil;
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- (void) waitUntilFinished
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{
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[internal->cond lockWhenCondition: 1]; // Wait for finish
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[internal->cond unlockWithCondition: 1]; // Signal any other watchers
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if (NO == [self isFinished])
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{
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[internal->lock lock];
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if (nil == internal->cond)
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{
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/* Set up condition to wait on and observer to unblock.
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*/
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internal->cond = [[NSConditionLock alloc] initWithCondition: 0];
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[self addObserver: self
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forKeyPath: @"isFinished"
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options: NSKeyValueObservingOptionNew
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context: NULL];
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/* Some other thread could have marked us as finished while we
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* were setting up ... so we can fake the observation if needed.
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*/
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if (YES == [self isFinished])
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{
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[self observeValueForKeyPath: @"isFinished"
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ofObject: self
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change: nil
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context: nil];
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}
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}
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[internal->lock unlock];
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[internal->cond lockWhenCondition: 1]; // Wait for finish
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[internal->cond unlockWithCondition: 1]; // Signal any other watchers
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}
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}
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@end
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@implementation NSOperation (Private)
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- (void) _finish
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{
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[internal->lock lock];
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if (NO == internal->finished)
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{
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if (NO == internal->executing)
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{
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[self willChangeValueForKey: @"isExecuting"];
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[self willChangeValueForKey: @"isFinished"];
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internal->executing = NO;
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internal->finished = YES;
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[self didChangeValueForKey: @"isFinished"];
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[self didChangeValueForKey: @"isExecuting"];
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}
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else
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{
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[self willChangeValueForKey: @"isFinished"];
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internal->finished = YES;
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[self didChangeValueForKey: @"isFinished"];
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}
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}
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[internal->lock unlock];
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}
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@end
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#undef GSInternal
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#define GSInternal NSOperationQueueInternal
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@ -476,15 +538,14 @@ GS_PRIVATE_INTERNAL(NSOperationQueue)
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@interface NSOperationQueue (Private)
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+ (void) _mainQueue;
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- (void) _execute;
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- (void) observeValueForKeyPath: (NSString *)keyPath
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ofObject: (id)object
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change: (NSDictionary *)change
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context: (void *)context;
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- (void) _thread;
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- (void) _updateThreads;
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@end
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static NSInteger maxThreads = 200; // FIXME ... how many really?
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static NSInteger maxConcurrent = 200; // Thread pool size
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static NSComparisonResult
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sortFunc(id o1, id o2, void *ctxt)
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@ -653,34 +714,7 @@ static NSOperationQueue *mainQueue = nil;
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- (void) cancelAllOperations
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{
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NSUInteger index;
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NSOperation *o;
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[internal->cond lock];
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while ((o = [internal->waiting lastObject]) != nil)
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{
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[o removeObserver: self
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forKeyPath: @"isReady"];
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[o cancel];
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[internal->waiting removeLastObject];
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}
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[internal->cond unlockWithCondition: 0]; // Nothing waiting to execute
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[internal->lock lock];
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index = [internal->operations count];
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while (index-- > 0)
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{
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NSOperation *o;
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o = [internal->operations objectAtIndex: index];
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if (NO == [o isCancelled])
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{
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[o removeObserver: self
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forKeyPath: @"isReady"];
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[o cancel];
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}
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}
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[internal->lock unlock];
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[[self operations] makeObjectsPerformSelector: @selector(cancel)];
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}
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- (void) dealloc
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[internal->operations release];
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[internal->waiting release];
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[internal->name release];
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[internal->cond release];
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[internal->lock release];
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GS_DESTROY_INTERNAL(NSOperationQueue);
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[super dealloc];
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@ -703,7 +736,6 @@ static NSOperationQueue *mainQueue = nil;
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internal->count = NSOperationQueueDefaultMaxConcurrentOperationCount;
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internal->operations = [NSMutableArray new];
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internal->waiting = [NSMutableArray new];
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internal->cond = [[NSConditionLock alloc] initWithCondition: 0];
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internal->lock = [NSRecursiveLock new];
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}
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return self;
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[self didChangeValueForKey: @"maxConcurrentOperationCount"];
