libs-back/Source/wayland/WaylandServer+Layershell.m

65 lines
2.2 KiB
Objective-C
Executable file

/*
WaylandServer - LayerShell Protocol Handling
Copyright (C) 2020 Free Software Foundation, Inc.
Author: Riccardo Canalicchio <riccardo.canalicchio(at)gmail.com>
Date: November 2021
This file is part of the GNU Objective C Backend Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; see the file COPYING.LIB.
If not, see <http://www.gnu.org/licenses/> or write to the
Free Software Foundation, 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "wayland/WaylandServer.h"
#include <AppKit/NSEvent.h>
#include <AppKit/NSApplication.h>
static void
layer_surface_configure(void *data, struct zwlr_layer_surface_v1 *surface,
uint32_t serial, uint32_t w, uint32_t h)
{
struct window *window = data;
NSDebugLog(@"[%d] layer_surface_configure", window->window_id);
WaylandConfig *wlconfig = window->wlconfig;
zwlr_layer_surface_v1_ack_configure(surface, serial);
window->configured = YES;
if (window->buffer_needs_attach)
{
[window->instance flushwindowrect:NSMakeRect(window->pos_x, window->pos_y,
window->width, window->height
):window->window_id];
}
}
static void
layer_surface_closed(void *data, struct zwlr_layer_surface_v1 *surface)
{
struct window *window = data;
WaylandConfig *wlconfig = window->wlconfig;
NSDebugLog(@"layer_surface_closed %d", window->window_id);
// zwlr_layer_surface_v1_destroy(surface);
wl_surface_destroy(window->surface);
window->surface = NULL;
window->configured = NO;
window->layer_surface = NULL;
}
const struct zwlr_layer_surface_v1_listener layer_surface_listener = {
.configure = layer_surface_configure,
.closed = layer_surface_closed,
};