libs-base/Source/NSThread.m

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/** Control of executable units within a shared virtual memory space
Copyright (C) 1996-2000 Free Software Foundation, Inc.
1996-05-13 15:53:36 +00:00
Original Author: Scott Christley <scottc@net-community.com>
Rewritten by: Andrew Kachites McCallum <mccallum@gnu.ai.mit.edu>
Created: 1996
Rewritten by: Richard Frith-Macdonald <richard@brainstorm.co.uk>
to add optimisations features for faster thread access.
Modified by: Nicola Pero <n.pero@mi.flashnet.it>
to add GNUstep extensions allowing to interact with threads created
by external libraries/code (eg, a Java Virtual Machine).
This file is part of the GNUstep Objective-C Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111 USA.
<title>NSThread class reference</title>
$Date$ $Revision$
*/
#include "config.h"
#include "GNUstepBase/preface.h"
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#ifdef HAVE_NANOSLEEP
#include <time.h>
#endif
#ifdef NeXT_RUNTIME
#include "thr-mach.h"
#endif
#include <errno.h>
#include "Foundation/NSException.h"
#include "Foundation/NSThread.h"
#include "Foundation/NSLock.h"
#include "Foundation/NSString.h"
#include "Foundation/NSNotificationQueue.h"
#include "Foundation/NSRunLoop.h"
#include "Foundation/NSConnection.h"
#include "Foundation/NSInvocation.h"
#include "GSRunLoopCtxt.h"
@interface NSAutoreleasePool (NSThread)
+ (void) _endThread: (NSThread*)thread;
@end
typedef struct { @defs(NSThread) } NSThread_ivars;
static Class threadClass = Nil;
static NSNotificationCenter *nc = nil;
/**
* This class performs a dual function ...
* <p>
* As a class, it is responsible for handling incoming events from
* the main runloop on a special inputFd. This consumes any bytes
* written to wake the main runloop.<br />
* During initialisation, the default runloop is set up to watch
* for data arriving on inputFd.
* </p>
* <p>
* As instances, each instance retains perform receiver and argument
* values as long as they are needed, and handles locking to support
* mthods which want to block until an action has been performed.
* </p>
* <p>
* The initialize method of this class is called before any new threads
* run.
* </p>
*/
@interface GSPerformHolder : NSObject
{
id receiver;
id argument;
SEL selector;
NSArray *modes;
NSConditionLock *lock; // Not retained.
}
+ (BOOL) isValid;
+ (GSPerformHolder*) newForReceiver: (id)r
argument: (id)a
selector: (SEL)s
modes: (NSArray*)m
lock: (NSConditionLock*)l;
+ (void) receivedEvent: (void*)data
type: (RunLoopEventType)type
extra: (void*)extra
forMode: (NSString*)mode;
- (void) fire;
@end
/**
* Sleep until the current date/time is the specified time interval
* past the reference date/time.<br />
* Implemented as a function taking an NSTimeInterval argument in order
* to avoid objc messaging and object allocation/deallocation (NSDate)
* overheads.<br />
* Used to implement [NSThread+sleepUntilDate:]
*/
void
GSSleepUntilIntervalSinceReferenceDate(NSTimeInterval when)
{
extern NSTimeInterval GSTimeNow(void);
NSTimeInterval delay;
// delay is always the number of seconds we still need to wait
delay = when - GSTimeNow();
#ifdef HAVE_NANOSLEEP
// Avoid any possibility of overflow by sleeping in chunks.
while (delay > 32768)
{
struct timespec request;
request.tv_sec = (time_t)32768;
request.tv_nsec = (long)0;
nanosleep(&request, 0);
delay = when - GSTimeNow();
}
if (delay > 0)
{
struct timespec request;
struct timespec remainder;
request.tv_sec = (time_t)delay;
request.tv_nsec = (long)((delay - request.tv_sec) * 1000000000);
remainder.tv_sec = 0;
remainder.tv_nsec = 0;
/*
* With nanosleep, we can restart the sleep after a signal by using
* the remainder information ... so we can be sure to sleep to the
* desired limit without having to re-generate the delay needed.
