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https://github.com/gnustep/libs-back.git
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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/back/trunk@28036 72102866-910b-0410-8b05-ffd578937521
282 lines
7 KiB
Objective-C
282 lines
7 KiB
Objective-C
/* -*- mode:ObjC -*-
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Win32GLContext - backend implementation of NSOpenGLContext
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Copyright (C) 1998, 2002, 2007 Free Software Foundation, Inc.
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Written by: Xavier Glattard
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Date: Jan 2007
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This file is part of the GNU Objective C User Interface Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; see the file COPYING.LIB.
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If not, see <http://www.gnu.org/licenses/> or write to the
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Free Software Foundation, 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include "config.h"
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#ifdef HAVE_WGL
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#include <Foundation/NSDebug.h>
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#include <Foundation/NSException.h>
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#include <Foundation/NSData.h>
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#include <GNUstepGUI/GSDisplayServer.h>
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#include "win32/WIN32Server.h"
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#include "win32/WIN32OpenGL.h"
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static void attributesNS2WGL( NSOpenGLPixelFormatAttribute *attribs, LPPIXELFORMATDESCRIPTOR ppfd )
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{
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// TODO : switch to wglChoosePixelFormatEXT
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NSOpenGLPixelFormatAttribute *ptr = attribs;
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ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
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ppfd->nVersion = 1;
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ppfd->dwFlags = 0;
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ppfd->dwFlags |= PFD_SUPPORT_OPENGL;
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ppfd->iPixelType = PFD_TYPE_RGBA;
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while (*ptr)
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{
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switch(*ptr)
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{
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// it means all the same on WGL - there is no difference here
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case NSOpenGLPFAWindow:
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ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
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break;
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case NSOpenGLPFAOffScreen:
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ppfd->dwFlags |= PFD_DRAW_TO_BITMAP;
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break;
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case NSOpenGLPFAPixelBuffer: // TODO
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//ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
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break;
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case NSOpenGLPFASingleRenderer:
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case NSOpenGLPFAAllRenderers:
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case NSOpenGLPFAAccelerated:
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ppfd->dwFlags |= PFD_GENERIC_ACCELERATED;
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break;
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case NSOpenGLPFADoubleBuffer:
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ppfd->dwFlags |= PFD_DOUBLEBUFFER;
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break;
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case NSOpenGLPFAStereo:
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ppfd->dwFlags |= PFD_STEREO;
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break;
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case NSOpenGLPFABackingStore:
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ppfd->dwFlags |= PFD_SWAP_COPY;
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break;
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case NSOpenGLPFAAuxBuffers:
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ptr++;
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ppfd->cAuxBuffers = *ptr;
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break;
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case NSOpenGLPFAColorSize:
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ptr++;
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ppfd->cColorBits = *ptr;
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break;
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case NSOpenGLPFAAlphaSize:
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ptr++;
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ppfd->cAlphaBits = *ptr;
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break;
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case NSOpenGLPFADepthSize:
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ptr++;
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ppfd->cDepthBits = *ptr;
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break;
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case NSOpenGLPFAStencilSize:
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ptr++;
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ppfd->cStencilBits = *ptr;
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break;
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case NSOpenGLPFAAccumSize:
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ptr++;
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ppfd->cAccumBits = *ptr;
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break;
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switch ((int)*ptr)
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{
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case 8:
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ppfd->cAccumRedBits = 3;
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ppfd->cAccumGreenBits = 3;
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ppfd->cAccumBlueBits = 2;
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ppfd->cAccumAlphaBits = 0;
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break;
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case 15:
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case 16:
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ppfd->cAccumRedBits = 5;
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ppfd->cAccumGreenBits = 5;
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ppfd->cAccumBlueBits = 5;
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ppfd->cAccumAlphaBits = 0;
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break;
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case 24:
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ppfd->cAccumRedBits = 8;
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ppfd->cAccumGreenBits = 8;
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ppfd->cAccumBlueBits = 8;
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ppfd->cAccumAlphaBits = 0;
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break;
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case 32:
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ppfd->cAccumRedBits = 8;
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ppfd->cAccumGreenBits = 8;
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ppfd->cAccumBlueBits = 8;
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ppfd->cAccumAlphaBits = 8;
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break;
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}
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break;
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//can not be handle by WGL
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case NSOpenGLPFAMinimumPolicy:
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break;
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// can not be handle by WGL
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case NSOpenGLPFAMaximumPolicy:
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break;
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//FIXME all of this stuff...
