libs-back/Source/win32/w32_GLformat.m
Adam Fedor 250ebdfad0 Revert library license version to 2 until applications can be converted
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/back/trunk@26620 72102866-910b-0410-8b05-ffd578937521
2008-06-10 04:12:46 +00:00

268 lines
6.6 KiB
Objective-C

/* -*- mode:ObjC -*-
Win32GLContext - backend implementation of NSOpenGLContext
Copyright (C) 1998, 2002, 2007 Free Software Foundation, Inc.
Written by: Xavier Glattard
Date: Jan 2007
This file is part of the GNU Objective C User Interface Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; see the file COPYING.LIB.
If not, see <http://www.gnu.org/licenses/> or write to the
Free Software Foundation, 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "config.h"
#ifdef HAVE_WGL
#include <Foundation/NSDebug.h>
#include <Foundation/NSException.h>
#include <Foundation/NSData.h>
#include <GNUstepGUI/GSDisplayServer.h>
#include "win32/WIN32Server.h"
#include "win32/WIN32OpenGL.h"
static void attributesNS2WGL( NSOpenGLPixelFormatAttribute *attribs, LPPIXELFORMATDESCRIPTOR ppfd )
{
NSOpenGLPixelFormatAttribute *ptr = attribs;
ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
ppfd->nVersion = 1;
ppfd->dwFlags = 0;
ppfd->dwFlags |= PFD_SUPPORT_OPENGL;
ppfd->iPixelType = PFD_TYPE_RGBA;
while (*ptr)
{
switch(*ptr)
{
// it means all the same on WGL - there is no difference here
case NSOpenGLPFAWindow:
ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
break;
case NSOpenGLPFAOffScreen:
ppfd->dwFlags |= PFD_DRAW_TO_BITMAP;
break;
case NSOpenGLPFASingleRenderer:
case NSOpenGLPFAAllRenderers:
case NSOpenGLPFAAccelerated:
ppfd->dwFlags |= PFD_GENERIC_ACCELERATED;
break;
case NSOpenGLPFADoubleBuffer:
ppfd->dwFlags |= PFD_DOUBLEBUFFER;
break;
case NSOpenGLPFAStereo:
ppfd->dwFlags |= PFD_STEREO;
break;
case NSOpenGLPFAAuxBuffers:
ptr++;
ppfd->cAuxBuffers = *ptr;
break;
case NSOpenGLPFAColorSize:
ptr++;
ppfd->cColorBits = *ptr;
break;
case NSOpenGLPFAAlphaSize:
ptr++;
ppfd->cAlphaBits = *ptr;
break;
case NSOpenGLPFADepthSize:
ptr++;
ppfd->cDepthBits = *ptr;
break;
case NSOpenGLPFAStencilSize:
ptr++;
ppfd->cStencilBits = *ptr;
break;
case NSOpenGLPFAAccumSize:
ptr++;
ppfd->cAccumBits = *ptr;
break;
switch ((int)*ptr)
{
case 8:
ppfd->cAccumRedBits = 3;
ppfd->cAccumGreenBits = 3;
ppfd->cAccumBlueBits = 2;
ppfd->cAccumAlphaBits = 0;
break;
case 15:
case 16:
ppfd->cAccumRedBits = 5;
ppfd->cAccumGreenBits = 5;
ppfd->cAccumBlueBits = 5;
ppfd->cAccumAlphaBits = 0;
break;
case 24:
ppfd->cAccumRedBits = 8;
ppfd->cAccumGreenBits = 8;
ppfd->cAccumBlueBits = 8;
ppfd->cAccumAlphaBits = 0;
break;
case 32:
ppfd->cAccumRedBits = 8;
ppfd->cAccumGreenBits = 8;
ppfd->cAccumBlueBits = 8;
ppfd->cAccumAlphaBits = 8;
break;
}
break;
//can not be handle by WGL
case NSOpenGLPFAMinimumPolicy:
break;
// can not be handle by WGL
case NSOpenGLPFAMaximumPolicy:
break;
//FIXME all of this stuff...
