libs-back/Source/win32/w32_create.m
Gregory John Casamento 817a5d654f * Source/win32/w32_create.m: (-decodeWM_CREATEParams:::) add
code to load and set the HICON into the window.  Currently, 
	an .ico file with the same name as the image specified in 
	NSIcon or CFBundleIconName needs to be provided in the 
	resources. 

	NOTE: An enhancement to generate this from the app icon will
	follow shortly.


git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/back/trunk@29396 72102866-910b-0410-8b05-ffd578937521
2010-01-25 09:14:55 +00:00

118 lines
3.6 KiB
Objective-C

/* WIN32Server - Implements window handling for MSWindows
Copyright (C) 2005 Free Software Foundation, Inc.
Written by: Fred Kiefer <FredKiefer@gmx.de>
Date: March 2002
Part of this code have been re-written by:
Tom MacSween <macsweent@sympatico.ca>
Date August 2005
This file is part of the GNU Objective C User Interface Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; see the file COPYING.LIB.
If not, see <http://www.gnu.org/licenses/> or write to the
Free Software Foundation, 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include <AppKit/NSEvent.h>
#include <AppKit/NSWindow.h>
#include <Foundation/NSBundle.h>
#include "win32/WIN32Server.h"
#include "win32/WIN32Geometry.h"
@implementation WIN32Server (w32_create)
- (LRESULT) decodeWM_NCCREATEParams: (WPARAM)wParam : (LPARAM)lParam
: (HWND)hwnd
{
return TRUE;
}
- (LRESULT) decodeWM_CREATEParams: (WPARAM)wParam : (LPARAM)lParam
: (HWND)hwnd
{
WIN_INTERN *win;
NSBackingStoreType type = (NSBackingStoreType)((LPCREATESTRUCT)lParam)->lpCreateParams;
NSBundle *bundle = [NSBundle mainBundle];
NSString *iconName = nil;
NSString *iconPath = nil;
// Initialize the window.
NSDebugLLog(@"NSEvent", @"Got Message %s for %d", "CREATE", hwnd);
/* For windows with backingstore we create a compatible DC, that
is stored in the extra fields for this window. Drawing operations
work on this buffer. */
win = objc_malloc(sizeof(WIN_INTERN));
SetWindowLong(hwnd, GWL_USERDATA, (int)win);
if (type != NSBackingStoreNonretained)
{
HDC hdc, hdc2;
HBITMAP hbitmap;
RECT r;
GetClientRect((HWND)hwnd, &r);
hdc = GetDC(hwnd);
hdc2 = CreateCompatibleDC(hdc);
hbitmap = CreateCompatibleBitmap(hdc, r.right - r.left,
r.bottom - r.top);
win->old = SelectObject(hdc2, hbitmap);
win->hdc = hdc2;
win->useHDC = YES;
ReleaseDC(hwnd, hdc);
}
else
{
win->useHDC = NO;
}
// Find the icon file, assume it has the same name as the "icon" which
// was specified in the bundle's dictionary...
iconName = [[bundle infoDictionary] objectForKey: @"NSIcon"];
if(iconName == nil)
{
iconName = [[bundle infoDictionary]
objectForKey: @"CFBundleIconFile"];
}
// If the icon name is set, get the path...
if(iconName != nil)
{
iconName = [iconName stringByDeletingPathExtension];
iconPath = [[NSBundle mainBundle] pathForResource: iconName
ofType: @"ico"];
iconPath = [iconPath stringByStandardizingPath];
}
// If the path is set, load the icon file and set it as the
// icon on the window.
if(iconPath != nil)
{
HICON icon = NULL;
const char *cpath = [iconPath cString];
icon = LoadImage(NULL,
cpath,
IMAGE_ICON,0,0,
LR_DEFAULTCOLOR|LR_LOADFROMFILE);
SetClassLongPtr(hwnd,GCLP_HICON,(LONG_PTR)icon);
}
return 0;
}
@end