*/
while (nanosleep(&request, &remainder) < 0
&& (remainder.tv_sec > 0 || remainder.tv_nsec > 0))
{
request.tv_sec = remainder.tv_sec;
request.tv_nsec = remainder.tv_nsec;
remainder.tv_sec = 0;
remainder.tv_nsec = 0;
}
}
#else
/*
* Avoid integer overflow by breaking up long sleeps.
*/
while (delay > 30.0*60.0)
{
// sleep 30 minutes
#if defined(__MINGW32__)
Sleep (30*60*1000);
#else
sleep (30*60);
#endif
delay = when - GSTimeNow();
}
/*
* sleeping may return early because of signals, so we need to re-calculate
* the required delay and check to see if we need to sleep again.
*/
while (delay > 0)
{
#ifdef HAVE_USLEEP
usleep ((int)(delay*1000000));
#else
#if defined(__MINGW32__)
Sleep (delay*1000);
#else
sleep ((int)delay);
#endif
#endif
delay = when - GSTimeNow();
}
#endif
}
static NSArray *
commonModes(void)
{
static NSArray *modes = nil;
if (modes == nil)
{
[gnustep_global_lock lock];
if (modes == nil)
{
Class c = NSClassFromString(@"NSApplication");
SEL s = @selector(allRunLoopModes);
if (c != 0 && [c respondsToSelector: s])
{
modes = RETAIN([c performSelector: s]);
}
else
{
modes = [[NSArray alloc] initWithObjects:
NSDefaultRunLoopMode, NSConnectionReplyMode, nil];
}
}
[gnustep_global_lock unlock];
}
return modes;
}
#if !defined(HAVE_OBJC_THREAD_ADD) && !defined(NeXT_RUNTIME)
/* We need to access these private vars in the objc runtime - because
the objc runtime's API is not enough powerful for the GNUstep
extensions we want to add. */
extern objc_mutex_t __objc_runtime_mutex;
extern int __objc_runtime_threads_alive;
extern int __objc_is_multi_threaded;
inline static void objc_thread_add (void)
{
objc_mutex_lock(__objc_runtime_mutex);
__objc_is_multi_threaded = 1;
__objc_runtime_threads_alive++;
objc_mutex_unlock(__objc_runtime_mutex);
}
inline static void objc_thread_remove (void)
{
objc_mutex_lock(__objc_runtime_mutex);
__objc_runtime_threads_alive--;
objc_mutex_unlock(__objc_runtime_mutex);
}
#endif /* not HAVE_OBJC_THREAD_ADD */
@interface NSThread (Private)
- (id) _initWithSelector: (SEL)s toTarget: (id)t withObject: (id)o;
- (void) _sendThreadMethod;
@end
/*
* Flag indicating whether the objc runtime ever went multi-threaded.
*/
static BOOL entered_multi_threaded_state = NO;
/*
* Default thread.
*/
static NSThread *defaultThread = nil;
/**
* <p>
* This function is a GNUstep extension. It pretty much
* duplicates the functionality of [NSThread +currentThread]
* but is more efficient and is used internally throughout
* GNUstep.
* </p>
* <p>
* Returns the current thread. Could perhaps return <code>nil</code>
* if executing a thread that was started outside the GNUstep
* environment and not registered (this should not happen in a
* well-coded application).
* </p>
*/
inline NSThread*
GSCurrentThread(void)
{
NSThread *t;
if (entered_multi_threaded_state == NO)
{
/*
* If the NSThread class has been initialized, we will have a default
* thread set up - otherwise we must make sure the class is initialised.