case NSOpenGLPFAFullScreen:
case NSOpenGLPFASampleBuffers:
case NSOpenGLPFASamples:
case NSOpenGLPFAAuxDepthStencil:
case NSOpenGLPFARendererID:
case NSOpenGLPFANoRecovery:
case NSOpenGLPFAClosestPolicy:
case NSOpenGLPFARobust:
case NSOpenGLPFABackingStore:
case NSOpenGLPFAMPSafe:
case NSOpenGLPFAMultiScreen:
case NSOpenGLPFACompliant:
case NSOpenGLPFAScreenMask:
case NSOpenGLPFAVirtualScreenCount:
break;
}
ptr ++;
}
}
static void attributesWGL2NS( LPPIXELFORMATDESCRIPTOR ppfd, NSOpenGLPixelFormatAttribute *attribs )
{
// TODO
}
@implementation Win32GLPixelFormat
- (void)getValues:(long *)vals
forAttribute:(NSOpenGLPixelFormatAttribute)attrib
forVirtualScreen:(int)screen
{
PIXELFORMATDESCRIPTOR pfd;
//glXGetConfig(dpy, conf.visual, attrib, (int *)vals);
DescribePixelFormat( wgl_drawable, wgl_pixelformat, sizeof(pfd), &pfd);
}
- (id)initWithAttributes: (NSOpenGLPixelFormatAttribute *) attribs
{
NSDebugMLLog(@"WGL", @"will init");
self = [super init];
if(self)
{
wgl_drawable = 0;
wgl_pixelformat = 0;
attributesNS2WGL(attribs, &pfd);
}
return self;
}
#if 0
//FIXME, what screen number ?
if (GSglxMinorVersion (dpy) >= 3)
conf.tab = glXChooseFBConfig(dpy, DefaultScreen(dpy), [data mutableBytes],
&n_elem);
else
conf.visual = glXChooseVisual(dpy, DefaultScreen(dpy),
[data mutableBytes]);
if (((GSglxMinorVersion (dpy) >= 3)
? (void *)conf.tab : (void *)conf.visual)
== NULL)
{
NSDebugMLLog(@"GLX", @"no pixel format found matching what is required");
RELEASE(self);
return nil;
}
else
{
NSDebugMLLog(@"GLX", @"We found %d pixel formats", n_elem);
#if 0
if (GSglxMinorVersion (dpy) >= 3)
{
int i;
for (i = 0; i < n_elem; ++i)
{
int val;
NSDebugMLLog(@"GLX", @"inspecting %dth", i+1);
glXGetFBConfigAttrib(dpy, conf.tab[i], GLX_BUFFER_SIZE, &val);
NSDebugMLLog(@"GLX", @"buffer size %d", val);
glXGetFBConfigAttrib(dpy, conf.tab[i], GLX_DOUBLEBUFFER, &val);
NSDebugMLLog(@"GLX", @"double buffer %d", val);
glXGetFBConfigAttrib(dpy, conf.tab[i], GLX_DEPTH_SIZE, &val);
NSDebugMLLog(@"GLX", @"depth size %d", val);
}
}
else
{
glXGetConfig(dpy, conf.visual, GLX_BUFFER_SIZE, &val);
NSDebugMLLog(@"GLX", @"buffer size %d", val);
glXGetConfig(dpy, conf.visual, GLX_DOUBLEBUFFER, &val);
NSDebugMLLog(@"GLX", @"double buffer %d", val);
glXGetConfig(dpy, conf.visual, GLX_DEPTH_SIZE, &val);
NSDebugMLLog(@"GLX", @"depth size %d", val);
}
#endif
return self;
}
}
#endif
- (void) _setDrawable: (HDC) aDrawable
{
NSCAssert(
wgl_pixelformat = ChoosePixelFormat(aDrawable, &pfd),
@"ChoosePixelFormat failed.");
NSCAssert(
SetPixelFormat(aDrawable, wgl_pixelformat, &pfd),
@"SetPixelFormat failed.");
wgl_drawable = aDrawable;
NSDebugFLLog(@"WGL", @"found : %u", wgl_pixelformat);
}
- (void) dealloc
{
NSDebugMLLog(@"WGL", @"deallocation");
[super dealloc];
}
- (int)numberOfVirtualScreens
{
// [self notImplemented: _cmd];
//FIXME
//This looks like a reasonable value to return...
return 1;
}
@end
#endif