libs-back/Source/xlib/XGContext.m

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/* -*- mode:ObjC -*-
XGContext - Drawing context using the Xlib Library.
Copyright (C) 1998,1999,2002 Free Software Foundation, Inc.
Written by: Adam Fedor <fedor@boulder.colorado.edu>
Date: Nov 1998
This file is part of the GNU Objective C User Interface Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "config.h"
#include <AppKit/AppKitExceptions.h>
#include <AppKit/NSAffineTransform.h>
#include <AppKit/NSColor.h>
#include <AppKit/NSView.h>
#include <AppKit/NSWindow.h>
#include <Foundation/NSException.h>
#include <Foundation/NSArray.h>
#include <Foundation/NSDictionary.h>
#include <Foundation/NSData.h>
#include <Foundation/NSValue.h>
#include <Foundation/NSString.h>
#include <Foundation/NSUserDefaults.h>
#include <Foundation/NSDebug.h>
#include "x11/XGServer.h"
#include "xlib/XGContext.h"
#include "xlib/XGPrivate.h"
#include "xlib/XGGState.h"
#include "xlib/xrtools.h"
#if HAVE_XFT
#include "xlib/XftFontInfo.h"
#endif
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
/**
<unit>
<heading>XGContext</heading>
<p>
The documentation below mostly describes methods that are specific to
this backend and wouldn't necessarily be used in other backends. The methods
that this class does implement that would need to be in every backend are
the methods of its NSGraphicContext superclass. See the documentation
for NSGraphicContext for more information.
</p>
</unit>
*/
@implementation XGContext
/* Initialize AppKit backend */
+ (void)initializeBackend
{
Class fontClass = Nil;
NSDebugLog(@"Initializing GNUstep xlib backend.\n");
[NSGraphicsContext setDefaultContextClass: [XGContext class]];
[GSFontEnumerator setDefaultClass: [XGFontEnumerator class]];
#if HAVE_XFT
if ([[NSUserDefaults standardUserDefaults] boolForKey: @"GSFontAntiAlias"])
{
fontClass = [XftFontInfo class];
}
#endif
if (fontClass == Nil)
{
fontClass = [XGFontInfo class];
}
[GSFontInfo setDefaultClass: fontClass];
}
- (id) initWithContextInfo: (NSDictionary *)info
{
NSString *contextType;
contextType = [info objectForKey:
NSGraphicsContextRepresentationFormatAttributeName];
self = [super initWithContextInfo: info];
if (contextType)
{
/* Most likely this is a PS or PDF context, so just return what
super gave us */
return self;
}
/* Create a default gstate */
gstate = [[XGGState allocWithZone: [self zone]] initWithDrawContext: self];
drawMechanism = [(XGServer *)server drawMechanism];
return self;
}
/**
Returns the XGDrawMechanism, which roughly describes the depth of
the screen and how pixels should be drawn to the screen for maximum
speed.
*/
- (XGDrawMechanism) drawMechanism
{
return drawMechanism;
}
/**
Returns a pointer to a structure which describes aspects of the
X windows display
*/
- (void *) xrContext
{
return [(XGServer *)server xrContext];
}
/**
Returns a pointer to the X windows display variable
*/
- (Display *) xDisplay
{
return [(XGServer *)server xDisplay];
}
- (void) flushGraphics
{
XFlush([(XGServer *)server xDisplay]);
}
//
// Read the Color at a Screen Position
//
- (NSColor *) NSReadPixel: (NSPoint) location
{
[self notImplemented: _cmd];
return nil;
}
- (void) NSBeep
{
XBell([(XGServer *)server xDisplay], 50);
}
/* Private backend methods */
- (void) contextDevice: (int)num
{
[(XGGState *)gstate setWindow: num];
}
@end
@implementation XGContext (Ops)
/* ----------------------------------------------------------------------- */
/* Window system ops */
/* ----------------------------------------------------------------------- */
- (void) DPScurrentgcdrawable: (void **)gc : (void **)draw
: (int *)x : (int *)y
{
if (gc)
*gc = (void *)[(XGGState *)gstate graphicContext];
if (draw)
*draw = (void *)[(XGGState *)gstate drawable];
if (x && y)
{
NSPoint offset = [gstate offset];
*x = offset.x;
*y = offset.y;
}
}
- (void) DPSsetgcdrawable: (void *)gc : (void *)draw : (int)x : (int)y
{
[(XGGState *)gstate setGraphicContext: (GC)gc];
[(XGGState *)gstate setDrawable: (Drawable)draw];
[gstate setOffset: NSMakePoint(x, y)];
}
@end