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Try to keep the visual of art consistent with the one used by X.
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/back/trunk@26849 72102866-910b-0410-8b05-ffd578937521
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4 changed files with 130 additions and 99 deletions
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@ -1,3 +1,12 @@
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2008-09-14 Fred Kiefer <FredKiefer@gmx.de>
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* Source/art/ARTContext.m (-setupDrawInfo): Moved code from here
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to...
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* Source/x11/XGServer.m (-getForScreen:pixelFormat:masks:::):
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... here, including helper functions. Commented out this code and
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replaced it by a different approach.
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* Headers/x11/XGServer.h: Declare this new method.
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2008-09-14 13:17-EDT Gregory John Casamento <greg_casamento@yahoo.com>
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* install.sh: Adding install script for use by compile-all.
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@ -64,6 +64,8 @@ typedef enum {
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- (void *) xrContextForScreen: (int)screen_number;
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- (XGDrawMechanism) drawMechanismForScreen: (int)screen_number;
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- (void) getForScreen: (int)screen_number pixelFormat: (int *)bpp_number
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masks: (int *)red_mask : (int *)green_mask : (int *)blue_mask;
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- (Window) xDisplayRootWindowForScreen: (int)screen_number;
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- (XColor) xColorFromColor: (XColor)color forScreen: (int)screen_number;
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@ -35,32 +35,6 @@
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#include "x11/XWindowBuffer.h"
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#endif
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// Could use NSSwapInt() instead
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static unsigned int flip_bytes32(unsigned int i)
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{
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return ((i >> 24) & 0xff)
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|((i >> 8) & 0xff00)
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|((i << 8) & 0xff0000)
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|((i << 24) & 0xff000000);
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}
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static unsigned int flip_bytes16(unsigned int i)
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{
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return ((i >> 8) & 0xff)
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|((i << 8) & 0xff00);
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}
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static int byte_order(void)
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{
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union
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{
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unsigned int i;
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char c;
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} foo;
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foo.i = 1;
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return foo.c != 1;
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}
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@implementation ARTContext
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+ (void)initializeBackend
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@ -82,83 +56,22 @@ static int byte_order(void)
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return [ARTGState class];
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}
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- (void) setupDrawInfo
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- (void) setupDrawInfo: (void*)device
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{
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int bpp;
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int red_mask, green_mask, blue_mask;
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#ifdef RDS
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{
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RDSServer *s = (RDSServer *)server;
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int bpp;
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int red_mask, green_mask, blue_mask;
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[s getPixelFormat: &bpp masks: &red_mask : &green_mask : &blue_mask];
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artcontext_setup_draw_info(&DI, red_mask, green_mask, blue_mask, bpp);
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}
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RDSServer *s = (RDSServer *)server;
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[s getPixelFormat: &bpp masks: &red_mask : &green_mask : &blue_mask];
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#else
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{
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Display *d = [(XGServer *)server xDisplay];
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int bpp;
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Visual *visual;
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XVisualInfo template;
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XVisualInfo *visualInfo;
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int numMatches;
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XImage *i;
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gswindow_device_t *gs_win;
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/*
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We need a visual that we can generate pixel values for by ourselves.
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Thus, we try to find a DirectColor or TrueColor visual. If that fails,
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we use the default visual and hope that it's usable.
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*/
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template.class = DirectColor;
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visualInfo = XGetVisualInfo(d, VisualClassMask, &template, &numMatches);
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if (!visualInfo)
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{
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template.class = TrueColor;
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visualInfo = XGetVisualInfo(d, VisualClassMask, &template, &numMatches);
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}
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if (visualInfo)
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{
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visual = visualInfo->visual;
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bpp = visualInfo->depth;
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XFree(visualInfo);
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}
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else
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{
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visual = DefaultVisual(d, DefaultScreen(d));
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bpp = DefaultDepth(d, DefaultScreen(d));
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}
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i = XCreateImage(d, visual, bpp, ZPixmap, 0, NULL, 8, 8, 8, 0);
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bpp = i->bits_per_pixel;
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XDestroyImage(i);
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/* If the server doesn't have the same endianness as we do, we need
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to flip the masks around (well, at least sometimes; not sure
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what'll really happen for 15/16bpp modes). */
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{
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int us = byte_order(); /* True iff we're big-endian. */
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int them = ImageByteOrder(d); /* True iff the server is big-endian. */
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if (us != them)
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{
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if ((bpp == 32) || (bpp == 24))
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{
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visual->red_mask = flip_bytes32(visual->red_mask);
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visual->green_mask = flip_bytes32(visual->green_mask);
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visual->blue_mask = flip_bytes32(visual->blue_mask);
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}
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else if (bpp == 16)
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{
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visual->red_mask = flip_bytes16(visual->red_mask);
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visual->green_mask = flip_bytes16(visual->green_mask);
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visual->blue_mask = flip_bytes16(visual->blue_mask);
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}
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}
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}
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/* Only returns if the visual was usable. */
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artcontext_setup_draw_info(&DI, visual->red_mask, visual->green_mask,
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visual->blue_mask, bpp);
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}
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gs_win = device;
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[(XGServer *)server getForScreen: gs_win->screen pixelFormat: &bpp
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masks: &red_mask : &green_mask : &blue_mask];
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#endif
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artcontext_setup_draw_info(&DI, red_mask, green_mask, blue_mask, bpp);
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}
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- (void) flushGraphics
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@ -195,11 +108,12 @@ static int byte_order(void)
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{
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// Currently all windows share the same drawing info.
