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135 lines
4.6 KiB
Text
135 lines
4.6 KiB
Text
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Noteworthy changes in version `0.0.2'
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=====================================
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* Add popup and pulldown menu controls
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* Menu support
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* More inspectors
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* Some support for connections
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* Much more fleshed out - too numerous to mention.
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Noteworthy changes in version `0.0.1'
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=====================================
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* 8th December 1999
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* Save/Load 'nib' documents (binary archived data)
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This works so far as it can be tested - but that's just
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archives containing windows or panels so far.
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* Load palettes
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Loading of palettes works. You can load palettes from the
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'Tools' menu. Gorm automatically loads all the palettes from
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its Resources directory.
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* Basic framework
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So far, the app provides a basic framework that needs
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fleshing out.
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* It has a palettes manager object that allows you to
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select a palette and drag items from the palette into
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your document.
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* It has a special per-document editor object, which keeps
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track of a matrix of icons representing the top-level
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objects in the document.
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* It has an inspector manager class, which updates the
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inspector panel when the selected object is changed by
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an editor.
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* It has special inspectors for handling an empty
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selection or a multiple selection.
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* Palettes
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Four palettes (three of which are empty at present) are built
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and installed in the apps Resources directory.
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The Window palette is more fully fleshed out than the other
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palettes. It permits windows and panels to be created in
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Gorm. If provides the start of a window attributes inspector.
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* 18 December 1999
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* You can drag views from a palette into a window or panel.
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* You can select views in a window by clicking on them,
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shift-clicking (for multiple selection), or click-drag on the
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window background to select views in a box.
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* You can delete/cut/copy/paste views betwen windows.
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* You can move views in a window by clicking on them and
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dragging.
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* You can resize views by clicking on their knobs and dragging.
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* You can control-drag to mark source and destination views for
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a connection.
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* Next task - inspectors.
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The connection inspector needs to be implemented to complete
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the process of establishing connections. The size inspector
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needs to be implemented to set autosizing parameters for a
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view.
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Once these are done, the object editor needs to be made to
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support connections so that we can connect between objects
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other than views, then we need to write a menu editor.
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* 22 December 1999
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* Connections inspector is now working - but it needs some
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effort to tidy it up.
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* Class info (outlets and actions) is specified in
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'ClassInformation.plist' and needs to be present so that the
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app knows what outlets/actions an object has (and therefore
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what connections can be made).
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* The view size inspector is working - allowing you to set the
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size of the subviews within a window.
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* The attributes inspector for 'FilesOwner' is working, so you
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can define the class of the files owner (it defaults to
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NSApplication).
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* There is a crude panel for setting the name of the selected
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object.
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* I've created a couple of new images and got rid of the two
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NeXT images that were lurking in there.
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* There is a Testing directory, with a GormTest application
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that lets you load a nib for testing - it assumes that the
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nib will set its FilesOwners delegate to point to a window,
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and makes that window the key window ...
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* 23 December 1999
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Last work before christmas ...
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Various bits of tidying up plus -
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Added an evil hack of a generic attributes inspector ... This
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looks through all the methods of the selected object to find those
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taking a single argument and beginning with 'set'. It makes all
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these setting methods (whose argument is a simple scalar type or
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an object) available for you to invoke from the inspector panel.
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This makes it possible to set pretty much any attribute of any
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object, but you do need to have the GNUstep header files to hand,
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so you can tell what numeric values to enter to achieve a desired
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result.
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