libs-base/Source/NSCountedSet.m

381 lines
9.1 KiB
Mathematica
Raw Permalink Normal View History

/** NSCountedSet - CountedSet object
Copyright (C) 1995, 1996 Free Software Foundation, Inc.
Written by: Andrew Kachites McCallum <mccallum@gnu.ai.mit.edu>
Created: Sep 1995
This file is part of the GNUstep Base Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02111 USA.
<title>NSCountedSet class reference</title>
$Date$ $Revision$
*/
#import "common.h"
#import "GNUstepBase/GSLock.h"
#import "Foundation/NSEnumerator.h"
#import "Foundation/NSSet.h"
#import "Foundation/NSCoder.h"
#import "Foundation/NSArray.h"
#import "Foundation/NSLock.h"
#import "Foundation/NSNotification.h"
#import "Foundation/NSThread.h"
@class GSCountedSet;
@interface GSCountedSet : NSObject // Help the compiler
@end
/*
* Class variables for uniquing objects;
*/
static NSRecursiveLock *uniqueLock = nil;
static NSCountedSet *uniqueSet = nil;
static IMP uniqueImp = 0;
static IMP lockImp = 0;
static IMP unlockImp = 0;
static BOOL uniquing = NO;
/**
* <p>
* The <code>NSCountedSet</code> class is used to maintain a set of objects
* where the number of times each object has been added (without a
* corresponding removal) is kept track of.
* </p>
* <p>
* In GNUstep, the <code>purge</code> and <code>unique</code> methods
* are provided to make use of a counted set for <em>uniquing</em> objects
* easier.
* </p>
*/
@implementation NSCountedSet
static Class NSCountedSet_abstract_class;
static Class NSCountedSet_concrete_class;
+ (void) initialize
{
if (self == [NSCountedSet class])
{
NSCountedSet_abstract_class = self;
NSCountedSet_concrete_class = [GSCountedSet class];
uniqueLock = [NSRecursiveLock new];
[[NSObject leakAt: &uniqueLock] release];
lockImp = [uniqueLock methodForSelector: @selector(lock)];
unlockImp = [uniqueLock methodForSelector: @selector(unlock)];
}
}
+ (id) allocWithZone: (NSZone*)z
{
if (self == NSCountedSet_abstract_class)
{
return NSAllocateObject(NSCountedSet_concrete_class, 0, z);
}
else
{
return NSAllocateObject(self, 0, z);
}
}
- (NSUInteger) _countForObject: (id)anObject
{
return [self countForObject: anObject];
}
/**
* Returns the number of times that an object that is equal to the
* specified object (as determined by the [-isEqual:] method) has
* been added to the set and not removed from it.
*/
- (NSUInteger) countForObject: (id)anObject
{
[self subclassResponsibility: _cmd];
return 0;
}
- (id) copyWithZone: (NSZone*)z
{
return [[[self class] allocWithZone: z] initWithSet: self copyItems: YES];
}
- (id) mutableCopyWithZone: (NSZone*)z
{
return [[[self class] allocWithZone: z] initWithSet: self copyItems: NO];
}
- (id) initWithCoder: (NSCoder*)aCoder
{
unsigned count;
Class c = object_getClass(self);
if (c == NSCountedSet_abstract_class)
{
DESTROY(self);
self = [NSCountedSet_concrete_class allocWithZone: NSDefaultMallocZone()];
return [self initWithCoder: aCoder];
}
[aCoder decodeValueOfObjCType: @encode(unsigned) at: &count];
{
id objs[count];
unsigned refs[count];
unsigned i;
IMP addImp = [self methodForSelector: @selector(addObject:)];
for (i = 0; i < count; i++)
{
[aCoder decodeValueOfObjCType: @encode(id) at: &objs[i]];
[aCoder decodeValueOfObjCType: @encode(unsigned) at: &refs[i]];
}
self = [self initWithObjects: objs count: count];
for (i = 0; i < count; i++)
{
unsigned j = refs[i];
while (j-- > 1)
{
(*addImp)(self, @selector(addObject:), objs[i]);
}
RELEASE(objs[i]);
}
}
return self;
}
- (Class) classForCoder
{
return NSCountedSet_abstract_class;
}
- (void) encodeWithCoder: (NSCoder*)aCoder
{
unsigned count = [self count];
NSEnumerator *e = [self objectEnumerator];
id o;
[aCoder encodeValueOfObjCType: @encode(unsigned) at: &count];
while ((o = [e nextObject]) != nil)
{
[aCoder encodeValueOfObjCType: @encode(id) at: &o];
count = [self countForObject: o];
[aCoder encodeValueOfObjCType: @encode(unsigned) at: &count];
}
}
- (id) initWithSet: (NSSet*)other copyItems: (BOOL)flag