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}
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[internal->lock unlock];
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if (YES == unSuspend)
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{
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[internal->cond lock];
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if ([internal->waiting count] > 0)
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{
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[internal->cond unlockWithCondition: 1];
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[self _updateThreads];
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}
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else
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{
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[internal->cond unlockWithCondition: 0];
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}
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}
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[self _execute];
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}
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- (void) setName: (NSString*)s
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@ -822,19 +842,7 @@ static NSOperationQueue *mainQueue = nil;
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[self didChangeValueForKey: @"suspended"];
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}
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[internal->lock unlock];
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if (YES == unSuspend)
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{
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[internal->cond lock];
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if ([internal->waiting count] > 0)
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{
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[internal->cond unlockWithCondition: 1];
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[self _updateThreads];
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}
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else
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{
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[internal->cond unlockWithCondition: 0];
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}
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}
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[self _execute];
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}
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- (void) waitUntilAllOperationsAreFinished
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@ -871,185 +879,73 @@ static NSOperationQueue *mainQueue = nil;
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change: (NSDictionary *)change
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context: (void *)context
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{
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[internal->cond lock];
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if (YES == [object isReady])
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[internal->lock lock];
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if (YES == [object isFinished])
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{
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if ([internal->waiting indexOfObjectIdenticalTo: object] == NSNotFound)
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{
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[internal->waiting addObject: object];
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}
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internal->executing--;
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[object removeObserver: self
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forKeyPath: @"isFinished"];
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[self willChangeValueForKey: @"operations"];
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[self willChangeValueForKey: @"operationCount"];
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[internal->operations removeObjectIdenticalTo: object];
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[self didChangeValueForKey: @"operationCount"];
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[self didChangeValueForKey: @"operations"];
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}
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else
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else if (YES == [object isReady])
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{
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NSUInteger index;
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index = [internal->waiting indexOfObjectIdenticalTo: object];
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if (index != NSNotFound)
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{
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[internal->waiting removeObjectAtIndex: index];
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}
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}
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if ([internal->waiting count] > 0)
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{
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[internal->cond unlockWithCondition: 1];
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[self _updateThreads];
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}
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else
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{
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[internal->cond unlockWithCondition: 0];
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[object removeObserver: self
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forKeyPath: @"isReady"];
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[internal->waiting addObject: object];
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}
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[internal->lock unlock];
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[self _execute];
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}
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- (void) _thread
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/* Check for operations which can be executed and start them.
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*/
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- (void) _execute
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{
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BOOL terminate = NO;
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/* Record which operation queue the current thread is running.
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*/
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[[[NSThread currentThread] threadDictionary] setObject: self
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forKey: threadKey];
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NSInteger max;
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[internal->lock lock];
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while (NO == terminate)
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max = [self maxConcurrentOperationCount];
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if (NSOperationQueueDefaultMaxConcurrentOperationCount == max)
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{
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max = maxConcurrent;
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}
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while (NO == [self isSuspended]
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&& max > internal->executing
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&& [internal->waiting count] > 0)
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{
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NSOperation *op;
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NSUInteger index;
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NSDate *timeout;
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/* Unlock the queue while we are waiting for another operation
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* to perform.
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/* Make sure we have a sorted queue of operations waiting to execute.
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*/
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[internal->lock unlock];
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[internal->waiting sortUsingFunction: sortFunc context: 0];
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/* Wait for an operation to become available.
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* If there's nothing to do within 5 seconds, we might terminate,
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* but only if there are no operations still queued.
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* The figure 5 was chosen because it seems to be what OSX 10.6 uses.
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/* Take the first operation from the queue and start it executing.
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* We set ourselves up as an observer for the operating finishing
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* and we keep track of the count of operations we have started,
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* but the actual startup is left to the NSOperation -start method.
