libs-back/Headers/win32/WIN32Geometry.h

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/* WIN32Geometry - Implements coordinate transformations for MSWindows
Copyright (C) 2002 Free Software Foundation, Inc.
Written by: Fred Kiefer <FredKiefer@gmx.de>
Date: April 2002
This file is part of the GNU Objective C User Interface Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; see the file COPYING.LIB.
If not, see <http://www.gnu.org/licenses/> or write to the
Free Software Foundation, 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef _WIN32Geometry_h_INCLUDE
#define _WIN32Geometry_h_INCLUDE
#include <Foundation/NSGeometry.h>
#include <windows.h>
@class WIN32Server;
static inline NSPoint
MSWindowPointToGS(WIN32Server *svr, HWND hwnd, int x, int y)
{
NSGraphicsContext *ctxt;
RECT rect;
float h, l, r, t, b;
NSPoint p1;
NSWindow *window;
ctxt = GSCurrentContext();
window = GSWindowWithNumber((int)hwnd);
GetClientRect(hwnd, &rect);
h = rect.bottom - rect.top;
[svr styleoffsets: &l : &r : &t : &b : [window styleMask]];
p1.x = x + l;
p1.y = h - y + b;
return p1;
}
static inline NSRect
MSWindowRectToGS(WIN32Server *svr, HWND hwnd, RECT r0)
{
NSGraphicsContext *ctxt;
RECT rect;
float h, l, r, t, b;
NSRect r1;
NSWindow *window;
ctxt = GSCurrentContext();
window = GSWindowWithNumber((int)hwnd);
GetClientRect(hwnd, &rect);
h = rect.bottom - rect.top;
[svr styleoffsets: &l : &r : &t : &b : [window styleMask]];
r1.origin.x = r0.left + l;
r1.origin.y = h - r0.bottom + b;
r1.size.width = r0.right - r0.left;
r1.size.height = r0.bottom - r0.top;
return r1;
}
static inline RECT
GSWindowRectToMS(WIN32Server *svr, HWND hwnd, NSRect r0)
{
NSGraphicsContext *ctxt;
RECT rect;
float h, l, r, t, b;
RECT r1;
NSWindow *window;
ctxt = GSCurrentContext();
window = GSWindowWithNumber((int)hwnd);
GetClientRect(hwnd, &rect);
h = rect.bottom - rect.top;
[svr styleoffsets: &l : &r : &t : &b : [window styleMask]];
r1.left = r0.origin.x - l;
r1.bottom = h - r0.origin.y + b;
r1.right = r1.left + r0.size.width;
r1.top = r1.bottom - r0.size.height;
return r1;
}
static inline
NSPoint MSWindowOriginToGS(HWND hwnd, int x, int y)
{
NSPoint p1;
RECT rect;
int h;
int screen_height = GetSystemMetrics(SM_CYSCREEN);
GetWindowRect(hwnd, &rect);
h = rect.bottom - rect.top;
p1.x = x;
p1.y = screen_height - y - h;
return p1;
}
static inline
POINT GSWindowOriginToMS(HWND hwnd, NSPoint p)
{
POINT p1;
RECT rect;
int h;
int screen_height = GetSystemMetrics(SM_CYSCREEN);
GetWindowRect(hwnd, &rect);
h = rect.bottom - rect.top;
p1.x = p.x;
p1.y = screen_height - p.y - h;
return p1;
}
static inline
NSPoint MSScreenPointToGS(int x, int y)
{
NSPoint p1;
int screen_height = GetSystemMetrics(SM_CYSCREEN);
p1.x = x;
p1.y = screen_height - y;
return p1;
}
static inline
NSRect MSScreenRectToGS(RECT r)
{
NSRect r1;
int screen_height = GetSystemMetrics(SM_CYSCREEN);
r1.origin.x = r.left;
r1.origin.y = screen_height - r.bottom;
r1.size.width = r.right - r.left;
r1.size.height = r.bottom - r.top;
return r1;
}
static inline
POINT GSScreenPointToMS(NSPoint p)
{
POINT p1;
int screen_height = GetSystemMetrics(SM_CYSCREEN);
p1.x = p.x;
p1.y = screen_height - p.y;
return p1;
}
static inline
RECT GSScreenRectToMS(NSRect r)
{
RECT r1;
int screen_height = GetSystemMetrics(SM_CYSCREEN);
r1.left = r.origin.x;
r1.bottom = screen_height - r.origin.y;
r1.right = r.origin.x + r.size.width;
r1.top = screen_height - r.origin.y - r.size.height;
return r1;
}
#endif /* _WIN32Geometry_h_INCLUDE */