libs-base/Source/NSCountedSet.m

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/* NSCountedSet - CountedSet object
Copyright (C) 1995, 1996 Free Software Foundation, Inc.
Written by: Andrew Kachites McCallum <mccallum@gnu.ai.mit.edu>
Created: Sep 1995
This file is part of the GNUstep Base Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.
*/
#include <config.h>
#include <base/behavior.h>
#include <Foundation/NSSet.h>
#include <Foundation/NSGSet.h>
#include <Foundation/NSArray.h>
#include <Foundation/NSUtilities.h>
#include <Foundation/NSString.h>
#include <Foundation/NSLock.h>
#include <Foundation/NSNotification.h>
#include <Foundation/NSThread.h>
@class NSSetNonCore;
@class NSMutableSetNonCore;
/*
* Class variables for uniquing objects;
*/
static NSRecursiveLock *uniqueLock = nil;
static NSCountedSet *uniqueSet = nil;
static IMP uniqueImp = 0;
static IMP lockImp = 0;
static IMP unlockImp = 0;
static BOOL uniquing = NO;
@interface NSCountedSet (GSThreading)
+ (void) _becomeThreaded: (id)notification;
@end
@implementation NSCountedSet
static Class NSCountedSet_abstract_class;
static Class NSCountedSet_concrete_class;
+ (void) initialize
{
if (self == [NSCountedSet class])
{
NSCountedSet_abstract_class = self;
NSCountedSet_concrete_class = [NSGCountedSet class];
behavior_class_add_class(self, [NSMutableSetNonCore class]);
behavior_class_add_class(self, [NSSetNonCore class]);
if ([NSThread isMultiThreaded])
{
[self _becomeThreaded: nil];
}
else
{
[[NSNotificationCenter defaultCenter]
addObserver: self
selector: @selector(_becomeThreaded:)
name: NSWillBecomeMultiThreadedNotification
object: nil];
}
}
}
+ (void) _setCountedSetConcreteClass: (Class)c
{
NSCountedSet_concrete_class = c;
}
+ (Class) _concreteClass
{
return NSCountedSet_concrete_class;
}
+ (id) allocWithZone: (NSZone*)z
{
if (self == NSCountedSet_abstract_class)
return NSAllocateObject(NSCountedSet_concrete_class, 0, z);
return [super allocWithZone: z];
}
- (unsigned int) countForObject: (id)anObject
{
[self subclassResponsibility: _cmd];
return 0;
}
- (id) copyWithZone: (NSZone*)z
{
return [[[self class] allocWithZone: z] initWithSet: self copyItems: YES];
}
- (id) mutableCopyWithZone: (NSZone*)z
{
return [[[self class] allocWithZone: z] initWithSet: self copyItems: NO];
}
- (id) initWithCoder: (NSCoder*)aCoder
{
[self subclassResponsibility: _cmd];
return nil;
}
- (void) encodeWithCoder: (NSCoder*)aCoder
{
[self subclassResponsibility: _cmd];
}
- (id) initWithSet: (NSSet*)other copyItems: (BOOL)flag
{
unsigned c = [other count];
id os[c], o, e = [other objectEnumerator];
unsigned i = 0;
NSZone *z = [self zone];
IMP next = [e methodForSelector: @selector(nextObject)];
while ((o = (*next)(e, @selector(nextObject))) != nil)
{
if (flag)
os[i] = [o copyWithZone: z];
else
os[i] = o;
i++;
}
self = [self initWithObjects: os count: c];
if ([other isKindOfClass: NSCountedSet_abstract_class])
{
unsigned j;
IMP addImp = [self methodForSelector: @selector(addObject:)];
for (j = 0; j < i; j++)
{
unsigned extra = [(NSCountedSet*)other countForObject: os[j]];
if (extra > 1)
while (--extra)
(*addImp)(self, @selector(addObject:), os[j]);
}
}
if (flag)
while (i--)
[os[i] release];
return self;
}
- (void) purge: (int)level
{
if (level > 0)
{
NSEnumerator *enumerator = [self objectEnumerator];
if (enumerator != nil)
{
id obj;
id (*nImp)(NSEnumerator*, SEL);
unsigned (*cImp)(NSCountedSet*, SEL, id);
void (*rImp)(NSCountedSet*, SEL, id);
nImp = (id (*)(NSEnumerator*, SEL))
[enumerator methodForSelector: @selector(nextObject)];
cImp = (unsigned (*)(NSCountedSet*, SEL, id))
[self methodForSelector: @selector(countForObject:)];
rImp = (void (*)(NSCountedSet*, SEL, id))
[self methodForSelector: @selector(removeObject:)];
while ((obj = (*nImp)(enumerator, @selector(nextObject))) != nil)
{
unsigned c = (*cImp)(self, @selector(countForObject:), obj);
if (c <= level)
{
while (c-- > 0)
{
(*rImp)(self, @selector(removeObject:), obj);
}
}
}
}
}
}
- (id) unique: (id)anObject
{
id o = [self member: anObject];
[self addObject: anObject];
if (o == nil)
{
o = anObject;
}
#if !GS_WITH_GC
if (o != anObject)
{
[anObject release];
[o retain];
}
#endif
return o;
}
@end
@implementation NSCountedSet (GSThreading)
/*
* If we are multi-threaded, we must guard access to the uniquing set.
*/
+ (void) _becomeThreaded: (id)notification
{
uniqueLock = [NSLock new];
lockImp = [uniqueLock methodForSelector: @selector(lock)];
unlockImp = [uniqueLock methodForSelector: @selector(unlock)];
}
@end
void
GSUPurge(unsigned level)
{
if (uniqueLock != nil)
{
(*lockImp)(uniqueLock, @selector(lock));
}
[uniqueSet purge: level];
if (uniqueLock != nil)
{
(*unlockImp)(uniqueLock, @selector(unlock));
}
}
id
GSUSet(id obj, unsigned level)
{
id found;
unsigned i;
if (uniqueLock != nil)
{
(*lockImp)(uniqueLock, @selector(lock));
}
found = [uniqueSet member: obj];
if (found == nil)
{
found = obj;
for (i = 0; i < level; i++)
{
[uniqueSet addObject: obj];
}
}
else
{
i = [uniqueSet countForObject: found];
if (i < level)
{
while (i < level)
{
[uniqueSet addObject: found];
i++;
}
}
else if (i > level)
{
while (i > level)
{
[uniqueSet removeObject: found];
i--;
}
}
}
if (uniqueLock != nil)
{
(*unlockImp)(uniqueLock, @selector(unlock));
}
return found;
}
id
GSUnique(id obj)
{
if (uniquing == YES)
{
if (uniqueLock != nil)
{
(*lockImp)(uniqueLock, @selector(lock));
}
obj = (*uniqueImp)(uniqueSet, @selector(unique:), obj);
if (uniqueLock != nil)
{
(*unlockImp)(uniqueLock, @selector(unlock));
}
}
return obj;
}
void
GSUniquing(BOOL flag)
{
if (uniqueSet == nil)
{
uniqueSet = [NSCountedSet new];
uniqueImp = [uniqueSet methodForSelector: @selector(unique:)];
}
uniquing = flag;
}