libs-base/Source/GSCountedSet.m

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/** Concrete implementation of NSCountedSet based on GNU Set class
Copyright (C) 1998,2000 Free Software Foundation, Inc.
Written by: Richard frith-Macdonald <richard@brainstorm.co.uk>
Created: October 1998
This file is part of the GNUstep Base Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.
*/
#include <config.h>
#include <Foundation/NSSet.h>
#include <Foundation/NSAutoreleasePool.h>
#include <Foundation/NSException.h>
#include <Foundation/NSUtilities.h>
#include <Foundation/NSString.h>
#include <Foundation/NSPortCoder.h>
#include <Foundation/NSDebug.h>
#define GSI_MAP_RETAIN_VAL(M, X)
#define GSI_MAP_RELEASE_VAL(M, X)
#define GSI_MAP_KTYPES GSUNION_OBJ
#define GSI_MAP_VTYPES GSUNION_INT
#include <base/GSIMap.h>
@interface GSCountedSet : NSCountedSet
{
@public
GSIMapTable_t map;
}
@end
@interface GSCountedSetEnumerator : NSEnumerator
{
GSCountedSet *set;
GSIMapEnumerator_t enumerator;
}
@end
@implementation GSCountedSetEnumerator
- (void) dealloc
{
GSIMapEndEnumerator(&enumerator);
RELEASE(set);
[super dealloc];
}
- (id) initWithSet: (NSSet*)d
{
self = [super init];
if (self != nil)
{
set = RETAIN((GSCountedSet*)d);
enumerator = GSIMapEnumeratorForMap(&set->map);
}
return self;
}
- (id) nextObject
{
GSIMapNode node = GSIMapEnumeratorNextNode(&enumerator);
if (node == 0)
{
return nil;
}
return node->key.obj;
}
@end
@implementation GSCountedSet
+ (void) initialize
{
if (self == [GSCountedSet class])
{
}
}
/**
* Adds an object to the set. If the set already contains an object
* equal to the specified object (as determined by the [-isEqual:]
* method) then the count for that object is incremented rather
* than the new object being added.
*/
- (void) addObject: (NSObject*)anObject
{
GSIMapNode node;
if (anObject == nil)
{
[NSException raise: NSInvalidArgumentException
format: @"Tried to nil value to counted set"];
}
node = GSIMapNodeForKey(&map, (GSIMapKey)anObject);
if (node == 0)
{
GSIMapAddPair(&map,(GSIMapKey)anObject,(GSIMapVal)(unsigned)1);
}
else
{
node->value.uint++;
}
}
- (unsigned) count
{
return map.nodeCount;
}
- (unsigned) countForObject: (id)anObject
{
if (anObject)
{
GSIMapNode node = GSIMapNodeForKey(&map, (GSIMapKey)anObject);
if (node)
{
return node->value.uint;
}
}
return 0;
}
- (void) dealloc
{
GSIMapEmptyMap(&map);
[super dealloc];
}
- (void) encodeWithCoder: (NSCoder*)aCoder
{
unsigned count = map.nodeCount;
SEL sel1 = @selector(encodeObject:);
IMP imp1 = [aCoder methodForSelector: sel1];
SEL sel2 = @selector(encodeValueOfObjCType:at:);
IMP imp2 = [aCoder methodForSelector: sel2];
const char *type = @encode(unsigned);
GSIMapEnumerator_t enumerator = GSIMapEnumeratorForMap(&map);
GSIMapNode node = GSIMapEnumeratorNextNode(&enumerator);
(*imp2)(aCoder, sel2, type, &count);
while (node != 0)
{
(*imp1)(aCoder, sel1, node->key.obj);
(*imp2)(aCoder, sel2, type, &node->value.uint);
node = GSIMapEnumeratorNextNode(&enumerator);
}
GSIMapEndEnumerator(&enumerator);
}
- (unsigned) hash
{
return map.nodeCount;
}
/* Designated initialiser */
- (id) initWithCapacity: (unsigned)cap
{
GSIMapInitWithZoneAndCapacity(&map, [self zone], cap);
return self;
}
- (id) initWithCoder: (NSCoder*)aCoder
{
unsigned count;
id value;
unsigned valcnt;
