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115 lines
2.6 KiB
Objective-C
115 lines
2.6 KiB
Objective-C
/** <title>GormSoundInspector</title>
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<abstract>allow user to select custom classes</abstract>
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Copyright (C) 2002 Free Software Foundation, Inc.
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Author: Gregory John Casamento <greg_casamento@yahoo.com>
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Date: September 2002
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This file is part of GNUstep.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; see the file COPYING.LIB.
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If not, write to the Free Software Foundation,
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59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/* All rights reserved */
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#include <AppKit/AppKit.h>
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#include "GormSoundInspector.h"
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#include "GormPrivate.h"
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#include "GormClassManager.h"
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#include "GormDocument.h"
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#include "GormPrivate.h"
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#include "GormSoundView.h"
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#include "GormSound.h"
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@implementation GormSoundInspector
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+ (void) initialize
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{
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if (self == [GormSoundInspector class])
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{
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// TBD
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}
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}
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- (id) init
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{
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self = [super init];
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if (self != nil)
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{
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NSBundle *bundle = [NSBundle bundleForClass: [self class]];
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// load the gui...
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if (![bundle loadNibNamed: @"GormSoundInspector"
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owner: self
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topLevelObjects: NULL])
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{
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NSLog(@"Could not open gorm GormSoundInspector");
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return nil;
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}
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}
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return self;
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}
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- (void) dealloc
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{
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[[NSNotificationCenter defaultCenter] removeObserver: self];
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[super dealloc];
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}
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- (void) setObject: (id)anObject
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{
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// if its not nil, load it...
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if(anObject != nil)
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{
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if([anObject isKindOfClass: [GormSound class]])
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{
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id snd;
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NSDebugLog(@"Sound inspector notified: %@",anObject);
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snd = AUTORELEASE([[NSSound alloc] initWithContentsOfFile: [anObject path]
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byReference: YES]);
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[super setObject: snd];
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[soundView setSound: snd];
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NSDebugLog(@"Loaded sound");
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}
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}
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}
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- (void) stop: (id)sender
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{
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NSDebugLog(@"Stop");
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[(NSSound *)object stop];
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}
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- (void) play: (id)sender
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{
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NSDebugLog(@"Play");
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[(NSSound *)object play];
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}
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- (void) pause: (id)sender
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{
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NSDebugLog(@"Pause");
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[(NSSound *)object pause];
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}
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- (void) record: (id)sender
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{
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NSDebugLog(@"Record");
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// [object record];
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}
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@end
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