libs-base/Source/thr-pthread.m

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/* GNU Objective C Runtime Thread Implementation for PCThreads under Darwin.
Copyright (C) 1996, 1997 Free Software Foundation, Inc.
Contributed by Scott Christley <scottc@net-community.com>
Condition functions added by: Mircea Oancea <mircea@first.elcom.pub.ro>
This file is part of GNU CC.
GNU CC is free software; you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation; either version 2, or (at your option) any later version.
GNU CC is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License
along with GNU CC; see the file COPYING. If not, write to
the Free Software Foundation, 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA. */
/* As a special exception, if you link this library with files compiled with
GCC to produce an executable, this does not cause the resulting executable
to be covered by the GNU General Public License. This exception does not
however invalidate any other reasons why the executable file might be
covered by the GNU General Public License. */
#include <pthread.h>
#include <stdarg.h>
#include "GNUstepBase/objc-gnu2next.h"
#include "thr-mach.h"
/* Key structure for maintaining thread specific storage */
static pthread_key_t _objc_thread_storage;
/* Global exit status. */
int __objc_thread_exit_status = 0;
/* Number of threads alive */
int __objc_runtime_threads_alive = 0;
/* Thread create/exit mutex */
struct objc_mutex* __objc_runtime_mutex = NULL;
/* Flag which lets us know if we ever became multi threaded */
int __objc_is_multi_threaded = 0;
/* The hook function called when the runtime becomes multi threaded */
objc_thread_callback _objc_became_multi_threaded = NULL;
/*
Use this to set the hook function that will be called when the
runtime initially becomes multi threaded.
The hook function is only called once, meaning only when the
2nd thread is spawned, not for each and every thread.
It returns the previous hook function or NULL if there is none.
A program outside of the runtime could set this to some function so
it can be informed; for example, the GNUstep Base Library sets it
so it can implement the NSBecomingMultiThreaded notification.
*/
objc_thread_callback objc_set_thread_callback(objc_thread_callback func)
{
objc_thread_callback temp = _objc_became_multi_threaded;
_objc_became_multi_threaded = func;
return temp;
}
/*
Private functions
These functions are utilized by the frontend, but they are not
considered part of the public interface.
*/
/*
First function called in a thread, starts everything else.
This function is passed to the backend by objc_thread_detach
as the starting function for a new thread.
*/
struct __objc_thread_start_state
{
SEL selector;
id object;
id argument;
};
objc_thread_t
__objc_thread_detach(void (*func)(void *arg), void *arg);
static volatile void
__objc_thread_detach_function(struct __objc_thread_start_state *istate)
{
/* Valid state? */
if (istate) {
id (*imp)(id,SEL,id);
SEL selector = istate->selector;
id object = istate->object;
id argument = istate->argument;
/* Don't need anymore so free it */
objc_free(istate);
/* Clear out the thread local storage */
objc_thread_set_data(NULL);
/* Check to see if we just became multi threaded */
if (!__objc_is_multi_threaded)
{
__objc_is_multi_threaded = 1;
/* Call the hook function */
if (_objc_became_multi_threaded != NULL)
(*_objc_became_multi_threaded)();
}
/* Call the method */
if ((imp = (id(*)(id, SEL, id))objc_msg_lookup(object, selector)))
(*imp)(object, selector, argument);
else
objc_error(object, OBJC_ERR_UNIMPLEMENTED,
"objc_thread_detach called with bad selector.\n");
}
else
objc_error(nil, OBJC_ERR_BAD_STATE,
"objc_thread_detach called with NULL state.\n");
/* Exit the thread */
objc_thread_exit();
}
/*
Frontend functions
These functions constitute the public interface to the Objective-C thread
and mutex functionality.
*/
/* Frontend thread functions */
/*
Detach a new thread of execution and return its id. Returns NULL if fails.
Thread is started by sending message with selector to object. Message
takes a single argument.
