libs-back/Source/win32/w32_GLcontext.m

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/* -*- mode:ObjC -*-
Win32GLContext - backend implementation of NSOpenGLContext
Copyright (C) 1998, 2002, 2007 Free Software Foundation, Inc.
Written by: Xavier Glattard
Date: Jan 2007
This file is part of the GNU Objective C User Interface Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02111 USA.
*/
#include "config.h"
#ifdef HAVE_WGL
#include <Foundation/NSDebug.h>
#include <Foundation/NSException.h>
#include <GNUstepGUI/GSDisplayServer.h>
#include <AppKit/NSView.h>
#include <AppKit/NSWindow.h>
#include <AppKit/NSOpenGLView.h>
#include "win32/WIN32Server.h"
#include "win32/WIN32OpenGL.h"
#define NSOPENGLSUBWINDOWCLASS "NSOpenGLSubwindow"
#define NSOPENGLSUBWINDOWNAME "NSOpenGLSubwindow"
extern LRESULT CALLBACK MainWndProc(
HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam );
@interface Win32Subwindow : NSObject
{
@public
HWND winid;
HDC hDC;
NSOpenGLView *attached;
}
- (void) update;
+ subwindowOnView: (NSOpenGLView *) view;
@end
int
setupPixelFormat(HDC hDC, LPPIXELFORMATDESCRIPTOR ppfd );
LRESULT CALLBACK win32SubwindowProc(
HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam );
@implementation Win32Subwindow
+ (void) initialize
{
WNDCLASS wclss;
HINSTANCE hInstance;
ATOM atom;
hInstance = GetModuleHandle(NULL);
wclss.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wclss.lpfnWndProc = (WNDPROC) win32SubwindowProc;
wclss.cbClsExtra = 0;
wclss.cbWndExtra = 0;
wclss.hInstance = hInstance;
wclss.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wclss.hCursor = LoadCursor(NULL, IDC_ARROW);
wclss.hbrBackground = NULL;
wclss.lpszMenuName = NULL;
wclss.lpszClassName = NSOPENGLSUBWINDOWCLASS;
// Attempt To Register The Window Class
atom = RegisterClass(&wclss);
NSAssert(atom, @"Failed To Register The Win32Subwindow MS window class.");
NSDebugMLLog(@"WGL", @"MS window class initialized (%u)", atom);
}
- (id) initWithView: (NSOpenGLView *) view
{
NSRect rect;
WIN32Server *server;
NSWindow *win;
int x, y, width, height;
HINSTANCE hInstance;
WNDCLASS wclss;
ATOM atom;
self = [super init];
if(self)
{
attached = (NSOpenGLView*)view;
win = [view window];
NSAssert(win, @"request of a window attachment on a view that is not on a NSWindow");
if ([view isRotatedOrScaledFromBase])
[NSException raise: NSInvalidArgumentException
format: @"Cannot attach an window to a view that is rotated or scaled"];
server = (WIN32Server *)GSServerForWindow(win);
NSAssert(server != nil, NSInternalInconsistencyException);
NSAssert([server isKindOfClass: [WIN32Server class]],
NSInternalInconsistencyException);
if ([server handlesWindowDecorations] == YES)
{
/* The window manager handles window decorations, so the
* the parent X window is equal to the content view and
* we must therefore use content view coordinates.
*/
rect = [view convertRect: [view bounds]
toView: [[view window] contentView]];
}
else
{
/* The GUI library handles window decorations, so the
* the parent X window is equal to the NSWindow frame
* and we can use window base coordinates.
*/
rect = [view convertRect: [view bounds] toView: nil];
}
hInstance = GetModuleHandle(NULL);
/* Grab the window class we have registered on [+initialize] */
atom = GetClassInfo( hInstance, NSOPENGLSUBWINDOWCLASS, &wclss );
NSAssert(atom, @"MS window class not found !");
RECT parent_rect;
GetWindowRect((HWND)[win windowNumber], &parent_rect);
x = NSMinX(rect);
y = (parent_rect.bottom - parent_rect.top) - NSMaxY(rect);
width = NSWidth(rect);
height = NSHeight(rect);
NSDebugMLLog(@"WGL", @"MS window creation (%d, %d, %u, %u)", x, y, width, height);
winid = CreateWindow(
NSOPENGLSUBWINDOWCLASS, NSOPENGLSUBWINDOWNAME,
WS_CHILD | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_VISIBLE,
x, y, width, height,
(HWND)[win windowNumber], (HMENU)NULL, hInstance, (LPVOID)self);
NSAssert(winid, @"Failed to create a MS window");
ShowCursor( TRUE );
}
return self;
}
- (void) map
{
ShowWindow(winid, SW_SHOW);
}
- (void) detach
{
DestroyWindow(winid);
attached = nil;
}
- (void) update
{
NSRect rect;
GSDisplayServer *server;
NSWindow *win;
int x, y, width, height;
NSAssert(attached, NSInternalInconsistencyException);
win = [attached window];
NSAssert1(win, @"%@'s window is nil now!", attached);
NSAssert1(![attached isRotatedOrScaledFromBase],
@"%@ is rotated or scaled, now!", attached);
server = GSServerForWindow(win);
NSAssert(server != nil, NSInternalInconsistencyException);
NSAssert([server isKindOfClass: [WIN32Server class]],
NSInternalInconsistencyException);
//FIXME
//we should check that the window hasn't changed, maybe.
if ([server handlesWindowDecorations] == YES)
{
/* The window manager handles window decorations, so the
* the parent X window is equal to the content view and
* we must therefore use content view coordinates.
