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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/back/branches/gnustep_testplant_branch@35814 72102866-910b-0410-8b05-ffd578937521
616 lines
15 KiB
Objective-C
616 lines
15 KiB
Objective-C
/* -*- mode:ObjC -*-
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Win32GLContext - backend implementation of NSOpenGLContext
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Copyright (C) 1998, 2002, 2007 Free Software Foundation, Inc.
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Written by: Xavier Glattard
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Date: Jan 2007
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This file is part of the GNU Objective C User Interface Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; see the file COPYING.LIB.
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If not, see <http://www.gnu.org/licenses/> or write to the
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Free Software Foundation, 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include "config.h"
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#ifdef HAVE_WGL
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#include <Foundation/NSDebug.h>
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#include <Foundation/NSException.h>
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#include <GNUstepGUI/GSDisplayServer.h>
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#include <AppKit/NSView.h>
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#include <AppKit/NSWindow.h>
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#include <AppKit/NSOpenGLView.h>
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#include "win32/WIN32Server.h"
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#include "win32/WIN32OpenGL.h"
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#define NSOPENGLSUBWINDOWCLASS "NSOpenGLSubwindow"
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#define NSOPENGLSUBWINDOWNAME "NSOpenGLSubwindow"
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extern LRESULT CALLBACK MainWndProc(
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HWND hWnd,
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UINT message,
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WPARAM wParam,
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LPARAM lParam );
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@interface Win32Subwindow : NSObject
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{
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@public
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HWND winid;
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HDC hDC;
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NSOpenGLView *attached;
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}
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- (void) update;
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+ subwindowOnView: (NSOpenGLView *) view;
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@end
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int
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setupPixelFormat(HDC hDC, LPPIXELFORMATDESCRIPTOR ppfd );
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LRESULT CALLBACK win32SubwindowProc(
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HWND hWnd,
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UINT message,
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WPARAM wParam,
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LPARAM lParam );
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@implementation Win32Subwindow
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+ (void) initialize
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{
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WNDCLASS wclss;
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HINSTANCE hInstance;
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ATOM atom;
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hInstance = GetModuleHandle(NULL);
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wclss.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
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wclss.lpfnWndProc = (WNDPROC) win32SubwindowProc;
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wclss.cbClsExtra = 0;
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wclss.cbWndExtra = 0;
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wclss.hInstance = hInstance;
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wclss.hIcon = LoadIcon(NULL, IDI_APPLICATION);
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wclss.hCursor = LoadCursor(NULL, IDC_ARROW);
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wclss.hbrBackground = NULL;
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wclss.lpszMenuName = NULL;
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wclss.lpszClassName = NSOPENGLSUBWINDOWCLASS;
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// Attempt To Register The Window Class
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atom = RegisterClass(&wclss);
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NSAssert(atom, @"Failed To Register The Win32Subwindow MS window class.");
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NSDebugMLLog(@"WGL", @"MS window class initialized (%u)", atom);
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}
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- (id) initWithView: (NSOpenGLView *)view
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{
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NSRect rect;
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WIN32Server *server;
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NSWindow *win;
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int x, y, width, height;
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HINSTANCE hInstance;
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WNDCLASS wclss;
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ATOM atom;
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RECT parent_rect;
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self = [super init];
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if (!self)
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return nil;
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attached = (NSOpenGLView*)view;
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win = [view window];
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NSAssert(win, @"request of a window attachment on a view that is not on a NSWindow");
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if ([view isRotatedOrScaledFromBase])
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[NSException raise: NSInvalidArgumentException
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format: @"Cannot attach an window to a view that is rotated or scaled"];
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server = (WIN32Server *)GSServerForWindow(win);
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NSAssert(server != nil, NSInternalInconsistencyException);
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NSAssert([server isKindOfClass: [WIN32Server class]],
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NSInternalInconsistencyException);
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hInstance = GetModuleHandle(NULL);
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/* Grab the window class we have registered on [+initialize] */
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atom = GetClassInfo( hInstance, NSOPENGLSUBWINDOWCLASS, &wclss );
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NSAssert(atom, @"MS window class not found !");
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GetClientRect((HWND)[win windowNumber], &parent_rect);
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if ([server handlesWindowDecorations] == YES)
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{
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/* The window manager handles window decorations, so the
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* the parent X window is equal to the content view and
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* we must therefore use content view coordinates.
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*/
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rect = [view convertRect: [view bounds] toView: [[attached window] contentView]];
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if ([[[attached window] contentView] isFlipped])
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{
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rect.origin.y = NSHeight([[[attached window] contentView] frame]) - (rect.size.height + rect.origin.y);
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}
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}
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else
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{
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/* The GUI library handles window decorations, so the
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* the parent X window is equal to the NSWindow frame
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* and we can use window base coordinates.