{
unsigned c = [other count];
id os[c], o, e = [other objectEnumerator];
unsigned i = 0;
NSZone *z = [self zone];
IMP next = [e methodForSelector: @selector(nextObject)];
while ((o = (*next)(e, @selector(nextObject))) != nil)
{
if (flag)
os[i] = [o copyWithZone: z];
else
os[i] = o;
i++;
}
self = [self initWithObjects: os count: c];
if ([other isKindOfClass: NSCountedSet_abstract_class])
{
unsigned j;
IMP addImp = [self methodForSelector: @selector(addObject:)];
for (j = 0; j < i; j++)
{
unsigned extra = [(NSCountedSet*)other countForObject: os[j]];
while (extra-- > 1)
(*addImp)(self, @selector(addObject:), os[j]);
}
}
if (flag)
while (i--)
[os[i] release];
return self;
}
- (void) purge: (NSInteger)level
{
if (level > 0)
{
NSEnumerator *enumerator = [self objectEnumerator];
if (enumerator != nil)
{
id obj;
id (*nImp)(NSEnumerator*, SEL);
unsigned (*cImp)(NSCountedSet*, SEL, id);
void (*rImp)(NSCountedSet*, SEL, id);
nImp = (id (*)(NSEnumerator*, SEL))
[enumerator methodForSelector: @selector(nextObject)];
cImp = (unsigned (*)(NSCountedSet*, SEL, id))
[self methodForSelector: @selector(countForObject:)];
rImp = (void (*)(NSCountedSet*, SEL, id))
[self methodForSelector: @selector(removeObject:)];
while ((obj = (*nImp)(enumerator, @selector(nextObject))) != nil)
{
unsigned c = (*cImp)(self, @selector(countForObject:), obj);
if (c <= (NSUInteger)level)
{
while (c-- > 0)
{
(*rImp)(self, @selector(removeObject:), obj);
}
}
}
}
}
}
- (id) unique: (id)anObject
{
id o = [self member: anObject];
[self addObject: anObject];
if (o == nil)
{
o = anObject;
}
if (o != anObject)
{
[anObject release];
[o retain];
}
return o;
}
@end
/**
* This function purges the global [NSCountedSet] object used for
* uniquing. It handles locking as necessary. It can be used to
* purge the set even when uniquing is turned off.
*/
void
GSUPurge(NSUInteger count)
{
if (uniqueLock != nil)
{
(*lockImp)(uniqueLock, @selector(lock));
}
[uniqueSet purge: count];
if (uniqueLock != nil)
{
(*unlockImp)(uniqueLock, @selector(unlock));
}
}
/**
* This function sets the count for the specified object. If the
* count for the object is set to zero then the object is removed
* from the global uniquing set. The object is added to the set
* if necessary. The object returned is the one stored in the set.
* The function handles locking as necessary. It can be used to
* alter the set even when uniquing is turned off.
*/
id
GSUSet(id anObject, NSUInteger count)
{
id found;
NSUInteger i;
if (uniqueLock != nil)
{
(*lockImp)(uniqueLock, @selector(lock));
}
found = [uniqueSet member: anObject];
if (found == nil)
{
found = anObject;
for (i = 0; i < count; i++)
{
[uniqueSet addObject: anObject];
}
}
else
{
i = [uniqueSet countForObject: found];
if (i < count)
{
while (i < count)
{
[uniqueSet addObject: found];
i++;
}
}
else if (i > count)
{
while (i > count)
{
[uniqueSet removeObject: found];
i--;
}
}
}
if (uniqueLock != nil)
{
(*unlockImp)(uniqueLock, @selector(unlock));
}
return found;
}
/**
* This function <em>uniques</em> the supplied argument, returning
* the result. It works by using the [-unique:] method of a global
* NSCountedSet object. It handles locking as necessary.
* If uniquing is turned off, it simply returns its argument.
*/
id
GSUnique(id anObject)
{
if (uniquing == YES)
{
if (uniqueLock != nil)
{
(*lockImp)(uniqueLock, @selector(lock));
}
anObject = (*uniqueImp)(uniqueSet, @selector(unique:), anObject);
if (uniqueLock != nil)
{
(*unlockImp)(uniqueLock, @selector(unlock));
}
}
return anObject;
}
/**
* This function sets the state of a flag that determines the
* behavior of the GSUnique() function. If the flag is on,
* uniquing is performed, if it is off the function has no effect.
* The default is for uniquing to be turned off.
*/
void
GSUniquing(BOOL flag)
{
if (uniqueSet == nil)
{
uniqueSet = [NSCountedSet new];
uniqueImp = [uniqueSet methodForSelector: @selector(unique:)];
}
uniquing = flag;
}