*/
if (defaultThread == nil)
{
t = [NSThread currentThread];
}
else
{
t = defaultThread;
}
}
else
{
t = (NSThread*)objc_thread_get_data();
if (t == nil)
{
fprintf(stderr,
"ALERT ... GSCurrentThread() ... objc_thread_get_data() call returned nil!\n"
"Your application MUST call GSRegisterCurrentThread() before attempting to\n"
"use any GNUstep code from a thread other than the main GNUstep thread.\n");
fflush(stderr); // Needed for windoze
}
}
return t;
}
/**
* Fast access function for thread dictionary of current thread.<br />
* If there is no dictionary, creates the dictionary.
*/
NSMutableDictionary*
GSDictionaryForThread(NSThread *t)
{
if (t == nil)
{
t = GSCurrentThread();
}
if (t == nil)
{
return nil;
}
else
{
NSMutableDictionary *dict = t->_thread_dictionary;
if (dict == nil)
{
dict = [t threadDictionary];
}
return dict;
}
}
/**
* Fast access function for thread dictionary of current thread.
*/
NSMutableDictionary*
GSCurrentThreadDictionary(void)
{
return GSDictionaryForThread(nil);
}
/*
* The special timer which we set up in the run loop of the main thread
* to perform housekeeping duties. NSRunLoop needs to call this private
* function so it knows about the housekeeping timer and won't keep the
* loop running just to do housekeeping.
*
* The NSUserDefaults system registers as an observer of GSHousekeeping
* notifications in order to synchronise the in-memory cache and the
* on-disk database.
*/
static NSTimer *housekeeper = nil;
/**
* Returns the runloop for the specified thread (or, if t is nil,
* for the current thread).<br />
* Creates a new runloop if necessary,
* as long as the thread dictionary exists.<br />
* Returns nil on failure.
*/
NSRunLoop*
GSRunLoopForThread(NSThread *t)
{
static NSString *key = @"NSRunLoopThreadKey";
NSMutableDictionary *d = GSDictionaryForThread(t);
NSRunLoop *r;
r = [d objectForKey: key];
if (r == nil)
{
if (d != nil)
{
r = [NSRunLoop new];
[d setObject: r forKey: key];
RELEASE(r);
if (housekeeper == nil && (t == nil || t == defaultThread))
{
CREATE_AUTORELEASE_POOL (arp);
NSNotificationCenter *ctr;
NSNotification *not;
NSInvocation *inv;
SEL sel;
ctr = [NSNotificationCenter defaultCenter];
not = [NSNotification notificationWithName: @"GSHousekeeping"
object: nil
userInfo: nil];
sel = @selector(postNotification:);
inv = [NSInvocation invocationWithMethodSignature:
[ctr methodSignatureForSelector: sel]];
[inv setTarget: ctr];
[inv setSelector: sel];
[inv setArgument: &not atIndex: 2];
[inv retainArguments];
housekeeper = [[NSTimer alloc] initWithFireDate: nil
interval: 30.0
target: inv
selector: NULL
userInfo: nil
repeats: YES];
[r _setHousekeeper: housekeeper];
RELEASE(housekeeper);
RELEASE(arp);
}
}
}
return r;
}
/*
* Callback function so send notifications on becoming multi-threaded.
*/
static void
gnustep_base_thread_callback(void)
{
/*
* Protect this function with locking ... to avoid any possibility
* of multiple threads registering with the system simultaneously,
* and so that all NSWillBecomeMultiThreadedNotifications are sent
* out before any second thread can interfere with anything.
*/
if (entered_multi_threaded_state == NO)
{
[gnustep_global_lock lock];
if (entered_multi_threaded_state == NO)
{
/*
* For apple compatibility ... and to make things easier for
* code called indirectly within a will-become-multi-threaded
* notification handler, we set the flag to say we are multi
* threaded BEFORE sending the notifications.
*/
entered_multi_threaded_state = YES;
NS_DURING
{
[GSPerformHolder class]; // Force initialization
/*
* Post a notification if this is the first new thread
* to be created.