SEL sel = @selector(decodeValueOfObjCType:at:);
IMP imp = [aCoder methodForSelector: sel];
const char *utype = @encode(unsigned);
const char *otype = @encode(id);
(*imp)(aCoder, sel, utype, &count);
GSIMapInitWithZoneAndCapacity(&map, [self zone], count);
while (count-- > 0)
{
(*imp)(aCoder, sel, otype, &value);
(*imp)(aCoder, sel, utype, &valcnt);
GSIMapAddPairNoRetain(&map, (GSIMapKey)value, (GSIMapVal)valcnt);
}
return self;
}
- (id) initWithObjects: (id*)objs count: (unsigned)c
{
unsigned int i;
self = [self initWithCapacity: c];
if (self == nil)
{
return nil;
}
for (i = 0; i < c; i++)
{
GSIMapNode node;
if (objs[i] == nil)
{
IF_NO_GC(AUTORELEASE(self));
[NSException raise: NSInvalidArgumentException
format: @"Tried to init counted set with nil value"];
}
node = GSIMapNodeForKey(&map, (GSIMapKey)objs[i]);
if (node == 0)
{
GSIMapAddPair(&map,(GSIMapKey)objs[i],(GSIMapVal)(unsigned)1);
}
else
{
node->value.uint++;
}
}
return self;
}
- (id) member: (id)anObject
{
if (anObject != nil)
{
GSIMapNode node = GSIMapNodeForKey(&map, (GSIMapKey)anObject);
if (node != 0)
{
return node->key.obj;
}
}
return nil;
}
- (NSEnumerator*) objectEnumerator
{
return AUTORELEASE([[GSCountedSetEnumerator allocWithZone:
NSDefaultMallocZone()] initWithSet: self]);
}
/**
* Removes all objcts which have not been added more than level times
* from the counted set.<br />
* Note to GNUstep maintainers ... this method depends on the characteristic
* of the GSIMap enumeration that, once enumerated, an object can be removed
* from the map. If GSIMap ever loses that characterstic, this will break.
*/
- (void) purge: (int)level
{
if (level > 0)
{
GSIMapEnumerator_t enumerator = GSIMapEnumeratorForMap(&map);
GSIMapBucket bucket = GSIMapEnumeratorBucket(&enumerator);
GSIMapNode node = GSIMapEnumeratorNextNode(&enumerator);
while (node != 0)
{
if (node->value.uint <= (unsigned int)level)
{
GSIMapRemoveNodeFromMap(&map, bucket, node);
GSIMapFreeNode(&map, node);
}
bucket = GSIMapEnumeratorBucket(&enumerator);
node = GSIMapEnumeratorNextNode(&enumerator);
}
GSIMapEndEnumerator(&enumerator);
}
}
- (void) removeAllObjects
{
GSIMapCleanMap(&map);
}
/**
* Decrements the count of the number of times that the specified
* object (or an object equal to it as determined by the
* [-isEqual:] method) has been added to the set. If the count
* becomes zero, the object is removed from the set.
*/
- (void) removeObject: (NSObject*)anObject
{
GSIMapBucket bucket;
if (anObject == nil)
{
NSWarnMLog(@"attempt to remove nil object");
return;
}
bucket = GSIMapBucketForKey(&map, (GSIMapKey)anObject);
if (bucket != 0)
{
GSIMapNode node;
node = GSIMapNodeForKeyInBucket(&map, bucket, (GSIMapKey)anObject);
if (node != 0)
{
if (--node->value.uint == 0)
{
GSIMapRemoveNodeFromMap(&map, bucket, node);
GSIMapFreeNode(&map, node);
}
}
}
}
- (id) unique: (id)anObject
{
GSIMapNode node;
id result;
if (anObject == nil)
{
[NSException raise: NSInvalidArgumentException
format: @"Tried to unique nil value in counted set"];
}
node = GSIMapNodeForKey(&map, (GSIMapKey)anObject);
if (node == 0)
{
result = anObject;
GSIMapAddPair(&map,(GSIMapKey)anObject,(GSIMapVal)(unsigned)1);
}
else
{
result = node->key.obj;
node->value.uint++;
#if !GS_WITH_GC
if (result != anObject)
{
[anObject release];
[result retain];
}
#endif
}
return result;
}
@end