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*/
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rect = [view convertRect: [view bounds] toView: nil];
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}
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x = NSMinX(rect);
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y = (parent_rect.bottom - parent_rect.top) - NSMaxY(rect);
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width = NSWidth(rect);
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height = NSHeight(rect);
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NSDebugMLLog(@"WGL", @"MS window creation (%d, %d, %u, %u)", x, y, width, height);
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/* WS_DISABLED causes mouse/keyboard events to be forwarded to the parent window
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so they can be processed normally; otherwise the OpenGL window would eat them */
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winid = CreateWindow(
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NSOPENGLSUBWINDOWCLASS, NSOPENGLSUBWINDOWNAME,
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WS_CHILD | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_VISIBLE | WS_DISABLED,
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x, y, width, height,
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(HWND)[win windowNumber], (HMENU)NULL, hInstance, (LPVOID)self);
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NSAssert(winid, @"Failed to create a MS window");
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ShowCursor( TRUE );
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return self;
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}
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- (void) map
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{
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ShowWindow(winid, SW_SHOW);
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}
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- (void) detach
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{
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DestroyWindow(winid);
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attached = nil;
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}
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- (void) update
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{
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NSRect rect;
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GSDisplayServer *server;
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NSWindow *win;
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int x, y, width, height;
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NSAssert(attached, NSInternalInconsistencyException);
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win = [attached window];
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NSAssert1(win, @"%@'s window is nil now!", attached);
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NSAssert1(![attached isRotatedOrScaledFromBase],
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@"%@ is rotated or scaled, now!", attached);
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server = GSServerForWindow(win);
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NSAssert(server != nil, NSInternalInconsistencyException);
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NSAssert([server isKindOfClass: [WIN32Server class]],
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NSInternalInconsistencyException);
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//FIXME
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//we should check that the window hasn't changed, maybe.
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if ([server handlesWindowDecorations] == YES)
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{
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/* The window manager handles window decorations, so the
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* the parent X window is equal to the content view and
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* we must therefore use content view coordinates.
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*/
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rect = [attached convertRect: [attached bounds]
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toView: [[attached window] contentView]];
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if ([[[attached window] contentView] isFlipped])
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{
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rect.origin.y = NSHeight([[[attached window] contentView] frame]) - (rect.size.height + rect.origin.y);
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}
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}
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else
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{
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/* The GUI library handles window decorations, so the
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* the parent X window is equal to the NSWindow frame
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* and we can use window base coordinates.
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*/
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rect = [attached convertRect: [attached bounds] toView: nil];
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}
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RECT parent_rect;
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GetClientRect((HWND)[win windowNumber], &parent_rect);
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x = NSMinX(rect);
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y = (parent_rect.bottom - parent_rect.top) - NSMaxY(rect);
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width = NSWidth(rect);
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height = NSHeight(rect);
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MoveWindow(winid, x, y, width, height, /*FIXME*/TRUE);
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}
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- (void) dealloc
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{
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NSDebugMLLog(@"WGL", @"deallocating");
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[self detach];
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[super dealloc];
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}
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+ (id) subwindowOnView: (NSOpenGLView *) view
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{
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Win32Subwindow *win = [[self alloc] initWithView: view];
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return AUTORELEASE(win);
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}
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@end
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//FIXME:
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//should be on per thread basis.