*/
objc_thread_t
objc_thread_detach(SEL selector, id object, id argument)
{
struct __objc_thread_start_state *istate;
objc_thread_t thread_id = NULL;
/* Allocate the state structure */
if (!(istate = (struct __objc_thread_start_state *)
objc_malloc(sizeof(*istate))))
return NULL;
/* Initialize the state structure */
istate->selector = selector;
istate->object = object;
istate->argument = argument;
/* lock access */
objc_mutex_lock(__objc_runtime_mutex);
/* Call the backend to spawn the thread */
if ((thread_id = __objc_thread_detach((void *)__objc_thread_detach_function,
istate)) == NULL)
{
/* failed! */
objc_mutex_unlock(__objc_runtime_mutex);
objc_free(istate);
return NULL;
}
/* Increment our thread counter */
__objc_runtime_threads_alive++;
objc_mutex_unlock(__objc_runtime_mutex);
return thread_id;
}
/* Backend initialization functions */
/* Initialize the threads subsystem. */
int
__objc_init_thread_system(void)
{
/* Initialize the thread storage key */
return pthread_key_create(&_objc_thread_storage, NULL);
}
/* Close the threads subsystem. */
int
__objc_close_thread_system(void)
{
/* Destroy the thread storage key */
/* Not implemented yet */
/* return pthread_key_delete(&_objc_thread_storage); */
return 0;
}
/* Backend thread functions */
/* Create a new thread of execution. */
objc_thread_t
__objc_thread_detach(void (*func)(void *arg), void *arg)
{
objc_thread_t thread_id;
pthread_t new_thread_handle;
if (!(pthread_create(&new_thread_handle, NULL, (void *)func, arg)))
thread_id = *(objc_thread_t *)&new_thread_handle;
else
thread_id = NULL;
return thread_id;
}
/* Set the current thread's priority. */
int
objc_thread_set_priority(int priority)
{
/* Not implemented yet */
return -1;
}
/* Return the current thread's priority. */
int
objc_thread_get_priority(void)
{
/* Not implemented yet */
return OBJC_THREAD_INTERACTIVE_PRIORITY;
}
/* Yield our process time to another thread. */
void
objc_thread_yield(void)
{
#if !defined(__APPLE__)
/* Not defined in darwin? */
pthread_yield();
#else
sched_yield();
#endif
}
/* Terminate the current thread. */
int
objc_thread_exit(void)
{
/* Decrement our counter of the number of threads alive */
objc_mutex_lock(__objc_runtime_mutex);
__objc_runtime_threads_alive--;
objc_mutex_unlock(__objc_runtime_mutex);
/* exit the thread */
pthread_exit(&__objc_thread_exit_status);
/* Failed if we reached here */
return -1;
}
/* Returns an integer value which uniquely describes a thread. */
objc_thread_t
objc_thread_id(void)
{
pthread_t self = pthread_self();
return *(objc_thread_t *)&self;
}
/* Sets the thread's local storage pointer. */
int
objc_thread_set_data(void *value)
{
return pthread_setspecific(_objc_thread_storage, value);
}
/* Returns the thread's local storage pointer. */
void *
objc_thread_get_data(void)
{
return pthread_getspecific(_objc_thread_storage);
}
/* Backend mutex functions */
/* Allocate a mutex. */
objc_mutex_t
objc_mutex_allocate(void)
{
objc_mutex_t mutex;
/* Allocate the mutex structure */
if (!(mutex = (objc_mutex_t)objc_malloc(sizeof(struct objc_mutex))))
return NULL;
/* Call backend to create the mutex */
if (pthread_mutex_init((pthread_mutex_t *)(&(mutex->backend)), NULL))
{
/* failed! */
objc_free(mutex);
return NULL;
}
/* Initialize mutex */
mutex->owner = NULL;
mutex->depth = 0;
return mutex;
}
/* Deallocate a mutex. */
int
objc_mutex_deallocate(objc_mutex_t mutex)
{
int depth;
/* Valid mutex? */
if (!mutex)
return -1;
/* Acquire lock on mutex */
depth = objc_mutex_lock(mutex);
if (pthread_mutex_destroy((pthread_mutex_t *)(&(mutex->backend))))
return -1;
/* Free the mutex structure */
objc_free(mutex);
/* Return last depth */
return depth;
}
/* Grab a lock on a mutex. */
int
objc_mutex_lock(objc_mutex_t mutex)
{
objc_thread_t thread_id;
int status;
/* Valid mutex? */
if (!mutex)
return -1;
/* If we already own the lock then increment depth */
thread_id = objc_thread_id();
if (mutex->owner == thread_id)
return ++mutex->depth;
/* Call the backend to lock the mutex */
status = pthread_mutex_lock((pthread_mutex_t *)(&(mutex->backend)));
/* Failed? */
if (status)
return status;
/* Successfully locked the thread */
