/*
Win32CairoGState.m
Copyright (C) 2003 Free Software Foundation, Inc.
August 8, 2012
This file is part of GNUstep.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; see the file COPYING.LIB.
If not, see or write to the
Free Software Foundation, 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "cairo/Win32CairoGState.h"
#include "cairo/CairoSurface.h"
#include
@interface CairoGState (Private)
- (void) _setPath;
@end
@implementation Win32CairoGState
static inline
POINT GSWindowPointToMS(GSGState *s, NSPoint p)
{
POINT p1;
p1.x = p.x - s->offset.x;
p1.y = s->offset.y - p.y;
return p1;
}
+ (void) initialize
{
if (self == [Win32CairoGState class])
{
}
}
- (void) dealloc
{
DESTROY(_lastPath);
[super dealloc];
}
- (id)copyWithZone: (NSZone *)zone
{
Win32CairoGState *object = [super copyWithZone: zone];
object->_lastPath = [_lastPath copy];
return object;
}
- (HDC) getHDC
{
if (_surface)
{
cairo_surface_flush([_surface surface]);
HDC hdc = cairo_win32_surface_get_dc([_surface surface]);
NSDebugLLog(@"CairoGState",
@"%s:_surface: %p hdc: %p\n", __PRETTY_FUNCTION__,
_surface, hdc);
// The WinUXTheme (and maybe others in the future?) draw directly into the HDC...
// Controls are always given the _bounds to draw into regardless of the actual invalid
// rectangle requested. NSView only locks the focus for the invalid rectangle given,
// which in the failure case, is a partial rectangle for the control.
// This drawing outside of cairo seems to bypass the clipping area, causing controls
// drawn using MSDN theme button backgrounds OUTSIDE of the actual invalid rectangle
// when they happen to intersect THRU a control rather than including the entire control.
// This is an unfortunate side effect of using unions i.e. NSUnionRect for the invalid rectangle,
// which causes this problem.
// As a side note, it turns out that Apple Cocoa keeps individual rectangles and invokes the
// drawRect for each rectangle in turn.
// Save the HDC...
SaveDC(hdc);
// and setup the clipping path region if we have one...
[self _clipRegionForHDC: hdc];
// Return the HDC...
return hdc;
}
return NULL;
}
- (void) releaseHDC: (HDC)hdc
{
if (hdc && _surface)
{
if (hdc != cairo_win32_surface_get_dc([_surface surface]))
{
NSLog(@"%s:expHDC: %p recHDC: %p", __PRETTY_FUNCTION__, cairo_win32_surface_get_dc([_surface surface]), hdc);
}
else
{
// Restore the HDC...
RestoreDC(hdc, -1);
// and inform cairo that we modified it...
cairo_surface_mark_dirty([_surface surface]);
}
}
}
- (void) _clipRegionForHDC: (HDC)hDC
{
if (!hDC)
{
return;
}
if (_lastPath == nil)
{
return;
}
unsigned count = [_lastPath elementCount];
if (count)
{
NSBezierPathElement type;
NSPoint points[3];
unsigned j, i = 0;
POINT p;
BeginPath(hDC);
for (j = 0; j < count; j++)
{
type = [_lastPath elementAtIndex: j associatedPoints: points];
switch(type)
{
case NSMoveToBezierPathElement:
p = GSWindowPointToMS(self, points[0]);
MoveToEx(hDC, p.x, p.y, NULL);
break;
case NSLineToBezierPathElement:
p = GSWindowPointToMS(self, points[0]);
// FIXME This gives one pixel too few
LineTo(hDC, p.x, p.y);
break;
case NSCurveToBezierPathElement:
{
POINT bp[3];
for (i = 0; i < 3; i++)
{
bp[i] = GSWindowPointToMS(self, points[i]);
}
PolyBezierTo(hDC, bp, 3);
}
break;
case NSClosePathBezierPathElement:
CloseFigure(hDC);
break;
default:
break;
}
}
EndPath(hDC);
// Select the clip path...
SelectClipPath(hDC, RGN_AND);
}
// Clear the used clip path...
DESTROY(_lastPath);
}
- (void) DPSinitclip
{
// Destroy any clipping path we're holding...
DESTROY(_lastPath);
// and invoke super...
[super DPSinitclip];
}
- (void) DPSclip
{
// Invoke super...
[super DPSclip];
// Keep a copy for ourselves for theme drawing directly to HDC...
if (_lastPath == nil)
{
_lastPath = [path copy];
}
else
{
[_lastPath appendBezierPath: path];
}
}
@end