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static Win32GLContext *currentGLContext;
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@implementation Win32GLContext
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+ (void)clearCurrentContext
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{
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wglMakeCurrent(NULL, NULL);
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currentGLContext = nil;
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}
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+ (NSOpenGLContext *)currentContext
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{
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return currentGLContext;
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}
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- (void) _detach
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{
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if (wsubwin)
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{
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if (currentGLContext == self)
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{
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[Win32GLContext clearCurrentContext];
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}
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wsubwin->hDC = (HDC)NULL;
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DESTROY(wsubwin);
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}
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}
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- (void *)CGLContextObj
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{
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// FIXME: Until we have a wrapper library
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// return the underlying context directly
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return (void*)wgl_context;
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}
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- (void)clearDrawable
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{
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[self _detach];
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}
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- (void)copyAttributesFromContext:(NSOpenGLContext *)context
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withMask:(unsigned long)mask
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{
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HGLRC other;
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if (context == nil || ![context isKindOfClass: [Win32GLContext class]])
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[NSException raise: NSInvalidArgumentException
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format: @"%@ is an invalid context", context];
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other = ((Win32GLContext *)context)->wgl_context;
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wglCopyContext(other, wgl_context, mask);
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}
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- (void)createTexture:(unsigned long)target
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fromView:(NSView*)view
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internalFormat:(unsigned long)format
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{
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[self notImplemented: _cmd];
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}
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- (int)currentVirtualScreen
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{
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[self notImplemented: _cmd];
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return 0;
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}
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- (void)flushBuffer
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{
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SwapBuffers(wsubwin->hDC);
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}
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- (void)getValues:(long *)vals
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forParameter:(NSOpenGLContextParameter)param
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{
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// TODO
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[self notImplemented: _cmd];
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}
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- (id)initWithCGLContextObj: (void *)context
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{
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self = [super init];
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if (!self)
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{
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return nil;
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}
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// FIXME: Need to set the pixelFormat ivar
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wgl_context = context;
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return self;
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}
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- (id)initWithFormat:(NSOpenGLPixelFormat *)aFormat
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shareContext:(NSOpenGLContext *)share
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{
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NSDebugMLLog(@"WGL", @"will init with format %@", aFormat);
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self = [super init];
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if(self)
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{
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wgl_context = NULL;
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if (aFormat && [aFormat isKindOfClass: [Win32GLPixelFormat class]])
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{
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ASSIGN(format, (Win32GLPixelFormat *)aFormat);
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//FIXME: allow index mode and sharing
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wgl_context = NULL;
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}
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else
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{
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NSDebugMLLog(@"WGL", @"invalid format %@", aFormat);
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DESTROY(self);
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}
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}
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return self;
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}
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- (void) dealloc
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{
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NSDebugMLLog(@"WGL", @"deallocating");
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[self _detach];
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RELEASE(format);
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if (wgl_context)
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{
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wglDeleteContext(wgl_context);
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}
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[super dealloc];
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}
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- (void) makeCurrentContext
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{
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if (wsubwin == nil)
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[NSException raise: NSGenericException
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format: @"GL Context is not bind, cannot be made current"];
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NSAssert(wgl_context && wsubwin->hDC,
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NSInternalInconsistencyException);
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NSDebugMLLog(@"WGL", @"before wglMakeCurrent");
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wglMakeCurrent(wsubwin->hDC, wgl_context);
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NSDebugMLLog(@"WGL", @"after wglMakeCurrent");
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// NSAssert(glx_context != None, NSInternalInconsistencyException);
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// glXMakeCurrent(dpy, xsubwin->winid, glx_context);
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currentGLContext = self;
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}
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- (void)setCurrentVirtualScreen:(int)screen
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{
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[self notImplemented: _cmd];
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}
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- (void)setFullScreen
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{
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[self notImplemented: _cmd];
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}
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- (void)setOffScreen:(void *)baseaddr
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width:(long)width
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height:(long)height
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rowbytes:(long)rowbytes
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{
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[self notImplemented: _cmd];
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}
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- (void)setValues:(const long *)vals
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forParameter:(NSOpenGLContextParameter)param
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{
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[self notImplemented: _cmd];
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}
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- (void)setView:(NSView *)view
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{
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Win32Subwindow *win;
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NSView *current_view;
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if (!view)
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[NSException raise: NSInvalidArgumentException
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format: @"setView called with a nil value"];
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NSAssert(format, NSInternalInconsistencyException);
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win = [Win32Subwindow subwindowOnView: (NSOpenGLView*) view];
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current_view = [self view];
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if ( current_view != nil )
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{
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[current_view _setIgnoresBacking: saved_ignores_backing];
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}
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ASSIGN(wsubwin, win);
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saved_ignores_backing = [view _ignoresBacking];
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[view _setIgnoresBacking: YES];
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// {
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// GLXFBConfig *conf_tab;
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// int n_elem;
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// int attrs[] = {
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// GLX_DOUBLEBUFFER, 1,
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// GLX_DEPTH_SIZE, 16,
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// GLX_RED_SIZE, 1,
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// GLX_BLUE_SIZE, 1,
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// GLX_GREEN_SIZE, 1,
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// None
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// };
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// conf_tab = glXChooseFBConfig(dpy, DefaultScreen(dpy), attrs, &n_elem);
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// if (n_elem > 0)
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// {
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// printf("found %d context\n", n_elem);
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// // win = XCreateSimpleWindow(dpy, DefaultRootWindow(dpy), 10, 10,
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// // 800, 600, 1, 0, 1);
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// glx_drawable = glXCreateWindow(dpy, *conf_tab, xsubwin->winid, NULL);
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// }
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// else
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// puts("no context found");
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// }
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//FIXME
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//The following line should be the good one. But it crashes my X server...
