OpenGL mingw32 support by xavier glattard

git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/back/trunk@24437 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
rfm 2007-01-31 11:29:41 +00:00
parent 74228c0ca7
commit d651d44e49
6 changed files with 936 additions and 4 deletions

View file

@ -1,3 +1,12 @@
2007-01-31 Richard Frith-Macdonald <rfm@gnu.org>
* Source/win32/WIN32Server.m:
* Source/win32/GNUmakefile:
* Source/win32/w32_GLcontext.m:
* Source/win32/w32_GLformat.m:
* Headers/win32/WIN32OpenGL.h:
OpenGL support patch by: Xavier Glattard <xavier.glattard@free.fr>.
2007-01-31 Richard Frith-Macdonald <rfm@gnu.org>
* Source\winlib\WIN32FontInfo.m: Attempt to make unicode clean

View file

@ -0,0 +1,61 @@
/* -*-ObjC-*- */
/* Win32OpenGL - openGL management using wgl
Copyright (C) 2002 Free Software Foundation, Inc.
Author: Xavier Glattard
Date: Jan 2007
This file is part of the GNUstep GUI Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; see the file COPYING.LIB.
If not, write to the Free Software Foundation,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef _GNUstep_H_WIN32OpenGL
#define _GNUstep_H_WIN32OpenGL
#include <AppKit/NSOpenGL.h>
#define id _gs_avoid_id_collision
#define BOOL WINDOWSBOOL
#include <windows.h>
#undef id
#undef BOOL
@class NSView;
@class Win32Subwindow;
@class Win32GLPixelFormat;
@interface Win32GLContext : NSOpenGLContext
{
@public
HGLRC wgl_context;
Win32Subwindow *wsubwin;
Win32GLPixelFormat *format;
}
@end
@interface Win32GLPixelFormat : NSOpenGLPixelFormat
{
@public
PIXELFORMATDESCRIPTOR pfd;
HDC wgl_drawable;
int wgl_pixelformat;
}
- (void) _setDrawable: (HDC) aDrawable;
@end
#endif

View file

@ -52,6 +52,8 @@ w32_general.m \
w32_movesize.m \
w32_text_focus.m \
w32_windowdisplay.m \
w32_GLformat.m \
w32_GLcontext.m \
GSDisplayServer_details.m \
-include GNUmakefile.preamble

View file

@ -25,6 +25,7 @@
Boston, MA 02111 USA.
*/
#include "config.h"
#include <Foundation/NSDebug.h>
#include <Foundation/NSString.h>
#include <Foundation/NSArray.h>
@ -48,6 +49,9 @@
#include "win32/WIN32Server.h"
#include "win32/WIN32Geometry.h"
#ifdef HAVE_WGL
#include "win32/WIN32OpenGL.h"
#endif
#include "w32_config.h"
#ifdef __CYGWIN__
@ -1520,6 +1524,24 @@ printf("\n\n##############################################################\n");
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
- glContextClass
{
#ifdef HAVE_WGL
return [Win32GLContext class];
#else
return nil;
#endif
}
- glPixelFormatClass
{
#ifdef HAVE_WGL
return [Win32GLPixelFormat class];
#else
return nil;
#endif
}
@end
@ -1587,7 +1609,7 @@ printf("\n\n##############################################################\n");
flags.currentGS_Style = style;
wstyle = [self windowStyleForGSStyle: style];
wstyle = [self windowStyleForGSStyle: style] | WS_CLIPCHILDREN;
if ((style & NSMiniaturizableWindowMask) == NSMiniaturizableWindowMask)
{
@ -2113,9 +2135,6 @@ printf("\n\n##############################################################\n");
}
@end
// static keyboard/mouse methods >into a subclass some day

