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228 lines
5.2 KiB
Mathematica
228 lines
5.2 KiB
Mathematica
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#define EXPOSE_GSCACHE_IVARS 1
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#import <Foundation/Foundation.h>
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/**
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* _GSCachedObject is effectively used as a structure containing the various
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* things that need to be associated with objects stored in an NSCache. It is
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* an NSObject subclass so that it can be used with OpenStep collection
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* classes.
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*/
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@interface _GSCachedObject : NSObject
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{
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@public
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id object;
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NSString *key;
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int accessCount;
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NSUInteger cost;
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BOOL isEvictable;
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}
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@end
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@interface NSCache (EvictionPolicy)
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/** The method controlling eviction policy in an NSCache. */
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- (void)_evictObjectsToMakeSpaceForObjectWithCost: (NSUInteger)cost;
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@end
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@implementation NSCache
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- (id)init
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{
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if (nil == (self = [super init])) { return nil; }
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_objects = [NSMutableDictionary new];
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_accesses = [NSMutableArray new];
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return self;
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}
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- (NSUInteger)countLimit
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{
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return _countLimit;
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}
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- (id)delegate
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{
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return _delegate;
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}
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- (BOOL)evictsObjectsWithDiscardedContent
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{
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return _evictsObjectsWithDiscardedContent;
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}
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- (NSString*)name
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{
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return _name;
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}
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- (id)objectForKey: (id)key
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{
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_GSCachedObject *obj = [_objects objectForKey: key];
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if (nil == obj)
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{
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return nil;
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}
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if (obj->isEvictable)
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{
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// Move the object to the end of the access list.
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[_accesses removeObjectIdenticalTo: obj];
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[_accesses addObject: obj];
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}
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obj->accessCount++;
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_totalAccesses++;
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return obj->object;
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}
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- (void)removeAllObjects
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{
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NSEnumerator *e = [_objects objectEnumerator];
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_GSCachedObject *obj;
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while (nil != (obj = [e nextObject]))
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{
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[_delegate cache: self willEvictObject: obj->object];
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}
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[_objects removeAllObjects];
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[_accesses removeAllObjects];
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_totalAccesses = 0;
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}
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- (void)removeObjectForKey: (id)key
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{
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_GSCachedObject *obj = [_objects objectForKey: key];
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if (nil != obj)
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{
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[_delegate cache: self willEvictObject: obj->object];
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_totalAccesses -= obj->accessCount;
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[_objects removeObjectForKey: key];
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[_accesses removeObjectIdenticalTo: obj];
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}
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}
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- (void)setCountLimit: (NSUInteger)lim
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{
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_countLimit = lim;
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}
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- (void)setDelegate:(id)del
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{
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_delegate = del;
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}
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- (void)setEvictsObjectsWithDiscardedContent:(BOOL)b
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{
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_evictsObjectsWithDiscardedContent = b;
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}
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- (void)setName: (NSString*)cacheName
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{
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ASSIGN(_name, cacheName);
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}
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- (void)setObject: (id)obj forKey: (id)key cost: (NSUInteger)num
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{
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_GSCachedObject *old = [_objects objectForKey: key];
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if (nil != old)
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{
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[self removeObjectForKey: old->key];
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}
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[self _evictObjectsToMakeSpaceForObjectWithCost: num];
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_GSCachedObject *new = [_GSCachedObject new];
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// Retained here, released when obj is dealloc'd
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new->object = RETAIN(obj);
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new->key = RETAIN(key);
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new->cost = num;
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if ([obj conformsToProtocol: @protocol(NSDiscardableContent)])
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{
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new->isEvictable = YES;
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[_accesses addObject: new];
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}
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[_objects setObject: new forKey: key];
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RELEASE(obj);
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_totalCost += num;
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}
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- (void)setObject: (id)obj forKey: (id)key
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{
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[self setObject: obj forKey: key cost: 0];
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}
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- (void)setTotalCostLimit: (NSUInteger)lim
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{
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_costLimit = lim;
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}
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- (NSUInteger)totalCostLimit
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{
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return _costLimit;
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}
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/**
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* This method is the one that handles the eviction policy. This
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* implementation uses a relatively simple LRU/LFU hybrid. The NSCache
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* documentation from Apple makes it clear that the policy may change, so we
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* could in future have a class cluster with pluggable policies for different
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* caches or some other mechanism.
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*/
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- (void)_evictObjectsToMakeSpaceForObjectWithCost: (NSUInteger)cost
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{
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NSUInteger spaceNeeded = 0;
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NSUInteger count = [_objects count];
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if (_costLimit > 0 && _totalCost + cost > _costLimit)
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{
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spaceNeeded = _totalCost + cost - _costLimit;
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}
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// Only evict if we need the space.
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if (count > 0 && (spaceNeeded > 0 || count >= _countLimit))
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{
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NSMutableArray *evictedKeys = nil;
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// Round up slightly.
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NSUInteger averageAccesses = (_totalAccesses / count * 0.2) + 1;
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NSEnumerator *e = [_accesses objectEnumerator];
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_GSCachedObject *obj;
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if (_evictsObjectsWithDiscardedContent)
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{
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evictedKeys = [[NSMutableArray alloc] init];
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}
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while (nil != (obj = [e nextObject]))
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{
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// Don't evict frequently accessed objects.
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if (obj->accessCount < averageAccesses && obj->isEvictable)
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{
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[obj->object discardContentIfPossible];
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if ([obj->object isContentDiscarded])
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{
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NSUInteger cost = obj->cost;
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// Evicted objects have no cost.
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obj->cost = 0;
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// Don't try evicting this again in future; it's gone already.
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obj->isEvictable = NO;
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// Remove this object as well as its contents if required
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if (_evictsObjectsWithDiscardedContent)
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{
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[evictedKeys addObject: obj->key];
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}
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_totalCost -= cost;
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// If we've freed enough space, give up
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if (cost > spaceNeeded)
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{
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break;
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}
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spaceNeeded -= cost;
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}
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}
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}
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// Evict all of the objects whose content we have discarded if required
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if (_evictsObjectsWithDiscardedContent)
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{
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NSString *key;
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e = [evictedKeys objectEnumerator];
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while (nil != (key = [e nextObject]))
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{
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[self removeObjectForKey: key];
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}
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}
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}
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}
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- (void)dealloc
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{
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[_name release];
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[_objects release];
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[_accesses release];
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[super dealloc];
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}
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@end
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@implementation _GSCachedObject
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- (void)dealloc
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{
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[object release];
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[key release];
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[super dealloc];
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}
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@end
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