quakespasm/Quake/menu.h
Sander van Dijk cebef615e5 input: Rework the text/non-text input mode handling.
Before, "gamekey" was the special case, now "textmode" is. We are now more precise about when we activate "textmode", e.g. we only do this when the console, messagemode, or a textfield in the menu are active. The trigger for doing this was this line on the "SDL_StartTextInput" page of the SDL2 wiki: "On some platforms using this function activates the screen keyboard.". Although we currenly support no such platform, it's good te be prepared, and what we do now is more correct anyway.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1066 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-23 19:10:02 +00:00

75 lines
1.7 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _QUAKE_MENU_H
#define _QUAKE_MENU_H
enum m_state_e {
m_none,
m_main,
m_singleplayer,
m_load,
m_save,
m_multiplayer,
m_setup,
m_net,
m_options,
m_video,
m_keys,
m_help,
m_quit,
m_lanconfig,
m_gameoptions,
m_search,
m_slist
};
extern enum m_state_e m_state;
extern enum m_state_e m_return_state;
extern qboolean m_entersound;
//
// menus
//
void M_Init (void);
void M_Keydown (int key);
void M_Charinput (int key);
qboolean M_InputtingText (void);
void M_ToggleMenu_f (void);
void M_Menu_Main_f (void);
void M_Menu_Options_f (void);
void M_Menu_Quit_f (void);
void M_Print (int cx, int cy, const char *str);
void M_PrintWhite (int cx, int cy, const char *str);
void M_Draw (void);
void M_DrawCharacter (int cx, int line, int num);
void M_DrawPic (int x, int y, qpic_t *pic);
void M_DrawTransPic (int x, int y, qpic_t *pic);
void M_DrawCheckbox (int x, int y, int on);
#endif /* _QUAKE_MENU_H */