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115 lines
3.3 KiB
Objective-C
115 lines
3.3 KiB
Objective-C
/* IBPalette.h
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*
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* Copyright (C) 2003 Free Software Foundation, Inc.
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*
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* Author: Gregory John Casamento <greg_casamento@yahoo.com>
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* Date: 2003
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*
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* This file is part of GNUstep.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111 USA.
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*/
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#ifndef INCLUDED_IBPALETTE_H
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#define INCLUDED_IBPALETTE_H
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#include <Foundation/Foundation.h>
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#include <InterfaceBuilder/IBDocuments.h>
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#include <InterfaceBuilder/IBSystem.h>
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// forward references
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@class NSString;
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@class NSImage;
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@class NSWindow;
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@class NSView;
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/*
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* Pasteboard types used for DnD when views are dragged out of a palette
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* window into another window in Gorm (or, in the case of IBWindowPboardType
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* onto the desktop).
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*/
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IB_EXTERN NSString *IBCellPboardType;
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IB_EXTERN NSString *IBMenuPboardType;
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IB_EXTERN NSString *IBMenuCellPboardType;
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IB_EXTERN NSString *IBObjectPboardType;
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IB_EXTERN NSString *IBViewPboardType;
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IB_EXTERN NSString *IBWindowPboardType;
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IB_EXTERN NSString *IBFormatterPboardType;
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/*
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* Pasteboard types used for DnD from images or sounds tab
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* to views or inspector's textfield onto the desktop).
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* NOTE: These are specific to Gorm...
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*/
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IB_EXTERN NSString *GormImagePboardType;
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IB_EXTERN NSString *GormSoundPboardType;
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IB_EXTERN NSString *GormLinkPboardType;
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@interface IBPalette : NSObject
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{
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NSWindow *originalWindow;
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NSImage *icon;
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id<IBDocuments> paletteDocument;
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}
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/*
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* For internal use only - these class methods return the information
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* associated with a particular view.
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*/
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+ (id) objectForView: (NSView*)aView;
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+ (NSString*) typeForView: (NSView*)aView;
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/**
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* Associate a particular object and DnD type with a view - so that
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* Gorm knows to initiate a DnD session with the specified object
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* and type rather than an archived copy of the view itsself and
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* the default type (IBViewPboardType).
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*/
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- (void) associateObject: (id)anObject
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type: (NSString*)aType
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with: (NSView*)aView;
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/**
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* Releases all the instance variables apart from the window (which is
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* presumed to release itsself when closed) and removes self as an observer
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* of notifications before destroying self.
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*/
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- (void) dealloc;
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/**
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* Method called by GUI builder application when a new palette has been created
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* and its model (nib/gorm) has been loaded. Any palette initialization should
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* be done here.
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*/
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- (void) finishInstantiate;
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/**
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* Return the icon representing the palette.
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*/
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- (NSImage*) paletteIcon;
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/**
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* Return the window containing the views that may be dragged from the
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* palette.
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*/
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- (NSWindow*) originalWindow;
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/**
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* Returns an object representing the palette which conforms to the
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* IBDocuments protocol.
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*/
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- (id<IBDocuments>) paletteDocument;
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@end
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#endif
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