* Won't work properly if threads are not all created
* by this class, but it's better than nothing.
*/
if (nc == nil)
{
nc = RETAIN([NSNotificationCenter defaultCenter]);
}
[nc postNotificationName: NSWillBecomeMultiThreadedNotification
object: nil
userInfo: nil];
}
NS_HANDLER
{
fprintf(stderr,
"ALERT ... exception while becoming multi-threaded ... system may not be\n"
"properly initialised.\n");
fflush(stderr);
}
NS_ENDHANDLER
}
[gnustep_global_lock unlock];
}
}
/**
* This class encapsulates OpenStep threading. See [NSLock] and its
* subclasses for handling synchronisation between threads.<br />
* Each process begins with a main thread and additional threads can
* be created using NSThread. The GNUstep implementation of OpenStep
* has been carefully designed so that the internals of the base
* library do not use threading (except for methods which explicitly
* deal with threads of course) so that you can write applications
* without threading. Non-threaded applications are more efficient
* (no locking is required) and are easier to debug during development.
*/
1996-05-13 15:53:36 +00:00
@implementation NSThread
/**
* <p>
* Returns the NSThread object corresponding to the current thread.
* </p>
* <p>
* NB. In GNUstep the library internals use the GSCurrentThread()
* function as a more efficient mechanism for doing this job - so
* you cannot use a category to override this method and expect
* the library internals to use your implementation.
* </p>
*/
1996-05-13 15:53:36 +00:00
+ (NSThread*) currentThread
{
NSThread *t = nil;
if (entered_multi_threaded_state == NO)
{
/*
* The NSThread class has been initialized - so we will have a default
* thread set up unless the default thread subsequently exited.
*/
t = defaultThread;
}
if (t == nil)
{
t = (NSThread*)objc_thread_get_data();
if (t == nil)
{
fprintf(stderr, "ALERT ... [NSThread +currentThread] ... the "
"objc_thread_get_data() call returned nil!");
fflush(stderr); // Needed for windoze
}
}
return t;
1996-05-13 15:53:36 +00:00
}
/**
* <p>Create a new thread - use this method rather than alloc-init. The new
* thread will begin executing the message given by aSelector, aTarget, and
* anArgument. This should have no return value, and must set up an
* autorelease pool if retain/release memory management is used. It should
* free this pool before it finishes execution.</p>
*/
+ (void) detachNewThreadSelector: (SEL)aSelector
toTarget: (id)aTarget
withObject: (id)anArgument
1996-05-13 15:53:36 +00:00
{
NSThread *thread;
/*
* Make sure the notification is posted BEFORE the new thread starts.
*/
gnustep_base_thread_callback();
/*
* Create the new thread.
*/
thread = (NSThread*)NSAllocateObject(self, 0, NSDefaultMallocZone());
thread = [thread _initWithSelector: aSelector
toTarget: aTarget
withObject: anArgument];
/*
* Have the runtime detach the thread
*/
if (objc_thread_detach(@selector(_sendThreadMethod), thread, nil) == NULL)
{
[NSException raise: NSInternalInconsistencyException
format: @"Unable to detach thread (unknown error)"];
}
}
/**
* Terminates the current thread.<br />
* Normally you don't need to call this method explicitly,
* since exiting the method with which the thread was detached
* causes this method to be called automatically.
*/
+ (void) exit
{
NSThread *t;
t = GSCurrentThread();
if (t->_active == YES)
{
/*
* Set the thread to be inactive to avoid any possibility of recursion.
*/
t->_active = NO;
/*
* Let observers know this thread is exiting.
*/
if (nc == nil)
{
nc = RETAIN([NSNotificationCenter defaultCenter]);
}
[nc postNotificationName: NSThreadWillExitNotification
object: t
userInfo: nil];
/*
* destroy the thread object.
