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Added a secondary call to get current mouse position if the first call fails. * Source/win32/w32_text_focus.m: Cast parameter to appropriate (HWND) type. git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/back/trunk@31718 72102866-910b-0410-8b05-ffd578937521
113 lines
3.5 KiB
Objective-C
113 lines
3.5 KiB
Objective-C
/* WIN32Server - Implements window handling for MSWindows
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Copyright (C) 2005 Free Software Foundation, Inc.
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Written by: Fred Kiefer <FredKiefer@gmx.de>
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Date: March 2002
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Part of this code have been re-written by:
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Tom MacSween <macsweent@sympatico.ca>
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Date August 2005
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This file is part of the GNU Objective C User Interface Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; see the file COPYING.LIB.
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If not, see <http://www.gnu.org/licenses/> or write to the
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Free Software Foundation, 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include <AppKit/NSEvent.h>
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#include <AppKit/NSWindow.h>
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#include "win32/WIN32Server.h"
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#include "win32/WIN32Geometry.h"
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@implementation WIN32Server (w32_text_focus)
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- (LRESULT) decodeWM_SETFOCUSParams: (WPARAM)wParam : (LPARAM)lParam : (HWND)hwnd
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{
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/* This message comes when the window already got focus, so we send a focus
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in event to the front end, but also mark the window as having current focus
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so that the front end doesn't try to focus the window again. */
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currentFocus = hwnd;
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if (currentFocus == desiredFocus)
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{
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/* This was from a request from the front end. Mark as done. */
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desiredFocus = 0;
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}
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else
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{
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/* We need to do this directly and not send an event to the frontend -
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that's too slow and allows the window state to get out of sync,
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causing bad recursion problems */
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NSEvent *ev;
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ev = [NSEvent otherEventWithType: NSAppKitDefined
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location: NSMakePoint(0, 0)
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modifierFlags: 0
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timestamp: 0
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windowNumber: (int)hwnd
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context: GSCurrentContext()
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subtype: GSAppKitWindowFocusIn
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data1: 0
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data2: 0];
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NSDebugLLog(@"Focus", @"Making %d key", (int)hwnd);
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[EVENT_WINDOW(hwnd) sendEvent: ev];
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}
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return 0;
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}
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- (void) decodeWM_KILLFOCUSParams: (WPARAM)wParam : (LPARAM)lParam : (HWND)hwnd
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{
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NSEvent *ev;
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// Remember the now focused window
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currentFocus = (HWND) wParam;
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ev = [NSEvent otherEventWithType: NSAppKitDefined
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location: NSMakePoint(0, 0)
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modifierFlags: 0
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timestamp: 0
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windowNumber: (int)hwnd
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context: GSCurrentContext()
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subtype: GSAppKitWindowFocusOut
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data1: 0
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data2: 0];
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[EVENT_WINDOW(hwnd) sendEvent: ev];
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flags._eventHandled = YES;
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}
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- (void) decodeWM_GETTEXTParams: (WPARAM)wParam : (LPARAM)lParam : (HWND)hwnd
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{
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// stub for future dev
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}
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/*
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- (LRESULT) decodeWM_SETTEXTParams: (WPARAM)wParam : (LPARAM)lParam : (HWND)hwnd
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{
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printf("WM_SETTEXT\n");
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printf("Window text is: %s\n", (LPSTR)lParam);
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if (SetWindowText(hwnd, (LPSTR)lParam) == 0)
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printf("error on setWindow text %ld\n", GetLastError());
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return 0;
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}
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*/
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@end
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