*/
rect = [attached convertRect: [attached bounds]
toView: [[attached window] contentView]];
}
else
{
/* The GUI library handles window decorations, so the
* the parent X window is equal to the NSWindow frame
* and we can use window base coordinates.
*/
rect = [attached convertRect: [attached bounds] toView: nil];
}
RECT parent_rect;
GetWindowRect((HWND)[win windowNumber], &parent_rect);
x = NSMinX(rect);
y = (parent_rect.bottom - parent_rect.top) - NSMaxY(rect);
width = NSWidth(rect);
height = NSHeight(rect);
MoveWindow(winid, x, y, width, height, /*FIXME*/TRUE);
}
- (void) dealloc
{
NSDebugMLLog(@"WGL", @"deallocating");
[self detach];
[super dealloc];
}
+ (id) subwindowOnView: (NSOpenGLView *) view
{
Win32Subwindow *win = [[self alloc] initWithView: view];
return AUTORELEASE(win);
}
@end
//FIXME:
//should be on per thread basis.
static Win32GLContext *currentGLContext;
@implementation Win32GLContext
+ (void)clearCurrentContext
{
wglMakeCurrent(NULL, NULL);
currentGLContext = nil;
}
+ (NSOpenGLContext *)currentContext
{
return currentGLContext;
}
- (void) _detach
{
if (wsubwin)
{
if (currentGLContext == self)
{
[Win32GLContext clearCurrentContext];
}
format->wgl_drawable = (HDC)NULL;
DESTROY(wsubwin);
}
}
- (void)clearDrawable
{
[self _detach];
}
- (void)copyAttributesFromContext:(NSOpenGLContext *)context
withMask:(unsigned long)mask
{
HGLRC other;
if (context == nil || ![context isKindOfClass: [Win32GLContext class]])
[NSException raise: NSInvalidArgumentException
format: @"%@ is an invalid context", context];
other = ((Win32GLContext *)context)->wgl_context;
wglCopyContext(other, wgl_context, mask);
}
- (void)createTexture:(unsigned long)target
fromView:(NSView*)view
internalFormat:(unsigned long)format
{
[self notImplemented: _cmd];
}
- (int)currentVirtualScreen
{
[self notImplemented: _cmd];
return 0;
}
- (void)flushBuffer
{
SwapBuffers(format->wgl_drawable);
}
- (void)getValues:(long *)vals
forParameter:(NSOpenGLContextParameter)param
{
// TODO
[self notImplemented: _cmd];
}
- (id)initWithFormat:(NSOpenGLPixelFormat *)aFormat
shareContext:(NSOpenGLContext *)share
{
NSDebugMLLog(@"WGL", @"will init with format %@", aFormat);
self = [super init];
if(self)
{
wgl_context = NULL;
if (aFormat && [aFormat isKindOfClass: [Win32GLPixelFormat class]])
{
ASSIGN(format, (Win32GLPixelFormat *)aFormat);
//FIXME: allow index mode and sharing
wgl_context = NULL;
}
else
{
NSDebugMLLog(@"WGL", @"invalid format %@", aFormat);
DESTROY(self);
}
}
return self;
}
- (void) dealloc
{
NSDebugMLLog(@"WGL", @"deallocating");
[self _detach];
RELEASE(format);
if (wgl_context)
{
wglDeleteContext(wgl_context);
}
[super dealloc];
}
- (void) makeCurrentContext
{
if (wsubwin == nil)
[NSException raise: NSGenericException
format: @"GL Context is not bind, cannot be made current"];
NSAssert(wgl_context && format->wgl_drawable,
NSInternalInconsistencyException);
NSDebugMLLog(@"WGL", @"before wglMakeCurrent");
wglMakeCurrent(format->wgl_drawable, wgl_context);
NSDebugMLLog(@"WGL", @"after wglMakeCurrent");
// NSAssert(glx_context != None, NSInternalInconsistencyException);
// glXMakeCurrent(dpy, xsubwin->winid, glx_context);
currentGLContext = self;
}
- (void)setCurrentVirtualScreen:(int)screen
{
[self notImplemented: _cmd];
}
- (void)setFullScreen
{
[self notImplemented: _cmd];
}
- (void)setOffScreen:(void *)baseaddr
width:(long)width
height:(long)height
rowbytes:(long)rowbytes
{
[self notImplemented: _cmd];
}
- (void)setValues:(const long *)vals
forParameter:(NSOpenGLContextParameter)param
{
[self notImplemented: _cmd];
}
- (void)setView:(NSView *)view
{
Win32Subwindow *win;
if (!view)
[NSException raise: NSInvalidArgumentException
format: @"setView called with a nil value"];
NSAssert(format, NSInternalInconsistencyException);
win = [Win32Subwindow subwindowOnView: (NSOpenGLView*) view];
ASSIGN(wsubwin, win);
// {
// GLXFBConfig *conf_tab;
// int n_elem;
// int attrs[] = {
// GLX_DOUBLEBUFFER, 1,
// GLX_DEPTH_SIZE, 16,
// GLX_RED_SIZE, 1,
// GLX_BLUE_SIZE, 1,
// GLX_GREEN_SIZE, 1,
// None
// };
// conf_tab = glXChooseFBConfig(dpy, DefaultScreen(dpy), attrs, &n_elem);
// if (n_elem > 0)
// {
// printf("found %d context\n", n_elem);
// // win = XCreateSimpleWindow(dpy, DefaultRootWindow(dpy), 10, 10,
// // 800, 600, 1, 0, 1);
// glx_drawable = glXCreateWindow(dpy, *conf_tab, xsubwin->winid, NULL);
// }
// else
// puts("no context found");
// }
//FIXME
//The following line should be the good one. But it crashes my X server...