*/
DESTROY(t);
objc_thread_set_data (NULL);
/*
* Tell the runtime to exit the thread
*/
objc_thread_exit();
}
}
/*
* Class initialization
*/
+ (void) initialize
{
if (self == [NSThread class])
{
/*
* The objc runtime calls this callback AFTER creating a new thread -
* which is not correct for us, but does at least mean that we can tell
* if we have become multi-threaded due to a call to the runtime directly
* rather than via the NSThread class.
*/
objc_set_thread_callback(gnustep_base_thread_callback);
/*
* Ensure that the default thread exists.
*/
defaultThread
= (NSThread*)NSAllocateObject(self, 0, NSDefaultMallocZone());
defaultThread = [defaultThread _initWithSelector: (SEL)0
toTarget: nil
withObject: nil];
defaultThread->_active = YES;
objc_thread_set_data(defaultThread);
threadClass = self;
}
}
1996-05-13 15:53:36 +00:00
/**
* Returns a flag to say whether the application is multi-threaded or not.<br />
* An application is considered to be multi-threaded if any thread other
* than the main thread has been started, irrespective of whether that
* thread has since terminated.<br />
* NB. This method returns YES if called within a handler processing
* <code>NSWillBecomeMultiThreadedNotification</code>
*/
1996-05-13 15:53:36 +00:00
+ (BOOL) isMultiThreaded
{
1996-05-13 15:53:36 +00:00
return entered_multi_threaded_state;
}
/**
* Set the priority of the current thread. This is a value in the
* range 0.0 (lowest) to 1.0 (highest) which is mapped to the underlying
* system priorities. The current gnu objc runtime supports three
* priority levels which you can obtain using values of 0.0, 0.5, and 1.0
*/
+ (void) setThreadPriority: (double)pri
{
int p;
if (pri <= 0.3)
p = OBJC_THREAD_LOW_PRIORITY;
else if (pri <= 0.6)
p = OBJC_THREAD_BACKGROUND_PRIORITY;
else
p = OBJC_THREAD_INTERACTIVE_PRIORITY;
objc_thread_set_priority(p);
}
/**
* Delaying a thread ... pause until the specified date.
*/
1996-05-13 15:53:36 +00:00
+ (void) sleepUntilDate: (NSDate*)date
{
GSSleepUntilIntervalSinceReferenceDate([date timeIntervalSinceReferenceDate]);
}
/**
* Return the priority of the current thread.
*/
+ (double) threadPriority
{
int p = objc_thread_get_priority();
if (p == OBJC_THREAD_LOW_PRIORITY)
return 0.0;
else if (p == OBJC_THREAD_BACKGROUND_PRIORITY)
return 0.5;
else if (p == OBJC_THREAD_INTERACTIVE_PRIORITY)
return 1.0;
else
return 0.0; // Unknown.
}
/*
* Thread instance methods.
*/
- (void) dealloc
{
if (_active == YES)
{
[NSException raise: NSInternalInconsistencyException
format: @"Deallocating an active thread without [+exit]!"];
}
DESTROY(_thread_dictionary);
DESTROY(_target);
DESTROY(_arg);
if (_autorelease_vars.pool_cache != 0)
{
[NSAutoreleasePool _endThread: self];
}
if (_thread_dictionary != nil)
{
/*
* Try again to get rid of thread dictionary.
