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fixups for implementation of window levels support
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/back/trunk@26218 72102866-910b-0410-8b05-ffd578937521
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parent
28d61c7a23
commit
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3 changed files with 192 additions and 106 deletions
10
ChangeLog
10
ChangeLog
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@ -1,3 +1,13 @@
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2008-03-06 Richard Frith-Macdonald <rfm@gnu.org>
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* Source\win32\WIN32Server.m: Improve window level code ... when moving
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a window to the top of a level, jump it right to the top of the window
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z-order so that it is above any non-gnustep windows.
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* Source\win32\w32_movesize.m: If a window is jumped to the top of the
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z-order and hence breaks the level rules, use a bubble sort to get
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the windows back in level order by raising any windows which are
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lower than they should be.
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2008-03-05 Richard Frith-Macdonald <rfm@gnu.org>
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* Headers\win32\WIN32Server.h: Add fields to track window level/ordering
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@ -1036,6 +1036,11 @@ NSLog(@"Callback");
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}
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}
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flag = SW_SHOW;
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if (IsIconic((HWND)winNum))
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flag = SW_RESTORE;
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ShowWindow((HWND)winNum, flag);
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win = (WIN_INTERN *)GetWindowLong((HWND)winNum, GWL_USERDATA);
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if (op == NSWindowOut)
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@ -1080,11 +1085,6 @@ NSLog(@"Callback");
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}
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}
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flag = SW_SHOW;
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if (IsIconic((HWND)winNum))
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flag = SW_RESTORE;
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ShowWindow((HWND)winNum, flag);
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if (win->level <= NSDesktopWindowLevel)
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{
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// For desktop level, put this at the bottom of the z-order
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@ -1135,9 +1135,27 @@ NSLog(@"Callback");
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otherWin, other->level);
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if (other->level >= win->level)
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{
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if (other->level > win->level
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|| op == NSWindowBelow
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|| foreground == otherWin)
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if (other->level > win->level)
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{
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/* On windows, there is no notion of levels, so
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* native apps will automatically move to the
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* very top of the stack (above our alert panels etc)
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*
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* So to cope with this, when we move to the top
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* of a level, we assume there may be native apps
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* above us and we set otherWin=0 to move to the
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* very top of the stack past them.
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*
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* We rely on the fact that we have code in the
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* window positioning notification to rearrange
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* (sort) all the windows into level order if
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* moving this window to the top messes up the
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* level ordering.
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*/
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otherWin = 0;
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break;
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}
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if (op == NSWindowBelow || foreground == otherWin)
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{
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break;
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}
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@ -1167,37 +1185,38 @@ NSLog(@"Callback");
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SetWindowPos((HWND)winNum, (HWND)otherWin, 0, 0, 0, 0,
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SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE);
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#if 1
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{
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NSString *s = @"Window list:\n";
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otherWin = (int)GetDesktopWindow();
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otherWin = (int)GetWindow((HWND)otherWin, GW_CHILD);
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if (otherWin > 0)
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/* For debug log window stack.