View file

@ -0,0 +1,575 @@
/* -*- mode:ObjC -*-
Win32GLContext - backend implementation of NSOpenGLContext
Copyright (C) 1998,2002,2007 Free Software Foundation, Inc.
Written by: Xavier Glattard
Date: Jan 2007
This file is part of the GNU Objective C User Interface Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "config.h"
#ifdef HAVE_WGL
#include <Foundation/NSDebug.h>
#include <Foundation/NSException.h>
#include <GNUstepGUI/GSDisplayServer.h>
#include <AppKit/NSView.h>
#include <AppKit/NSWindow.h>
#include <AppKit/NSOpenGLView.h>
#include "win32/WIN32Server.h"
#include "win32/WIN32OpenGL.h"
#define NSOPENGLSUBWINDOWCLASS "NSOpenGLSubwindow"
#define NSOPENGLSUBWINDOWNAME "NSOpenGLSubwindow"
extern LRESULT CALLBACK MainWndProc(
HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam );
@interface Win32Subwindow : NSObject
{
@public
HWND winid;
HDC hDC;
NSOpenGLView *attached;
}
- (void) update;
+ subwindowOnView: (NSOpenGLView *) view;
@end
int
setupPixelFormat(HDC hDC, LPPIXELFORMATDESCRIPTOR ppfd );
LRESULT CALLBACK win32SubwindowProc(
HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam );
@implementation Win32Subwindow
+ (void) initialize
{
WNDCLASS wclss;
HINSTANCE hInstance;
ATOM atom;
hInstance = GetModuleHandle(NULL);
wclss.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wclss.lpfnWndProc = (WNDPROC) win32SubwindowProc;
wclss.cbClsExtra = 0;
wclss.cbWndExtra = 0;
wclss.hInstance = hInstance;
wclss.hIcon = LoadIcon(NULL,IDI_APPLICATION);
wclss.hCursor = LoadCursor(NULL,IDC_ARROW);
wclss.hbrBackground = NULL;
wclss.lpszMenuName = NULL;
wclss.lpszClassName = NSOPENGLSUBWINDOWCLASS;
// Attempt To Register The Window Class
atom = RegisterClass(&wclss);
NSAssert(atom, @"Failed To Register The Win32Subwindow MS window class.");
NSDebugMLLog(@"WGL",@"MS window class initialized (%u)",atom);
}
- (id) initWithView: (NSOpenGLView *) view
{
NSRect rect;
WIN32Server *server;
NSWindow *win;
int x, y, width, height;
HINSTANCE hInstance;
WNDCLASS wclss;
ATOM atom;
self = [super init];
if(self)
{
attached = (NSOpenGLView*)view;
win = [view window];
NSAssert(win, @"request of a window attachment on a view that is not on a NSWindow");
if ([view isRotatedOrScaledFromBase])
[NSException raise: NSInvalidArgumentException
format: @"Cannot attach an window to a view that is rotated or scaled"];
server = (WIN32Server *)GSServerForWindow(win);
NSAssert(server != nil, NSInternalInconsistencyException);
NSAssert([server isKindOfClass: [WIN32Server class]],
NSInternalInconsistencyException);
if ([server handlesWindowDecorations] == YES)
{
/* The window manager handles window decorations, so the
* the parent X window is equal to the content view and
* we must therefore use content view coordinates.
*/
rect = [view convertRect: [view bounds]
toView: [[view window] contentView]];
}
else
{
/* The GUI library handles window decorations, so the
* the parent X window is equal to the NSWindow frame
* and we can use window base coordinates.
*/
rect = [view convertRect: [view bounds] toView: nil];
