Extra bloaty junk to modernise stuff a bit. https://fte.triptohell.info/moodles/qss/
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Eric Wasylishen f4768566a1 r_oldwater: change default to 0 (which means use the higher quality fitzquake render-to-texture water by default, instead of the lower quality glquake water).
Reasoning is, we default to the higher-quality settings for everything else except this.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1150 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-01-17 00:54:09 +00:00
Linux update document dates 2014-10-17 11:34:10 +00:00
MacOSX oslibs, codecs: recompiled several music decoders from latest sources. 2015-01-14 20:03:01 +00:00
Misc quakespasm.pak: Another z-fighting workaround. 2014-11-02 20:06:35 +00:00
Quake r_oldwater: change default to 0 (which means use the higher quality fitzquake render-to-texture water by default, instead of the lower quality glquake water). 2015-01-17 00:54:09 +00:00
Windows oslibs, codecs: recompiled several music decoders from latest sources. 2015-01-14 20:03:01 +00:00
LICENSE.txt rename gnu.txt to LICENSE.txt 2014-09-21 14:02:30 +00:00
Quakespasm-Music.txt update README files to reflect further 0.85.10 changes so far. 2014-09-15 09:10:19 +00:00
Quakespasm.html update document dates 2014-10-17 11:34:10 +00:00
Quakespasm.txt update document dates 2014-10-17 11:34:10 +00:00