/* inspectors - Various inspectors for control elements Copyright (C) 2001 Free Software Foundation, Inc. Author: Adam Fedor Laurent Julliard Date: Aug 2001 Author: Gregory John Casamento Date: 2003, 2005 This file is part of GNUstep. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111 USA. */ #include #include #include #include "GormButtonAttributesInspector.h" /* This macro makes sure that the string contains a value, even if @"" */ #define VSTR(str) ({NSString *_str = (NSString *)str; ((NSString *)_str) ? (NSString *)_str : (NSString *)@"";}) const unichar up[]={NSUpArrowFunctionKey}; const unichar dn[]={NSDownArrowFunctionKey}; const unichar lt[]={NSLeftArrowFunctionKey}; const unichar rt[]={NSRightArrowFunctionKey}; NSString *upString = nil; NSString *dnString = nil; NSString *ltString = nil; NSString *rtString = nil; // trivial cell subclass. @interface GormButtonCellAttributesInspector : GormButtonAttributesInspector @end @implementation GormButtonCellAttributesInspector @end @implementation GormButtonAttributesInspector - (id) init { if ([super init] == nil) return nil; if ([NSBundle loadNibNamed: @"GormNSButtonInspector" owner: self] == NO) { NSLog(@"Could not load GormButtonInspector"); return nil; } // initialize the strings. upString = RETAIN([NSString stringWithCharacters: up length: 1]); dnString = RETAIN([NSString stringWithCharacters: dn length: 1]); ltString = RETAIN([NSString stringWithCharacters: lt length: 1]); rtString = RETAIN([NSString stringWithCharacters: rt length: 1]); return self; } - (void) dealloc { RELEASE(upString); RELEASE(dnString); RELEASE(ltString); RELEASE(rtString); [super dealloc]; } /* The button type isn't stored in the button, so reverse-engineer it */ - (NSButtonType) buttonTypeForObject: (id)button { NSButtonCell *cell; NSButtonType type; int highlight, stateby; /* We could be passed the button or the cell */ cell = ([button isKindOfClass: [NSButton class]]) ? [button cell] : button; highlight = [cell highlightsBy]; stateby = [cell showsStateBy]; NSDebugLog(@"highlight = %d, stateby = %d", (int)[cell highlightsBy],(int)[cell showsStateBy]); type = NSMomentaryPushButton; if (highlight == NSChangeBackgroundCellMask) { if (stateby == NSNoCellMask) type = NSMomentaryLight; else type = NSOnOffButton; } else if (highlight == (NSPushInCellMask | NSChangeGrayCellMask)) { if (stateby == NSNoCellMask) type = NSMomentaryPushButton; else type = NSPushOnPushOffButton; } else if (highlight == (NSPushInCellMask | NSContentsCellMask)) { type = NSToggleButton; } else if (highlight == NSContentsCellMask) { if (stateby == NSNoCellMask) type = NSMomentaryChangeButton; else type = NSToggleButton; /* Really switch or radio. What should it be? */ } else { NSDebugLog(@"Ack! no button type"); } return type; } - (void) ok: (id) sender { if (sender == alignMatrix) { [(NSButton *)object setAlignment: (NSTextAlignment)[[sender selectedCell] tag]]; } else if (sender == iconMatrix) { [(NSButton *)object setImagePosition: (NSCellImagePosition)[[sender selectedCell] tag]]; } else if (sender == keyForm) { [keyEquiv selectItem: nil]; // if the user does his own thing, select the default... [object setKeyEquivalent: [[sender cellAtIndex: 0] stringValue]]; } else if (sender == keyEquiv) { unsigned int tag = [[keyEquiv selectedItem] tag]; switch(tag) { case 0: // none { [object setKeyEquivalent: nil]; } break; case 1: // return { [object setKeyEquivalent: @"\r"]; } break; case 2: // delete { [object setKeyEquivalent: @"\b"]; } break; case 3: // escape { [object setKeyEquivalent: @"\E"]; } break; case 4: // tab { [object setKeyEquivalent: @"\t"]; } break; case 5: // up { [object setKeyEquivalent: upString]; } break; case 6: // down { [object setKeyEquivalent: dnString]; } break; case 7: // left { [object setKeyEquivalent: ltString]; } break; case 8: // right { [object setKeyEquivalent: rtString]; } break; default: // should never happen.. { [object setKeyEquivalent: nil]; NSLog(@"This shouldn't happen."); } break; } } else if (sender == optionMatrix) { BOOL flag; flag = ([[sender cellAtRow: 0 column: 0] state] == NSOnState) ? YES : NO; [object setBordered: flag]; flag = ([[sender cellAtRow: 1 column: 0] state] == NSOnState) ? YES : NO; [object setContinuous: flag]; flag = ([[sender cellAtRow: 2 column: 0] state] == NSOnState) ? YES : NO; [object setEnabled: flag]; [object setState: [[sender cellAtRow: 3 column: 0] state]]; flag = ([[sender cellAtRow: 4 column: 0] state] == NSOnState) ? YES : NO; [object setTransparent: flag]; } else if (sender == tagForm) { [(NSButton *)object setTag: [[sender cellAtIndex: 0] intValue]]; } else if (sender == titleForm) { NSString *string; NSImage *image; [object setTitle: [[sender cellAtIndex: 