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* GormCore/GormNSPanel.[hm] * GormCore/GormNSWindow.[hm]: Move GormNSPanel.[hm] and GormWindow.[hm] here. * Palettes/1Windows/GNUmakefile: Remove files from being compiled * Palettes/1Windows/GormNSPanel.h * Palettes/1Windows/GormNSPanel.m * Palettes/1Windows/GormNSWindow.h * Palettes/1Windows/GormNSWindow.m: Remove these from here * Palettes/1Windows/GormWindowAttributesInspector.m * Palettes/1Windows/WindowsPalette.m: Change to include GormNSPanel/GormNSWindow from the correct area. This was done to correct compilation on windows since the Nib plugin needs the GormNSWindow class. git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/apps/gorm/trunk@29220 72102866-910b-0410-8b05-ffd578937521
161 lines
3.9 KiB
Objective-C
161 lines
3.9 KiB
Objective-C
/* GormWindow.m
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Copyright (C) 2001 Free Software Foundation, Inc.
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Author: Pierre-Yves Rivaille <pyrivail@ens-lyon.fr>
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Date: 2001
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This file is part of GNUstep.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111 USA.
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*/
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#include <AppKit/AppKit.h>
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#include <InterfaceBuilder/InterfaceBuilder.h>
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#include <GNUstepGUI/GSGormLoading.h>
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#include "GormNSWindow.h"
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// the default style mask we start with.
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static unsigned int defaultStyleMask = NSTitledWindowMask | NSClosableWindowMask
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| NSResizableWindowMask | NSMiniaturizableWindowMask;
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@implementation GormNSWindow
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- (void) encodeWithCoder: (NSCoder*)aCoder
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{
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unsigned oldStyleMask;
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// save the old values...
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oldStyleMask = _styleMask;
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// set the values we wish to save.. after save restore.
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_styleMask = _gormStyleMask;
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[self setReleasedWhenClosed: _gormReleasedWhenClosed];
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[super encodeWithCoder: aCoder];
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_styleMask = oldStyleMask;
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[self setReleasedWhenClosed: NO];
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}
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- (id) initWithCoder: (NSCoder *)coder
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{
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self = [super initWithCoder: coder];
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if (self == nil)
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{
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return nil;
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}
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// preserve the setting and set the actual window to NO.
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_gormReleasedWhenClosed = [self isReleasedWhenClosed];
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[self setReleasedWhenClosed: NO];
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return self;
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}
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- (id) initWithContentRect: (NSRect)contentRect
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styleMask: (unsigned int)aStyle
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backing: (NSBackingStoreType)bufferingType
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defer: (BOOL)flag
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screen: (NSScreen*)aScreen
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{
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_gormStyleMask = aStyle;
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self = [super initWithContentRect: contentRect
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styleMask: defaultStyleMask
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backing: bufferingType
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defer: NO // always no, because this isn't recorded here...
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screen: aScreen];
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if(self != nil)
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{
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// Don't release when the window is closed, a window being edited may
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// be periodically opened and closed.
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[self setReleasedWhenClosed: NO];
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// remove the default icon...
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[self setMiniwindowImage: nil];
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// set the default position mask;
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autoPositionMask = GSWindowMaxXMargin | GSWindowMinYMargin;
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}
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return self;
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}
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- (void) _setStyleMask: (unsigned int)newStyleMask
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{
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_gormStyleMask = newStyleMask;
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}
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- (unsigned int) _styleMask
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{
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return _gormStyleMask;
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}
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- (BOOL) canBecomeMainWindow
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{
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return NO;
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}
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- (BOOL) canBecomeKeyWindow
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{
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return YES;
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}
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- (NSString *) className
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{
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return @"NSWindow";
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}
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- (void) _setReleasedWhenClosed: (BOOL) flag
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{
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_gormReleasedWhenClosed = flag;
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}
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- (BOOL) _isReleasedWhenClosed
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{
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return _gormReleasedWhenClosed;
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}
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- (unsigned int) autoPositionMask
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{
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return autoPositionMask;
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}
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- (void) setAutoPositionMask: (unsigned int)mask
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{
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autoPositionMask = mask;
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}
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- (void) orderWindow: (NSWindowOrderingMode)place relativeTo: (int)otherWin
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{
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id<IBDocuments> document = [(id<IB>)NSApp documentForObject: self];
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[super orderWindow: place relativeTo: otherWin];
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if([NSApp isConnecting] == NO)
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{
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id editor = [document editorForObject: self create: NO];
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// select myself.
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if([editor respondsToSelector: @selector(selectObjects:)])
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{
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[editor selectObjects: [NSArray arrayWithObject: self]];
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}
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[document setSelectionFromEditor: editor];
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[editor makeSelectionVisible: YES];
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}
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}
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- (void) saveFrameUsingName: (NSString*)name
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{
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// do nothing...
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}
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@end
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