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Change to add all system sounds to the sound editor.
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/apps/gorm/trunk@19339 72102866-910b-0410-8b05-ffd578937521
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4 changed files with 54 additions and 1 deletions
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@ -1,3 +1,11 @@
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2004-05-15 12:42 Gregory John Casamento <greg_casamento@yahoo.com>
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* GormFunctions.[hm]: added function to get all system sounds.
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NOTE: Current there aren't any, but why wait? I'm assuming
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that they'll go into $GNUSTEP_SYSTEM_ROOT/Library/Sounds.
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* GormSoundEditor.m: Added call to add all system sounds
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to the editor.
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2004-05-15 11:14 Gregory John Casamento <greg_casamento@yahoo.com>
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* Gorm.m: Add call to [GormDocument closeAllEditors] to
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@ -58,4 +58,7 @@ NSDictionary *colorToDict(NSColor *color);
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// get the list of images...
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NSArray *systemImagesList();
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// get the list of images...
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NSArray *systemSoundsList();
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#endif
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@ -244,3 +244,26 @@ NSArray *systemImagesList()
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return result;
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}
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NSArray *systemSoundsList()
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{
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NSString *system = [NSOpenStepRootDirectory() stringByAppendingPathComponent: @"System"];
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NSString *lib = [system stringByAppendingPathComponent: @"Library"];
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NSString *path = [lib stringByAppendingPathComponent: @"Sounds"];
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NSArray *contents = [[NSFileManager defaultManager] directoryContentsAtPath: path];
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NSEnumerator *en = [contents objectEnumerator];
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NSMutableArray *result = [NSMutableArray array];
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id obj;
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NSArray *fileTypes = [NSSound soundUnfilteredFileTypes];
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while((obj = [en nextObject]) != nil)
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{
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if([fileTypes containsObject: [obj pathExtension]])
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{
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NSString *pathString = [path stringByAppendingPathComponent: obj];
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[result addObject: pathString];
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}
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}
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return result;
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}
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@ -198,6 +198,9 @@ static NSMapTable *docMap = 0;
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if (self != nil)
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{
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NSButtonCell *proto;
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NSArray *list;
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NSEnumerator *en;
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id obj;
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[self registerForDraggedTypes: [NSArray arrayWithObjects:
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IBObjectPboardType, GormLinkPboardType, nil]];
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@ -224,7 +227,23 @@ static NSMapTable *docMap = 0;
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[self setPrototype: proto];
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RELEASE(proto);
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NSMapInsert(docMap, (void*)aDocument, (void*)self);
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[self addObject: anObject];
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// do not insert it if it's nil.
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if(anObject != nil)
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{
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[self addObject: anObject];
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}
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// add all of the system objects...
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list = systemSoundsList();
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en = [list objectEnumerator];
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while((obj = [en nextObject]) != nil)
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{
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NSString *name = [[obj lastPathComponent] stringByDeletingPathExtension];
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GormSound *sound = [[GormSound alloc] initWithName: name path: obj];
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[sound setSystemSound: YES];
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[self addObject: sound];
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}
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// set up the notification...
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[[NSNotificationCenter defaultCenter]
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