libs-base/Source/NSArray.m

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/* NSArray - Array object to hold other objects.
Copyright (C) 1995, 1996 Free Software Foundation, Inc.
Written by: Andrew Kachites McCallum <mccallum@gnu.ai.mit.edu>
From skeleton by: Adam Fedor <fedor@boulder.colorado.edu>
Created: March 1995
This file is part of the GNUstep Base Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <Foundation/NSArray.h>
#include <Foundation/NSString.h>
#include <Foundation/NSGArray.h>
#include <limits.h>
#include <Foundation/NSUtilities.h>
#include <Foundation/NSException.h>
#include <Foundation/NSCharacterSet.h>
@class NSArrayEnumerator;
@class NSArrayEnumeratorReverse;
@interface NSArrayNonCore : NSArray
@end
@interface NSMutableArrayNonCore : NSMutableArray
@end
static Class NSArray_concrete_class;
static Class NSMutableArray_concrete_class;
@implementation NSArray
+ (void) initialize
{
if (self == [NSArray class])
{
NSArray_concrete_class = [NSGArray class];
NSMutableArray_concrete_class = [NSGMutableArray class];
behavior_class_add_class (self, [NSArrayNonCore class]);
}
}
+ (void) _setConcreteClass: (Class)c
{
NSArray_concrete_class = c;
}
+ (void) _setMutableConcreteClass: (Class)c
{
NSMutableArray_concrete_class = c;
}
+ (Class) _concreteClass
{
return NSArray_concrete_class;
}
+ (Class) _mutableConcreteClass
{
return NSMutableArray_concrete_class;
}
+ allocWithZone: (NSZone*)z
{
return NSAllocateObject ([self _concreteClass], 0, z);
}
/* This is the designated initializer for NSArray. */
- initWithObjects: (id*)objects count: (unsigned)count
{
[self subclassResponsibility:_cmd];
return nil;
}
- (unsigned) count
{
[self subclassResponsibility:_cmd];
return 0;
}
- objectAtIndex: (unsigned)index
{
[self subclassResponsibility:_cmd];
return nil;
}
@end
@implementation NSArrayNonCore
+ array
{
return [[[self alloc] init]
autorelease];
}
+ arrayWithObject: anObject
{
if (anObject == nil)
[NSException raise:NSInvalidArgumentException
format:@"Tried to add nil"];
return [[[self alloc] initWithObjects:&anObject count:1]
autorelease];
}
- (NSArray*) arrayByAddingObject: anObject
{
id na;
int i, c;
id *objects;
c = [self count];
OBJC_MALLOC (objects, id, c+1);
for (i = 0; i < c; i++)
objects[i] = [self objectAtIndex: i];
objects[c] = anObject;
na = [[NSArray alloc] initWithObjects: objects count: c+1];
OBJC_FREE (objects);
return [na autorelease];
}
- (NSArray*) arrayByAddingObjectsFromArray: (NSArray*)anotherArray
{
id na;
int i, c, l;
id *objects;
c = [self count];
l = [anotherArray count];
OBJC_MALLOC (objects, id, c+l);
for (i = 0; i < c; i++)
objects[i] = [self objectAtIndex: i];
for (i = c; i < c+l; i++)
objects[i] = [anotherArray objectAtIndex: i-c];
na = [[NSArray alloc] initWithObjects: objects count: c+l];
OBJC_FREE (objects);
return [na autorelease];
}
- initWithObjects: firstObject rest: (va_list) ap
{
register int i;
register int curSize;
auto int prevSize;
auto int newSize;
auto id *objsArray;
auto id tmpId;
/* Do initial allocation. */
prevSize = 1;
curSize = 2;
OBJC_MALLOC(objsArray, id, curSize);
tmpId = firstObject;
/* Loop through adding objects to array until a nil is
* found.
*/
for (i = 0; tmpId != nil; i++)
{
/* Put id into array. */
objsArray[i] = tmpId;
/* If the index equals the current size, increase size. */
if (i == curSize - 1)
{
/* Fibonacci series. Supposedly, for this application,
* the fibonacci series will be more memory efficient.