*/
DESTROY(_thread_dictionary);
if (_autorelease_vars.pool_cache != 0)
{
[NSAutoreleasePool _endThread: self];
}
if (_thread_dictionary != nil)
{
NSLog(@"Oops - leak - thread dictionary is %@", _thread_dictionary);
if (_autorelease_vars.pool_cache != 0)
{
[NSAutoreleasePool _endThread: self];
}
}
}
if (self == defaultThread)
{
defaultThread = nil;
}
NSDeallocateObject(self);
}
- (id) init
{
RELEASE(self);
return [NSThread currentThread];
}
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- (id) _initWithSelector: (SEL)s toTarget: (id)t withObject: (id)o
{
/* initialize our ivars. */
_selector = s;
_target = RETAIN(t);
_arg = RETAIN(o);
_thread_dictionary = nil; // Initialize this later only when needed
_exception_handler = NULL;
_active = NO;
init_autorelease_thread_vars(&_autorelease_vars);
return self;
}
1996-05-13 15:53:36 +00:00
- (void) _sendThreadMethod
{
/*
* We are running in the new thread - so we store ourself in the thread
* dictionary and release ourself - thus, when the thread exits, we will
* be deallocated cleanly.
*/
objc_thread_set_data(self);
_active = YES;
/*
* Let observers know a new thread is starting.
*/
if (nc == nil)
{
nc = RETAIN([NSNotificationCenter defaultCenter]);
}
[nc postNotificationName: NSThreadDidStartNotification
object: self
userInfo: nil];
[_target performSelector: _selector withObject: _arg];
[NSThread exit];
}
/**
* Return the thread dictionary. This dictionary can be used to store
* arbitrary thread specific data.<br />
* NB. This cannot be autoreleased, since we cannot be sure that the
* autorelease pool for the thread will continue to exist for the entire
* life of the thread!
*/
- (NSMutableDictionary*) threadDictionary
{
if (_thread_dictionary == nil)
{
_thread_dictionary = [NSMutableDictionary new];
}
return _thread_dictionary;
}
@end
@implementation GSPerformHolder
static NSLock *subthreadsLock = nil;
#ifdef __MINGW32__
static HANDLE event;
#else
static int inputFd = -1;
static int outputFd = -1;
#endif
static NSMutableArray *perfArray = nil;
static NSDate *theFuture;
+ (void) initialize
{
NSRunLoop *loop = GSRunLoopForThread(defaultThread);
NSArray *m = commonModes();
unsigned count = [m count];
unsigned i;
theFuture = RETAIN([NSDate distantFuture]);
subthreadsLock = [[NSLock alloc] init];
perfArray = [[NSMutableArray alloc] initWithCapacity: 10];
#ifndef __MINGW32__
{
int fd[2];
if (pipe(fd) == 0)
{
inputFd = fd[0];
outputFd = fd[1];
}
else
{
[NSException raise: NSInternalInconsistencyException
format: @"Failed to create pipe to handle perform in main thread"];
}
for (i = 0; i < count; i++)
{
[loop addEvent: (void*)(intptr_t)inputFd
type: ET_RDESC
watcher: (id<RunLoopEvents>)self
forMode: [m objectAtIndex: i]];
}
}
#else
{
if ((event = CreateEvent(NULL, TRUE, FALSE, NULL)) == NULL)
{
[NSException raise: NSInternalInconsistencyException
format: @"Failed to create event to handle perform in main thread"];
}
for (i = 0; i < count; i++)
{
[loop addEvent: (void*)event
type: ET_HANDLE
watcher: (id<RunLoopEvents>)self
forMode: [m objectAtIndex: i]];
}
}
#endif
}
+ (BOOL) isValid
{
return YES;
}
+ (GSPerformHolder*) newForReceiver: (id)r
argument: (id)a
selector: (SEL)s
modes: (NSArray*)m
lock: (NSConditionLock*)l
{
GSPerformHolder *h;
h = (GSPerformHolder*)NSAllocateObject(self, 0, NSDefaultMallocZone());
h->receiver = RETAIN(r);
h->argument = RETAIN(a);
h->selector = s;
h->modes = RETAIN(m);
h->lock = l;