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// glx_drawable = glXCreateWindow(dpy, *format->conf_tab, xsubwin->winid,
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// NULL);
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NSDebugMLLog(@"WGL", @"wgl_window : %u", win);
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}
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- (void)update
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{
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[wsubwin update];
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}
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- (NSView *)view
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{
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if (wsubwin)
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return (NSView*)wsubwin->attached;
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else
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return nil;
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}
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@end
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LRESULT CALLBACK win32SubwindowProc(
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HWND hWnd,
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UINT message,
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WPARAM wParam,
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LPARAM lParam )
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{
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Win32Subwindow *wsubwin;
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Win32GLContext* ctx = nil;
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NSDebugFLLog(@"WGLEvents", @"Entering.");
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wsubwin = (Win32Subwindow*) GetWindowLongPtr(hWnd, GWLP_USERDATA);
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if(wsubwin) ctx = (Win32GLContext*)[wsubwin->attached openGLContext];
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switch (message) {
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case WM_CREATE:
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NSDebugFLLog(@"WGLEvents", @"WM_CREATE event received.");
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wsubwin = (Win32Subwindow*)(((LPCREATESTRUCT) lParam)->lpCreateParams);
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ctx = (Win32GLContext*)[wsubwin->attached openGLContext];
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NSDebugFLLog(@"WGLEvents", @"subwindow : %@", wsubwin);
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// initialize OpenGL rendering
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NSCAssert(wsubwin->hDC = GetDC(hWnd), @"No DC");
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[ctx->format _setDrawable: wsubwin->hDC];
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//TODO setupPalette(wsubwin->hDC);
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NSCAssert(
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ctx->wgl_context = wglCreateContext(wsubwin->hDC),
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@"wglCreateContext failed");
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// wglMakeCurrent(wsubwin->hDC, hGLRC)
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SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)wsubwin);
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NSDebugFLLog(@"WGLEvents", @"WM_CREATE done.");
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return 0;
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case WM_DESTROY:
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NSDebugFLLog(@"WGLEvents", @"WM_DESTROY event received.");
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// finish OpenGL rendering
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if(ctx->wgl_context) {
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(ctx->wgl_context);
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}
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/* if (hPalette) {
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DeleteObject(hPalette);
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}*/
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ReleaseDC(hWnd, wsubwin->hDC);
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NSDebugFLLog(@"WGLEvents", @"WM_DESTROY done.");
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|
return 0;
|
|
/* case WM_SIZE:
|
|
// track window size changes
|
|
if (wsubwin->context->wgl_context) {
|
|
winWidth = (int) LOWORD(lParam);
|
|
winHeight = (int) HIWORD(lParam);
|
|
resize();
|
|
return 0;
|
|
}*/
|
|
/* case WM_PALETTECHANGED:
|
|
// realize palette if this is *not* the current window
|
|
if (wsubwin->context->wgl_context && hPalette && (HWND) wParam != hWnd) {
|
|
UnrealizeObject(hPalette);
|
|
SelectPalette(wsubwin->hDC, hPalette, FALSE);
|
|
RealizePalette(wsubwin->hDC);
|
|
redraw();
|
|
break;
|
|
}
|
|
break;*/
|
|
/* case WM_QUERYNEWPALETTE:
|
|
// realize palette if this is the current window
|
|
if ((wsubwin->context->wgl_context && hPalette) {
|
|
UnrealizeObject(hPalette);
|
|
SelectPalette(wsubwin->hDC, hPalette, FALSE);
|
|
RealizePalette(wsubwin->hDC);
|
|
redraw();
|
|
return TRUE;
|
|
}
|
|
break;*/
|
|
case WM_PAINT:
|
|
{
|
|
RECT wr;
|
|
RECT ir;
|
|
|
|
if ( GetWindowRect(hWnd,&wr) && GetUpdateRect(hWnd, &ir, FALSE) )
|
|
{
|
|
ir.top += wr.top;
|
|
ir.left += wr.left;
|
|
InvalidateRect( GetParent(hWnd), &ir,FALSE );
|
|
}
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
}
|
|
break;
|
|
/* case WM_CHAR:
|
|
// handle keyboard input
|
|
switch ((int)wParam) {
|
|
case VK_ESCAPE:
|
|
DestroyWindow(hWnd);
|
|
return 0;
|
|
default:
|
|
break;
|
|
}
|
|
break;*/
|
|
default:
|
|
NSDebugFLLog(@"WGLEvents", @"other event received (%u).", message);
|
|
// return MainWndProc((HWND)GetWindowLongPtr(hWnd, GWLP_HWNDPARENT), message, wParam, lParam);
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
break;
|
|
}
|
|
NSDebugFLLog(@"WGLEvents", @"Failed.");
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
#endif
|