*/
newSize = prevSize + curSize;
prevSize = curSize;
curSize = newSize;
/* Reallocate object array. */
OBJC_REALLOC(objsArray, id, curSize);
}
tmpId = va_arg(ap, id);
}
va_end( ap );
/* Put object ids into NSArray. */
self = [self initWithObjects: objsArray count: i];
OBJC_FREE( objsArray );
return( self );
}
- initWithObjects: firstObject, ...
{
va_list ap;
va_start(ap, firstObject);
self = [self initWithObjects:firstObject rest:ap];
va_end(ap);
return self;
}
+ arrayWithObjects: firstObject, ...
{
va_list ap;
va_start(ap, firstObject);
self = [[self alloc] initWithObjects:firstObject rest:ap];
va_end(ap);
return [self autorelease];
}
- initWithArray: (NSArray*)array
{
int i, c;
id *objects;
c = [array count];
OBJC_MALLOC(objects, id, c);
for (i = 0; i < c; i++)
objects[i] = [array objectAtIndex:i];
self = [self initWithObjects:objects count:c];
OBJC_FREE(objects);
return self;
}
- (unsigned) indexOfObjectIdenticalTo:anObject
{
int i, c = [self count];
for (i = 0; i < c; i++)
if (anObject == [self objectAtIndex:i])
return i;
return NSNotFound;
}
/* Inefficient, should be overridden. */
- (unsigned) indexOfObject: anObject
{
int i, c = [self count];
for (i = 0; i < c; i++)
if ([[self objectAtIndex:i] isEqual: anObject])
return i;
return NSNotFound;
}
- (BOOL) containsObject: anObject
{
return ([self indexOfObject:anObject] != NSNotFound);
}
- (BOOL) isEqual: anObject
{
if ([anObject isKindOf:[NSArray class]])
return [self isEqualToArray:anObject];
return NO;
}
- (BOOL) isEqualToArray: (NSArray*)otherArray
{
int i, c = [self count];
if (c != [otherArray count])
return NO;
for (i = 0; i < c; i++)
if (![[self objectAtIndex: i] isEqual: [otherArray objectAtIndex: i]])
return NO;
return YES;
}
- lastObject
{
int count = [self count];
if (count == 0)
return nil;
return [self objectAtIndex: count-1];
}
- (void) makeObjectsPerform: (SEL)aSelector
{
int i, c = [self count];
for (i = 0; i < c; i++)
[[self objectAtIndex:i] perform:aSelector];
}
- (void) makeObjectsPerform: (SEL)aSelector withObject:argument
{
int i, c = [self count];
for (i = 0; i < c; i++)
[[self objectAtIndex:i] perform:aSelector withObject:argument];
}
- (NSArray*) sortedArrayUsingSelector: (SEL)comparator
{
int compare(id elem1, id elem2, void* context)
{
return (int)[elem1 perform:comparator withObject:elem2];
}
return [self sortedArrayUsingFunction:compare context:NULL];
}
- (NSArray*) sortedArrayUsingFunction: (int(*)(id,id,void*))comparator
context: (void*)context
{
id sortedArray = [[self mutableCopy] autorelease];
[sortedArray sortUsingFunction:comparator context:context];
return [[sortedArray copy] autorelease];
}
- (NSString*) componentsJoinedByString: (NSString*)separator
{
int i, c = [self count];
id s = [NSMutableString stringWithCapacity:2]; /* arbitrary capacity */
if (!c)
return s;
[s appendString:[[self objectAtIndex:0] description]];
for (i = 1; i < c; i++)
{
[s appendString:separator];
[s appendString:[[self objectAtIndex:i] description]];
}
return s;
}
- firstObjectCommonWithArray: (NSArray*)otherArray
{
int i, c = [self count];
id o;
for (i = 0; i < c; i++)
if ([otherArray containsObject:(o = [self objectAtIndex:i])])
return o;
return nil;
}
- (NSArray*) subarrayWithRange: (NSRange)range
{
id na;
id *objects;
unsigned c = [self count];
unsigned i, j, k;
// If array is empty or start is beyond end of array
// then return an empty array
if (([self count] == 0) || (range.location > (c-1)))
return [NSArray array];
// Obtain bounds
i = range.location;
// Check if length extends beyond end of array
if ((range.location + range.length) > (c-1))
j = c-1;
else
j = range.location + range.length - 1;
// Copy the ids from the range into a temporary array
OBJC_MALLOC(objects, id, j-i+1);
for (k = i; k <= j; k++)
objects[k-i] = [self objectAtIndex:k];