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*/
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timeout = [[NSDate alloc] initWithTimeIntervalSinceNow: 5.0];
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if (NO == [internal->cond lockWhenCondition: 1 beforeDate: timeout])
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op = [internal->waiting objectAtIndex: 0];
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[internal->waiting removeObjectAtIndex: 0];
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[op addObserver: self
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forKeyPath: @"isFinished"
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options: NSKeyValueObservingOptionNew
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context: NULL];
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internal->executing++;
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if (YES == [op isConcurrent])
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{
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terminate = YES;
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}
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[timeout release];
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if (NO == terminate)
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{
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op = nil;
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if ((unsigned)internal->threads > (unsigned)internal->count)
|
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{
|
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/* We know that the 'unlimited' thread count is -1 so an
|
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* unsigned comparison is safe to tell is we need to end
|
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* a thread.
|
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*/
|
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terminate = YES; // This thread is not needed
|
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}
|
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else if (internal->count != 0 && NO == internal->suspended
|
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&& [internal->waiting count] > 0)
|
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{
|
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/* If multiple operations are permitted and the queue
|
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* is not suspended, and there are operations waiting,
|
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* then we can get one.
|
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*/
|
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[internal->waiting sortUsingFunction: sortFunc context: 0];
|
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op = [[internal->waiting objectAtIndex: 0] retain];
|
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[internal->waiting removeObjectAtIndex: 0];
|
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}
|
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if ([internal->waiting count] == 0)
|
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{
|
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[internal->cond unlockWithCondition: 0];
|
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}
|
||||
else
|
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{
|
||||
[internal->cond unlockWithCondition: 1];
|
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}
|
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|
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/* Restore the queue lock
|
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*/
|
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[internal->lock lock];
|
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if (YES == [op isReady])
|
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{
|
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if (NO == [op isCancelled])
|
||||
{
|
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internal->idle--;
|
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|
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/* Unlock the queue while the operation is executing.
|
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*/
|
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[internal->lock unlock];
|
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[op start];
|
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[op waitUntilFinished];
|
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|
||||
/* Lock the queue again to perform cleanup etc.
|
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*/
|
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[internal->lock lock];
|
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internal->idle++;
|
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}
|
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[self willChangeValueForKey: @"operations"];
|
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[self willChangeValueForKey: @"operationCount"];
|
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[internal->operations removeObjectIdenticalTo: op];
|
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[self didChangeValueForKey: @"operationCount"];
|
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[self didChangeValueForKey: @"operations"];
|
||||
}
|
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[op release];
|
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[op start];
|
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}
|
||||
else
|
||||
{
|
||||
/* Restore the queue lock so we can clean up operations in queue.
|
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*/
|
||||
[internal->lock lock];
|
||||
}
|
||||
|
||||
/* And now make sure we clean up any finished operations.
|
||||
*/
|
||||
index = [internal->operations count];
|
||||
while (index-- > 0)
|
||||
{
|
||||
op = [internal->operations objectAtIndex: index];
|
||||
if (YES == [op isFinished])
|
||||
{
|
||||
[self willChangeValueForKey: @"operations"];
|
||||
[self willChangeValueForKey: @"operationCount"];
|
||||
[internal->operations removeObjectAtIndex: index];
|
||||
[self didChangeValueForKey: @"operationCount"];
|
||||
[self didChangeValueForKey: @"operations"];
|
||||
}
|
||||
}
|
||||
if ([internal->operations count] > 0)
|
||||
{
|
||||
terminate = NO; // Still stuff to do
|
||||
}
|
||||
}
|
||||
internal->idle--;
|
||||
internal->threads--;
|
||||
[internal->lock unlock];
|
||||
}
|
||||
|
||||
/* Just check to see if a new thread needs to be started.
|
||||
*/
|
||||
- (void) _updateThreads
|
||||
{
|
||||
[internal->lock lock];
|
||||
if (0 == internal->idle
|
||||
&& NO == [self isSuspended]
|
||||
&& [self maxConcurrentOperationCount] != 0
|
||||
&& [internal->waiting count] > 0)
|
||||
{
|
||||
NSInteger total = internal->count;
|
||||
|
||||
if (total == NSOperationQueueDefaultMaxConcurrentOperationCount)
|
||||
{
|
||||
total = maxThreads; // Limit number of allowed threads
|
||||
}
|
||||
if (internal->threads < total)
|
||||
{
|
||||
/* All threads are in use, but we don't have the maximum
|
||||
* number of threads, so we can create a new one for the
|
||||
* waiting operation.
