libs-base/Headers/Foundation/NSThread.h

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/* Control of executable units within a shared virtual memory space
Copyright (C) 1996 Free Software Foundation, Inc.
Original Author: Scott Christley <scottc@net-community.com>
Rewritten by: Andrew McCallum <mccallum@gnu.ai.mit.edu>
Created: 1996
This file is part of the GNUstep Objective-C Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02111 USA.
*/
#ifndef __NSThread_h_GNUSTEP_BASE_INCLUDE
#define __NSThread_h_GNUSTEP_BASE_INCLUDE
#import <GNUstepBase/GSVersionMacros.h>
#if defined(GNUSTEP_BASE_INTERNAL)
#import "Foundation/NSAutoreleasePool.h" // for struct autorelease_thread_vars
#import "Foundation/NSException.h" // for NSHandler
#else
#import <Foundation/NSAutoreleasePool.h>
#import <Foundation/NSException.h>
#endif
@class NSArray;
@class NSDate;
@class NSMutableDictionary;
#if defined(__cplusplus)
extern "C" {
#endif
/**
* This class encapsulates OpenStep threading. See [NSLock] and its
* subclasses for handling synchronisation between threads.<br />
* Each process begins with a main thread and additional threads can
* be created using NSThread. The GNUstep implementation of OpenStep
* has been carefully designed so that the internals of the base
* library do not use threading (except for methods which explicitly
* deal with threads of course) so that you can write applications
* without threading. Non-threaded applications are more efficient
* (no locking is required) and are easier to debug during development.
*/
@interface NSThread : NSObject
{
#if GS_EXPOSE(NSThread)
@public
id _target;
id _arg;
SEL _selector;
NSString *_name;
NSUInteger _stackSize;
BOOL _cancelled;
BOOL _active;
BOOL _finished;
NSHandler *_exception_handler; // Not retained.
NSMutableDictionary *_thread_dictionary;
struct autorelease_thread_vars _autorelease_vars;
id _gcontext;
void *_runLoopInfo; // Per-thread runloop related info.
#endif
#if GS_NONFRAGILE
#else
/* Pointer to private additional data used to avoid breaking ABI
* when we don't have the non-fragile ABI available.
* Use this mechanism rather than changing the instance variable
* layout (see Source/GSInternal.h for details).
*/
@private id _internal GS_UNUSED_IVAR;
#endif
}
/**
* <p>
* Returns the NSThread object corresponding to the current thread.
* </p>
* <p>
* NB. In GNUstep the library internals use the GSCurrentThread()
* function as a more efficient mechanism for doing this job - so
* you cannot use a category to override this method and expect
* the library internals to use your implementation.
* </p>
*/
+ (NSThread*) currentThread;
/**
* <p>Create a new thread - use this method rather than alloc-init. The new
* thread will begin executing the message given by aSelector, aTarget, and
* anArgument. This should have no return value, and must set up an
* autorelease pool if retain/release memory management is used. It should
* free this pool before it finishes execution.</p>
*/
+ (void) detachNewThreadSelector: (SEL)aSelector
toTarget: (id)aTarget
withObject: (id)anArgument;
/**
* Terminates the current thread.<br />
* Normally you don't need to call this method explicitly,
* since exiting the method with which the thread was detached
* causes this method to be called automatically.
*/
+ (void) exit;
/**
* Returns a flag to say whether the application is multi-threaded or not.<br />
* An application is considered to be multi-threaded if any thread other
* than the main thread has been started, irrespective of whether that
* thread has since terminated.<br />
* NB. This method returns YES if called within a handler processing
* <code>NSWillBecomeMultiThreadedNotification</code>
*/
+ (BOOL) isMultiThreaded;
+ (void) sleepUntilDate: (NSDate*)date;
- (NSMutableDictionary*) threadDictionary;
#if OS_API_VERSION(MAC_OS_X_VERSION_10_2,GS_API_LATEST) \
&& GS_API_VERSION( 10200,GS_API_LATEST)
+ (void) setThreadPriority: (double)pri;
+ (double) threadPriority;
#endif
#if OS_API_VERSION(MAC_OS_X_VERSION_10_5,GS_API_LATEST) \
&& GS_API_VERSION( 11501,GS_API_LATEST)
/** Returns an array of the call stack return addresses.
*/
+ (NSArray*) callStackReturnAddresses;
/** Returns a boolean indicating whether this thread is the main thread of
* the process.
*/
+ (BOOL) isMainThread;
/** Returns the main thread of the process.