0] stringValue]]; [object setAlternateTitle: [[sender cellAtIndex: 1] stringValue]]; string = [[sender cellAtIndex: 2] stringValue]; if ([string length] > 0) { image = [NSImage imageNamed: string]; [object setImage: image]; } string = [[sender cellAtIndex: 3] stringValue]; if ([string length] > 0) { image = [NSImage imageNamed: string]; [object setAlternateImage: image]; } } else if (sender == typeButton) { [object setButtonType: [[sender selectedItem] tag]]; } else if (sender == bezelButton) { [object setBezelStyle: [[sender selectedItem] tag]]; } else if ([sender isKindOfClass: [NSMenuItem class]] ) { /* * In old NSPopUpButton implementation we do receive * the selected menu item here. Not the PopUpbutton 'typeButton' * FIXME: Ideally we should also test if the menu item belongs * to the 'type button' control. How to do that? */ [(NSButton *)object setButtonType: [sender tag]]; } else if (sender == altMod) { if([altMod state] == NSOnState) { [object setKeyEquivalentModifierMask: [object keyEquivalentModifierMask] | NSAlternateKeyMask]; } else { [object setKeyEquivalentModifierMask: [object keyEquivalentModifierMask] & ~NSAlternateKeyMask]; } } else if (sender == ctrlMod) { if([ctrlMod state] == NSOnState) { [object setKeyEquivalentModifierMask: [object keyEquivalentModifierMask] | NSControlKeyMask]; } else { [object setKeyEquivalentModifierMask: [object keyEquivalentModifierMask] & ~NSControlKeyMask]; } } else if (sender == shiftMod) { if([shiftMod state] == NSOnState) { [object setKeyEquivalentModifierMask: [object keyEquivalentModifierMask] | NSShiftKeyMask]; } else { [object setKeyEquivalentModifierMask: [object keyEquivalentModifierMask] & ~NSShiftKeyMask]; } } else if (sender == cmdMod) { if([cmdMod state] == NSOnState) { [object setKeyEquivalentModifierMask: [object keyEquivalentModifierMask] | NSCommandKeyMask]; } else { [object setKeyEquivalentModifierMask: [object keyEquivalentModifierMask] & ~NSCommandKeyMask]; } } [super ok: sender]; } -(void) revert: (id)sender { NSImage *image; if(sender != nil) { NSString *key = VSTR([object keyEquivalent]); unsigned int flags = [object keyEquivalentModifierMask]; [alignMatrix selectCellWithTag: [object alignment]]; [iconMatrix selectCellWithTag: [object imagePosition]]; [[keyForm cellAtIndex: 0] setStringValue: key]; if([key isEqualToString: @"\r"]) { [keyEquiv selectItemAtIndex: 1]; } else if([key isEqualToString: @"\b"]) { [keyEquiv selectItemAtIndex: 2]; } else if([key isEqualToString: @"\E"]) { [keyEquiv selectItemAtIndex: 3]; } else if([key isEqualToString: @"\t"]) { [keyEquiv selectItemAtIndex: 4]; } else if([key isEqualToString: upString]) { [keyEquiv selectItemAtIndex: 5]; } else if([key isEqualToString: dnString]) { [keyEquiv selectItemAtIndex: 6]; } else if([key isEqualToString: ltString]) { [keyEquiv selectItemAtIndex: 7]; } else if([key isEqualToString: rtString]) { [keyEquiv selectItemAtIndex: 8]; } else { [keyEquiv selectItem: nil]; } [optionMatrix deselectAllCells]; if ([object isBordered]) [optionMatrix selectCellAtRow: 0 column: 0]; if ([object isContinuous]) [optionMatrix selectCellAtRow: 1 column: 0]; if ([object isEnabled]) [optionMatrix selectCellAtRow: 2 column: 0]; if ([object state] == NSOnState) [optionMatrix selectCellAtRow: 3 column: 0]; if ([object isTransparent]) [optionMatrix selectCellAtRow: 4 column: 0]; [[tagForm cellAtIndex: 0] setIntValue: [(NSButton *)object tag]]; [[titleForm cellAtIndex: 0] setStringValue: VSTR([object title])]; [[titleForm cellAtIndex: 1] setStringValue: VSTR([object alternateTitle])]; image = [object image]; if (image != nil) { [[titleForm cellAtIndex: 2] setStringValue: VSTR([image name])]; } else { [[titleForm cellAtIndex: 2] setStringValue: @""]; } image = [object alternateImage]; if (image != nil) { [[titleForm cellAtIndex: 3] setStringValue: VSTR([image name])]; } else { [[titleForm cellAtIndex: 3] setStringValue: @""]; } // key modifier mask... [altMod setState: NSOffState]; [ctrlMod setState: NSOffState]; [shiftMod setState: NSOffState]; [cmdMod setState: NSOffState]; if(flags & NSAlternateKeyMask) { [altMod setState: NSOnState]; } if(flags & NSControlKeyMask) { [ctrlMod setState: NSOnState]; } if(flags & NSShiftKeyMask) { [shiftMod setState: NSOnState]; } if(flags & NSCommandKeyMask) { [cmdMod setState: NSOnState]; } [typeButton selectItemAtIndex: [typeButton indexOfItemWithTag: [self buttonTypeForObject: object]]]; [bezelButton selectItemAtIndex: [bezelButton indexOfItemWithTag: [object bezelStyle]]]; } } - (void)controlTextDidChange:(NSNotification *)aNotification { [self ok: [aNotification object]]; } - (void) selectKeyEquivalent: (id)sender { NSLog(@"Select key equivalent: %d",(int)[[sender selectedItem] tag]); } @end