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case NSOpenGLPFAFullScreen:
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case NSOpenGLPFASampleBuffers:
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case NSOpenGLPFASamples:
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case NSOpenGLPFAAuxDepthStencil:
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case NSOpenGLPFARendererID:
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case NSOpenGLPFANoRecovery:
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case NSOpenGLPFAClosestPolicy:
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case NSOpenGLPFARobust:
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case NSOpenGLPFAMPSafe:
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case NSOpenGLPFAMultiScreen:
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case NSOpenGLPFACompliant:
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case NSOpenGLPFAScreenMask:
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case NSOpenGLPFAVirtualScreenCount:
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case NSOpenGLPFAAllowOfflineRenderers:
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case NSOpenGLPFAColorFloat:
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case NSOpenGLPFAMultisample:
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case NSOpenGLPFASupersample:
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case NSOpenGLPFASampleAlpha:
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break;
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}
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ptr ++;
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}
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}
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static void attributesWGL2NS( LPPIXELFORMATDESCRIPTOR ppfd, NSOpenGLPixelFormatAttribute *attribs )
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{
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// TODO
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}
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@implementation Win32GLPixelFormat
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- (void)getValues:(long *)vals
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forAttribute:(NSOpenGLPixelFormatAttribute)attrib
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forVirtualScreen:(int)screen
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{
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PIXELFORMATDESCRIPTOR pfd;
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//glXGetConfig(dpy, conf.visual, attrib, (int *)vals);
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DescribePixelFormat( wgl_drawable, wgl_pixelformat, sizeof(pfd), &pfd);
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}
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- (id)initWithAttributes: (NSOpenGLPixelFormatAttribute *) attribs
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{
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NSDebugMLLog(@"WGL", @"will init");
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self = [super init];
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if(self)
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{
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wgl_drawable = 0;
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wgl_pixelformat = 0;
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attributesNS2WGL(attribs, &pfd);
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}
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return self;
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}
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#if 0
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//FIXME, what screen number ?
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if (GSglxMinorVersion (dpy) >= 3)
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conf.tab = glXChooseFBConfig(dpy, DefaultScreen(dpy), [data mutableBytes],
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&n_elem);
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else
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conf.visual = glXChooseVisual(dpy, DefaultScreen(dpy),
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[data mutableBytes]);
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if (((GSglxMinorVersion (dpy) >= 3)
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? (void *)conf.tab : (void *)conf.visual)
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== NULL)
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{
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NSDebugMLLog(@"GLX", @"no pixel format found matching what is required");
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RELEASE(self);
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return nil;
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}
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else
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{
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NSDebugMLLog(@"GLX", @"We found %d pixel formats", n_elem);
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#if 0
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if (GSglxMinorVersion (dpy) >= 3)
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{
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int i;
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for (i = 0; i < n_elem; ++i)
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{
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int val;
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NSDebugMLLog(@"GLX", @"inspecting %dth", i+1);
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glXGetFBConfigAttrib(dpy, conf.tab[i], GLX_BUFFER_SIZE, &val);
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NSDebugMLLog(@"GLX", @"buffer size %d", val);
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glXGetFBConfigAttrib(dpy, conf.tab[i], GLX_DOUBLEBUFFER, &val);
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NSDebugMLLog(@"GLX", @"double buffer %d", val);
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glXGetFBConfigAttrib(dpy, conf.tab[i], GLX_DEPTH_SIZE, &val);
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NSDebugMLLog(@"GLX", @"depth size %d", val);
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}
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}
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else
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{
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glXGetConfig(dpy, conf.visual, GLX_BUFFER_SIZE, &val);
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NSDebugMLLog(@"GLX", @"buffer size %d", val);
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glXGetConfig(dpy, conf.visual, GLX_DOUBLEBUFFER, &val);
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NSDebugMLLog(@"GLX", @"double buffer %d", val);
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glXGetConfig(dpy, conf.visual, GLX_DEPTH_SIZE, &val);
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NSDebugMLLog(@"GLX", @"depth size %d", val);
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}
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#endif
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return self;
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}
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}
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#endif
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- (void) _setDrawable: (HDC) aDrawable
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{
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// TODO : switch to wglChoosePixelFormatEXT
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NSCAssert(
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wgl_pixelformat = ChoosePixelFormat(aDrawable, &pfd),
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@"ChoosePixelFormat failed.");
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NSCAssert(
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SetPixelFormat(aDrawable, wgl_pixelformat, &pfd),
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@"SetPixelFormat failed.");
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wgl_drawable = aDrawable;
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NSDebugFLLog(@"WGL", @"found : %u", wgl_pixelformat);
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}
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- (void) dealloc
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{
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NSDebugMLLog(@"WGL", @"deallocation");
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[super dealloc];
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}
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- (int)numberOfVirtualScreens
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{
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// [self notImplemented: _cmd];
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//FIXME
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//This looks like a reasonable value to return...
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return 1;
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}
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@end
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#endif
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