*/
+ (NSThread*) mainThread;
/** Suspends execution of the process for the specified period.
*/
+ (void) sleepForTimeInterval: (NSTimeInterval)ti;
/** Cancels the receiving thread.
*/
- (void) cancel;
/** <init/>
*/
- (id) init;
/** Initialises the receiver to send the message aSelector to the object aTarget
* with the argument anArgument (which may be nil).<br />
* The arguments aTarget and aSelector are retained while the thread is
* running.
*/
- (id) initWithTarget: (id)aTarget
selector: (SEL)aSelector
object: (id)anArgument;
/** Returns a boolean indicating whether the receiving
* thread has been cancelled.
*/
- (BOOL) isCancelled;
/** Returns a boolean indicating whether the receiving
* thread has been started (and has not yet finished or been cancelled).
*/
- (BOOL) isExecuting;
/** Returns a boolean indicating whether the receiving
* thread has completed executing.
*/
- (BOOL) isFinished;
/** Returns a boolean indicating whether this thread is the main thread of
* the process.
*/
- (BOOL) isMainThread;
/** FIXME ... what does this do?
*/
- (void) main;
/** Returns the name of the receiver.
*/
- (NSString*) name;
/** Sets the name of the receiver.
*/
- (void) setName: (NSString*)aName;
/** Sets the size of the receiver's stack.
*/
- (void) setStackSize: (NSUInteger)stackSize;
/** Returns the size of the receiver's stack.
*/
- (NSUInteger) stackSize;
/** Starts the receiver executing.
*/
- (void) start;
#endif
@end
/**
* Extra methods to permit messages to be sent to an object such that they
* are executed in <em>another</em> thread.<br />
* The main thread is the thread in which the GNUstep system is started,
* and where the GNUstep gui is used, it is the thread in which gui
* drawing operations <strong>must</strong> be performed.
*/
@interface NSObject(NSThreadPerformAdditions)
#if GS_API_VERSION(MAC_OS_X_VERSION_10_2, GS_API_LATEST)
/**
* <p>This method performs aSelector on the receiver, passing anObject as
* an argument, but does so in the main thread of the program. The receiver
* and anObject are both retained until the method is performed.
* </p>
* <p>The selector is performed when the runloop of the main thread next
* runs in one of the modes specified in anArray.<br />
* Where this method has been called more than once before the runloop
* of the main thread runs in the required mode, the order in which the
* operations in the main thread is done is the same as that in which
* they were added using this method.
* </p>
* <p>If there are no modes in anArray,
* the method has no effect and simply returns immediately.
* </p>
* <p>The argument aFlag specifies whether the method should wait until
* the selector has been performed before returning.<br />
* <strong>NB.</strong> This method does <em>not</em> cause the runloop of
* the main thread to be run ... so if the runloop is not executed by some
* code in the main thread, the thread waiting for the perform to complete
* will block forever.
* </p>
* <p>As a special case, if aFlag == YES and the current thread is the main
* thread, the modes array is ignored and the selector is performed immediately.
* This behavior is necessary to avoid the main thread being blocked by
* waiting for a perform which will never happen because the runloop is
* not executing.
* </p>
*/
- (void) performSelectorOnMainThread: (SEL)aSelector
withObject: (id)anObject
waitUntilDone: (BOOL)aFlag
modes: (NSArray*)anArray;
/**
* Invokes -performSelectorOnMainThread:withObject:waitUntilDone:modes:
* using the supplied arguments and an array containing common modes.<br />
* These modes consist of NSRunLoopMode, NSConnectionReplyMode, and if
* in an application, the NSApplication modes.
*/
- (void) performSelectorOnMainThread: (SEL)aSelector
withObject: (id)anObject
waitUntilDone: (BOOL)aFlag;
#endif
#if GS_API_VERSION(MAC_OS_X_VERSION_10_5, GS_API_LATEST)
/**
* <p>This method performs aSelector on the receiver, passing anObject as
* an argument, but does so in the specified thread. The receiver
* and anObject are both retained until the method is performed.
* </p>
* <p>The selector is performed when the runloop of aThread next
* runs in one of the modes specified in anArray.<br />
* Where this method has been called more than once before the runloop
* of the thread runs in the required mode, the order in which the
* operations in the thread is done is the same as that in which
* they were added using this method.
* </p>
* <p>If there are no modes in anArray,
* the method has no effect and simply returns immediately.
* </p>
* <p>The argument aFlag specifies whether the method should wait until
* the selector has been performed before returning.<br />
* <strong>NB.</strong> This method does <em>not</em> cause the runloop of
* aThread to be run ... so if the runloop is not executed by some
* code in aThread, the thread waiting for the perform to complete
* will block forever.
