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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/back/branches/gnustep_testplant_branch@39665 72102866-910b-0410-8b05-ffd578937521
212 lines
5.1 KiB
Objective-C
212 lines
5.1 KiB
Objective-C
/*
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Win32CairoGState.m
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Copyright (C) 2003 Free Software Foundation, Inc.
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August 8, 2012
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This file is part of GNUstep.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; see the file COPYING.LIB.
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If not, see <http://www.gnu.org/licenses/> or write to the
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Free Software Foundation, 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#include "cairo/Win32CairoGState.h"
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#include "cairo/CairoSurface.h"
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#include <cairo-win32.h>
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@interface CairoGState (Private)
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- (void) _setPath;
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@end
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@implementation Win32CairoGState
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static inline
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POINT GSWindowPointToMS(GSGState *s, NSPoint p)
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{
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POINT p1;
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p1.x = p.x - s->offset.x;
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p1.y = s->offset.y - p.y;
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return p1;
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}
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+ (void) initialize
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{
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if (self == [Win32CairoGState class])
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{
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}
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}
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- (void) dealloc
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{
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DESTROY(_lastPath);
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[super dealloc];
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}
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- (id)copyWithZone: (NSZone *)zone
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{
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Win32CairoGState *object = [super copyWithZone: zone];
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object->_lastPath = [_lastPath copy];
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return object;
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}
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- (HDC) getHDC
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{
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if (_surface)
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{
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cairo_surface_flush([_surface surface]);
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HDC hdc = cairo_win32_surface_get_dc([_surface surface]);
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NSDebugLLog(@"CairoGState",
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@"%s:_surface: %p hdc: %p\n", __PRETTY_FUNCTION__,
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_surface, hdc);
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// The WinUXTheme (and maybe others in the future?) draw directly into the HDC...
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// Controls are always given the _bounds to draw into regardless of the actual invalid
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// rectangle requested. NSView only locks the focus for the invalid rectangle given,
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// which in the failure case, is a partial rectangle for the control.
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// This drawing outside of cairo seems to bypass the clipping area, causing controls
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// drawn using MSDN theme button backgrounds OUTSIDE of the actual invalid rectangle
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// when they happen to intersect THRU a control rather than including the entire control.
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// This is an unfortunate side effect of using unions i.e. NSUnionRect for the invalid rectangle,
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// which causes this problem.
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// As a side note, it turns out that Apple Cocoa keeps individual rectangles and invokes the
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// drawRect for each rectangle in turn.
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// Save the HDC...
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SaveDC(hdc);
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// and setup the clipping path region if we have one...
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[self _clipRegionForHDC: hdc];
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// Return the HDC...
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return hdc;
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}
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return NULL;
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}
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- (void) releaseHDC: (HDC)hdc
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{
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if (hdc && _surface)
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{
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if (hdc != cairo_win32_surface_get_dc([_surface surface]))
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{
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NSLog(@"%s:expHDC: %p recHDC: %p", __PRETTY_FUNCTION__, cairo_win32_surface_get_dc([_surface surface]), hdc);
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}
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else
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{
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// Restore the HDC...
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RestoreDC(hdc, -1);
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// and inform cairo that we modified it...
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cairo_surface_mark_dirty([_surface surface]);
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}
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}
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}
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- (void) _clipRegionForHDC: (HDC)hDC
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{
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if (!hDC)
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{
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return;
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}
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if (_lastPath == nil)
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{
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return;
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}
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unsigned count = [_lastPath elementCount];
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if (count)
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{
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NSBezierPathElement type;
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NSPoint points[3];
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unsigned j, i = 0;
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POINT p;
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BeginPath(hDC);
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for (j = 0; j < count; j++)
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{
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type = [_lastPath elementAtIndex: j associatedPoints: points];
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switch(type)
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{
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case NSMoveToBezierPathElement:
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p = GSWindowPointToMS(self, points[0]);
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MoveToEx(hDC, p.x, p.y, NULL);
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break;
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case NSLineToBezierPathElement:
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p = GSWindowPointToMS(self, points[0]);
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// FIXME This gives one pixel too few
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LineTo(hDC, p.x, p.y);
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break;
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case NSCurveToBezierPathElement:
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{
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POINT bp[3];
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for (i = 0; i < 3; i++)
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{
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bp[i] = GSWindowPointToMS(self, points[i]);
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}
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PolyBezierTo(hDC, bp, 3);
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}
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break;
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case NSClosePathBezierPathElement:
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CloseFigure(hDC);
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break;
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default:
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break;
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}
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}
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EndPath(hDC);
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// Select the clip path...
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SelectClipPath(hDC, RGN_AND);
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}
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// Clear the used clip path...
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DESTROY(_lastPath);
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}
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- (void) DPSinitclip
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{
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// Destroy any clipping path we're holding...
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DESTROY(_lastPath);
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// and invoke super...
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[super DPSinitclip];
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}
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- (void) DPSclip
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{
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// Invoke super...
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[super DPSclip];
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// Keep a copy for ourselves for theme drawing directly to HDC...
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if (_lastPath == nil)
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{
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_lastPath = [path copy];
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}
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else
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{
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[_lastPath appendBezierPath: path];
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}
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}
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@end
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