mutex->owner = thread_id;
return mutex->depth = 1;
}
/* Try to grab a lock on a mutex. */
int
objc_mutex_trylock(objc_mutex_t mutex)
{
objc_thread_t thread_id;
int status;
/* Valid mutex? */
if (!mutex)
return -1;
/* If we already own the lock then increment depth */
thread_id = objc_thread_id();
if (mutex->owner == thread_id)
return ++mutex->depth;
/* Call the backend to try to lock the mutex */
status = pthread_mutex_trylock((pthread_mutex_t *)(&(mutex->backend)));
/* Failed? */
if (status)
return status;
/* Successfully locked the thread */
mutex->owner = thread_id;
return mutex->depth = 1;
}
/* Unlock the mutex */
int
objc_mutex_unlock(objc_mutex_t mutex)
{
objc_thread_t thread_id;
/* Valid mutex? */
if (!mutex)
return -1;
/* If another thread owns the lock then abort */
thread_id = objc_thread_id();
if (mutex->owner != thread_id)
return -1;
/* Decrement depth and return */
if (mutex->depth > 1)
return --mutex->depth;
/* Depth down to zero so we are no longer the owner */
mutex->depth = 0;
mutex->owner = NULL;
/* Have the backend unlock the mutex */
return pthread_mutex_unlock((pthread_mutex_t *)(&(mutex->backend)));
}
/* Backend condition mutex functions */
/* Allocate a condition. */
objc_condition_t
objc_condition_allocate(void)
{
objc_condition_t condition;
/* Allocate the condition mutex structure */
if (!(condition =
(objc_condition_t)objc_malloc(sizeof(struct objc_condition))))
return NULL;
/* Call the backend to create the condition mutex */
if (pthread_cond_init((pthread_cond_t *)(&(condition->backend)), NULL))
{
/* failed! */
objc_free(condition);
return NULL;
}
/* Success! */
return condition;
}
/* Deallocate a condition. */
int
objc_condition_deallocate(objc_condition_t condition)
{
/* Broadcast the condition */
if (objc_condition_broadcast(condition))
return -1;
/* Call the backend to destroy */
if (pthread_cond_destroy((pthread_cond_t *)(&(condition->backend))))
return -1;
/* Free the condition mutex structure */
objc_free(condition);
return 0;
}
/* Wait on the condition */
int
objc_condition_wait(objc_condition_t condition, objc_mutex_t mutex)
{
objc_thread_t thread_id;
/* Valid arguments? */
if (!mutex || !condition)
return -1;
/* Make sure we are owner of mutex */
thread_id = objc_thread_id();
if (mutex->owner != thread_id)
return -1;
/* Cannot be locked more than once */
if (mutex->depth > 1)
return -1;
/* Virtually unlock the mutex */
mutex->depth = 0;
mutex->owner = (objc_thread_t)NULL;
/* Call the backend to wait */
pthread_cond_wait((pthread_cond_t *)(&(condition->backend)),
(pthread_mutex_t *)(&(mutex->backend)));
/* Make ourselves owner of the mutex */
mutex->owner = thread_id;
mutex->depth = 1;
return 0;
}
/* Wake up all threads waiting on this condition. */
int
objc_condition_broadcast(objc_condition_t condition)
{
/* Valid condition mutex? */
if (!condition)
return -1;
return pthread_cond_broadcast((pthread_cond_t *)(&(condition->backend)));
}
/* Wake up one thread waiting on this condition. */
int
objc_condition_signal(objc_condition_t condition)
{
/* Valid condition mutex? */
if (!condition)
return -1;
return pthread_cond_signal((pthread_cond_t *)(&(condition->backend)));
}
/* Make the objc thread system aware that a thread which is managed
(started, stopped) by external code could access objc facilities
from now on. This is used when you are interfacing with some
external non-objc-based environment/system - you must call
objc_thread_add() before an alien thread makes any calls to
Objective-C. Do not cause the _objc_became_multi_threaded hook to
be executed. */
void
objc_thread_add(void)
{
objc_mutex_lock(__objc_runtime_mutex);
__objc_is_multi_threaded = 1;
__objc_runtime_threads_alive++;
objc_mutex_unlock(__objc_runtime_mutex);
}
/* Make the objc thread system aware that a thread managed (started,
stopped) by some external code will no longer access objc and thus
can be forgotten by the objc thread system. Call
objc_thread_remove() when your alien thread is done with making
calls to Objective-C. */
void
objc_thread_remove(void)
{
objc_mutex_lock(__objc_runtime_mutex);
__objc_runtime_threads_alive--;
objc_mutex_unlock(__objc_runtime_mutex);
}
/* End of File */