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*/
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if (GSDebugSet(@"WTrace") == YES)
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{
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otherWin = (int)GetWindow((HWND)otherWin, GW_HWNDLAST);
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}
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while (otherWin > 0)
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{
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TCHAR buf[32];
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NSString *s = @"Window list:\n";
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otherWin = (int)GetNextWindow((HWND)otherWin, GW_HWNDPREV);
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if (otherWin > 0 && otherWin != winNum
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&& GetClassName((HWND)otherWin, buf, 32) == 18
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&& strncmp(buf, "GNUstepWindowClass", 18) == 0)
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otherWin = (int)GetDesktopWindow();
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otherWin = (int)GetWindow((HWND)otherWin, GW_CHILD);
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if (otherWin > 0)
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{
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other = (WIN_INTERN *)GetWindowLong((HWND)otherWin, GWL_USERDATA);
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if (other->orderedIn == YES)
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otherWin = (int)GetWindow((HWND)otherWin, GW_HWNDLAST);
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}
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while (otherWin > 0)
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{
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TCHAR buf[32];
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otherWin = (int)GetNextWindow((HWND)otherWin, GW_HWNDPREV);
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if (otherWin > 0
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&& GetClassName((HWND)otherWin, buf, 32) == 18
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&& strncmp(buf, "GNUstepWindowClass", 18) == 0)
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{
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s = [s stringByAppendingFormat:
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@"%d (%d)\n", otherWin, other->level];
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other = (WIN_INTERN *)GetWindowLong((HWND)otherWin, GWL_USERDATA);
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if (other->orderedIn == YES)
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{
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s = [s stringByAppendingFormat:
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@"%d (%d)\n", otherWin, other->level];
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}
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}
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}
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NSDebugLLog(@"WTrace", @"orderwindow: %@", s);
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}
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NSDebugLLog(@"WTrace", @"orderwindow: %@", s);
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}
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#endif
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}
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- (void) movewindow: (NSPoint)loc : (int)winNum
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@ -252,84 +252,141 @@
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- (void) decodeWM_WINDOWPOSCHANGEDParams: (WPARAM)wParam : (LPARAM)lParam : (HWND)hwnd
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{
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#if 0
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/* FIXME we really want to ensure that windows stay in the correct
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* level order. When we change ordering programmatically using
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* orderwindow::: that's OK, but if someone else reorders our
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* windows, how do we cope?
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* Perhaps we should veto/adjust ordering before it happens, or
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* perhaps we should re-order here?
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*/
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if ((inf->flags & SWP_NOZORDER) == 0)
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{
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/* If this window has been moved to the front, we need to move
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* any other higher level windows to follow it.
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*/
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win = (WIN_INTERN *)GetWindowLong(hwnd, GWL_USERDATA);
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if (win->level > NSDesktopWindowLevel)
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{
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int otherWin;
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int levelToMove = NSDesktopWindowlevel;
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/* Start searching from bottom of window list...
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* The last child of the desktop.
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*/
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otherWin = (int)GetDesktopWindow();
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otherWin = (int)GetWindow((HWND)otherWin, GW_CHILD);
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if (otherWin > 0)
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{
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otherWin = (int)GetWindow((HWND)otherWin, GW_HWNDLAST);
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}
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while (otherWin > 0)
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{
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TCHAR buf[32];
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otherWin = (int)GetNextWindow((HWND)otherWin, GW_HWNDPREV);
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if (otherWin == 0 || otherWin == (int)hwnd)
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{
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break; // No higher level windows below this
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}
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if (GetClassName((HWND)otherWin, buf, 32) == 18
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&& strncmp(buf, "GNUstepWindowClass", 18) == 0)
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{
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other = (WIN_INTERN *)GetWindowLong((HWND)otherWin,
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GWL_USERDATA);
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if (other->orderedIn == YES)
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{
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BOOL moveThisWindow = NO;
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if (levelToMove > NSDesktopWindowLevel)
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{
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if (other->level == levelToMove)
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{
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moveThisWindow = YES;
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}
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}
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else if (other->level > win->level)
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{
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levelToMove = other->level;
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moveThisWindow = YES;
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}
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if (moveThisWidnow == YES)
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{
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SetWindowPos((HWND)otherWin, HWND_TOP, 0, 0, 0, 0,
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SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE);
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}
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}
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}
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}
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}
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}
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#endif
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}
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- (void) decodeWM_WINDOWPOSCHANGINGParams: (WPARAM)wParam : (LPARAM)lParam : (HWND)hwnd
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{
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WIN_INTERN *win;
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WINDOWPOS *inf = (WINDOWPOS*)lParam;
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if ((inf->flags & SWP_NOZORDER) == 0)
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{
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HWND hi;
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HWND lo;
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WIN_INTERN *hInf;
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WIN_INTERN *lInf;
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/* For debugging, log current window stack.