}
hInstance = GetModuleHandle(NULL);
/* Grab the window class we have registered on [+initialize] */
atom = GetClassInfo( hInstance, NSOPENGLSUBWINDOWCLASS, &wclss );
NSAssert(atom,@"MS window class not found !");
RECT parent_rect;
GetWindowRect((HWND)[win windowNumber], &parent_rect);
x = NSMinX(rect);
y = (parent_rect.bottom - parent_rect.top) - NSMaxY(rect);
width = NSWidth(rect);
height = NSHeight(rect);
NSDebugMLLog(@"WGL",@"MS window creation (%d,%d,%u,%u)",x, y, width, height);
winid = CreateWindow(
NSOPENGLSUBWINDOWCLASS, NSOPENGLSUBWINDOWNAME,
WS_CHILD | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_VISIBLE,
x, y, width, height,
(HWND)[win windowNumber], (HMENU)NULL, hInstance, (LPVOID)self);
NSAssert(winid,@"Failed to create a MS window");
ShowCursor( TRUE );
}
return self;
}
- (void) map
{
ShowWindow(winid, SW_SHOW);
}
- (void) detach
{
DestroyWindow(winid);
attached = nil;
}
- (void) update
{
NSRect rect;
GSDisplayServer *server;
NSWindow *win;
int x, y, width, height;
NSAssert(attached, NSInternalInconsistencyException);
win = [attached window];
NSAssert1(win, @"%@'s window is nil now!", attached);
NSAssert1(![attached isRotatedOrScaledFromBase],
@"%@ is rotated or scaled, now!", attached);
server = GSServerForWindow(win);
NSAssert(server != nil, NSInternalInconsistencyException);
NSAssert([server isKindOfClass: [WIN32Server class]],
NSInternalInconsistencyException);
//FIXME
//we should check that the window hasn't changed, maybe.
if ([server handlesWindowDecorations] == YES)
{
/* The window manager handles window decorations, so the
* the parent X window is equal to the content view and
* we must therefore use content view coordinates.
*/
rect = [attached convertRect: [attached bounds]
toView: [[attached window] contentView]];
}
else
{
/* The GUI library handles window decorations, so the
* the parent X window is equal to the NSWindow frame
* and we can use window base coordinates.
*/
rect = [attached convertRect: [attached bounds] toView: nil];
}
RECT parent_rect;
GetWindowRect((HWND)[win windowNumber], &parent_rect);
x = NSMinX(rect);
y = (parent_rect.bottom - parent_rect.top) - NSMaxY(rect);
width = NSWidth(rect);
height = NSHeight(rect);
MoveWindow(winid,x, y, width, height,/*FIXME*/TRUE);
}
- (void) dealloc
{
NSDebugMLLog(@"WGL", @"deallocating");
[self detach];
[super dealloc];
}
+ (id) subwindowOnView: (NSOpenGLView *) view
{
Win32Subwindow *win = [[self alloc] initWithView: view];
return AUTORELEASE(win);
}
@end
//FIXME:
//should be on per thread basis.
static Win32GLContext *currentGLContext;
@implementation Win32GLContext
+ (void)clearCurrentContext
{
wglMakeCurrent(NULL, NULL);
currentGLContext = nil;
}
+ (NSOpenGLContext *)currentContext
{
return currentGLContext;
}
- (void) _detach
{
if (wsubwin)
{
if (currentGLContext == self)
{
[Win32GLContext clearCurrentContext];
}
format->wgl_drawable = (HDC)NULL;
DESTROY(wsubwin);
}
}
- (void)clearDrawable
{
[self _detach];
}
- (void)copyAttributesFromContext:(NSOpenGLContext *)context
