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Add more documentation.
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/back/trunk@14427 72102866-910b-0410-8b05-ffd578937521
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2 changed files with 33 additions and 2 deletions
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@ -1,3 +1,7 @@
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2002-09-10 22:11 Alexander Malmberg <alexander@malmberg.org>
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* Headers/x11/XWindowBuffer.h: Add more documentation.
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2002-09-10 21:36 Alexander Malmberg <alexander@malmberg.org>
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* Source/art/ARTWindowBuffer.h, Source/art/ARTWindowBuffer.m,
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@ -28,8 +28,24 @@
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struct XWindowBuffer_depth_info_s
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{
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/* The drawing depth according to X. Usually the number of bits of color
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data in each pixel. */
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int drawing_depth;
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/* The number of bytes used by a pixel. There is generally no
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relationship between this and drawing_depth, except that
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bytes_per_pixel*8>=drawing_depth. (Eg. 32-bit modes usually have a
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drawing depth of 24.) */
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int bytes_per_pixel;
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/* If alpha is to be stored inside the normal data, this should be YES.
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Otherwise, a separate buffer will be allocated for the alpha data (which
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never does any harm, but it wastes memory if there's enough space in a
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pixel, as in 32-bit modes. There needs to be 8 bits available for alpha
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data at a byte boundary for this to work, though. (This could be fixed,
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but in the mean time, just setting inline_alpha to NO is easier.)
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inline_alpha_ofs should be the offset to the byte in each pixel that
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holds the alpha value. */
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BOOL inline_alpha;
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int inline_alpha_ofs;
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};
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@ -79,12 +95,20 @@ that there's only one XWindowBuffer for each window. */
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/* If has_alpha is 1 and alpha is NULL, the alpha is stored in data
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somehow. The drawing mechanism code should know how to deal with
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it. */
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it. A separate alpha buffer will always be exactly the right size,
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so each row is sx bytes long.
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If has_alpha is 0, the window is assumed to be completely opaque.
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*/
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unsigned char *alpha;
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int has_alpha;
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}
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/* this returns a _retained_ object */
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/*
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Returns a _retained_ XWindowBuffer for the specified gswindow_device_t.
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The depth info is only used if a new XWindowBuffer needs to be allocated.
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*/
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+ windowBufferForWindow: (gswindow_device_t *)awindow
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depthInfo: (struct XWindowBuffer_depth_info_s *)aDI;
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@ -95,6 +119,9 @@ logged.
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(In ARTGState, I handle failures by simply ignoring the operation that
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required alpha.)
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The alpha channel is initialized to being completely opaque when first
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created.
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*/
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-(void) needsAlpha;
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