libs-back/Source/win32/w32_create.m
Marcian Lytwyn f018376f12 Updates for MSWindows IME keyboard processing
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/back/branches/gnustep_testplant_branch@35793 72102866-910b-0410-8b05-ffd578937521
2012-11-14 19:06:57 +00:00

130 lines
3.9 KiB
Objective-C

/* WIN32Server - Implements window handling for MSWindows
Copyright (C) 2005 Free Software Foundation, Inc.
Written by: Fred Kiefer <FredKiefer@gmx.de>
Date: March 2002
Part of this code have been re-written by:
Tom MacSween <macsweent@sympatico.ca>
Date August 2005
This file is part of the GNU Objective C User Interface Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; see the file COPYING.LIB.
If not, see <http://www.gnu.org/licenses/> or write to the
Free Software Foundation, 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include <AppKit/NSEvent.h>
#include <AppKit/NSWindow.h>
#include <Foundation/NSBundle.h>
#include "win32/WIN32Server.h"
#include "win32/WIN32Geometry.h"
@implementation WIN32Server (w32_create)
- (LRESULT) decodeWM_NCCREATEParams: (WPARAM)wParam : (LPARAM)lParam
: (HWND)hwnd
{
return TRUE;
}
- (LRESULT) decodeWM_CREATEParams: (WPARAM)wParam : (LPARAM)lParam
: (HWND)hwnd
{
WIN_INTERN *win;
IME_INFO_T *ime;
NSBackingStoreType type = (NSBackingStoreType)((LPCREATESTRUCT)lParam)->lpCreateParams;
NSBundle *bundle = [NSBundle mainBundle];
NSString *iconName = nil;
NSString *iconPath = nil;
// Initialize the window.
NSDebugLLog(@"NSEvent", @"Got Message %s for %d", "CREATE", hwnd);
/* For windows with backingstore we create a compatible DC, that
is stored in the extra fields for this window. Drawing operations
work on this buffer. */
win = malloc(sizeof(WIN_INTERN));
ime = malloc(sizeof(IME_INFO_T));
// Initialize win internals structure...
memset(win, 0, sizeof(WIN_INTERN));
memset(ime, 0, sizeof(IME_INFO_T));
win->type = type;
win->useHDC = NO;
// Save win internals structure pointer for window handle...
SetWindowLong(hwnd, GWL_USERDATA, (int)win);
SetWindowLongPtr(hwnd, IME_INFO, (LONG)ime);
#if (BUILD_GRAPHICS==GRAPHICS_winlib)
if (type != NSBackingStoreNonretained)
{
HDC hdc, hdc2;
HBITMAP hbitmap;
RECT r;
GetClientRect((HWND)hwnd, &r);
hdc = GetDC(hwnd);
hdc2 = CreateCompatibleDC(hdc);
hbitmap = CreateCompatibleBitmap(hdc, r.right - r.left,
r.bottom - r.top);
win->old = SelectObject(hdc2, hbitmap);
win->hdc = hdc2;
win->useHDC = YES;
ReleaseDC(hwnd, hdc);
}
#endif
// Find the icon file, assume it has the same name as the "icon" which
// was specified in the bundle's dictionary...
iconName = [[bundle infoDictionary] objectForKey: @"NSIcon"];
if(iconName == nil)
{
iconName = [[bundle infoDictionary]
objectForKey: @"CFBundleIconFile"];
}
// If the icon name is set, get the path...
if(iconName != nil)
{
iconName = [iconName stringByDeletingPathExtension];
iconPath = [[NSBundle mainBundle] pathForResource: iconName
ofType: @"ico"];
iconPath = [iconPath stringByStandardizingPath];
}
// If the path is set, load the icon file and set it as the
// icon on the window.
if(iconPath != nil)
{
HICON icon = NULL;
const char *cpath = [iconPath cString];
icon = LoadImage(NULL,
cpath,
IMAGE_ICON,0,0,
LR_DEFAULTSIZE|LR_LOADFROMFILE);
SetClassLongPtr(hwnd,GCLP_HICON,(LONG_PTR)icon);
}
return 0;
}
@end