withMask:(unsigned long)mask
{
HGLRC other;
if (context == nil || ![context isKindOfClass: [Win32GLContext class]])
[NSException raise: NSInvalidArgumentException
format: @"%@ is an invalid context", context];
other = ((Win32GLContext *)context)->wgl_context;
wglCopyContext(other, wgl_context, mask);
}
- (void)createTexture:(unsigned long)target
fromView:(NSView*)view
internalFormat:(unsigned long)format
{
[self notImplemented: _cmd];
}
- (int)currentVirtualScreen
{
[self notImplemented: _cmd];
return 0;
}
- (void)flushBuffer
{
SwapBuffers(format->wgl_drawable);
}
- (void)getValues:(long *)vals
forParameter:(NSOpenGLContextParameter)param
{
// TODO
[self notImplemented: _cmd];
}
- (id)initWithFormat:(NSOpenGLPixelFormat *)aFormat
shareContext:(NSOpenGLContext *)share
{
NSDebugMLLog(@"WGL", @"will init with format %@", aFormat);
self = [super init];
if(self)
{
wgl_context = NULL;
if (aFormat && [aFormat isKindOfClass: [Win32GLPixelFormat class]])
{
ASSIGN(format, (Win32GLPixelFormat *)aFormat);
//FIXME: allow index mode and sharing
wgl_context = NULL;
}
else
{
NSDebugMLLog(@"WGL", @"invalid format %@", aFormat);
DESTROY(self);
}
}
return self;
}
- (void) dealloc
{
NSDebugMLLog(@"WGL", @"deallocating");
[self _detach];
RELEASE(format);
if (wgl_context)
{
wglDeleteContext(wgl_context);
}
[super dealloc];
}
- (void) makeCurrentContext
{
if (wsubwin == nil)
[NSException raise: NSGenericException
format: @"GL Context is not bind, cannot be made current"];
NSAssert(wgl_context && format->wgl_drawable,
NSInternalInconsistencyException);
NSDebugMLLog(@"WGL", @"before wglMakeCurrent");
wglMakeCurrent(format->wgl_drawable, wgl_context);
NSDebugMLLog(@"WGL", @"after wglMakeCurrent");
// NSAssert(glx_context != None, NSInternalInconsistencyException);
// glXMakeCurrent(dpy, xsubwin->winid, glx_context);
currentGLContext = self;
}
- (void)setCurrentVirtualScreen:(int)screen
{
[self notImplemented: _cmd];
}
- (void)setFullScreen
{
[self notImplemented: _cmd];
}
- (void)setOffScreen:(void *)baseaddr
width:(long)width
height:(long)height
rowbytes:(long)rowbytes
{
[self notImplemented: _cmd];
}
- (void)setValues:(const long *)vals
forParameter:(NSOpenGLContextParameter)param
{
[self notImplemented: _cmd];
}
- (void)setView:(NSView *)view
{
Win32Subwindow *win;
if (!view)
[NSException raise: NSInvalidArgumentException
format: @"setView called with a nil value"];
NSAssert(format, NSInternalInconsistencyException);
win = [Win32Subwindow subwindowOnView: (NSOpenGLView*) view];
ASSIGN(wsubwin, win);
// {
// GLXFBConfig *conf_tab;
// int n_elem;
// int attrs[] = {
// GLX_DOUBLEBUFFER, 1,
// GLX_DEPTH_SIZE, 16,
// GLX_RED_SIZE, 1,
// GLX_BLUE_SIZE, 1,
// GLX_GREEN_SIZE, 1,
// None
// };
// conf_tab = glXChooseFBConfig(dpy, DefaultScreen(dpy), attrs, &n_elem);
// if (n_elem > 0)
// {
// printf("found %d context\n", n_elem);
// // win = XCreateSimpleWindow(dpy, DefaultRootWindow(dpy), 10, 10,
// // 800, 600, 1, 0, 1);
// glx_drawable = glXCreateWindow(dpy, *conf_tab, xsubwin->winid, NULL);
// }