// glx_drawable = glXCreateWindow(dpy, *format->conf_tab, xsubwin->winid,
// NULL);
NSDebugMLLog(@"WGL", @"wgl_window : %u", win);
}
- (void)update
{
[wsubwin update];
}
- (NSView *)view
{
if (wsubwin)
return (NSView*)wsubwin->attached;
else
return nil;
}
@end
LRESULT CALLBACK win32SubwindowProc(
HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam )
{
Win32Subwindow *wsubwin;
Win32GLContext* ctx = nil;
NSDebugFLLog(@"WGLEvents", @"Entering.");
wsubwin = (Win32Subwindow*) GetWindowLongPtr(hWnd, GWLP_USERDATA);
if(wsubwin) ctx = (Win32GLContext*)[wsubwin->attached openGLContext];
switch (message) {
case WM_CREATE:
NSDebugFLLog(@"WGLEvents", @"WM_CREATE event received.");
wsubwin = (Win32Subwindow*)(((LPCREATESTRUCT) lParam)->lpCreateParams);
ctx = (Win32GLContext*)[wsubwin->attached openGLContext];
NSDebugFLLog(@"WGLEvents", @"subwindow : %@", wsubwin);
// initialize OpenGL rendering
NSCAssert(wsubwin->hDC = GetDC(hWnd), @"No DC");
[ctx->format _setDrawable: wsubwin->hDC];
//TODO setupPalette(wsubwin->hDC);
NSCAssert(
ctx->wgl_context = wglCreateContext(wsubwin->hDC),
@"wglCreateContext failed");
// wglMakeCurrent(wsubwin->hDC, hGLRC)
SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)wsubwin);
NSDebugFLLog(@"WGLEvents", @"WM_CREATE done.");
return 0;
case WM_DESTROY:
NSDebugFLLog(@"WGLEvents", @"WM_DESTROY event received.");
// finish OpenGL rendering
if(ctx->wgl_context) {
wglMakeCurrent(NULL, NULL);
wglDeleteContext(ctx->wgl_context);
}
/* if (hPalette) {
DeleteObject(hPalette);
}*/
ReleaseDC(hWnd, wsubwin->hDC);
NSDebugFLLog(@"WGLEvents", @"WM_DESTROY done.");
return 0;
/* case WM_SIZE:
// track window size changes
if (wsubwin->context->wgl_context) {
winWidth = (int) LOWORD(lParam);
winHeight = (int) HIWORD(lParam);
resize();
return 0;
}*/
/* case WM_PALETTECHANGED:
// realize palette if this is *not* the current window
if (wsubwin->context->wgl_context && hPalette && (HWND) wParam != hWnd) {
UnrealizeObject(hPalette);
SelectPalette(wsubwin->hDC, hPalette, FALSE);
RealizePalette(wsubwin->hDC);
redraw();
break;
}
break;*/
/* case WM_QUERYNEWPALETTE:
// realize palette if this is the current window
if ((wsubwin->context->wgl_context && hPalette) {
UnrealizeObject(hPalette);
SelectPalette(wsubwin->hDC, hPalette, FALSE);
RealizePalette(wsubwin->hDC);
redraw();
return TRUE;
}
break;*/
/* case WM_PAINT:
{
PAINTSTRUCT ps;
BeginPaint(hWnd, &ps);
if ((wsubwin->context->wgl_context) {
redraw();
}
EndPaint(hWnd, &ps);
return 0;
}
break;*/
/* case WM_CHAR:
// handle keyboard input
switch ((int)wParam) {
case VK_ESCAPE:
DestroyWindow(hWnd);
return 0;
default:
break;
}
break;*/
default:
NSDebugFLLog(@"WGLEvents", @"other event received (%u).", message);
// return MainWndProc((HWND)GetWindowLongPtr(hWnd, GWLP_HWNDPARENT), message, wParam, lParam);
return DefWindowProc(hWnd, message, wParam, lParam);
break;
}
NSDebugFLLog(@"WGLEvents", @"Failed.");
return FALSE;
}
#endif