* </p>
* <p>As a special case, if aFlag == YES and the current thread is aThread,
* the modes array is ignored and the selector is performed immediately.
* This behavior is necessary to avoid the current thread being blocked by
* waiting for a perform which will never happen because the runloop is
* not executing.
* </p>
*/
- (void) performSelector: (SEL)aSelector
onThread: (NSThread*)aThread
withObject: (id)anObject
waitUntilDone: (BOOL)aFlag
modes: (NSArray*)anArray;
/**
* Invokes -performSelector:onThread:withObject:waitUntilDone:modes:
* using the supplied arguments and an array containing common modes.<br />
* These modes consist of NSRunLoopMode, NSConnectionreplyMode, and if
* in an application, the NSApplication modes.
*/
- (void) performSelector: (SEL)aSelector
onThread: (NSThread*)aThread
withObject: (id)anObject
waitUntilDone: (BOOL)aFlag;
/**
* Creates and runs a new background thread sending aSelector to the receiver
* and passing anObject (which may be nil) as the argument.
*/
- (void) performSelectorInBackground: (SEL)aSelector
withObject: (id)anObject;
#endif
@end
@interface NSThread (CallStackSymbols)
#if GS_API_VERSION(MAC_OS_X_VERSION_10_6, GS_API_LATEST)
/** Returns an array of NSString objects representing the current stack
* in an implementation-defined format. May return an empty array if
* this feature is not available.
*/
+ (NSArray *) callStackSymbols;
#endif
@end
#if GS_API_VERSION(GS_API_NONE, GS_API_NONE)
/*
* Don't use the following functions unless you really know what you are
* doing !
* The following functions are low-levelish and special.
* They are meant to make it possible to run GNUstep code in threads
* created in completely different environment, eg inside a JVM.
*
* If you use them, make sure you initialize the NSThread class inside
* (what you consider to be your) main thread, before registering any
* other thread. To initialize NSThread, simply call GSCurrentThread
* (). The main thread will not need to be registered.
*/
/*
* Register an external thread (created using your OS thread interface
* directly) to GNUstep. This means that it creates a NSThread object
* corresponding to the current thread, and sets things up so that you
* can run GNUstep code inside the thread. If the thread was not
* known to GNUstep, this function registers it, and returns YES. If
* the thread was already known to GNUstep, this function does nothing
* and returns NO. */
GS_EXPORT BOOL GSRegisterCurrentThread (void);
/*
* Unregister the current thread from GNUstep. You must only
* unregister threads which have been register using
* registerCurrentThread (). This method is basically the same as
* `+exit', but does not exit the thread - just destroys all objects
* associated with the thread. Warning: using any GNUstep code after
* this method call is not safe. Posts an NSThreadWillExit
* notification. */
GS_EXPORT void GSUnregisterCurrentThread (void);
#endif
/*
* Notification Strings.
* NSBecomingMultiThreaded and NSThreadExiting are defined for strict
* OpenStep compatibility, the actual notification names are the more
* modern OPENSTEP/MacOS versions.
*/
/**
* Notification posted the first time a new [NSThread] is created or a
* separate thread from another library is registered in an application.
* (The initial thread that a program starts with does <em>not</em>
* post this notification.) Before such a notification has been posted you
* can assume the application is in single-threaded mode and locks are not
* necessary. Afterwards multiple threads <em>may</em> be running.
*/
GS_EXPORT NSString* const NSWillBecomeMultiThreadedNotification;
#define NSBecomingMultiThreaded NSWillBecomeMultiThreadedNotification
/**
* Notification posted when an [NSThread] instance receives an exit message,
* or an external thread has been deregistered.
*/
GS_EXPORT NSString* const NSThreadWillExitNotification;
#define NSThreadExiting NSThreadWillExitNotification
#if GS_API_VERSION(GS_API_NONE, GS_API_NONE)
/**
* Notification posted whenever a new thread is started up. This is a
* GNUstep extension.
*/
GS_EXPORT NSString* const NSThreadDidStartNotification;
#endif
#if !NO_GNUSTEP
# if defined(GNUSTEP_BASE_INTERNAL)
# import "GNUstepBase/NSThread+GNUstepBase.h"
# else
# import <GNUstepBase/NSThread+GNUstepBase.h>
# endif
#endif
#if defined(__cplusplus)
}
#endif
#endif /* __NSThread_h_GNUSTEP_BASE_INCLUDE */