Noteworthy changes in version `0.2.0' snapshot. =============================================== Gobs of improvements, mostly due to the hard work of Gregory John Casamento and Pierre-Yves Rivaille. Thanks guys! * Custom class support/translations implemented. * Added NSScrollView, NSPopupButton, NSOutlineView, NSTableView editing. * Improved test mode support. * Improved drag n' drop support on many items. * Intelligent placement hints. * Read gmodel files. * More inspectors. * Sound and Image support. * gorm files were changed to directory wrappers for more flexibility. Noteworthy changes in version `0.1.0' ===================================== * load/parses class files for entry into class list. * Pallete/inspectors for date and number formatters * Pallete/Inspectors for browsers and tableViews * NSStepper, NSForm, NSPopupButton pallete item and inspector * Most inspectors greatly improved and fleshed out. * Custom views added. * Ability to edit cells in a matrix. * Ability to change the font of some objects. Noteworthy changes in version `0.0.3' ===================================== * Create stub .m and .h files from new classes * Works better with ProjectCenter. * Handle Ctrl-Drag and Alt-Drag of objects - automatic conversion to matrices and/or increase decrease rows and cols. * Edit NSForms titles in place. * Edit NSBoxes and add subviews. * Support for custom objects. Noteworthy changes in version `0.0.2' ===================================== * Add popup and pulldown menu controls * Menu support * More inspectors * Some support for connections * Much more fleshed out - too numerous to mention. Noteworthy changes in version `0.0.1' ===================================== * 8th December 1999 * Save/Load 'nib' documents (binary archived data) This works so far as it can be tested - but that's just archives containing windows or panels so far. * Load palettes Loading of palettes works. You can load palettes from the 'Tools' menu. Gorm automatically loads all the palettes from its Resources directory. * Basic framework So far, the app provides a basic framework that needs fleshing out. * It has a palettes manager object that allows you to select a palette and drag items from the palette into your document. * It has a special per-document editor object, which keeps track of a matrix of icons representing the top-level objects in the document. * It has an inspector manager class, which updates the inspector panel when the selected object is changed by an editor. * It has special inspectors for handling an empty selection or a multiple selection. * Palettes Four palettes (three of which are empty at present) are built and installed in the apps Resources directory. The Window palette is more fully fleshed out than the other palettes. It permits windows and panels to be created in Gorm. If provides the start of a window attributes inspector. * 18 December 1999 * You can drag views from a palette into a window or panel. * You can select views in a window by clicking on them, shift-clicking (for multiple selection), or click-drag on the window background to select views in a box. * You can delete/cut/copy/paste views betwen windows. * You can move views in a window by clicking on them and dragging. * You can resize views by clicking on their knobs and dragging. * You can control-drag to mark source and destination views for a connection. * Next task - inspectors. The connection inspector needs to be implemented to complete the process of establishing connections. The size inspector needs to be implemented to set autosizing parameters for a view. Once these are done, the object editor needs to be made to support connections so that we can connect between objects other than views, then we need to write a menu editor. * 22 December 1999 * Connections inspector is now working - but it needs some effort to tidy it up. * Class info (outlets and actions) is specified in 'ClassInformation.plist' and needs to be present so that the app knows what outlets/actions an object has (and therefore what connections can be made). * The view size inspector is working - allowing you to set the size of the subviews within a window. * The attributes inspector for 'FilesOwner' is working, so you can define the class of the files owner (it defaults to NSApplication). * There is a crude panel for setting the name of the selected object. * I've created a couple of new images and got rid of the two NeXT images that were lurking in there. * There is a Testing directory, with a GormTest application that lets you load a nib for testing - it assumes that the nib will set its FilesOwners delegate to point to a window, and makes that window the key window ... * 23 December 1999 Last work before christmas ... Various bits of tidying up plus - Added an evil hack of a generic attributes inspector ... This looks through all the methods of the selected object to find those taking a single argument and beginning with 'set'. It makes all these setting methods (whose argument is a simple scalar type or an object) available for you to invoke from the inspector panel. This makes it possible to set pretty much any attribute of any object, but you do need to have the GNUstep header files to hand, so you can tell what numeric values to enter to achieve a desired result.