libs-base/Source/NSGSet.m

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/* Concrete implementation of NSSet based on GNU Set class
Copyright (C) 1995, 1996, 1998 Free Software Foundation, Inc.
Written by: Andrew Kachites McCallum <mccallum@gnu.ai.mit.edu>
Created: September 1995
Rewrite by: Richard frith-Macdonald <richard@brainstorm.co.uk>
This file is part of the GNUstep Base Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.
*/
#include <config.h>
#include <Foundation/NSSet.h>
#include <base/behavior.h>
#include <Foundation/NSAutoreleasePool.h>
#include <Foundation/NSException.h>
#include <Foundation/NSUtilities.h>
#include <Foundation/NSString.h>
#include <Foundation/NSPortCoder.h>
#define GSI_MAP_HAS_VALUE 0
#define GSI_MAP_KTYPES GSUNION_OBJ
#include <base/GSIMap.h>
@class NSSetNonCore;
@class NSMutableSetNonCore;
@interface NSGSet : NSSet
{
@public
GSIMapTable_t map;
}
@end
@interface NSGMutableSet : NSMutableSet
{
@public
GSIMapTable_t map;
}
@end
@interface NSGSetEnumerator : NSEnumerator
{
NSGSet *set;
GSIMapNode node;
}
@end
@implementation NSGSetEnumerator
- (id) initWithSet: (NSSet*)d
{
[super init];
set = (NSGSet*)RETAIN(d);
node = set->map.firstNode;
return self;
}
- (id) nextObject
{
GSIMapNode old = node;
if (node == 0)
{
return nil;
}
node = node->nextInMap;
return old->key.obj;
}
- (void) dealloc
{
RELEASE(set);
[super dealloc];
}
@end
@implementation NSGSet
+ (void) initialize
{
if (self == [NSGSet class])
{
class_add_behavior(self, [NSSetNonCore class]);
}
}
- (unsigned) count
{
return map.nodeCount;
}
- (void) dealloc
{
GSIMapEmptyMap(&map);
[super dealloc];
}
- (void) encodeWithCoder: (NSCoder*)aCoder
{
unsigned count = map.nodeCount;
GSIMapNode node = map.firstNode;
SEL sel = @selector(encodeObject:);
IMP imp = [aCoder methodForSelector: sel];
[aCoder encodeValueOfObjCType: @encode(unsigned) at: &count];
while (node != 0)
{
(*imp)(aCoder, sel, node->key.obj);
node = node->nextInMap;
}
}
- (unsigned) hash
{
return map.nodeCount;
}
- (id) initWithCoder: (NSCoder*)aCoder
{
unsigned count;
id value;
SEL sel = @selector(decodeValueOfObjCType:at:);
IMP imp = [aCoder methodForSelector: sel];
const char *type = @encode(id);
(*imp)(aCoder, sel, @encode(unsigned), &count);
GSIMapInitWithZoneAndCapacity(&map, [self zone], count);
while (count-- > 0)
{
(*imp)(aCoder, sel, type, &value);
GSIMapAddKeyNoRetain(&map, (GSIMapKey)value);
}
return self;
}
/* Designated initialiser */
- (id) initWithObjects: (id*)objs count: (unsigned)c
{
int i;
GSIMapInitWithZoneAndCapacity(&map, [self zone], c);
for (i = 0; i < c; i++)
{
GSIMapNode node;
if (objs[i] == nil)
{
IF_NO_GC(AUTORELEASE(self));
[NSException raise: NSInvalidArgumentException
format: @"Tried to init set with nil value"];
}
node = GSIMapNodeForKey(&map, (GSIMapKey)objs[i]);
if (node == 0)
{
GSIMapAddKey(&map, (GSIMapKey)objs[i]);
}
}
return self;
}
- (id) member: (id)anObject
{
if (anObject)
{
GSIMapNode node = GSIMapNodeForKey(&map, (GSIMapKey)anObject);
if (node)
{
return node->key.obj;
}
}
return nil;
}
- (NSEnumerator*) objectEnumerator
{
return AUTORELEASE([[NSGSetEnumerator alloc] initWithSet: self]);
}
@end
@implementation NSGMutableSet
+ (void) initialize
{
if (self == [NSGMutableSet class])
{
class_add_behavior(self, [NSMutableSetNonCore class]);
class_add_behavior(self, [NSGSet class]);
}
}
/* Designated initialiser */
- (id) initWithCapacity: (unsigned)cap
{
GSIMapInitWithZoneAndCapacity(&map, [self zone], cap);
return self;
}
- (void) addObject: (NSObject*)anObject
{
GSIMapNode node;
if (anObject == nil)
{
[NSException raise: NSInvalidArgumentException
format: @"Tried to add nil to set"];
}
node = GSIMapNodeForKey(&map, (GSIMapKey)anObject);
if (node == 0)
{
GSIMapAddKey(&map, (GSIMapKey)anObject);
}
}
- (void) removeObject: (NSObject *)anObject
{
if (anObject)
{
GSIMapRemoveKey(&map, (GSIMapKey)anObject);
}
}
- (void) removeAllObjects
{
GSIMapCleanMap(&map);
}
@end