// else
// puts("no context found");
// }
//FIXME
//The following line should be the good one. But it crashes my X server...
// glx_drawable = glXCreateWindow(dpy, *format->conf_tab, xsubwin->winid,
// NULL);
NSDebugMLLog(@"WGL", @"wgl_window : %u", win);
}
- (void)update
{
[wsubwin update];
}
- (NSView *)view
{
if (wsubwin)
return (NSView*)wsubwin->attached;
else
return nil;
}
@end
LRESULT CALLBACK win32SubwindowProc(
HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam )
{
Win32Subwindow *wsubwin;
Win32GLContext* ctx = nil;
NSDebugFLLog(@"WGLEvents",@"Entering.");
wsubwin = (Win32Subwindow*) GetWindowLongPtr(hWnd,GWLP_USERDATA);
if(wsubwin) ctx = (Win32GLContext*)[wsubwin->attached openGLContext];
switch (message) {
case WM_CREATE:
NSDebugFLLog(@"WGLEvents",@"WM_CREATE event received.");
wsubwin = (Win32Subwindow*)(((LPCREATESTRUCT) lParam)->lpCreateParams);
ctx = (Win32GLContext*)[wsubwin->attached openGLContext];
NSDebugFLLog(@"WGLEvents",@"subwindow : %@", wsubwin);
// initialize OpenGL rendering
NSCAssert(wsubwin->hDC = GetDC(hWnd), @"No DC");
[ctx->format _setDrawable: wsubwin->hDC];
//TODO setupPalette(wsubwin->hDC);
NSCAssert(
ctx->wgl_context = wglCreateContext(wsubwin->hDC),
@"wglCreateContext failed");
// wglMakeCurrent(wsubwin->hDC, hGLRC)
SetWindowLongPtr(hWnd,GWLP_USERDATA,(LONG_PTR)wsubwin);
NSDebugFLLog(@"WGLEvents",@"WM_CREATE done.");
return 0;
case WM_DESTROY:
NSDebugFLLog(@"WGLEvents",@"WM_DESTROY event received.");
// finish OpenGL rendering
if(ctx->wgl_context) {
wglMakeCurrent(NULL, NULL);
wglDeleteContext(ctx->wgl_context);
}
/* if (hPalette) {
DeleteObject(hPalette);
}*/
ReleaseDC(hWnd, wsubwin->hDC);
NSDebugFLLog(@"WGLEvents",@"WM_DESTROY done.");
return 0;
/* case WM_SIZE:
// track window size changes
if (wsubwin->context->wgl_context) {
winWidth = (int) LOWORD(lParam);
winHeight = (int) HIWORD(lParam);
resize();
return 0;
}*/
/* case WM_PALETTECHANGED:
// realize palette if this is *not* the current window
if (wsubwin->context->wgl_context && hPalette && (HWND) wParam != hWnd) {
UnrealizeObject(hPalette);
SelectPalette(wsubwin->hDC, hPalette, FALSE);
RealizePalette(wsubwin->hDC);
redraw();
break;
}
break;*/
/* case WM_QUERYNEWPALETTE:
// realize palette if this is the current window
if ((wsubwin->context->wgl_context && hPalette) {
UnrealizeObject(hPalette);
SelectPalette(wsubwin->hDC, hPalette, FALSE);
RealizePalette(wsubwin->hDC);
redraw();
return TRUE;
}
break;*/
/* case WM_PAINT:
{
PAINTSTRUCT ps;
BeginPaint(hWnd, &ps);
if ((wsubwin->context->wgl_context) {
redraw();
}
EndPaint(hWnd, &ps);
return 0;
}
break;*/
/* case WM_CHAR:
// handle keyboard input
switch ((int)wParam) {
case VK_ESCAPE:
DestroyWindow(hWnd);
return 0;
default:
break;
}
break;*/
default:
NSDebugFLLog(@"WGLEvents",@"other event received (%u).",message);
// return MainWndProc((HWND)GetWindowLongPtr(hWnd,GWLP_HWNDPARENT), message, wParam, lParam);
return DefWindowProc(hWnd, message, wParam, lParam);
break;
}
NSDebugFLLog(@"WGLEvents",@"Failed.");
return FALSE;
}
#endif

