libs-base/Source/objects/objects.h

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/* Includes interfaces for all concrete objects classes
Copyright (C) 1993,1994, 1996 Free Software Foundation, Inc.
Written by: R. Andrew McCallum <mccallum@gnu.ai.mit.edu>
Date: May 1993
This file is part of the GNU Objective C Class Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __objects_h_OBJECTS_INCLUDE
#define __objects_h_OBJECTS_INCLUDE
#include <objects/stdobjects.h>
/* Collection objects */
#include <objects/Set.h>
#include <objects/Bag.h>
#include <objects/Dictionary.h>
#include <objects/Array.h>
#include <objects/Stack.h>
#include <objects/Queue.h>
#include <objects/GapArray.h>
#include <objects/CircularArray.h>
#include <objects/DelegatePool.h>
#include <objects/MappedCollector.h>
#include <objects/Heap.h>
#include <objects/LinkedList.h>
#include <objects/LinkedListNode.h>
#include <objects/BinaryTree.h>
#include <objects/BinaryTreeNode.h>
#include <objects/RBTree.h>
#include <objects/RBTreeNode.h>
#include <objects/SplayTree.h>
#include <objects/EltNodeCollector.h>
#include <objects/LinkedListEltNode.h>
#include <objects/BinaryTreeEltNode.h>
#include <objects/RBTreeEltNode.h>
/* Magnitude objects */
#include <objects/Magnitude.h>
#include <objects/Random.h>
#include <objects/Time.h>
/* Stream objects */
#include <objects/Stream.h>
#include <objects/StdioStream.h>
#include <objects/MemoryStream.h>
/* Coder objects */
#include <objects/Coder.h>
#include <objects/BinaryCStream.h>
#include <objects/TextCStream.h>
/* Port objects */
#include <objects/Port.h>
#include <objects/SocketPort.h>
/* Remote messaging support objects */
#include <objects/Connection.h>
#include <objects/Proxy.h>
#include <objects/ConnectedCoder.h>
#endif /* __objects_h_OBJECTS_INCLUDE */