libs-base/Tests/base/NSObject/initialize.m

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#import <Foundation/NSThread.h>
#import <Foundation/NSLock.h>
#include <unistd.h>
#import "Testing.h"
@interface SlowInit0
@end
@interface SlowInit1 : SlowInit0
+ (void) doNothing;
@end
@interface SlowInit2
+ (void) doNothing;
@end
static NSCondition *l;
static volatile int init0, init1, init2, init3;
@implementation SlowInit0
+ (void) initialize
{
init0 = 1;
}
@end
@implementation SlowInit1
/**
* Called from main thread.
*/
+ (void) initialize
{
PASS(init0 == 1, "Superclass +initialize called before subclass");
// Spin until we've entered the second +initialize method
while (init2 == 0) {}
// Wake up the other thread
[l signal];
[l unlock];
// Trigger the
[SlowInit2 doNothing];
init1 = 1;
}
+ (void) doNothing {}
@end
@implementation SlowInit2
/**
* Called from the second thread.
*/
+ (void) initialize
{
init2++;
// Sleep until the main thread is ready for us
[l lock];
/* If the runtime is doing the wrong thing and this is called twice, then
* there will be no signal. We don't want to deadlock, so make sure that
* this times out after a short while.
*/
[l waitUntilDate: [NSDate dateWithTimeIntervalSinceNow: 1.5]];
[l unlock];
[NSThread sleepForTimeInterval: 1];
PASS(init1 == 0, "First initialize method did not finish too early");
init3++;
}
static volatile int finished = 2;
+ (void) doNothing
{
PASS(init2 == 1, "+initialize called exactly once");
PASS(init3 == 1, "+initialize completed before another method started");
finished--;
}
@end
@interface Trampoline : NSObject
+ (void) launch: (id)ignored;
@end
@implementation Trampoline
/**
* Launch the second thread. NSThread retains its arguments in the main
* thread, we need to ensure that nothing triggers the second +initialize
* method until we're in the second thread.
*/
+ (void) launch: (id)ignored
{
[NSAutoreleasePool new];
[SlowInit2 doNothing];
}
@end
static void
alarmed(int sig)
{
/* Generate a dashed hope for concurrency testing.
*/
testHopeful = YES;
PASS(0, "+initialize runs concurrently");
exit(0);
}
/**
* Test the behaviour of +initialize.
* It's an undocumented (but nivce) feature that the Apple runtime lets
* both of the +initialize methods run concurrently, however the first
* one will block implicitly until the second one has completed.
*/
int main(void)
{
[NSAutoreleasePool new];
/* Make sure we have initalised all the classes necessary for the test
* framework to record a test ... by passing one.
*/
PASS(1, "initialize test starts");
#if defined(SIGALRM)
/* End in a signal if the concurrency test deadlocks.
*/
signal(SIGALRM, alarmed);
alarm(5);
#endif
l = [NSCondition new];
[l lock];
[NSThread detachNewThreadSelector: @selector(launch:)
toTarget: [Trampoline class]
withObject: nil];
[NSThread sleepForTimeInterval: 0.5];
[SlowInit1 doNothing];
[l lock];
[l unlock];
while (finished)
{
[NSThread sleepForTimeInterval: 0.01];
}
return 0;
}