[subthreadsLock lock];
[perfArray addObject: h];
#if defined(__MINGW32__)
if (SetEvent(event) == 0)
{
NSLog(@"Set event failed - %@", GSLastErrorStr(errno));
}
#else
if (write(outputFd, "0", 1) != 1)
{
NSLog(@"Write to pipe failed - %@", GSLastErrorStr(errno));
}
#endif
[subthreadsLock unlock];
return h;
}
+ (void) receivedEvent: (void*)data
type: (RunLoopEventType)type
extra: (void*)extra
forMode: (NSString*)mode
{
NSRunLoop *loop = [NSRunLoop currentRunLoop];
NSArray *toDo;
unsigned int i;
unsigned int c;
[subthreadsLock lock];
#if defined(__MINGW32__)
if (ResetEvent(event) == 0)
{
NSLog(@"Reset event failed - %@", GSLastErrorStr(errno));
}
#else
if (read(inputFd, &c, 1) != 1)
{
NSLog(@"Read pipe failed - %@", GSLastErrorStr(errno));
}
#endif
toDo = [[NSArray alloc] initWithArray: perfArray];
[perfArray removeAllObjects];
[subthreadsLock unlock];
c = [toDo count];
for (i = 0; i < c; i++)
{
GSPerformHolder *h = [toDo objectAtIndex: i];
[loop performSelector: @selector(fire)
target: h
argument: nil
order: 0
modes: h->modes];
}
RELEASE(toDo);
}
- (void) dealloc
{
DESTROY(receiver);
DESTROY(argument);
DESTROY(modes);
if (lock != nil)
{
[lock lock];
[lock unlockWithCondition: 1];
lock = nil;
}
NSDeallocateObject(self);
}
- (void) fire
{
if (receiver == nil)
{
return; // Already fired!
}
[GSRunLoopForThread(defaultThread) cancelPerformSelectorsWithTarget: self];
[receiver performSelector: selector withObject: argument];
DESTROY(receiver);
DESTROY(argument);
DESTROY(modes);
if (lock == nil)
{
RELEASE(self);
}
else
{
NSConditionLock *l = lock;
[lock lock];
lock = nil;
[l unlockWithCondition: 1];
}
}
@end
/**
* Extra methods to permit messages to be sent to an object such that they
* are executed in the <em>main</em> thread.<br />
* The main thread is the thread in which the GNUstep system is started,
* and where the GNUstep gui is used, it is the thread in which gui
* drawing operations <strong>must</strong> be performed.
*/
@implementation NSObject (NSMainThreadPerformAdditions)
/**
* <p>This method performs aSelector on the receiver, passing anObject as
* an argument, but does so in the main thread of the program. The receiver
* and anObject are both retained until the method is performed.
* </p>
* <p>The selector is performed when the runloop of the main thread next
* runs in one of the modes specified in anArray.<br />
* Where this method has been called more than once before the runloop
* of the main thread runs in the required mode, the order in which the
* operations in the main thread is done is the same as that in which
* they were added using this method.
* </p>
* <p>If there are no modes in anArray,
* the method has no effect and simply returns immediately.
* </p>
* <p>The argument aFlag specifies whether the method should wait until
* the selector has been performed before returning.<br />
* <strong>NB.</strong> This method does <em>not</em> cause the runloop of
* the main thread to be run ... so if the runloop is not executed by some
* code in the main thread, the thread waiting for the perform to complete
* will block forever.
* </p>
* <p>As a special case, if aFlag == YES and the current thread is the main
* thread, the modes array is ignored and the selector is performed immediately.
* This behavior is necessary to avoid the main thread being blocked by
* waiting for a perform which will never happen because the runloop is
* not executing.
