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102 lines
2.3 KiB
Mathematica
102 lines
2.3 KiB
Mathematica
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#import <Foundation/NSThread.h>
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#import <Foundation/NSLock.h>
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#import "Testing.h"
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@interface SlowInit0 @end
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@interface SlowInit1 : SlowInit0
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+ (void)doNothing;
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@end
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@interface SlowInit2
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+ (void)doNothing;
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@end
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NSCondition *l;
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static volatile int init0, init1, init2, init3;
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@implementation SlowInit0
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+ (void)initialize
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{
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init0 = 1;
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}
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@end
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@implementation SlowInit1
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/**
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* Called from main thread.
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*/
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+ (void)initialize
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{
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PASS(init0 == 1, "Superclass +initialize called before subclass");
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// Spin until we've entered the second +initialize method
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while (init2 == 0) {}
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// Wake up the other thread
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[l signal];
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[l unlock];
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// Trigger the
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[SlowInit2 doNothing];
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init1 = 1;
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}
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+ (void)doNothing {}
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@end
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@implementation SlowInit2
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/**
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* Called from the second thread.
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*/
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+ (void)initialize
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{
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init2++;
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// Sleep until the main thread is ready for us
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[l lock];
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// If the runtime is doing the wrong thing and this is called twice, then
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// there will be no signal. We don't want to deadlock, so make sure that
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// this times out after a short while.
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[l waitUntilDate: [NSDate dateWithTimeIntervalSinceNow: 1.5]];
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[l unlock];
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[NSThread sleepForTimeInterval: 1];
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PASS(init1 == 0, "First initialize method did not finish too early");
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init3++;
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}
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static volatile int finished = 2;
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+ (void)doNothing
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{
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PASS(init2 == 1, "+initialize called exactly once");
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PASS(init3 == 1, "+initialize completed before another method started");
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finished--;
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}
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@end
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@interface Trampoline : NSObject
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+ (void)launch: (id)ignored;
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@end
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@implementation Trampoline
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/**
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* Launch the second thread. NSThread retains its arguments in the main
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* thread, we need to ensure that nothing triggers the second +initialize
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* method until we're in the second thread.
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*/
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+ (void)launch: (id)ignored
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{
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[NSAutoreleasePool new];
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[SlowInit2 doNothing];
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}
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@end
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/**
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* Test the behaviour of +initialize. In a well-behaved runtime, both
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* +initialize methods will be allowed to run concurrently, however the first
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* one will block implicitly until the second one has completed.
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*/
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int main(void)
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{
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[NSAutoreleasePool new];
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l = [NSCondition new];
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[l lock];
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[NSThread detachNewThreadSelector: @selector(launch:) toTarget: [Trampoline class] withObject: nil];
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[NSThread sleepForTimeInterval: 0.5];
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[SlowInit1 doNothing];
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[l lock];
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[l unlock];
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while (finished)
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[NSThread sleepForTimeInterval: 0.01];
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return 0;
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}
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