266
Source/win32/w32_GLformat.m Normal file
View file

@ -0,0 +1,266 @@
/* -*- mode:ObjC -*-
Win32GLContext - backend implementation of NSOpenGLContext
Copyright (C) 1998,2002,2007 Free Software Foundation, Inc.
Written by: Xavier Glattard
Date: Jan 2007
This file is part of the GNU Objective C User Interface Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "config.h"
#ifdef HAVE_WGL
#include <Foundation/NSDebug.h>
#include <Foundation/NSException.h>
#include <Foundation/NSData.h>
#include <GNUstepGUI/GSDisplayServer.h>
#include "win32/WIN32Server.h"
#include "win32/WIN32OpenGL.h"
static void attributesNS2WGL( NSOpenGLPixelFormatAttribute *attribs, LPPIXELFORMATDESCRIPTOR ppfd )
{
NSOpenGLPixelFormatAttribute *ptr = attribs;
ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
ppfd->nVersion = 1;
ppfd->dwFlags = 0;
ppfd->dwFlags |= PFD_SUPPORT_OPENGL;
ppfd->iPixelType = PFD_TYPE_RGBA;
while (*ptr)
{
switch(*ptr)
{
// it means all the same on WGL - there is no difference here
case NSOpenGLPFAWindow:
ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
break;
case NSOpenGLPFAOffScreen:
ppfd->dwFlags |= PFD_DRAW_TO_BITMAP;
break;
case NSOpenGLPFASingleRenderer:
case NSOpenGLPFAAllRenderers:
case NSOpenGLPFAAccelerated:
ppfd->dwFlags |= PFD_GENERIC_ACCELERATED;
break;
case NSOpenGLPFADoubleBuffer:
ppfd->dwFlags |= PFD_DOUBLEBUFFER;
break;
case NSOpenGLPFAStereo:
ppfd->dwFlags |= PFD_STEREO;
break;
case NSOpenGLPFAAuxBuffers:
ptr++;
ppfd->cAuxBuffers = *ptr;
break;
case NSOpenGLPFAColorSize:
ptr++;
ppfd->cColorBits = *ptr;
break;
case NSOpenGLPFAAlphaSize:
ptr++;
ppfd->cAlphaBits = *ptr;
break;
case NSOpenGLPFADepthSize:
ptr++;
ppfd->cDepthBits = *ptr;
break;
case NSOpenGLPFAStencilSize:
ptr++;
ppfd->cStencilBits = *ptr;
break;
case NSOpenGLPFAAccumSize:
ptr++;
ppfd->cAccumBits = *ptr;
break;
switch ((int)*ptr)
{
case 8:
ppfd->cAccumRedBits = 3;
ppfd->cAccumGreenBits = 3;
ppfd->cAccumBlueBits = 2;
ppfd->cAccumAlphaBits = 0;
break;
case 15:
case 16:
ppfd->cAccumRedBits = 5;
ppfd->cAccumGreenBits = 5;
ppfd->cAccumBlueBits = 5;
ppfd->cAccumAlphaBits = 0;
break;
case 24:
ppfd->cAccumRedBits = 8;
ppfd->cAccumGreenBits = 8;
ppfd->cAccumBlueBits = 8;
ppfd->cAccumAlphaBits = 0;
break;
case 32:
ppfd->cAccumRedBits = 8;
ppfd->cAccumGreenBits = 8;
ppfd->cAccumBlueBits = 8;
ppfd->cAccumAlphaBits = 8;
break;
}
break;
//can not be handle by WGL
case NSOpenGLPFAMinimumPolicy:
break;
// can not be handle by WGL
case NSOpenGLPFAMaximumPolicy:
break;
//FIXME all of this stuff...
case NSOpenGLPFAFullScreen:
case NSOpenGLPFASampleBuffers:
case NSOpenGLPFASamples:
case NSOpenGLPFAAuxDepthStencil:
case NSOpenGLPFARendererID:
case NSOpenGLPFANoRecovery:
case NSOpenGLPFAClosestPolicy:
case NSOpenGLPFARobust:
case NSOpenGLPFABackingStore:
case NSOpenGLPFAMPSafe:
case NSOpenGLPFAMultiScreen:
case NSOpenGLPFACompliant:
case NSOpenGLPFAScreenMask:
case NSOpenGLPFAVirtualScreenCount:
break;
}
ptr ++;
}
}
static void attributesWGL2NS( LPPIXELFORMATDESCRIPTOR ppfd, NSOpenGLPixelFormatAttribute *attribs )
{
// TODO
}
@implementation Win32GLPixelFormat
- (void)getValues:(long *)vals
forAttribute:(NSOpenGLPixelFormatAttribute)attrib
forVirtualScreen:(int)screen
{
PIXELFORMATDESCRIPTOR pfd;
//glXGetConfig(dpy, conf.visual, attrib, (int *)vals);
DescribePixelFormat( wgl_drawable, wgl_pixelformat, sizeof(pfd), &pfd);
}
- (id)initWithAttributes: (NSOpenGLPixelFormatAttribute *) attribs
{
NSDebugMLLog(@"WGL",@"will init");
self = [super init];
if(self)
{
wgl_drawable = 0;
wgl_pixelformat = 0;
attributesNS2WGL(attribs,&pfd);
}
return self;
}
#if 0
//FIXME, what screen number ?
if (GSglxMinorVersion (dpy) >= 3)
conf.tab = glXChooseFBConfig(dpy, DefaultScreen(dpy), [data mutableBytes],
&n_elem);
else
conf.visual = glXChooseVisual(dpy, DefaultScreen(dpy),
[data mutableBytes]);
if (((GSglxMinorVersion (dpy) >= 3)
? (void *)conf.tab : (void *)conf.visual)
== NULL)
{
NSDebugMLLog(@"GLX", @"no pixel format found matching what is required");
RELEASE(self);
return nil;
}
else
{
NSDebugMLLog(@"GLX", @"We found %d pixel formats", n_elem);
#if 0
if (GSglxMinorVersion (dpy) >= 3)
{
int i;
for (i = 0; i < n_elem; ++i)
{
int val;
NSDebugMLLog(@"GLX", @"inspecting %dth", i+1);
glXGetFBConfigAttrib(dpy, conf.tab[i], GLX_BUFFER_SIZE, &val);
NSDebugMLLog(@"GLX", @"buffer size %d", val);
glXGetFBConfigAttrib(dpy, conf.tab[i], GLX_DOUBLEBUFFER, &val);
NSDebugMLLog(@"GLX", @"double buffer %d", val);
glXGetFBConfigAttrib(dpy, conf.tab[i], GLX_DEPTH_SIZE, &val);
NSDebugMLLog(@"GLX", @"depth size %d", val);
}
}
else
{
glXGetConfig(dpy, conf.visual, GLX_BUFFER_SIZE, &val);
NSDebugMLLog(@"GLX", @"buffer size %d", val);
glXGetConfig(dpy, conf.visual, GLX_DOUBLEBUFFER, &val);
NSDebugMLLog(@"GLX", @"double buffer %d", val);
glXGetConfig(dpy, conf.visual, GLX_DEPTH_SIZE, &val);
NSDebugMLLog(@"GLX", @"depth size %d", val);
}
#endif
return self;
}
}
#endif
- (void) _setDrawable: (HDC) aDrawable
{
NSCAssert(
wgl_pixelformat = ChoosePixelFormat(aDrawable, &pfd),
@"ChoosePixelFormat failed.");
NSCAssert(
SetPixelFormat(aDrawable, wgl_pixelformat, &pfd),
@"SetPixelFormat failed.");
wgl_drawable = aDrawable;
NSDebugFLLog(@"WGL",@"found : %u",wgl_pixelformat);
}
- (void) dealloc
{
NSDebugMLLog(@"WGL", @"deallocation");
[super dealloc];
}
- (int)numberOfVirtualScreens
{
// [self notImplemented: _cmd];
//FIXME
//This looks like a reasonable value to return...
return 1;
}
@end
#endif