* </p>
*/
- (void) performSelectorOnMainThread: (SEL)aSelector
withObject: (id)anObject
waitUntilDone: (BOOL)aFlag
modes: (NSArray*)anArray
{
NSThread *t;
if ([anArray count] == 0)
{
return;
}
t = GSCurrentThread();
if (t == defaultThread)
{
if (aFlag == YES)
{
[self performSelector: aSelector withObject: anObject];
}
else
{
[GSRunLoopForThread(t) performSelector: aSelector
target: self
argument: anObject
order: 0
modes: anArray];
}
}
else
{
GSPerformHolder *h;
NSConditionLock *l = nil;
if (aFlag == YES)
{
l = [[NSConditionLock alloc] init];
}
h = [GSPerformHolder newForReceiver: self
argument: anObject
selector: aSelector
modes: anArray
lock: l];
if (aFlag == YES)
{
[l lockWhenCondition: 1];
RELEASE(h);
[l unlock];
RELEASE(l);
}
}
}
/**
* Invokes -performSelectorOnMainThread:withObject:waitUntilDone:modes:
* using the supplied arguments and an array containing common modes.<br />
* These modes consist of NSRunLoopMode, NSConnectionreplyMode, and if
* in an application, the NSApplication modes.
*/
- (void) performSelectorOnMainThread: (SEL)aSelector
withObject: (id)anObject
waitUntilDone: (BOOL)aFlag
{
[self performSelectorOnMainThread: aSelector
withObject: anObject
waitUntilDone: aFlag
modes: commonModes()];
}
@end
/**
* <p>
* This function is provided to let threads started by some other
* software library register themselves to be used with the
* GNUstep system. All such threads should call this function
* before attempting to use any GNUstep objects.
* </p>
* <p>
* Returns <code>YES</code> if the thread can be registered,
* <code>NO</code> if it is already registered.
* </p>
* <p>
* Sends out a <code>NSWillBecomeMultiThreadedNotification</code>
* if the process was not already multithreaded.
* </p>
*/
BOOL
GSRegisterCurrentThread (void)
{
NSThread *thread;
/*
* Do nothing and return NO if the thread is known to us.
*/
if ((NSThread*)objc_thread_get_data() != nil)
{
return NO;
}
/*
* Make sure the Objective-C runtime knows there is an additional thread.
*/
objc_thread_add ();
if (threadClass == 0)
{
/*
* If the threadClass has not been set, NSThread has not been
* initialised, and there is no default thread. So we must
* initialise now ... which will make the current thread the default.
*/
NSCAssert(entered_multi_threaded_state == NO,
NSInternalInconsistencyException);
thread = [NSThread currentThread];
}
else
{
/*
* Create the new thread object.
*/
thread = (NSThread*)NSAllocateObject (threadClass, 0,
NSDefaultMallocZone ());
thread = [thread _initWithSelector: NULL toTarget: nil withObject: nil];
objc_thread_set_data (thread);
((NSThread_ivars *)thread)->_active = YES;
}
/*
* We post the notification after we register the thread.
* NB. Even if we are the default thread, we do this to register the app
* as being multi-threaded - this is so that, if this thread is unregistered
* later, it does not leave us with a bad default thread.
*/
gnustep_base_thread_callback();
return YES;
}
/**
* <p>
* This function is provided to let threads started by some other
* software library unregister themselves from the GNUstep threading
* system.
* </p>
* <p>
* Calling this function causes a
* <code>NSThreadWillExitNotification</code>
* to be sent out, and destroys the GNUstep NSThread object
* associated with the thread.
* </p>
*/
void
GSUnregisterCurrentThread (void)
{
NSThread *thread;
thread = GSCurrentThread();
if (((NSThread_ivars *)thread)->_active == YES)
{
/*
* Set the thread to be inactive to avoid any possibility of recursion.
*/
((NSThread_ivars *)thread)->_active = NO;
/*
* Let observers know this thread is exiting.
*/
if (nc == nil)
{
nc = RETAIN([NSNotificationCenter defaultCenter]);
}
[nc postNotificationName: NSThreadWillExitNotification
object: thread
userInfo: nil];
/*
* destroy the thread object.
*/
DESTROY (thread);
objc_thread_set_data (NULL);
/*
* Make sure Objc runtime knows there is a thread less to manage
*/
objc_thread_remove ();
}
}