// Create the new array
na = [[NSArray alloc] initWithObjects:objects count:j-i+1];
OBJC_FREE(objects);
return [na autorelease];
}
- (NSEnumerator*) objectEnumerator
{
return [[[NSArrayEnumerator alloc] initWithArray:self]
autorelease];
}
- (NSEnumerator*) reverseObjectEnumerator
{
return [[[NSArrayEnumeratorReverse alloc] initWithArray:self]
autorelease];
}
- (NSString*) description
{
id string;
id desc;
id object;
int count = [self count];
int i;
NSCharacterSet *quotables;
quotables = [[NSCharacterSet alphanumericCharacterSet] invertedSet];
desc = [NSMutableString stringWithCapacity: 2];
[desc appendString: @"("];
if (count > 0)
{
object = [self objectAtIndex: 0];
if ([object respondsToSelector: @selector(descriptionWithIndent:)])
{
/* This a dictionary or array, so don't quote it */
string = [object descriptionWithIndent: 0];
[desc appendString: string];
}
else
{
/* This should be a string or number, so decide if we need to
quote it */
string = [object description];
if ([string rangeOfCharacterFromSet: quotables].length > 0)
[desc appendFormat: @"%s", [string quotedCString]];
else
[desc appendString: string];
}
}
for (i=1; i<count; i++)
{
object = [self objectAtIndex: i];
[desc appendString: @", "];
if ([object respondsToSelector: @selector(descriptionWithIndent:)])
{
/* This a dictionary or array, so don't quote it */
string = [object descriptionWithIndent: 0];
[desc appendString: string];
}
else
{
/* This should be a string or number, so decide if we need to
quote it */
string = [object description];
if ([string rangeOfCharacterFromSet: quotables].length > 0)
[desc appendString: [NSString stringWithCString:
[string quotedCString]]];
else
[desc appendString: string];
}
}
[desc appendString: @")"];
return desc;
}
- (NSString*) descriptionWithIndent: (unsigned)level
{
return [self description];
}
/* The NSCopying Protocol */
- (id) copy
{
return [self copyWithZone:NSDefaultMallocZone()];
}
- copyWithZone: (NSZone*)zone
{
/* a deep copy */
int count = [self count];
id objects[count];
int i;
for (i = 0; i < count; i++)
objects[i] = [[self objectAtIndex:i] copyWithZone:zone];
return [[[[self class] _concreteClass] allocWithZone:zone]
initWithObjects:objects count:count];
}
/* The NSMutableCopying Protocol */
- mutableCopyWithZone: (NSZone*)zone
{
/* a shallow copy */
return [[[[self class] _mutableConcreteClass] allocWithZone:zone]
initWithArray:self];
}
@end
@implementation NSMutableArray
+ (void) initialize
{
if (self == [NSMutableArray class])
{
behavior_class_add_class (self, [NSMutableArrayNonCore class]);
behavior_class_add_class (self, [NSArrayNonCore class]);
}
}
+ allocWithZone: (NSZone*)z
{
return NSAllocateObject ([self _mutableConcreteClass], 0, z);
}
/* This is the desgnated initializer for NSMutableArray */
- initWithCapacity: (unsigned)numItems
{
[self subclassResponsibility:_cmd];
return nil;
}
- (void) addObject: anObject
{
[self subclassResponsibility: _cmd];
}
- (void) replaceObjectAtIndex: (unsigned)index withObject: anObject
{
[self subclassResponsibility:_cmd];
}
- (void) insertObject: anObject atIndex: (unsigned)index
{
[self subclassResponsibility:_cmd];
}
- (void) removeObjectAtIndex: (unsigned)index
{
[self subclassResponsibility:_cmd];
}
@end
@implementation NSMutableArrayNonCore
+ arrayWithCapacity: (unsigned)numItems
{
return [[[self alloc] initWithCapacity:numItems]
autorelease];
}
/* Override our superclass's designated initializer to go our's */
- initWithObjects: (id*)objects count: (unsigned)count
{
/* xxx Could be made more efficient by increasing capacity all at once. */
int i;
self = [self initWithCapacity: count];
for (i = 0; i < count; i++)
[self addObject:objects[i]];
return self;
}
- (void) removeLastObject
{
int count = [self count];
if (count == 0)
[NSException raise: NSRangeException