|
||||
*/
|
||||
internal->threads++;
|
||||
internal->idle++;
|
||||
[NSThread detachNewThreadSelector: @selector(_thread)
|
||||
toTarget: self
|
||||
// FIXME ... use a thread pool again in future.
|
||||
[NSThread detachNewThreadSelector: @selector(start)
|
||||
toTarget: op
|
||||
withObject: nil];
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,15 +22,13 @@ int main()
|
|||
PASS_EQUAL(str, @"1,234.57", "default format same as Cocoa");
|
||||
|
||||
num = [[[NSNumber alloc] initWithFloat: 1.01] autorelease];
|
||||
str = [fmt stringFromNumber: num];
|
||||
|
||||
PASS_EQUAL(str, @"1.01", "Handle leading zeroes in fractional part: 1.01");
|
||||
PASS_EQUAL([fmt stringFromNumber: num], @"1.01",
|
||||
"Handle leading zeroes in fractional part: 1.01");
|
||||
|
||||
|
||||
[fmt setAllowsFloats: NO];
|
||||
str = [fmt stringForObjectValue: num];
|
||||
|
||||
PASS_EQUAL(str, @"1,235", "round up for fractional part >0.5");
|
||||
PASS_EQUAL([fmt stringForObjectValue: num], @"1,235",
|
||||
"round up for fractional part >0.5");
|
||||
|
||||
num = [[[NSNumber alloc] initWithFloat: 1234.432] autorelease];
|
||||
str = [fmt stringForObjectValue: num];
|
||||
|
|
|
@ -110,7 +110,7 @@ int main()
|
|||
PASS(([obj1 maxConcurrentOperationCount] == NSOperationQueueDefaultMaxConcurrentOperationCount), "max concurrent set to default");
|
||||
PASS_EXCEPTION([obj1 setMaxConcurrentOperationCount: -1000000];,
|
||||
NSInvalidArgumentException,
|
||||
"NSOperationQueue cannot be given neagative count");
|
||||
"NSOperationQueue cannot be given negative count");
|
||||
|
||||
obj2 = [NSOperation new];
|
||||
[obj1 addOperation: obj2];
|
||||
|
|
|
@ -93,10 +93,6 @@ int main()
|
|||
NSMutableArray *a;
|
||||
|
||||
START_SET("concurrent operations")
|
||||
#if defined(GNUSTEP)
|
||||
SKIP("Not yet working on gnustep")
|
||||
#endif
|
||||
testHopeful = YES;
|
||||
|
||||
// single concurrent operation
|
||||
obj = [[MyOperation alloc] initWithValue: 1];
|
||||
|
|
|
@ -181,11 +181,17 @@ int main()
|
|||
[q waitUntilAllOperationsAreFinished];
|
||||
PASS(([obj ran] == YES), "operation ran");
|
||||
PASS(([obj thread] != [NSThread currentThread]), "operation ran in other thread");
|
||||
|
||||
/* Currently we start a new thread for each operation, so this next test
|
||||
* won't pass until we re-implement a thread pool.
|
||||
*/
|
||||
testHopeful = YES;
|
||||
PASS(([cnt count] == 0), "thread did not exit immediately");
|
||||
[obj release];
|
||||
/* Observer behavior on OSX 10.6 is that the thread exits after five seconds ... but who knows what that might change to. */
|
||||
[NSThread sleepForTimeInterval: 6.0];
|
||||
PASS(([cnt count] == 1), "thread exit occurs after six seconds");
|
||||
testHopeful = NO;
|
||||
|
||||
PASS(([NSOperationQueue currentQueue] == [NSOperationQueue mainQueue]), "current queue outside -main is main queue");
|
||||
PASS(([NSOperationQueue mainQueue] != nil), "main queue is not nil");
|
||||
|
|
Loading…
Reference in a new issue