libs-back/Source/art/ARTContext.m

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/*
Copyright (C) 2002, 2003, 2004, 2005 Free Software Foundation, Inc.
Author: Alexander Malmberg <alexander@malmberg.org>
This file is part of GNUstep.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; see the file COPYING.LIB.
If not, see <http://www.gnu.org/licenses/> or write to the
Free Software Foundation, 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include <Foundation/NSDebug.h>
#include "ARTGState.h"
#include "blit.h"
#include "ftfont.h"
#ifndef RDS
#include "x11/XWindowBuffer.h"
#endif
// Could use NSSwapInt() instead
static unsigned int flip_bytes(unsigned int i)
{
return ((i >> 24) & 0xff)
|((i >> 8) & 0xff00)
|((i << 8) & 0xff0000)
|((i << 24) & 0xff000000);
}
static int byte_order(void)
{
union
{
unsigned int i;
char c;
} foo;
foo.i = 1;
return foo.c != 1;
}
@implementation ARTContext
+ (void)initializeBackend
{
NSDebugLLog(@"back-art",@"Initializing libart/freetype backend");
[NSGraphicsContext setDefaultContextClass: [ARTContext class]];
[FTFontInfo initializeBackend];
}
- (id) initWithContextInfo: (NSDictionary *)info
{
NSString *contextType;
contextType = [info objectForKey:
NSGraphicsContextRepresentationFormatAttributeName];
self = [super initWithContextInfo: info];
if (contextType)
{
/* Most likely this is a PS or PDF context, so just return what
super gave us
*/
return self;
}
/* Create a default gstate */
gstate = [[ARTGState allocWithZone: [self zone]] initWithDrawContext: self];
#ifdef RDS
{
RDSServer *s = (RDSServer *)server;
int bpp;
int red_mask, green_mask, blue_mask;
[s getPixelFormat: &bpp masks: &red_mask : &green_mask : &blue_mask];
artcontext_setup_draw_info(&DI, red_mask, green_mask, blue_mask, bpp);
}
#else
{
Display *d = [(XGServer *)server xDisplay];
int bpp;
Visual *visual;
XVisualInfo template;
XVisualInfo *visualInfo;
int numMatches;
XImage *i;
/*
We need a visual that we can generate pixel values for by ourselves.
Thus, we try to find a DirectColor or TrueColor visual. If that fails,
we use the default visual and hope that it's usable.
*/
template.class = DirectColor;
visualInfo = XGetVisualInfo(d, VisualClassMask, &template, &numMatches);
if (!visualInfo)
{
template.class = TrueColor;
visualInfo = XGetVisualInfo(d, VisualClassMask, &template, &numMatches);
}
if (visualInfo)
{
visual = visualInfo->visual;
bpp = visualInfo->depth;
XFree(visualInfo);
}
else
{
visual = DefaultVisual(d, DefaultScreen(d));
bpp = DefaultDepth(d, DefaultScreen(d));
}
i = XCreateImage(d, visual, bpp, ZPixmap, 0, NULL, 8, 8, 8, 0);
bpp = i->bits_per_pixel;
XDestroyImage(i);
/* If the server doesn't have the same endianness as we do, we need
to flip the masks around (well, at least sometimes; not sure
what'll really happen for 15/16bpp modes). */
{
int us = byte_order(); /* True iff we're big-endian. */
int them = ImageByteOrder(d); /* True iff the server is big-endian. */
if (us != them)
{
visual->red_mask = flip_bytes(visual->red_mask);
visual->green_mask = flip_bytes(visual->green_mask);
visual->blue_mask = flip_bytes(visual->blue_mask);
}
}
/* Only returns if the visual was usable. */
artcontext_setup_draw_info(&DI, visual->red_mask, visual->green_mask,
visual->blue_mask, bpp);
}
#endif
return self;
}
- (void) flushGraphics
{
/* TODO: _really_ flush? (ie. force updates and wait for shm completion?) */
#ifndef RDS
XFlush([(XGServer *)server xDisplay]);
#endif
}
#ifndef RDS
+ (void) _gotShmCompletion: (Drawable)d
{
[XWindowBuffer _gotShmCompletion: d];
}
- (void) gotShmCompletion: (Drawable)d
{
[XWindowBuffer _gotShmCompletion: d];
}
#endif
/* Private backend methods */
+ (void) handleExposeRect: (NSRect)rect forDriver: (void *)driver
{
[(XWindowBuffer *)driver _exposeRect: rect];
}
@end
@implementation ARTContext (ops)
- (void) GSSetDevice: (void*)device : (int)x : (int)y
{
[(ARTGState *)gstate GSSetDevice: device : x : y];
}
- (void) GSCurrentDevice: (void **)device : (int *)x : (int *)y
{
[(ARTGState *)gstate GSCurrentDevice: device : x : y];
}
@end