format: @"Trying to remove from an empty array."];
[self removeObjectAtIndex:count-1];
}
- (void) removeObjectIdenticalTo: anObject
{
unsigned index;
/* Retain the object. Yuck, but necessary in case the array holds
the last reference to anObject. */
/* xxx Is there an alternative to this expensive retain/release? */
[anObject retain];
for (index = [self indexOfObjectIdenticalTo: anObject];
index != NO_INDEX;
index = [self indexOfObjectIdenticalTo: anObject])
[self removeObjectAtIndex: index];
[anObject release];
}
- (void) removeObject: anObject
{
unsigned index;
/* Retain the object. Yuck, but necessary in case the array holds
the last reference to anObject. */
/* xxx Is there an alternative to this expensive retain/release? */
[anObject retain];
for (index = [self indexOfObject: anObject];
index != NO_INDEX;
index = [self indexOfObject: anObject])
[self removeObjectAtIndex: index];
[anObject release];
}
- (void) removeAllObjects
{
while ([self count])
[self removeLastObject];
}
- (void) addObjectsFromArray: (NSArray*)otherArray
{
/* xxx Could be made more efficient by increasing capacity all at once. */
int i, c = [otherArray count];
for (i = 0; i < c; i++)
[self addObject: [otherArray objectAtIndex: i]];
}
- (void) setArray:(NSArray *)otherArray
{
[self removeAllObjects];
[self addObjectsFromArray: otherArray];
}
- (void) removeObjectsFromIndices: (unsigned*)indices
numIndices: (unsigned)count
{
int compare_unsigned(const void *u1, const void *u2)
{
return *((int*)u1) - *((int*)u2);
}
/* xxx are we allowed to modify the contents of indices? */
qsort(indices, count, sizeof(unsigned), compare_unsigned);
while (count--)
[self removeObjectAtIndex:indices[count]];
}
- (void) removeObjectsInArray: (NSArray*)otherArray
{
int i, c = [otherArray count];
for (i = 0; i < c; i++)
[self removeObject:[otherArray objectAtIndex:i]];
}
- (void) sortUsingSelector: (SEL)comparator
{
int compare(id elem1, id elem2, void* context)
{
return (int)[elem1 perform:comparator withObject:elem2];
}
[self sortUsingFunction:compare context:NULL];
}
- (void) sortUsingFunction: (int(*)(id,id,void*))compare
context: (void*)context
{
/* Shell sort algorithm taken from SortingInAction - a NeXT example */
#define STRIDE_FACTOR 3 // good value for stride factor is not well-understood
// 3 is a fairly good choice (Sedgewick)
int c,d, stride;
BOOL found;
int count = [self count];
stride = 1;
while (stride <= count)
stride = stride * STRIDE_FACTOR + 1;
while(stride > (STRIDE_FACTOR - 1)) {
// loop to sort for each value of stride
stride = stride / STRIDE_FACTOR;
for (c = stride; c < count; c++) {
found = NO;
d = c - stride;
while ((d >= 0) && !found) {
// move to left until correct place
id a = [self objectAtIndex:d + stride];
id b = [self objectAtIndex:d];
if ((*compare)(a, b, context) == NSOrderedAscending) {
[a retain];
[b retain];
[self replaceObjectAtIndex:d + stride withObject:b];
[self replaceObjectAtIndex:d withObject:a];
d -= stride; // jump by stride factor
[a release];
[b release];
}
else found = YES;
}
}
}
}
@end
@interface NSArrayEnumerator : NSEnumerator
{
id array;
int next_index;
}
@end
@implementation NSArrayEnumerator
- initWithArray: (NSArray*)anArray
{
[super init];
array = anArray;
[array retain];
next_index = 0;
return self;
}
- (id) nextObject
{
if (next_index >= [array count])
return nil;
return [array objectAtIndex:next_index++];
}
- (void) dealloc
{
[array release];
[super dealloc];
}
@end
@interface NSArrayEnumeratorReverse : NSArrayEnumerator
@end
@implementation NSArrayEnumeratorReverse
- initWithArray: (NSArray*)anArray
{
[super init];
array = anArray;
[array retain];
next_index = [array count]-1;
return self;
}
- (id) nextObject
{
if (next_index < 0)
return nil;
return [array objectAtIndex:next_index--];
}