Initial commit

This commit is contained in:
Marco Cawthorne 2021-07-08 11:38:55 +02:00
commit eed5b33a82
4 changed files with 72 additions and 0 deletions

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LICENSE Normal file
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Copyright (c) 2021 Marco "eukara" Hladik
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

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compatibilitytool.vdf Normal file
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"compatibilitytools"
{
"compat_tools"
{
"fteqw_wrapper" // Internal name of this tool
{
"install_path" "."
"display_name" "FTEQW"
"from_oslist" "windows"
"to_oslist" "linux"
}
}
}

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fteqw_wrapper Executable file
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#!/bin/sh
# there's run & wait-before-run, we only care about the latter.
COMMANDTYPE=$1
# this is how Steam tries to run the game
if [ "$COMMANDTYPE" == "wait-before-run" ]; then
# used to decipher which game we'll play
GAMEBINARY=$(basename "$2")
# steam game dir
GAMEDIR=$(dirname "$2")
# we have an unknown amount of parameters, let's make sure we get them
# make sure this is quotes, because HeXen II has a space in its path
PARMARR=( "$@" )
ARGLEN=${#PARMARR[@]}
# get every parameter after the second (game location) and put it into
# its own variable to pass over later
GAMEARGS=${PARMARR[@]:2:$ARGLEN-1}
if [ "$GAMEBINARY" == "Winquake.exe" ]; then
fteqw -basedir "$GAMEDIR" $GAMEARGS
elif [ "$GAMEBINARY" == "qwcl.exe" ]; then
fteqw -basedir "$GAMEDIR" -game qw $GAMEARGS
elif [ "$GAMEBINARY" == "Glquake.exe" ]; then
fteqw -basedir "$GAMEDIR" $GAMEARGS
elif [ "$GAMEBINARY" == "glqwcl.exe" ]; then
fteqw -basedir "$GAMEDIR" -game qw $GAMEARGS
elif [ "$GAMEBINARY" == "quake3.exe" ]; then
fteqw -basedir "$GAMEDIR" -quake3 $GAMEARGS
elif [ "$GAMEBINARY" == "quake2.exe" ]; then
fteqw -basedir "$GAMEDIR" -quake2 $GAMEARGS
elif [ "$GAMEBINARY" == "glh2.exe" ]; then
fteqw -basedir "$GAMEDIR" -hexen2 $GAMEARGS
else
fteqw -basedir "$GAMEDIR" $GAMEARGS
fi
fi

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toolmanifest.vdf Normal file
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"manifest"
{
"commandline" "/fteqw_wrapper run"
"commandline_waitforexitandrun" "/fteqw_wrapper wait-before-run"
"commandline_getnativepath" "/fteqw_wrapper get-native-path"
"commandline_getcompatpath" "/fteqw_wrapper get-compat-path"
}