libs-back/Source/x11/XGGLFormat.m
Adam Fedor 6bec019bff OpenGL implmentation
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/back/trunk@14998 72102866-910b-0410-8b05-ffd578937521
2002-11-16 05:00:14 +00:00

197 lines
5 KiB
Objective-C

/* -*- mode:ObjC -*-
XGGLContext - backend implementation of NSOpenGLContext
Copyright (C) 1998,2002 Free Software Foundation, Inc.
Written by: Frederic De Jaeger
Date: Nov 2002
This file is part of the GNU Objective C User Interface Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "config.h"
#ifdef HAVE_GLX
#include <Foundation/NSDebug.h>
#include <Foundation/NSException.h>
#include <Foundation/NSData.h>
#include <AppKit/GSDisplayServer.h>
#include "x11/XGServer.h"
#include "x11/XGOpenGL.h"
#include <X11/Xlib.h>
#define MAKE_DISPLAY(dpy) Display *dpy;\
dpy = [(XGServer *)GSCurrentServer() xDisplay];\
NSAssert(dpy != NULL, NSInternalInconsistencyException)
@implementation XGGLPixelFormat
- (void)getValues:(long *)vals
forAttribute:(NSOpenGLPixelFormatAttribute)attrib
forVirtualScreen:(int)screen
/* FIXME:
we assume that the ABI of NSOpenGLPixelFormatAttribute matches the ABI
of glX.
Apparently, This is true for the most usefull attributes.
*/
{
MAKE_DISPLAY(dpy);
NSAssert(conf_tab != NULL && n_elem > 0, NSInternalInconsistencyException);
glXGetFBConfigAttrib(dpy, conf_tab[0], attrib, (int *)vals);
}
- (id)initWithAttributes:(NSOpenGLPixelFormatAttribute *)attribs
{
int v1, v2;
NSOpenGLPixelFormatAttribute *ptr = attribs;
NSMutableData *data = [NSMutableData data];
MAKE_DISPLAY(dpy);
#define append(a, b) v1 = a;v2 = b;[data appendBytes: &v1 length: sizeof(v1)];\
[data appendBytes: &v2 length: sizeof(v2)]
#define append1(a) v1 = a;[data appendBytes: &v1 length: sizeof(v1)]
while(*ptr)
{
switch(*ptr)
{
// case NSOpenGLPFAAllRenderers:
case NSOpenGLPFADoubleBuffer:
append(GLX_DOUBLEBUFFER, YES);
break;
case NSOpenGLPFAStereo:
append(GLX_STEREO, YES);
break;
case NSOpenGLPFAAuxBuffers:
ptr++;
append(GLX_AUX_BUFFERS, *ptr);
break;
case NSOpenGLPFAColorSize:
ptr++;
append(GLX_RED_SIZE, *ptr);
append(GLX_GREEN_SIZE, *ptr);
append(GLX_BLUE_SIZE, *ptr);
break;
case NSOpenGLPFAAlphaSize:
ptr++;
append(GLX_ALPHA_SIZE, *ptr);
break;
case NSOpenGLPFADepthSize:
ptr++;
append(GLX_DEPTH_SIZE, *ptr);
break;
case NSOpenGLPFAStencilSize:
ptr++;
append(GLX_STENCIL_SIZE, *ptr);
break;
case NSOpenGLPFAAccumSize:
ptr++;
//FIXME? I don't understand...
append(GLX_ACCUM_RED_SIZE, *ptr/3);
append(GLX_ACCUM_GREEN_SIZE, *ptr/3);
append(GLX_ACCUM_BLUE_SIZE, *ptr/3);
break;
case NSOpenGLPFAMinimumPolicy:
//FIXME
break;
case NSOpenGLPFAMaximumPolicy:
//FIXME
break;
//FIXME all of this stuff...
case NSOpenGLPFAOffScreen:
case NSOpenGLPFAFullScreen:
case NSOpenGLPFASampleBuffers:
case NSOpenGLPFASamples:
case NSOpenGLPFAAuxDepthStencil:
case NSOpenGLPFARendererID:
case NSOpenGLPFASingleRenderer:
case NSOpenGLPFANoRecovery:
case NSOpenGLPFAAccelerated:
case NSOpenGLPFAClosestPolicy:
case NSOpenGLPFARobust:
case NSOpenGLPFABackingStore:
case NSOpenGLPFAMPSafe:
case NSOpenGLPFAWindow:
case NSOpenGLPFAMultiScreen:
case NSOpenGLPFACompliant:
case NSOpenGLPFAScreenMask:
case NSOpenGLPFAVirtualScreenCount:
break;
}
ptr ++;
}
append1(None);
//FIXME, what screen number ?
conf_tab = glXChooseFBConfig(dpy, DefaultScreen(dpy), [data mutableBytes],
&n_elem);
if ( conf_tab == NULL )
{
NSDebugMLLog(@"GLX", @"no pixel format found matching what is required");
RELEASE(self);
return nil;
}
else
{
NSDebugMLLog(@"GLX", @"We found %d pixel formats", n_elem);
#if 0
{
int i;
for (i = 0; i < n_elem; ++i )
{
int val;
NSDebugMLLog(@"GLX", @"inspecting %dth", i+1);
glXGetFBConfigAttrib(dpy, conf_tab[i], GLX_BUFFER_SIZE, &val);
NSDebugMLLog(@"GLX", @"buffer size %d", val);
glXGetFBConfigAttrib(dpy, conf_tab[i], GLX_DOUBLEBUFFER, &val);
NSDebugMLLog(@"GLX", @"double buffer %d", val);
glXGetFBConfigAttrib(dpy, conf_tab[i], GLX_DEPTH_SIZE, &val);
NSDebugMLLog(@"GLX", @"depth size %d", val);
}
}
#endif
return self;
}
}
- (void) dealloc
{
//FIXME
//are we sure that X Connection is still up here ?
XFree(conf_tab);
NSDebugMLLog(@"GLX", @"deallocation");
[super dealloc];
}
- (int)numberOfVirtualScreens
{
// [self notImplemented: _cmd];
//FIXME
//This looks like a reasonable value to return...
return 1;
}
@end
#endif