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*/
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if (GSDebugSet(@"WTrace") == YES)
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{
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NSString *s = @"Window list:\n";
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hi = GetDesktopWindow();
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hi = GetWindow(hi, GW_CHILD);
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if (hi > 0)
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{
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hi = GetWindow(hi, GW_HWNDLAST);
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}
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while (hi > 0)
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{
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TCHAR buf[32];
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hi = GetNextWindow(hi, GW_HWNDPREV);
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if (hi > 0
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&& GetClassName(hi, buf, 32) == 18
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&& strncmp(buf, "GNUstepWindowClass", 18) == 0)
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{
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hInf = (WIN_INTERN *)GetWindowLong(hi, GWL_USERDATA);
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if (hInf->orderedIn == YES)
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{
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s = [s stringByAppendingFormat:
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@"%d (%d)\n", hi, hInf->level];
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}
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}
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}
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NSLog(@"window pos changed: %@", s);
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}
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/* This window has changed its z-order, so we take the opportunity
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* to check that all the GNUstep windows are in the correct order
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* of their levels.
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* We do this as a simple bubble sort ...swapping over a pait of
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* windows if we find any pair in the list which are in the wrong
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* order. This sort has the virtue of being simple and of
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* maintaining window order within a level. ... but may be too slow.
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*/
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hi = GetDesktopWindow();
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hi = GetWindow(hi, GW_CHILD);
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while (hi > 0)
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{
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TCHAR buf[32];
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/* Find a GNUstep window which is ordered in and above desktop
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*/
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while (hi > 0)
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{
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if (GetClassName(hi, buf, 32) == 18
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&& strncmp(buf, "GNUstepWindowClass", 18) == 0
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&& (hInf = (WIN_INTERN *)GetWindowLong(hi, GWL_USERDATA))
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&& hInf->level > NSDesktopWindowLevel
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&& hInf->orderedIn == YES)
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{
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break;
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}
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hi = GetNextWindow(hi, GW_HWNDNEXT);
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}
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if (hi > 0)
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{
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NSDebugLLog(@"WTrace", @"sort hi %d (%d)", hi, hInf->level);
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/* Find the next (lower in z-order) GNUstep window which
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* is ordered in and above desktop
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*/
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lo = GetNextWindow(hi, GW_HWNDNEXT);
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while (lo > 0)
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{
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if (GetClassName(lo, buf, 32) == 18
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&& strncmp(buf, "GNUstepWindowClass", 18) == 0
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&& (lInf = (WIN_INTERN *)GetWindowLong(lo, GWL_USERDATA))
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&& lInf->level > NSDesktopWindowLevel
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&& lInf->orderedIn == YES)
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{
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break;
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}
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lo = GetNextWindow(lo, GW_HWNDNEXT);
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}
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if (lo > 0)
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{
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NSDebugLLog(@"WTrace", @"sort lo %d (%d)", lo, lInf->level);
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/* Check to see if the higher of the two windows should
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* actually be lower.
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*/
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if (hInf->level < lInf->level)
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{
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HWND higher;
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/* Insert the low window before the high one.
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* ie after the window preceding the high one.
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*/
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higher = GetNextWindow(hi, GW_HWNDPREV);
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if (higher == 0)
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{
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higher = HWND_TOP;
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}
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NSDebugLLog(@"WTrace", @"swap %d (%d) with %d (%d)",
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hi, hInf->level, lo, lInf->level);
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SetWindowPos(lo, higher, 0, 0, 0, 0,
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SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE);
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/* Done this iteration of the sort ... the next
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* iteration takes place when we get notified
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* that the swap we have just donew is complete.
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*/
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break;
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}
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}
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hi = lo;
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}
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}
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}
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}
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- (void) decodeWM_WINDOWPOSCHANGINGParams: (WPARAM)wParam : (LPARAM)lParam : (HWND)hwnd
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{
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WINDOWPOS *inf = (WINDOWPOS*)lParam;
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if ((inf->flags & SWP_NOZORDER) == 0)
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{
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WIN_INTERN *win;
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/* desktop level windows should stay at the bottom of the
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* window list, so we can simply override any re-ordering
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* to ensure that they are at the bottom unless another
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