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// It is enough to initialize it once.
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// This will fail when different screen use different visuals.
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static BOOL serverInitialized = NO;
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if (!serverInitialized)
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{
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[self setupDrawInfo];
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[self setupDrawInfo: device];
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serverInitialized = YES;
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}
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[(ARTGState *)gstate GSSetDevice: device : x : y];
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@ -528,6 +528,112 @@ _parse_display_name(NSString *name, int *dn, int *sn)
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return [[self _screenContextForScreen: screen_number] drawMechanism];
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}
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// Could use NSSwapInt() instead
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static unsigned int flip_bytes32(unsigned int i)
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{
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return ((i >> 24) & 0xff)
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|((i >> 8) & 0xff00)
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|((i << 8) & 0xff0000)
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|((i << 24) & 0xff000000);
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}
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static unsigned int flip_bytes16(unsigned int i)
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{
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return ((i >> 8) & 0xff)
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|((i << 8) & 0xff00);
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}
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static int byte_order(void)
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{
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union
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{
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unsigned int i;
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char c;
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} foo;
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foo.i = 1;
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return foo.c != 1;
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}
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/**
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* Used by the art backend to determine the drawing mechanism.
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*/
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- (void) getForScreen: (int)screen_number pixelFormat: (int *)bpp_number
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masks: (int *)red_mask : (int *)green_mask : (int *)blue_mask
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{
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Visual *visual;
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XImage *i;
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int bpp;
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#if 0
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XVisualInfo template;
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XVisualInfo *visualInfo;
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int numMatches;
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/*
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We need a visual that we can generate pixel values for by ourselves.
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Thus, we try to find a DirectColor or TrueColor visual. If that fails,
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we use the default visual and hope that it's usable.
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*/
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template.class = DirectColor;
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visualInfo = XGetVisualInfo(dpy, VisualClassMask, &template, &numMatches);
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if (!visualInfo)
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{
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template.class = TrueColor;
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visualInfo = XGetVisualInfo(dpy, VisualClassMask, &template, &numMatches);
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}
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if (visualInfo)
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{
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visual = visualInfo->visual;
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bpp = visualInfo->depth;
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XFree(visualInfo);
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}
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else
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{
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visual = DefaultVisual(dpy, DefaultScreen(dpy));
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bpp = DefaultDepth(dpy, DefaultScreen(dpy));
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}
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#else
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RContext *context;
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// Better to get the used visual from the context.
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context = [self xrContextForScreen: screen_number];
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visual = context->visual;
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bpp = context->depth;
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#endif
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i = XCreateImage(dpy, visual, bpp, ZPixmap, 0, NULL, 8, 8, 8, 0);
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bpp = i->bits_per_pixel;
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XDestroyImage(i);
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*red_mask = visual->red_mask;
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*green_mask = visual->green_mask;
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*blue_mask = visual->blue_mask;
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*bpp_number = bpp;
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/* If the server doesn't have the same endianness as we do, we need
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to flip the masks around (well, at least sometimes; not sure
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what'll really happen for 15/16bpp modes). */
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{
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int us = byte_order(); /* True iff we're big-endian. */
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int them = ImageByteOrder(dpy); /* True iff the server is big-endian. */
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if (us != them)
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{
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if ((bpp == 32) || (bpp == 24))
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{
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*red_mask = flip_bytes32(*red_mask);
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*green_mask = flip_bytes32(*green_mask);
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*blue_mask = flip_bytes32(*blue_mask);
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}
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else if (bpp == 16)
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{
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*red_mask = flip_bytes16(*red_mask);
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*green_mask = flip_bytes16(*green_mask);
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*blue_mask = flip_bytes16(*blue_mask);
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}
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}
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}
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}
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/**
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Returns the root window of the display
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*/
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